event_pipe: replaced PIPE_EVENT_SIGNAL with main_notify

There is only one location using PIPE_EVENT_SIGNAL: to synchronize
player_command() with player_command_finished().  Use the "notify"
library instead of the event_pipe here.
This commit is contained in:
Max Kellermann
2009-01-02 11:20:41 +01:00
parent daf7c3db5a
commit 272ee5f7d2
6 changed files with 13 additions and 23 deletions

View File

@@ -24,10 +24,6 @@
#include <glib.h>
enum pipe_event {
/** the default event: the main thread is waiting for somebody,
and this event wakes up the main thread */
PIPE_EVENT_SIGNAL = 0,
/** database update was finished */
PIPE_EVENT_UPDATE,
@@ -66,8 +62,6 @@ void event_pipe_emit(enum pipe_event event);
*/
void event_pipe_emit_fast(enum pipe_event event);
void event_pipe_signal(void);
void event_pipe_wait(void);
#endif /* MAIN_NOTIFY_H */