playlist/SoundCloud: move code to Yajl::Parse(InputStream&)
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7fe07324d7
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26b1573cbe
@ -243,6 +243,7 @@ CURL_SOURCES = \
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src/lib/curl/Slist.hxx
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YAJL_SOURCES = \
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src/lib/yajl/ParseInputStream.cxx src/lib/yajl/ParseInputStream.hxx \
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src/lib/yajl/Handle.hxx
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UPNP_SOURCES = \
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43
src/lib/yajl/ParseInputStream.cxx
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43
src/lib/yajl/ParseInputStream.cxx
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@ -0,0 +1,43 @@
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/*
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* Copyright 2003-2018 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "config.h"
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#include "ParseInputStream.hxx"
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#include "Handle.hxx"
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#include "input/InputStream.hxx"
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void
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Yajl::ParseInputStream(Handle &handle, InputStream &is)
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{
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const std::lock_guard<Mutex> protect(is.mutex);
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bool done = false;
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while (!done) {
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unsigned char buffer[4096];
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const size_t nbytes = is.Read(buffer, sizeof(buffer));
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if (nbytes == 0)
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done = true;
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if (done) {
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handle.CompleteParse();
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} else
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handle.Parse(buffer, nbytes);
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}
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}
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34
src/lib/yajl/ParseInputStream.hxx
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34
src/lib/yajl/ParseInputStream.hxx
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@ -0,0 +1,34 @@
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/*
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* Copyright 2003-2018 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef YAJL_PARSE_INPUT_STREAM_HXX
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#define YAJL_PARSE_INPUT_STREAM_HXX
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class InputStream;
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namespace Yajl {
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class Handle;
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void
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ParseInputStream(Handle &handle, InputStream &is);
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} // namespace Yajl
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#endif
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@ -22,6 +22,7 @@
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#include "../PlaylistPlugin.hxx"
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#include "../MemorySongEnumerator.hxx"
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#include "lib/yajl/Handle.hxx"
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#include "lib/yajl/ParseInputStream.hxx"
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#include "config/Block.hxx"
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#include "input/InputStream.hxx"
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#include "tag/Builder.hxx"
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@ -227,23 +228,7 @@ soundcloud_parse_json(const char *url, Yajl::Handle &handle,
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Mutex &mutex, Cond &cond)
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{
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auto input_stream = InputStream::OpenReady(url, mutex, cond);
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const std::lock_guard<Mutex> protect(mutex);
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bool done = false;
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while (!done) {
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unsigned char buffer[4096];
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const size_t nbytes =
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input_stream->Read(buffer, sizeof(buffer));
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if (nbytes == 0)
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done = true;
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if (done) {
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handle.CompleteParse();
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} else
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handle.Parse(buffer, nbytes);
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}
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Yajl::ParseInputStream(handle, *input_stream);
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}
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/**
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