decoder/wavpack: move code to WavpackInput::ReadBytes()

This commit is contained in:
Max Kellermann 2014-05-22 12:54:56 +02:00
parent 65c135b451
commit 13b78d0d89
1 changed files with 12 additions and 6 deletions

View File

@ -333,6 +333,8 @@ struct WavpackInput {
constexpr WavpackInput(Decoder &_decoder, InputStream &_is)
:decoder(_decoder), is(_is), last_byte(EOF) {}
int32_t ReadBytes(void *data, size_t bcount);
};
/**
@ -347,13 +349,19 @@ wpin(void *id)
static int32_t
wavpack_input_read_bytes(void *id, void *data, int32_t bcount)
{
return wpin(id)->ReadBytes(data, bcount);
}
int32_t
WavpackInput::ReadBytes(void *data, size_t bcount)
{
uint8_t *buf = (uint8_t *)data;
int32_t i = 0;
if (wpin(id)->last_byte != EOF) {
*buf++ = wpin(id)->last_byte;
wpin(id)->last_byte = EOF;
if (last_byte != EOF) {
*buf++ = last_byte;
last_byte = EOF;
--bcount;
++i;
}
@ -361,9 +369,7 @@ wavpack_input_read_bytes(void *id, void *data, int32_t bcount)
/* wavpack fails if we return a partial read, so we just wait
until the buffer is full */
while (bcount > 0) {
size_t nbytes = decoder_read(
&wpin(id)->decoder, wpin(id)->is, buf, bcount
);
size_t nbytes = decoder_read(&decoder, is, buf, bcount);
if (nbytes == 0) {
/* EOF, error or a decoder command */
break;