decoder_api: document all function parameters
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@ -17,15 +17,16 @@
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_DECODER_API_H
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#define MPD_DECODER_API_H
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/*
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/*! \file
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* \brief The MPD Decoder API
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*
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* This is the public API which is used by decoder plugins to
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* communicate with the mpd core.
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*
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*/
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#ifndef MPD_DECODER_API_H
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#define MPD_DECODER_API_H
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#include "decoder_command.h"
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#include "decoder_plugin.h"
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#include "input_stream.h"
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@ -36,56 +37,97 @@
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#include <stdbool.h>
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/**
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* Notify the player thread that it has finished initialization and
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* that it has read the song's meta data.
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*
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* @param decoder the decoder object
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* @param audio_format the audio format which is going to be sent to
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* decoder_data()
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* @param seekable true if the song is seekable
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* @param total_time the total number of seconds in this song; -1 if unknown
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*/
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void decoder_initialized(struct decoder * decoder,
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void
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decoder_initialized(struct decoder *decoder,
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const struct audio_format *audio_format,
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bool seekable, float total_time);
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/**
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* Returns the URI of the current song in UTF-8 encoding.
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*
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* The return value is allocated on the heap, and must be freed by the
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* caller.
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* @param decoder the decoder object
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* @return an allocated string which must be freed with g_free()
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*/
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char *decoder_get_uri(struct decoder *decoder);
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char *
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decoder_get_uri(struct decoder *decoder);
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enum decoder_command decoder_get_command(struct decoder * decoder);
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/**
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* Determines the pending decoder command.
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*
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* @param decoder the decoder object
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* @return the current command, or DECODE_COMMAND_NONE if there is no
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* command pending
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*/
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enum decoder_command
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decoder_get_command(struct decoder *decoder);
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/**
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* Called by the decoder when it has performed the requested command
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* (dc->command). This function resets dc->command and wakes up the
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* player thread.
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*
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* @param decoder the decoder object
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*/
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void decoder_command_finished(struct decoder * decoder);
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double decoder_seek_where(struct decoder * decoder);
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void decoder_seek_error(struct decoder * decoder);
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void
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decoder_command_finished(struct decoder *decoder);
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/**
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* Blocking read from the input stream. Returns the number of bytes
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* read, or 0 if one of the following occurs: end of file; error;
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* command (like SEEK or STOP).
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* Call this when you have received the DECODE_COMMAND_SEEK command.
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*
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* @param decoder the decoder object
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* @return the destination position for the week
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*/
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size_t decoder_read(struct decoder *decoder,
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struct input_stream *inStream,
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double
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decoder_seek_where(struct decoder *decoder);
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/**
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* Call this right before decoder_command_finished() when seeking has
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* failed.
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*
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* @param decoder the decoder object
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*/
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void
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decoder_seek_error(struct decoder *decoder);
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/**
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* Blocking read from the input stream.
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*
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* @param decoder the decoder object
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* @param is the input stream to read from
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* @param buffer the destination buffer
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* @param length the maximum number of bytes to read
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* @return the number of bytes read, or 0 if one of the following
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* occurs: end of file; error; command (like SEEK or STOP).
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*/
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size_t
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decoder_read(struct decoder *decoder, struct input_stream *is,
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void *buffer, size_t length);
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/**
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* This function is called by the decoder plugin when it has
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* successfully decoded block of input data.
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*
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* We send inStream for buffering the inputStream while waiting to
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* send the next chunk
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* @param decoder the decoder object
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* @param is an input stream which is buffering while we are waiting
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* for the player
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* @param data the source buffer
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* @param length the number of bytes in the buffer
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* @return the current command, or DECODE_COMMAND_NONE if there is no
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* command pending
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*/
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enum decoder_command
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decoder_data(struct decoder *decoder,
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struct input_stream *inStream,
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const void *data, size_t datalen,
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decoder_data(struct decoder *decoder, struct input_stream *is,
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const void *data, size_t length,
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float data_time, uint16_t bitRate,
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struct replay_gain_info *replay_gain_info);
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@ -93,8 +135,12 @@ decoder_data(struct decoder *decoder,
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* This function is called by the decoder plugin when it has
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* successfully decoded a tag.
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*
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* @param decoder the decoder object
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* @param is an input stream which is buffering while we are waiting
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* for the player
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* @param tag the tag to send
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* @return the current command, or DECODE_COMMAND_NONE if there is no
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* command pending
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*/
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enum decoder_command
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decoder_tag(struct decoder *decoder, struct input_stream *is,
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