player_control: protect command, state, error with a mutex

Use GMutex/GCond instead of the notify library.  Manually lock the
player_control object before accessing the protected attributes.  Use
the GCond object to notify the player thread and the main thread.
This commit is contained in:
Max Kellermann
2009-10-31 17:02:12 +01:00
parent 73cff374fd
commit 25a806a347
12 changed files with 264 additions and 90 deletions

View File

@@ -58,10 +58,7 @@ need_chunks(struct input_stream *is, bool do_wait)
if ((is == NULL || decoder_input_buffer(is) <= 0) && do_wait) {
decoder_wait();
decoder_unlock();
notify_signal(&pc.notify);
decoder_lock();
player_signal();
return dc.command;
}