player_control: inline trivial functions
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@ -228,12 +228,6 @@ pc_get_status(struct player_control *pc, struct player_status *status)
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player_unlock(pc);
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}
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enum player_state
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pc_get_state(struct player_control *pc)
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{
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return pc->state;
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}
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void
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pc_clear_error(struct player_control *pc)
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{
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@ -243,12 +237,6 @@ pc_clear_error(struct player_control *pc)
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player_unlock(pc);
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}
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enum player_error
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pc_get_error(struct player_control *pc)
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{
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return pc->error;
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}
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static char *
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pc_errored_song_uri(struct player_control *pc)
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{
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@ -348,12 +336,6 @@ pc_set_cross_fade(struct player_control *pc, float cross_fade_seconds)
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idle_add(IDLE_OPTIONS);
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}
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float
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pc_get_mixramp_db(const struct player_control *pc)
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{
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return pc->mixramp_db;
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}
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void
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pc_set_mixramp_db(struct player_control *pc, float mixramp_db)
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{
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@ -362,12 +344,6 @@ pc_set_mixramp_db(struct player_control *pc, float mixramp_db)
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idle_add(IDLE_OPTIONS);
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}
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float
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pc_get_mixramp_delay(const struct player_control *pc)
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{
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return pc->mixramp_delay_seconds;
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}
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void
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pc_set_mixramp_delay(struct player_control *pc, float mixramp_delay_seconds)
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{
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@ -375,9 +351,3 @@ pc_set_mixramp_delay(struct player_control *pc, float mixramp_delay_seconds)
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idle_add(IDLE_OPTIONS);
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}
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double
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pc_get_total_play_time(const struct player_control *pc)
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{
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return pc->total_play_time;
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}
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@ -213,8 +213,11 @@ pc_kill(struct player_control *pc);
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void
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pc_get_status(struct player_control *pc, struct player_status *status);
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enum player_state
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pc_get_state(struct player_control *pc);
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static inline enum player_state
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pc_get_state(struct player_control *pc)
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{
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return pc->state;
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}
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void
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pc_clear_error(struct player_control *pc);
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@ -227,8 +230,11 @@ pc_clear_error(struct player_control *pc);
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char *
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pc_get_error_message(struct player_control *pc);
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enum player_error
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pc_get_error(struct player_control *pc);
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static inline enum player_error
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pc_get_error(struct player_control *pc)
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{
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return pc->error;
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}
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void
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pc_stop(struct player_control *pc);
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@ -257,16 +263,25 @@ pc_get_cross_fade(const struct player_control *pc);
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void
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pc_set_mixramp_db(struct player_control *pc, float mixramp_db);
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float
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pc_get_mixramp_db(const struct player_control *pc);
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static inline float
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pc_get_mixramp_db(const struct player_control *pc)
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{
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return pc->mixramp_db;
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}
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void
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pc_set_mixramp_delay(struct player_control *pc, float mixramp_delay_seconds);
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float
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pc_get_mixramp_delay(const struct player_control *pc);
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static inline float
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pc_get_mixramp_delay(const struct player_control *pc)
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{
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return pc->mixramp_delay_seconds;
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}
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double
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pc_get_total_play_time(const struct player_control *pc);
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static inline double
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pc_get_total_play_time(const struct player_control *pc)
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{
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return pc->total_play_time;
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}
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#endif
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