win32/WinEvent: un-inline the constructor
Reduce header dependencies.
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d54830de12
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2011a6e2ee
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@ -0,0 +1,28 @@
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/*
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* Copyright 2020-2021 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "WinEvent.hxx"
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#include "system/Error.hxx"
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WinEvent::WinEvent()
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:event(CreateEventW(nullptr, false, false, nullptr))
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{
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if (!event)
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throw FormatLastError("Error creating events");
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}
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@ -20,7 +20,6 @@
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#ifndef MPD_WIN32_WINEVENT_HXX
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#ifndef MPD_WIN32_WINEVENT_HXX
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#define MPD_WIN32_WINEVENT_HXX
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#define MPD_WIN32_WINEVENT_HXX
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#include "system/Error.hxx"
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#include <windows.h>
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#include <windows.h>
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// RAII for Windows unnamed event object
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// RAII for Windows unnamed event object
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@ -28,11 +27,11 @@
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class WinEvent {
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class WinEvent {
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public:
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public:
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WinEvent() : event(CreateEventW(nullptr, false, false, nullptr)) {
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/**
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if (!event) {
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* Throws on error.
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throw FormatLastError("Error creating events");
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*/
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}
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WinEvent();
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}
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~WinEvent() noexcept { CloseHandle(event); }
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~WinEvent() noexcept { CloseHandle(event); }
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WinEvent(WinEvent &&) = delete;
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WinEvent(WinEvent &&) = delete;
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WinEvent(const WinEvent &) = delete;
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WinEvent(const WinEvent &) = delete;
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@ -7,6 +7,7 @@ win32 = static_library(
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'win32',
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'win32',
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'ComWorker.cxx',
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'ComWorker.cxx',
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'HResult.cxx',
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'HResult.cxx',
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'WinEvent.cxx',
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include_directories: inc,
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include_directories: inc,
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)
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)
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