decoder/Control: convert error from Error to std::exception_ptr

Prepare full C++ exception support in the decoder thread.
This commit is contained in:
Max Kellermann 2016-09-08 17:14:11 +02:00
parent 0ce72cbf9d
commit 308010794a
4 changed files with 35 additions and 24 deletions

View File

@ -22,6 +22,7 @@
#include "DecoderError.hxx"
#include "MusicPipe.hxx"
#include "DetachedSong.hxx"
#include "util/Error.hxx"
#include <assert.h>

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@ -27,7 +27,8 @@
#include "thread/Cond.hxx"
#include "thread/Thread.hxx"
#include "Chrono.hxx"
#include "util/Error.hxx"
#include <exception>
#include <utility>
@ -39,6 +40,7 @@
#undef ERROR
#endif
class Error;
class DetachedSong;
class MusicBuffer;
class MusicPipe;
@ -97,7 +99,7 @@ struct DecoderControl {
* The object must be freed when this object transitions to
* any other state (usually #DecoderState::START).
*/
Error error;
std::exception_ptr error;
bool quit;
@ -242,29 +244,25 @@ struct DecoderControl {
}
/**
* Checks whether an error has occurred, and if so, returns a
* copy of the #Error object.
* Checks whether an error has occurred, and if so, rethrows
* it.
*
* Caller must lock the object.
*/
gcc_pure
Error GetError() const {
void CheckRethrowError() const {
assert(command == DecoderCommand::NONE);
assert(state != DecoderState::ERROR || error.IsDefined());
assert(state != DecoderState::ERROR || error);
Error result;
if (state == DecoderState::ERROR)
result.Set(error);
return result;
std::rethrow_exception(error);
}
/**
* Like GetError(), but locks and unlocks the object.
* Like CheckRethrowError(), but locks and unlocks the object.
*/
gcc_pure
Error LockGetError() const {
void LockCheckRethrowError() const {
const ScopeLock protect(mutex);
return GetError();
CheckRethrowError();
}
/**
@ -274,7 +272,7 @@ struct DecoderControl {
*/
void ClearError() {
if (state == DecoderState::ERROR) {
error.Clear();
error = std::exception_ptr();
state = DecoderState::STOP;
}
}

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@ -34,6 +34,7 @@
#include "util/MimeType.hxx"
#include "util/UriUtil.hxx"
#include "util/Error.hxx"
#include "util/RuntimeError.hxx"
#include "util/Domain.hxx"
#include "thread/Name.hxx"
#include "tag/ApeReplayGain.hxx"
@ -415,7 +416,7 @@ decoder_run_song(DecoderControl &dc,
/* copy the Error from struct Decoder to
DecoderControl */
dc.state = DecoderState::ERROR;
dc.error = std::move(decoder.error);
dc.error = std::make_exception_ptr(std::move(decoder.error));
} else if (success)
dc.state = DecoderState::STOP;
else {
@ -426,8 +427,7 @@ decoder_run_song(DecoderControl &dc,
if (!allocated.empty())
error_uri = allocated.c_str();
dc.error.Format(decoder_domain,
"Failed to decode %s", error_uri);
dc.error = std::make_exception_ptr(FormatRuntimeError("Failed to decode %s", error_uri));
}
dc.client_cond.signal();
@ -450,9 +450,11 @@ decoder_run(DecoderControl &dc)
Path path_fs = Path::Null();
AllocatedPath path_buffer = AllocatedPath::Null();
if (PathTraitsUTF8::IsAbsolute(uri_utf8)) {
path_buffer = AllocatedPath::FromUTF8(uri_utf8, dc.error);
Error error;
path_buffer = AllocatedPath::FromUTF8(uri_utf8, error);
if (path_buffer.IsNull()) {
dc.state = DecoderState::ERROR;
dc.error = std::make_exception_ptr(std::move(error));
dc.CommandFinishedLocked();
return;
}
@ -485,8 +487,16 @@ decoder_task(void *arg)
decoder_run(dc);
if (dc.state == DecoderState::ERROR)
LogError(dc.error);
if (dc.state == DecoderState::ERROR) {
try {
std::rethrow_exception(dc.error);
} catch (const std::exception &e) {
LogError(e);
} catch (const Error &error) {
LogError(error);
} catch (...) {
}
}
break;

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@ -33,6 +33,7 @@
#include "tag/Tag.hxx"
#include "Idle.hxx"
#include "util/Domain.hxx"
#include "util/Error.hxx"
#include "thread/Name.hxx"
#include "Log.hxx"
@ -372,9 +373,10 @@ Player::StopDecoder()
bool
Player::ForwardDecoderError()
{
Error error = dc.GetError();
if (error.IsDefined()) {
pc.SetError(PlayerError::DECODER, std::move(error));
try {
dc.CheckRethrowError();
} catch (...) {
pc.SetError(PlayerError::DECODER, std::current_exception());
return false;
}