queue: convert all functions to methods
This commit is contained in:
@@ -23,21 +23,21 @@ G_GNUC_UNUSED
|
||||
static void
|
||||
dump_order(const struct queue *queue)
|
||||
{
|
||||
g_printerr("queue length=%u, order:\n", queue_length(queue));
|
||||
for (unsigned i = 0; i < queue_length(queue); ++i)
|
||||
g_printerr("queue length=%u, order:\n", queue->GetLength());
|
||||
for (unsigned i = 0; i < queue->GetLength(); ++i)
|
||||
g_printerr(" [%u] -> %u (prio=%u)\n", i, queue->order[i],
|
||||
queue->items[queue->order[i]].priority);
|
||||
}
|
||||
|
||||
static void
|
||||
check_descending_priority(G_GNUC_UNUSED const struct queue *queue,
|
||||
check_descending_priority(const struct queue *queue,
|
||||
unsigned start_order)
|
||||
{
|
||||
assert(start_order < queue_length(queue));
|
||||
assert(start_order < queue->GetLength());
|
||||
|
||||
uint8_t last_priority = 0xff;
|
||||
for (unsigned order = start_order; order < queue_length(queue); ++order) {
|
||||
unsigned position = queue_order_to_position(queue, order);
|
||||
for (unsigned order = start_order; order < queue->GetLength(); ++order) {
|
||||
unsigned position = queue->OrderToPosition(order);
|
||||
uint8_t priority = queue->items[position].priority;
|
||||
assert(priority <= last_priority);
|
||||
(void)last_priority;
|
||||
@@ -48,74 +48,74 @@ check_descending_priority(G_GNUC_UNUSED const struct queue *queue,
|
||||
int
|
||||
main(G_GNUC_UNUSED int argc, G_GNUC_UNUSED char **argv)
|
||||
{
|
||||
struct song songs[16];
|
||||
static struct song songs[16];
|
||||
|
||||
struct queue queue(32);
|
||||
|
||||
for (unsigned i = 0; i < G_N_ELEMENTS(songs); ++i)
|
||||
queue_append(&queue, &songs[i], 0);
|
||||
queue.Append(&songs[i], 0);
|
||||
|
||||
assert(queue_length(&queue) == G_N_ELEMENTS(songs));
|
||||
assert(queue.GetLength() == G_N_ELEMENTS(songs));
|
||||
|
||||
/* priority=10 for 4 items */
|
||||
|
||||
queue_set_priority_range(&queue, 4, 8, 10, -1);
|
||||
queue.SetPriorityRange(4, 8, 10, -1);
|
||||
|
||||
queue.random = true;
|
||||
queue_shuffle_order(&queue);
|
||||
queue.ShuffleOrder();
|
||||
check_descending_priority(&queue, 0);
|
||||
|
||||
for (unsigned i = 0; i < 4; ++i) {
|
||||
assert(queue_position_to_order(&queue, i) >= 4);
|
||||
assert(queue.PositionToOrder(i) >= 4);
|
||||
}
|
||||
|
||||
for (unsigned i = 4; i < 8; ++i) {
|
||||
assert(queue_position_to_order(&queue, i) < 4);
|
||||
assert(queue.PositionToOrder(i) < 4);
|
||||
}
|
||||
|
||||
for (unsigned i = 8; i < G_N_ELEMENTS(songs); ++i) {
|
||||
assert(queue_position_to_order(&queue, i) >= 4);
|
||||
assert(queue.PositionToOrder(i) >= 4);
|
||||
}
|
||||
|
||||
/* priority=50 one more item */
|
||||
|
||||
queue_set_priority_range(&queue, 15, 16, 50, -1);
|
||||
queue.SetPriorityRange(15, 16, 50, -1);
|
||||
check_descending_priority(&queue, 0);
|
||||
|
||||
assert(queue_position_to_order(&queue, 15) == 0);
|
||||
assert(queue.PositionToOrder(15) == 0);
|
||||
|
||||
for (unsigned i = 0; i < 4; ++i) {
|
||||
assert(queue_position_to_order(&queue, i) >= 4);
|
||||
assert(queue.PositionToOrder(i) >= 4);
|
||||
}
|
||||
|
||||
for (unsigned i = 4; i < 8; ++i) {
|
||||
assert(queue_position_to_order(&queue, i) >= 1 &&
|
||||
queue_position_to_order(&queue, i) < 5);
|
||||
assert(queue.PositionToOrder(i) >= 1 &&
|
||||
queue.PositionToOrder(i) < 5);
|
||||
}
|
||||
|
||||
for (unsigned i = 8; i < 15; ++i) {
|
||||
assert(queue_position_to_order(&queue, i) >= 5);
|
||||
assert(queue.PositionToOrder(i) >= 5);
|
||||
}
|
||||
|
||||
/* priority=20 for one of the 4 priority=10 items */
|
||||
|
||||
queue_set_priority_range(&queue, 3, 4, 20, -1);
|
||||
queue.SetPriorityRange(3, 4, 20, -1);
|
||||
check_descending_priority(&queue, 0);
|
||||
|
||||
assert(queue_position_to_order(&queue, 3) == 1);
|
||||
assert(queue_position_to_order(&queue, 15) == 0);
|
||||
assert(queue.PositionToOrder(3) == 1);
|
||||
assert(queue.PositionToOrder(15) == 0);
|
||||
|
||||
for (unsigned i = 0; i < 3; ++i) {
|
||||
assert(queue_position_to_order(&queue, i) >= 5);
|
||||
assert(queue.PositionToOrder(i) >= 5);
|
||||
}
|
||||
|
||||
for (unsigned i = 4; i < 8; ++i) {
|
||||
assert(queue_position_to_order(&queue, i) >= 2 &&
|
||||
queue_position_to_order(&queue, i) < 6);
|
||||
assert(queue.PositionToOrder(i) >= 2 &&
|
||||
queue.PositionToOrder(i) < 6);
|
||||
}
|
||||
|
||||
for (unsigned i = 8; i < 15; ++i) {
|
||||
assert(queue_position_to_order(&queue, i) >= 6);
|
||||
assert(queue.PositionToOrder(i) >= 6);
|
||||
}
|
||||
|
||||
/* priority=20 for another one of the 4 priority=10 items;
|
||||
@@ -124,17 +124,17 @@ main(G_GNUC_UNUSED int argc, G_GNUC_UNUSED char **argv)
|
||||
|
||||
unsigned current_order = 4;
|
||||
unsigned current_position =
|
||||
queue_order_to_position(&queue, current_order);
|
||||
queue.OrderToPosition(current_order);
|
||||
|
||||
unsigned a_order = 3;
|
||||
unsigned a_position = queue_order_to_position(&queue, a_order);
|
||||
unsigned a_position = queue.OrderToPosition(a_order);
|
||||
assert(queue.items[a_position].priority == 10);
|
||||
queue_set_priority(&queue, a_position, 20, current_order);
|
||||
queue.SetPriority(a_position, 20, current_order);
|
||||
|
||||
current_order = queue_position_to_order(&queue, current_position);
|
||||
current_order = queue.PositionToOrder(current_position);
|
||||
assert(current_order == 3);
|
||||
|
||||
a_order = queue_position_to_order(&queue, a_position);
|
||||
a_order = queue.PositionToOrder(a_position);
|
||||
assert(a_order == 4);
|
||||
|
||||
check_descending_priority(&queue, current_order + 1);
|
||||
@@ -144,14 +144,14 @@ main(G_GNUC_UNUSED int argc, G_GNUC_UNUSED char **argv)
|
||||
just created */
|
||||
|
||||
unsigned b_order = 10;
|
||||
unsigned b_position = queue_order_to_position(&queue, b_order);
|
||||
unsigned b_position = queue.OrderToPosition(b_order);
|
||||
assert(queue.items[b_position].priority == 0);
|
||||
queue_set_priority(&queue, b_position, 70, current_order);
|
||||
queue.SetPriority(b_position, 70, current_order);
|
||||
|
||||
current_order = queue_position_to_order(&queue, current_position);
|
||||
current_order = queue.PositionToOrder(current_position);
|
||||
assert(current_order == 3);
|
||||
|
||||
b_order = queue_position_to_order(&queue, b_position);
|
||||
b_order = queue.PositionToOrder(b_position);
|
||||
assert(b_order == 4);
|
||||
|
||||
check_descending_priority(&queue, current_order + 1);
|
||||
@@ -161,27 +161,26 @@ main(G_GNUC_UNUSED int argc, G_GNUC_UNUSED char **argv)
|
||||
hasn't changed (it was already higher before) */
|
||||
|
||||
unsigned c_order = 0;
|
||||
unsigned c_position = queue_order_to_position(&queue, c_order);
|
||||
unsigned c_position = queue.OrderToPosition(c_order);
|
||||
assert(queue.items[c_position].priority == 50);
|
||||
queue_set_priority(&queue, c_position, 60, current_order);
|
||||
queue.SetPriority(c_position, 60, current_order);
|
||||
|
||||
current_order = queue_position_to_order(&queue, current_position);
|
||||
current_order = queue.PositionToOrder(current_position);
|
||||
assert(current_order == 3);
|
||||
|
||||
c_order = queue_position_to_order(&queue, c_position);
|
||||
c_order = queue.PositionToOrder(c_position);
|
||||
assert(c_order == 0);
|
||||
|
||||
/* move the prio=20 item back */
|
||||
|
||||
a_order = queue_position_to_order(&queue, a_position);
|
||||
a_order = queue.PositionToOrder(a_position);
|
||||
assert(a_order == 5);
|
||||
assert(queue.items[a_position].priority == 20);
|
||||
queue_set_priority(&queue, a_position, 5, current_order);
|
||||
queue.SetPriority(a_position, 5, current_order);
|
||||
|
||||
|
||||
current_order = queue_position_to_order(&queue, current_position);
|
||||
current_order = queue.PositionToOrder(current_position);
|
||||
assert(current_order == 3);
|
||||
|
||||
a_order = queue_position_to_order(&queue, a_position);
|
||||
a_order = queue.PositionToOrder(a_position);
|
||||
assert(a_order == 6);
|
||||
}
|
||||
|
Reference in New Issue
Block a user