decoder_api: document all function parameters

This commit is contained in:
Max Kellermann 2009-10-08 15:39:45 +02:00
parent 81e56705ad
commit 16c981d425
1 changed files with 75 additions and 29 deletions

View File

@ -17,15 +17,16 @@
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPD_DECODER_API_H
#define MPD_DECODER_API_H
/*
/*! \file
* \brief The MPD Decoder API
*
* This is the public API which is used by decoder plugins to
* communicate with the mpd core.
*
*/
#ifndef MPD_DECODER_API_H
#define MPD_DECODER_API_H
#include "decoder_command.h"
#include "decoder_plugin.h"
#include "input_stream.h"
@ -36,56 +37,97 @@
#include <stdbool.h>
/**
* Notify the player thread that it has finished initialization and
* that it has read the song's meta data.
*
* @param decoder the decoder object
* @param audio_format the audio format which is going to be sent to
* decoder_data()
* @param seekable true if the song is seekable
* @param total_time the total number of seconds in this song; -1 if unknown
*/
void decoder_initialized(struct decoder * decoder,
const struct audio_format *audio_format,
bool seekable, float total_time);
void
decoder_initialized(struct decoder *decoder,
const struct audio_format *audio_format,
bool seekable, float total_time);
/**
* Returns the URI of the current song in UTF-8 encoding.
*
* The return value is allocated on the heap, and must be freed by the
* caller.
* @param decoder the decoder object
* @return an allocated string which must be freed with g_free()
*/
char *decoder_get_uri(struct decoder *decoder);
char *
decoder_get_uri(struct decoder *decoder);
enum decoder_command decoder_get_command(struct decoder * decoder);
/**
* Determines the pending decoder command.
*
* @param decoder the decoder object
* @return the current command, or DECODE_COMMAND_NONE if there is no
* command pending
*/
enum decoder_command
decoder_get_command(struct decoder *decoder);
/**
* Called by the decoder when it has performed the requested command
* (dc->command). This function resets dc->command and wakes up the
* player thread.
*
* @param decoder the decoder object
*/
void decoder_command_finished(struct decoder * decoder);
double decoder_seek_where(struct decoder * decoder);
void decoder_seek_error(struct decoder * decoder);
void
decoder_command_finished(struct decoder *decoder);
/**
* Blocking read from the input stream. Returns the number of bytes
* read, or 0 if one of the following occurs: end of file; error;
* command (like SEEK or STOP).
* Call this when you have received the DECODE_COMMAND_SEEK command.
*
* @param decoder the decoder object
* @return the destination position for the week
*/
size_t decoder_read(struct decoder *decoder,
struct input_stream *inStream,
void *buffer, size_t length);
double
decoder_seek_where(struct decoder *decoder);
/**
* Call this right before decoder_command_finished() when seeking has
* failed.
*
* @param decoder the decoder object
*/
void
decoder_seek_error(struct decoder *decoder);
/**
* Blocking read from the input stream.
*
* @param decoder the decoder object
* @param is the input stream to read from
* @param buffer the destination buffer
* @param length the maximum number of bytes to read
* @return the number of bytes read, or 0 if one of the following
* occurs: end of file; error; command (like SEEK or STOP).
*/
size_t
decoder_read(struct decoder *decoder, struct input_stream *is,
void *buffer, size_t length);
/**
* This function is called by the decoder plugin when it has
* successfully decoded block of input data.
*
* We send inStream for buffering the inputStream while waiting to
* send the next chunk
* @param decoder the decoder object
* @param is an input stream which is buffering while we are waiting
* for the player
* @param data the source buffer
* @param length the number of bytes in the buffer
* @return the current command, or DECODE_COMMAND_NONE if there is no
* command pending
*/
enum decoder_command
decoder_data(struct decoder *decoder,
struct input_stream *inStream,
const void *data, size_t datalen,
decoder_data(struct decoder *decoder, struct input_stream *is,
const void *data, size_t length,
float data_time, uint16_t bitRate,
struct replay_gain_info *replay_gain_info);
@ -93,8 +135,12 @@ decoder_data(struct decoder *decoder,
* This function is called by the decoder plugin when it has
* successfully decoded a tag.
*
* @param decoder the decoder object
* @param is an input stream which is buffering while we are waiting
* for the player
* @param tag the tag to send
* @return the current command, or DECODE_COMMAND_NONE if there is no
* command pending
*/
enum decoder_command
decoder_tag(struct decoder *decoder, struct input_stream *is,