playlist: clear pc.errored_song on delete
When a (remote) song is deleted from the playlist, there may still be a reference to it in pc.errored_song. Clear this reference.
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25c04a97d3
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@ -44,6 +44,13 @@ void pc_deinit(void)
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notify_deinit(&pc.notify);
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}
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void
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pc_song_deleted(const struct song *song)
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{
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if (pc.errored_song == song)
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pc.errored_song = NULL;
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}
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static void player_command(enum player_command cmd)
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{
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pc.command = cmd;
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@ -84,6 +84,14 @@ void pc_init(unsigned int buffered_before_play);
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void pc_deinit(void);
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/**
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* Call this function when the specified song pointer is about to be
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* invalidated. This makes sure that player_control.errored_song does
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* not point to an invalid pointer.
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*/
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void
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pc_song_deleted(const struct song *song);
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void
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playerPlay(struct song *song);
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@ -200,8 +200,10 @@ void clearPlaylist(void)
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stopPlaylist();
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for (unsigned i = 0; i < playlist.length; i++) {
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if (!song_in_database(playlist.songs[i]))
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if (!song_in_database(playlist.songs[i])) {
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pc_song_deleted(playlist.songs[i]);
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song_free(playlist.songs[i]);
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}
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playlist.idToPosition[playlist.positionToId[i]] = -1;
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playlist.songs[i] = NULL;
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@ -670,8 +672,10 @@ enum playlist_result deleteFromPlaylist(unsigned song)
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|| playlist.order[playlist.current] == song))
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clearPlayerQueue();
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if (!song_in_database(playlist.songs[song]))
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if (!song_in_database(playlist.songs[song])) {
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pc_song_deleted(playlist.songs[song]);
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song_free(playlist.songs[song]);
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}
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playlist.idToPosition[playlist.positionToId[song]] = -1;
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@ -738,6 +742,8 @@ deleteASongFromPlaylist(const struct song *song)
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for (unsigned i = 0; i < playlist.length; i++)
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if (song == playlist.songs[i])
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deleteFromPlaylist(i);
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pc_song_deleted(song);
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}
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void stopPlaylist(void)
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