PlayerControl: use SignedSongTime for the song duration
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@@ -89,7 +89,7 @@ struct player_status {
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PlayerState state;
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uint16_t bit_rate;
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AudioFormat audio_format;
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float total_time;
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SignedSongTime total_time;
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float elapsed_time;
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};
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@@ -151,7 +151,7 @@ struct PlayerControl {
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uint16_t bit_rate;
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AudioFormat audio_format;
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float total_time;
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SignedSongTime total_time;
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float elapsed_time;
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/**
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