Client: eliminate client_puts(), use Client::Write() instead
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3102e05da4
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@ -214,11 +214,6 @@ void
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client_new(EventLoop &loop, Partition &partition,
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int fd, SocketAddress address, int uid);
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/**
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* Write a C string to the client.
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*/
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void client_puts(Client &client, const char *s);
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/**
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* Write a printf-like formatted string to the client.
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*/
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@ -40,7 +40,7 @@ Client::IdleNotify()
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idle_names[i]);
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}
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client_puts(*this, "OK\n");
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Write("OK\n");
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TimeoutMonitor::Schedule(client_timeout);
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}
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@ -44,7 +44,7 @@ client_process_command_list(Client &client, bool list_ok,
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if (ret != CommandResult::OK || client.IsExpired())
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break;
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else if (list_ok)
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client_puts(client, "list_OK\n");
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client.Write("list_OK\n");
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}
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return ret;
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@ -37,12 +37,6 @@ Client::Write(const char *data)
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return Write(data, strlen(data));
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}
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void
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client_puts(Client &client, const char *s)
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{
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client.Write(s);
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}
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void
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client_vprintf(Client &client, const char *fmt, va_list args)
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{
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@ -24,5 +24,5 @@
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void
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command_success(Client &client)
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{
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client_puts(client, "OK\n");
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client.Write("OK\n");
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}
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