event_pipe: replaced PIPE_EVENT_SIGNAL with main_notify
There is only one location using PIPE_EVENT_SIGNAL: to synchronize player_command() with player_command_finished(). Use the "notify" library instead of the event_pipe here.
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@@ -24,10 +24,6 @@
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#include <glib.h>
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enum pipe_event {
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/** the default event: the main thread is waiting for somebody,
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and this event wakes up the main thread */
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PIPE_EVENT_SIGNAL = 0,
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/** database update was finished */
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PIPE_EVENT_UPDATE,
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@@ -66,8 +62,6 @@ void event_pipe_emit(enum pipe_event event);
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*/
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void event_pipe_emit_fast(enum pipe_event event);
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void event_pipe_signal(void);
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void event_pipe_wait(void);
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#endif /* MAIN_NOTIFY_H */
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