queue: convert all functions to methods
This commit is contained in:
parent
70652abf97
commit
108242042e
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@ -36,7 +36,7 @@ extern "C" {
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void
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playlist_increment_version_all(struct playlist *playlist)
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{
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queue_modify_all(&playlist->queue);
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playlist->queue.ModifyAll();
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idle_add(IDLE_PLAYLIST);
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}
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@ -48,7 +48,7 @@ playlist_tag_changed(struct playlist *playlist)
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assert(playlist->current >= 0);
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queue_modify(&playlist->queue, playlist->current);
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playlist->queue.ModifyAtOrder(playlist->current);
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idle_add(IDLE_PLAYLIST);
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}
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@ -61,12 +61,12 @@ playlist_queue_song_order(struct playlist *playlist, struct player_control *pc,
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{
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char *uri;
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assert(queue_valid_order(&playlist->queue, order));
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assert(playlist->queue.IsValidOrder(order));
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playlist->queued = order;
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struct song *song =
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song_dup_detached(queue_get_order(&playlist->queue, order));
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song_dup_detached(playlist->queue.GetOrder(order));
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uri = song_get_uri(song);
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g_debug("queue song %i:\"%s\"", playlist->queued, uri);
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@ -93,8 +93,7 @@ playlist_song_started(struct playlist *playlist, struct player_control *pc)
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if(playlist->queue.consume)
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playlist_delete(playlist, pc,
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queue_order_to_position(&playlist->queue,
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current));
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playlist->queue.OrderToPosition(current));
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idle_add(IDLE_PLAYER);
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}
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@ -105,7 +104,7 @@ playlist_get_queued_song(struct playlist *playlist)
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if (!playlist->playing || playlist->queued < 0)
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return NULL;
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return queue_get_order(&playlist->queue, playlist->queued);
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return playlist->queue.GetOrder(playlist->queued);
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}
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void
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@ -119,11 +118,11 @@ playlist_update_queued_song(struct playlist *playlist,
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if (!playlist->playing)
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return;
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assert(!queue_is_empty(&playlist->queue));
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assert(!playlist->queue.IsEmpty());
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assert((playlist->queued < 0) == (prev == NULL));
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next_order = playlist->current >= 0
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? queue_next_order(&playlist->queue, playlist->current)
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? playlist->queue.GetNextOrder(playlist->current)
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: 0;
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if (next_order == 0 && playlist->queue.random &&
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@ -132,21 +131,19 @@ playlist_update_queued_song(struct playlist *playlist,
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order each time the playlist is played
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completely */
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unsigned current_position =
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queue_order_to_position(&playlist->queue,
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playlist->current);
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playlist->queue.OrderToPosition(playlist->current);
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queue_shuffle_order(&playlist->queue);
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playlist->queue.ShuffleOrder();
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/* make sure that the playlist->current still points to
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the current song, after the song order has been
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shuffled */
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playlist->current =
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queue_position_to_order(&playlist->queue,
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current_position);
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playlist->queue.PositionToOrder(current_position);
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}
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if (next_order >= 0)
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next_song = queue_get_order(&playlist->queue, next_order);
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next_song = playlist->queue.GetOrder(next_order);
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else
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next_song = NULL;
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@ -174,7 +171,7 @@ playlist_play_order(struct playlist *playlist, struct player_control *pc,
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playlist->queued = -1;
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struct song *song =
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song_dup_detached(queue_get_order(&playlist->queue, orderNum));
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song_dup_detached(playlist->queue.GetOrder(orderNum));
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uri = song_get_uri(song);
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g_debug("play %i:\"%s\"", orderNum, uri);
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@ -247,7 +244,7 @@ playlist_resume_playback(struct playlist *playlist, struct player_control *pc)
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if ((playlist->stop_on_error && error != PLAYER_ERROR_NONE) ||
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error == PLAYER_ERROR_OUTPUT ||
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playlist->error_count >= queue_length(&playlist->queue))
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playlist->error_count >= playlist->queue.GetLength())
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/* too many errors, or critical error: stop
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playback */
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playlist_stop(playlist, pc);
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@ -306,10 +303,9 @@ playlist_order(struct playlist *playlist)
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{
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if (playlist->current >= 0)
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/* update playlist.current, order==position now */
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playlist->current = queue_order_to_position(&playlist->queue,
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playlist->current);
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playlist->current = playlist->queue.OrderToPosition(playlist->current);
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queue_restore_order(&playlist->queue);
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playlist->queue.RestoreOrder();
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}
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void
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@ -362,20 +358,18 @@ playlist_set_random(struct playlist *playlist, struct player_control *pc,
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int current_position =
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playlist->playing && playlist->current >= 0
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? (int)queue_order_to_position(&playlist->queue,
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playlist->current)
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? (int)playlist->queue.OrderToPosition(playlist->current)
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: -1;
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queue_shuffle_order(&playlist->queue);
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playlist->queue.ShuffleOrder();
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if (current_position >= 0) {
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/* make sure the current song is the first in
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the order list, so the whole rest of the
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playlist is played after that */
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unsigned current_order =
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queue_position_to_order(&playlist->queue,
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current_position);
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queue_swap_order(&playlist->queue, 0, current_order);
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playlist->queue.PositionToOrder(current_position);
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playlist->queue.SwapOrders(0, current_order);
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playlist->current = 0;
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} else
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playlist->current = -1;
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@ -391,8 +385,7 @@ int
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playlist_get_current_song(const struct playlist *playlist)
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{
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if (playlist->current >= 0)
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return queue_order_to_position(&playlist->queue,
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playlist->current);
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return playlist->queue.OrderToPosition(playlist->current);
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return -1;
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}
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@ -403,13 +396,11 @@ playlist_get_next_song(const struct playlist *playlist)
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if (playlist->current >= 0)
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{
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if (playlist->queue.single == 1 && playlist->queue.repeat == 1)
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return queue_order_to_position(&playlist->queue,
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playlist->current);
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else if (playlist->current + 1 < (int)queue_length(&playlist->queue))
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return queue_order_to_position(&playlist->queue,
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playlist->current + 1);
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return playlist->queue.OrderToPosition(playlist->current);
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else if (playlist->current + 1 < (int)playlist->queue.GetLength())
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return playlist->queue.OrderToPosition(playlist->current + 1);
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else if (playlist->queue.repeat == 1)
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return queue_order_to_position(&playlist->queue, 0);
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return playlist->queue.OrderToPosition(0);
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}
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return -1;
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@ -424,11 +415,11 @@ playlist_get_version(const struct playlist *playlist)
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int
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playlist_get_length(const struct playlist *playlist)
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{
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return queue_length(&playlist->queue);
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return playlist->queue.GetLength();
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}
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unsigned
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playlist_get_song_id(const struct playlist *playlist, unsigned song)
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{
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return queue_position_to_id(&playlist->queue, song);
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return playlist->queue.PositionToId(song);
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}
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@ -50,16 +50,14 @@ playlist_stop(struct playlist *playlist, struct player_control *pc)
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result in a new random order */
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unsigned current_position =
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queue_order_to_position(&playlist->queue,
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playlist->current);
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playlist->queue.OrderToPosition(playlist->current);
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queue_shuffle_order(&playlist->queue);
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playlist->queue.ShuffleOrder();
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/* make sure that "current" stays valid, and the next
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"play" command plays the same song again */
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playlist->current =
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queue_position_to_order(&playlist->queue,
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current_position);
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playlist->queue.PositionToOrder(current_position);
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}
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}
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@ -74,7 +72,7 @@ playlist_play(struct playlist *playlist, struct player_control *pc,
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if (song == -1) {
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/* play any song ("current" song, or the first song */
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if (queue_is_empty(&playlist->queue))
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if (playlist->queue.IsEmpty())
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return PLAYLIST_RESULT_SUCCESS;
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if (playlist->playing) {
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@ -88,7 +86,7 @@ playlist_play(struct playlist *playlist, struct player_control *pc,
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i = playlist->current >= 0
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? playlist->current
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: 0;
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} else if (!queue_valid_position(&playlist->queue, song))
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} else if (!playlist->queue.IsValidPosition(song))
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return PLAYLIST_RESULT_BAD_RANGE;
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if (playlist->queue.random) {
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@ -97,15 +95,14 @@ playlist_play(struct playlist *playlist, struct player_control *pc,
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would be equal to the order number in
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no-random mode); convert it to a order
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number, because random mode is enabled */
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i = queue_position_to_order(&playlist->queue, song);
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i = playlist->queue.PositionToOrder(song);
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if (!playlist->playing)
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playlist->current = 0;
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/* swap the new song with the previous "current" one,
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so playback continues as planned */
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queue_swap_order(&playlist->queue,
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i, playlist->current);
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playlist->queue.SwapOrders(i, playlist->current);
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i = playlist->current;
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}
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@ -126,7 +123,7 @@ playlist_play_id(struct playlist *playlist, struct player_control *pc,
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return playlist_play(playlist, pc, id);
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}
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song = queue_id_to_position(&playlist->queue, id);
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song = playlist->queue.IdToPosition(id);
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if (song < 0)
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return PLAYLIST_RESULT_NO_SUCH_SONG;
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@ -142,15 +139,15 @@ playlist_next(struct playlist *playlist, struct player_control *pc)
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if (!playlist->playing)
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return;
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assert(!queue_is_empty(&playlist->queue));
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assert(queue_valid_order(&playlist->queue, playlist->current));
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assert(!playlist->queue.IsEmpty());
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assert(playlist->queue.IsValidOrder(playlist->current));
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current = playlist->current;
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playlist->stop_on_error = false;
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/* determine the next song from the queue's order list */
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next_order = queue_next_order(&playlist->queue, playlist->current);
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next_order = playlist->queue.GetNextOrder(playlist->current);
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if (next_order < 0) {
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/* no song after this one: stop playback */
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playlist_stop(playlist, pc);
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@ -167,7 +164,7 @@ playlist_next(struct playlist *playlist, struct player_control *pc)
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songs in a different than before */
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assert(playlist->queue.repeat);
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queue_shuffle_order(&playlist->queue);
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playlist->queue.ShuffleOrder();
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/* note that playlist->current and playlist->queued are
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now invalid, but playlist_play_order() will
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@ -180,8 +177,7 @@ playlist_next(struct playlist *playlist, struct player_control *pc)
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/* Consume mode removes each played songs. */
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if(playlist->queue.consume)
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playlist_delete(playlist, pc,
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queue_order_to_position(&playlist->queue,
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current));
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playlist->queue.OrderToPosition(current));
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}
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void
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@ -190,7 +186,7 @@ playlist_previous(struct playlist *playlist, struct player_control *pc)
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if (!playlist->playing)
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return;
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assert(queue_length(&playlist->queue) > 0);
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assert(playlist->queue.GetLength() > 0);
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if (playlist->current > 0) {
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/* play the preceding song */
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@ -199,7 +195,7 @@ playlist_previous(struct playlist *playlist, struct player_control *pc)
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} else if (playlist->queue.repeat) {
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/* play the last song in "repeat" mode */
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playlist_play_order(playlist, pc,
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queue_length(&playlist->queue) - 1);
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playlist->queue.GetLength() - 1);
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} else {
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/* re-start playing the current song if it's
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the first one */
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@ -215,13 +211,13 @@ playlist_seek_song(struct playlist *playlist, struct player_control *pc,
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unsigned i;
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bool success;
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if (!queue_valid_position(&playlist->queue, song))
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if (!playlist->queue.IsValidPosition(song))
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return PLAYLIST_RESULT_BAD_RANGE;
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queued = playlist_get_queued_song(playlist);
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if (playlist->queue.random)
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i = queue_position_to_order(&playlist->queue, song);
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i = playlist->queue.PositionToOrder(song);
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else
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i = song;
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@ -240,7 +236,7 @@ playlist_seek_song(struct playlist *playlist, struct player_control *pc,
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}
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struct song *the_song =
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song_dup_detached(queue_get_order(&playlist->queue, i));
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song_dup_detached(playlist->queue.GetOrder(i));
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success = pc_seek(pc, the_song, seek_time);
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if (!success) {
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playlist_update_queued_song(playlist, pc, queued);
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@ -258,7 +254,7 @@ enum playlist_result
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playlist_seek_song_id(struct playlist *playlist, struct player_control *pc,
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unsigned id, float seek_time)
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{
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int song = queue_id_to_position(&playlist->queue, id);
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int song = playlist->queue.IdToPosition(id);
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if (song < 0)
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return PLAYLIST_RESULT_NO_SUCH_SONG;
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@ -40,7 +40,7 @@ extern "C" {
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static void playlist_increment_version(struct playlist *playlist)
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{
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queue_increment_version(&playlist->queue);
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playlist->queue.IncrementVersion();
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idle_add(IDLE_PLAYLIST);
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}
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@ -50,7 +50,7 @@ playlist_clear(struct playlist *playlist, struct player_control *pc)
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{
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playlist_stop(playlist, pc);
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queue_clear(&playlist->queue);
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playlist->queue.Clear();
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playlist->current = -1;
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@ -75,12 +75,12 @@ playlist_append_song(struct playlist *playlist, struct player_control *pc,
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const struct song *queued;
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unsigned id;
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if (queue_is_full(&playlist->queue))
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if (playlist->queue.IsFull())
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return PLAYLIST_RESULT_TOO_LARGE;
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queued = playlist_get_queued_song(playlist);
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id = queue_append(&playlist->queue, song, 0);
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id = playlist->queue.Append(song, 0);
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if (playlist->queue.random) {
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/* shuffle the new song into the list of remaining
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@ -91,9 +91,9 @@ playlist_append_song(struct playlist *playlist, struct player_control *pc,
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start = playlist->queued + 1;
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else
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start = playlist->current + 1;
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if (start < queue_length(&playlist->queue))
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queue_shuffle_order_last(&playlist->queue, start,
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queue_length(&playlist->queue));
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if (start < playlist->queue.GetLength())
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playlist->queue.ShuffleOrderLast(start,
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playlist->queue.GetLength());
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}
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playlist_increment_version(playlist);
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@ -140,23 +140,20 @@ playlist_swap_songs(struct playlist *playlist, struct player_control *pc,
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{
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const struct song *queued;
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if (!queue_valid_position(&playlist->queue, song1) ||
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!queue_valid_position(&playlist->queue, song2))
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if (!playlist->queue.IsValidPosition(song1) ||
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!playlist->queue.IsValidPosition(song2))
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return PLAYLIST_RESULT_BAD_RANGE;
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queued = playlist_get_queued_song(playlist);
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queue_swap(&playlist->queue, song1, song2);
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playlist->queue.SwapPositions(song1, song2);
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if (playlist->queue.random) {
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/* update the queue order, so that playlist->current
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still points to the current song order */
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queue_swap_order(&playlist->queue,
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queue_position_to_order(&playlist->queue,
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song1),
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queue_position_to_order(&playlist->queue,
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song2));
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playlist->queue.SwapOrders(playlist->queue.PositionToOrder(song1),
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playlist->queue.PositionToOrder(song2));
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} else {
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/* correct the "current" song order */
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@ -177,8 +174,8 @@ enum playlist_result
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playlist_swap_songs_id(struct playlist *playlist, struct player_control *pc,
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unsigned id1, unsigned id2)
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{
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int song1 = queue_id_to_position(&playlist->queue, id1);
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int song2 = queue_id_to_position(&playlist->queue, id2);
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int song1 = playlist->queue.IdToPosition(id1);
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int song2 = playlist->queue.IdToPosition(id2);
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if (song1 < 0 || song2 < 0)
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return PLAYLIST_RESULT_NO_SUCH_SONG;
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@ -191,11 +188,11 @@ playlist_set_priority(struct playlist *playlist, struct player_control *pc,
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unsigned start, unsigned end,
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uint8_t priority)
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{
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if (start >= queue_length(&playlist->queue))
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if (start >= playlist->queue.GetLength())
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return PLAYLIST_RESULT_BAD_RANGE;
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if (end > queue_length(&playlist->queue))
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end = queue_length(&playlist->queue);
|
||||
if (end > playlist->queue.GetLength())
|
||||
end = playlist->queue.GetLength();
|
||||
|
||||
if (start >= end)
|
||||
return PLAYLIST_RESULT_SUCCESS;
|
||||
|
@ -203,24 +200,22 @@ playlist_set_priority(struct playlist *playlist, struct player_control *pc,
|
|||
/* remember "current" and "queued" */
|
||||
|
||||
int current_position = playlist->current >= 0
|
||||
? (int)queue_order_to_position(&playlist->queue,
|
||||
playlist->current)
|
||||
? (int)playlist->queue.OrderToPosition(playlist->current)
|
||||
: -1;
|
||||
|
||||
const struct song *queued = playlist_get_queued_song(playlist);
|
||||
|
||||
/* apply the priority changes */
|
||||
|
||||
queue_set_priority_range(&playlist->queue, start, end, priority,
|
||||
playlist->current);
|
||||
playlist->queue.SetPriorityRange(start, end, priority,
|
||||
playlist->current);
|
||||
|
||||
playlist_increment_version(playlist);
|
||||
|
||||
/* restore "current" and choose a new "queued" */
|
||||
|
||||
if (current_position >= 0)
|
||||
playlist->current = queue_position_to_order(&playlist->queue,
|
||||
current_position);
|
||||
playlist->current = playlist->queue.PositionToOrder(current_position);
|
||||
|
||||
playlist_update_queued_song(playlist, pc, queued);
|
||||
|
||||
|
@ -231,7 +226,7 @@ enum playlist_result
|
|||
playlist_set_priority_id(struct playlist *playlist, struct player_control *pc,
|
||||
unsigned song_id, uint8_t priority)
|
||||
{
|
||||
int song_position = queue_id_to_position(&playlist->queue, song_id);
|
||||
int song_position = playlist->queue.IdToPosition(song_id);
|
||||
if (song_position < 0)
|
||||
return PLAYLIST_RESULT_NO_SUCH_SONG;
|
||||
|
||||
|
@ -247,9 +242,9 @@ playlist_delete_internal(struct playlist *playlist, struct player_control *pc,
|
|||
{
|
||||
unsigned songOrder;
|
||||
|
||||
assert(song < queue_length(&playlist->queue));
|
||||
assert(song < playlist->queue.GetLength());
|
||||
|
||||
songOrder = queue_position_to_order(&playlist->queue, song);
|
||||
songOrder = playlist->queue.PositionToOrder(song);
|
||||
|
||||
if (playlist->playing && playlist->current == (int)songOrder) {
|
||||
bool paused = pc_get_state(pc) == PLAYER_STATE_PAUSE;
|
||||
|
@ -261,8 +256,7 @@ playlist_delete_internal(struct playlist *playlist, struct player_control *pc,
|
|||
|
||||
/* see which song is going to be played instead */
|
||||
|
||||
playlist->current = queue_next_order(&playlist->queue,
|
||||
playlist->current);
|
||||
playlist->current = playlist->queue.GetNextOrder(playlist->current);
|
||||
if (playlist->current == (int)songOrder)
|
||||
playlist->current = -1;
|
||||
|
||||
|
@ -282,7 +276,7 @@ playlist_delete_internal(struct playlist *playlist, struct player_control *pc,
|
|||
|
||||
/* now do it: remove the song */
|
||||
|
||||
queue_delete(&playlist->queue, song);
|
||||
playlist->queue.DeletePosition(song);
|
||||
|
||||
/* update the "current" and "queued" variables */
|
||||
|
||||
|
@ -297,7 +291,7 @@ playlist_delete(struct playlist *playlist, struct player_control *pc,
|
|||
{
|
||||
const struct song *queued;
|
||||
|
||||
if (song >= queue_length(&playlist->queue))
|
||||
if (song >= playlist->queue.GetLength())
|
||||
return PLAYLIST_RESULT_BAD_RANGE;
|
||||
|
||||
queued = playlist_get_queued_song(playlist);
|
||||
|
@ -316,11 +310,11 @@ playlist_delete_range(struct playlist *playlist, struct player_control *pc,
|
|||
{
|
||||
const struct song *queued;
|
||||
|
||||
if (start >= queue_length(&playlist->queue))
|
||||
if (start >= playlist->queue.GetLength())
|
||||
return PLAYLIST_RESULT_BAD_RANGE;
|
||||
|
||||
if (end > queue_length(&playlist->queue))
|
||||
end = queue_length(&playlist->queue);
|
||||
if (end > playlist->queue.GetLength())
|
||||
end = playlist->queue.GetLength();
|
||||
|
||||
if (start >= end)
|
||||
return PLAYLIST_RESULT_SUCCESS;
|
||||
|
@ -341,7 +335,7 @@ enum playlist_result
|
|||
playlist_delete_id(struct playlist *playlist, struct player_control *pc,
|
||||
unsigned id)
|
||||
{
|
||||
int song = queue_id_to_position(&playlist->queue, id);
|
||||
int song = playlist->queue.IdToPosition(id);
|
||||
if (song < 0)
|
||||
return PLAYLIST_RESULT_NO_SUCH_SONG;
|
||||
|
||||
|
@ -352,8 +346,8 @@ void
|
|||
playlist_delete_song(struct playlist *playlist, struct player_control *pc,
|
||||
const struct song *song)
|
||||
{
|
||||
for (int i = queue_length(&playlist->queue) - 1; i >= 0; --i)
|
||||
if (song == queue_get(&playlist->queue, i))
|
||||
for (int i = playlist->queue.GetLength() - 1; i >= 0; --i)
|
||||
if (song == playlist->queue.Get(i))
|
||||
playlist_delete(playlist, pc, i);
|
||||
}
|
||||
|
||||
|
@ -364,12 +358,12 @@ playlist_move_range(struct playlist *playlist, struct player_control *pc,
|
|||
const struct song *queued;
|
||||
int currentSong;
|
||||
|
||||
if (!queue_valid_position(&playlist->queue, start) ||
|
||||
!queue_valid_position(&playlist->queue, end - 1))
|
||||
if (!playlist->queue.IsValidPosition(start) ||
|
||||
!playlist->queue.IsValidPosition(end - 1))
|
||||
return PLAYLIST_RESULT_BAD_RANGE;
|
||||
|
||||
if ((to >= 0 && to + end - start - 1 >= queue_length(&playlist->queue)) ||
|
||||
(to < 0 && abs(to) > (int)queue_length(&playlist->queue)))
|
||||
if ((to >= 0 && to + end - start - 1 >= playlist->queue.GetLength()) ||
|
||||
(to < 0 && abs(to) > (int)playlist->queue.GetLength()))
|
||||
return PLAYLIST_RESULT_BAD_RANGE;
|
||||
|
||||
if ((int)start == to)
|
||||
|
@ -383,19 +377,18 @@ playlist_move_range(struct playlist *playlist, struct player_control *pc,
|
|||
* (-playlist.length == to) => move to position BEFORE current song
|
||||
*/
|
||||
currentSong = playlist->current >= 0
|
||||
? (int)queue_order_to_position(&playlist->queue,
|
||||
playlist->current)
|
||||
? (int)playlist->queue.OrderToPosition(playlist->current)
|
||||
: -1;
|
||||
if (to < 0 && playlist->current >= 0) {
|
||||
if (start <= (unsigned)currentSong && (unsigned)currentSong < end)
|
||||
/* no-op, can't be moved to offset of itself */
|
||||
return PLAYLIST_RESULT_SUCCESS;
|
||||
to = (currentSong + abs(to)) % queue_length(&playlist->queue);
|
||||
to = (currentSong + abs(to)) % playlist->queue.GetLength();
|
||||
if (start < (unsigned)to)
|
||||
to--;
|
||||
}
|
||||
|
||||
queue_move_range(&playlist->queue, start, end, to);
|
||||
playlist->queue.MoveRange(start, end, to);
|
||||
|
||||
if (!playlist->queue.random) {
|
||||
/* update current/queued */
|
||||
|
@ -422,7 +415,7 @@ enum playlist_result
|
|||
playlist_move_id(struct playlist *playlist, struct player_control *pc,
|
||||
unsigned id1, int to)
|
||||
{
|
||||
int song = queue_id_to_position(&playlist->queue, id1);
|
||||
int song = playlist->queue.IdToPosition(id1);
|
||||
if (song < 0)
|
||||
return PLAYLIST_RESULT_NO_SUCH_SONG;
|
||||
|
||||
|
@ -435,9 +428,9 @@ playlist_shuffle(struct playlist *playlist, struct player_control *pc,
|
|||
{
|
||||
const struct song *queued;
|
||||
|
||||
if (end > queue_length(&playlist->queue))
|
||||
if (end > playlist->queue.GetLength())
|
||||
/* correct the "end" offset */
|
||||
end = queue_length(&playlist->queue);
|
||||
end = playlist->queue.GetLength();
|
||||
|
||||
if ((start+1) >= end)
|
||||
/* needs at least two entries. */
|
||||
|
@ -446,17 +439,16 @@ playlist_shuffle(struct playlist *playlist, struct player_control *pc,
|
|||
queued = playlist_get_queued_song(playlist);
|
||||
if (playlist->playing && playlist->current >= 0) {
|
||||
unsigned current_position;
|
||||
current_position = queue_order_to_position(&playlist->queue,
|
||||
playlist->current);
|
||||
current_position = playlist->queue.OrderToPosition(playlist->current);
|
||||
|
||||
if (current_position >= start && current_position < end)
|
||||
{
|
||||
/* put current playing song first */
|
||||
queue_swap(&playlist->queue, start, current_position);
|
||||
playlist->queue.SwapPositions(start, current_position);
|
||||
|
||||
if (playlist->queue.random) {
|
||||
playlist->current =
|
||||
queue_position_to_order(&playlist->queue, start);
|
||||
playlist->queue.PositionToOrder(start);
|
||||
} else
|
||||
playlist->current = start;
|
||||
|
||||
|
@ -469,7 +461,7 @@ playlist_shuffle(struct playlist *playlist, struct player_control *pc,
|
|||
playlist->current = -1;
|
||||
}
|
||||
|
||||
queue_shuffle_range(&playlist->queue, start, end);
|
||||
playlist->queue.ShuffleRange(start, end);
|
||||
|
||||
playlist_increment_version(playlist);
|
||||
|
||||
|
|
|
@ -41,7 +41,7 @@ playlist_print_uris(Client *client, const struct playlist *playlist)
|
|||
{
|
||||
const struct queue *queue = &playlist->queue;
|
||||
|
||||
queue_print_uris(client, queue, 0, queue_length(queue));
|
||||
queue_print_uris(client, queue, 0, queue->GetLength());
|
||||
}
|
||||
|
||||
bool
|
||||
|
@ -50,9 +50,9 @@ playlist_print_info(Client *client, const struct playlist *playlist,
|
|||
{
|
||||
const struct queue *queue = &playlist->queue;
|
||||
|
||||
if (end > queue_length(queue))
|
||||
if (end > queue->GetLength())
|
||||
/* correct the "end" offset */
|
||||
end = queue_length(queue);
|
||||
end = queue->GetLength();
|
||||
|
||||
if (start > end)
|
||||
/* an invalid "start" offset is fatal */
|
||||
|
@ -69,7 +69,7 @@ playlist_print_id(Client *client, const struct playlist *playlist,
|
|||
const struct queue *queue = &playlist->queue;
|
||||
int position;
|
||||
|
||||
position = queue_id_to_position(queue, id);
|
||||
position = queue->IdToPosition(id);
|
||||
if (position < 0)
|
||||
/* no such song */
|
||||
return false;
|
||||
|
|
|
@ -98,8 +98,8 @@ spl_save_queue(const char *name_utf8, const struct queue *queue)
|
|||
if (file == NULL)
|
||||
return PLAYLIST_RESULT_ERRNO;
|
||||
|
||||
for (unsigned i = 0; i < queue_length(queue); i++)
|
||||
playlist_print_song(file, queue_get(queue, i));
|
||||
for (unsigned i = 0; i < queue->GetLength(); i++)
|
||||
playlist_print_song(file, queue->Get(i));
|
||||
|
||||
fclose(file);
|
||||
|
||||
|
|
|
@ -74,8 +74,7 @@ playlist_state_save(FILE *fp, const struct playlist *playlist,
|
|||
fputs(PLAYLIST_STATE_FILE_STATE_PLAY "\n", fp);
|
||||
}
|
||||
fprintf(fp, PLAYLIST_STATE_FILE_CURRENT "%i\n",
|
||||
queue_order_to_position(&playlist->queue,
|
||||
playlist->current));
|
||||
playlist->queue.OrderToPosition(playlist->current));
|
||||
fprintf(fp, PLAYLIST_STATE_FILE_TIME "%i\n",
|
||||
(int)player_status.elapsed_time);
|
||||
} else {
|
||||
|
@ -83,8 +82,7 @@ playlist_state_save(FILE *fp, const struct playlist *playlist,
|
|||
|
||||
if (playlist->current >= 0)
|
||||
fprintf(fp, PLAYLIST_STATE_FILE_CURRENT "%i\n",
|
||||
queue_order_to_position(&playlist->queue,
|
||||
playlist->current));
|
||||
playlist->queue.OrderToPosition(playlist->current));
|
||||
}
|
||||
|
||||
fprintf(fp, PLAYLIST_STATE_FILE_RANDOM "%i\n", playlist->queue.random);
|
||||
|
@ -123,7 +121,7 @@ playlist_state_load(TextFile &file, struct playlist *playlist)
|
|||
}
|
||||
}
|
||||
|
||||
queue_increment_version(&playlist->queue);
|
||||
playlist->queue.IncrementVersion();
|
||||
}
|
||||
|
||||
bool
|
||||
|
@ -195,8 +193,8 @@ playlist_state_restore(const char *line, TextFile &file,
|
|||
|
||||
playlist_set_random(playlist, pc, random_mode);
|
||||
|
||||
if (!queue_is_empty(&playlist->queue)) {
|
||||
if (!queue_valid_position(&playlist->queue, current))
|
||||
if (!playlist->queue.IsEmpty()) {
|
||||
if (!playlist->queue.IsValidPosition(current))
|
||||
current = 0;
|
||||
|
||||
if (state == PLAYER_STATE_PLAY &&
|
||||
|
@ -239,8 +237,7 @@ playlist_state_get_hash(const struct playlist *playlist,
|
|||
? ((int)player_status.elapsed_time << 8)
|
||||
: 0) ^
|
||||
(playlist->current >= 0
|
||||
? (queue_order_to_position(&playlist->queue,
|
||||
playlist->current) << 16)
|
||||
? (playlist->queue.OrderToPosition(playlist->current) << 16)
|
||||
: 0) ^
|
||||
((int)pc_get_cross_fade(pc) << 20) ^
|
||||
(player_status.state << 24) ^
|
||||
|
|
644
src/Queue.cxx
644
src/Queue.cxx
|
@ -23,283 +23,6 @@
|
|||
|
||||
#include <stdlib.h>
|
||||
|
||||
/**
|
||||
* Generate a non-existing id number.
|
||||
*/
|
||||
static unsigned
|
||||
queue_generate_id(const struct queue *queue)
|
||||
{
|
||||
static unsigned cur = (unsigned)-1;
|
||||
|
||||
do {
|
||||
cur++;
|
||||
|
||||
if (cur >= queue->max_length * QUEUE_HASH_MULT)
|
||||
cur = 0;
|
||||
} while (queue->id_to_position[cur] != -1);
|
||||
|
||||
return cur;
|
||||
}
|
||||
|
||||
int
|
||||
queue_next_order(const struct queue *queue, unsigned order)
|
||||
{
|
||||
assert(order < queue->length);
|
||||
|
||||
if (queue->single && queue->repeat && !queue->consume)
|
||||
return order;
|
||||
else if (order + 1 < queue->length)
|
||||
return order + 1;
|
||||
else if (queue->repeat && (order > 0 || !queue->consume))
|
||||
/* restart at first song */
|
||||
return 0;
|
||||
else
|
||||
/* end of queue */
|
||||
return -1;
|
||||
}
|
||||
|
||||
void
|
||||
queue_increment_version(struct queue *queue)
|
||||
{
|
||||
static unsigned long max = ((uint32_t) 1 << 31) - 1;
|
||||
|
||||
queue->version++;
|
||||
|
||||
if (queue->version >= max) {
|
||||
for (unsigned i = 0; i < queue->length; i++)
|
||||
queue->items[i].version = 0;
|
||||
|
||||
queue->version = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
queue_modify(struct queue *queue, unsigned order)
|
||||
{
|
||||
unsigned position;
|
||||
|
||||
assert(order < queue->length);
|
||||
|
||||
position = queue->order[order];
|
||||
queue->items[position].version = queue->version;
|
||||
|
||||
queue_increment_version(queue);
|
||||
}
|
||||
|
||||
void
|
||||
queue_modify_all(struct queue *queue)
|
||||
{
|
||||
for (unsigned i = 0; i < queue->length; i++)
|
||||
queue->items[i].version = queue->version;
|
||||
|
||||
queue_increment_version(queue);
|
||||
}
|
||||
|
||||
unsigned
|
||||
queue_append(struct queue *queue, struct song *song, uint8_t priority)
|
||||
{
|
||||
unsigned id = queue_generate_id(queue);
|
||||
|
||||
assert(!queue_is_full(queue));
|
||||
|
||||
auto &item = queue->items[queue->length];
|
||||
item.song = song_dup_detached(song);
|
||||
item.id = id;
|
||||
item.version = queue->version;
|
||||
item.priority = priority;
|
||||
|
||||
queue->order[queue->length] = queue->length;
|
||||
queue->id_to_position[id] = queue->length;
|
||||
|
||||
++queue->length;
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
void
|
||||
queue_swap(struct queue *queue, unsigned position1, unsigned position2)
|
||||
{
|
||||
struct queue_item tmp;
|
||||
unsigned id1 = queue->items[position1].id;
|
||||
unsigned id2 = queue->items[position2].id;
|
||||
|
||||
tmp = queue->items[position1];
|
||||
queue->items[position1] = queue->items[position2];
|
||||
queue->items[position2] = tmp;
|
||||
|
||||
queue->items[position1].version = queue->version;
|
||||
queue->items[position2].version = queue->version;
|
||||
|
||||
queue->id_to_position[id1] = position2;
|
||||
queue->id_to_position[id2] = position1;
|
||||
}
|
||||
|
||||
static void
|
||||
queue_move_song_to(struct queue *queue, unsigned from, unsigned to)
|
||||
{
|
||||
unsigned from_id = queue->items[from].id;
|
||||
|
||||
queue->items[to] = queue->items[from];
|
||||
queue->items[to].version = queue->version;
|
||||
queue->id_to_position[from_id] = to;
|
||||
}
|
||||
|
||||
void
|
||||
queue_move(struct queue *queue, unsigned from, unsigned to)
|
||||
{
|
||||
struct queue_item item = queue->items[from];
|
||||
|
||||
/* move songs to one less in from->to */
|
||||
|
||||
for (unsigned i = from; i < to; i++)
|
||||
queue_move_song_to(queue, i + 1, i);
|
||||
|
||||
/* move songs to one more in to->from */
|
||||
|
||||
for (unsigned i = from; i > to; i--)
|
||||
queue_move_song_to(queue, i - 1, i);
|
||||
|
||||
/* put song at _to_ */
|
||||
|
||||
queue->id_to_position[item.id] = to;
|
||||
queue->items[to] = item;
|
||||
queue->items[to].version = queue->version;
|
||||
|
||||
/* now deal with order */
|
||||
|
||||
if (queue->random) {
|
||||
for (unsigned i = 0; i < queue->length; i++) {
|
||||
if (queue->order[i] > from && queue->order[i] <= to)
|
||||
queue->order[i]--;
|
||||
else if (queue->order[i] < from &&
|
||||
queue->order[i] >= to)
|
||||
queue->order[i]++;
|
||||
else if (from == queue->order[i])
|
||||
queue->order[i] = to;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
queue_move_range(struct queue *queue, unsigned start, unsigned end, unsigned to)
|
||||
{
|
||||
struct queue_item items[end - start];
|
||||
// Copy the original block [start,end-1]
|
||||
for (unsigned i = start; i < end; i++)
|
||||
items[i - start] = queue->items[i];
|
||||
|
||||
// If to > start, we need to move to-start items to start, starting from end
|
||||
for (unsigned i = end; i < end + to - start; i++)
|
||||
queue_move_song_to(queue, i, start + i - end);
|
||||
|
||||
// If to < start, we need to move start-to items to newend (= end + to - start), starting from to
|
||||
// This is the same as moving items from start-1 to to (decreasing), with start-1 going to end-1
|
||||
// We have to iterate in this order to avoid writing over something we haven't yet moved
|
||||
for (unsigned i = start - 1; i >= to && i != G_MAXUINT; i--)
|
||||
queue_move_song_to(queue, i, i + end - start);
|
||||
|
||||
// Copy the original block back in, starting at to.
|
||||
for (unsigned i = start; i< end; i++)
|
||||
{
|
||||
queue->id_to_position[items[i-start].id] = to + i - start;
|
||||
queue->items[to + i - start] = items[i-start];
|
||||
queue->items[to + i - start].version = queue->version;
|
||||
}
|
||||
|
||||
if (queue->random) {
|
||||
// Update the positions in the queue.
|
||||
// Note that the ranges for these cases are the same as the ranges of
|
||||
// the loops above.
|
||||
for (unsigned i = 0; i < queue->length; i++) {
|
||||
if (queue->order[i] >= end && queue->order[i] < to + end - start)
|
||||
queue->order[i] -= end - start;
|
||||
else if (queue->order[i] < start &&
|
||||
queue->order[i] >= to)
|
||||
queue->order[i] += end - start;
|
||||
else if (start <= queue->order[i] && queue->order[i] < end)
|
||||
queue->order[i] += to - start;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves a song to a new position in the "order" list.
|
||||
*/
|
||||
static void
|
||||
queue_move_order(struct queue *queue, unsigned from_order, unsigned to_order)
|
||||
{
|
||||
assert(queue != NULL);
|
||||
assert(from_order < queue->length);
|
||||
assert(to_order <= queue->length);
|
||||
|
||||
const unsigned from_position =
|
||||
queue_order_to_position(queue, from_order);
|
||||
|
||||
if (from_order < to_order) {
|
||||
for (unsigned i = from_order; i < to_order; ++i)
|
||||
queue->order[i] = queue->order[i + 1];
|
||||
} else {
|
||||
for (unsigned i = from_order; i > to_order; --i)
|
||||
queue->order[i] = queue->order[i - 1];
|
||||
}
|
||||
|
||||
queue->order[to_order] = from_position;
|
||||
}
|
||||
|
||||
void
|
||||
queue_delete(struct queue *queue, unsigned position)
|
||||
{
|
||||
struct song *song;
|
||||
unsigned id, order;
|
||||
|
||||
assert(position < queue->length);
|
||||
|
||||
song = queue_get(queue, position);
|
||||
assert(!song_in_database(song) || song_is_detached(song));
|
||||
song_free(song);
|
||||
|
||||
id = queue_position_to_id(queue, position);
|
||||
order = queue_position_to_order(queue, position);
|
||||
|
||||
--queue->length;
|
||||
|
||||
/* release the song id */
|
||||
|
||||
queue->id_to_position[id] = -1;
|
||||
|
||||
/* delete song from songs array */
|
||||
|
||||
for (unsigned i = position; i < queue->length; i++)
|
||||
queue_move_song_to(queue, i + 1, i);
|
||||
|
||||
/* delete the entry from the order array */
|
||||
|
||||
for (unsigned i = order; i < queue->length; i++)
|
||||
queue->order[i] = queue->order[i + 1];
|
||||
|
||||
/* readjust values in the order array */
|
||||
|
||||
for (unsigned i = 0; i < queue->length; i++)
|
||||
if (queue->order[i] > position)
|
||||
--queue->order[i];
|
||||
}
|
||||
|
||||
void
|
||||
queue_clear(struct queue *queue)
|
||||
{
|
||||
for (unsigned i = 0; i < queue->length; i++) {
|
||||
struct queue_item *item = &queue->items[i];
|
||||
|
||||
assert(!song_in_database(item->song) ||
|
||||
song_is_detached(item->song));
|
||||
song_free(item->song);
|
||||
|
||||
queue->id_to_position[item->id] = -1;
|
||||
}
|
||||
|
||||
queue->length = 0;
|
||||
}
|
||||
|
||||
queue::queue(unsigned _max_length)
|
||||
:max_length(_max_length), length(0),
|
||||
version(1),
|
||||
|
@ -319,7 +42,7 @@ queue::queue(unsigned _max_length)
|
|||
|
||||
queue::~queue()
|
||||
{
|
||||
queue_clear(this);
|
||||
Clear();
|
||||
|
||||
g_free(items);
|
||||
g_free(order);
|
||||
|
@ -328,6 +51,277 @@ queue::~queue()
|
|||
g_rand_free(rand);
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate a non-existing id number.
|
||||
*/
|
||||
static unsigned
|
||||
queue_generate_id(const struct queue *queue)
|
||||
{
|
||||
static unsigned cur = (unsigned)-1;
|
||||
|
||||
do {
|
||||
cur++;
|
||||
|
||||
if (cur >= queue->max_length * QUEUE_HASH_MULT)
|
||||
cur = 0;
|
||||
} while (queue->id_to_position[cur] != -1);
|
||||
|
||||
return cur;
|
||||
}
|
||||
|
||||
int
|
||||
queue::GetNextOrder(unsigned _order) const
|
||||
{
|
||||
assert(_order < length);
|
||||
|
||||
if (single && repeat && !consume)
|
||||
return _order;
|
||||
else if (_order + 1 < length)
|
||||
return _order + 1;
|
||||
else if (repeat && (_order > 0 || !consume))
|
||||
/* restart at first song */
|
||||
return 0;
|
||||
else
|
||||
/* end of queue */
|
||||
return -1;
|
||||
}
|
||||
|
||||
void
|
||||
queue::IncrementVersion()
|
||||
{
|
||||
static unsigned long max = ((uint32_t) 1 << 31) - 1;
|
||||
|
||||
version++;
|
||||
|
||||
if (version >= max) {
|
||||
for (unsigned i = 0; i < length; i++)
|
||||
items[i].version = 0;
|
||||
|
||||
version = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
queue::ModifyAtOrder(unsigned _order)
|
||||
{
|
||||
assert(_order < length);
|
||||
|
||||
unsigned position = order[_order];
|
||||
items[position].version = version;
|
||||
|
||||
IncrementVersion();
|
||||
}
|
||||
|
||||
void
|
||||
queue::ModifyAll()
|
||||
{
|
||||
for (unsigned i = 0; i < length; i++)
|
||||
items[i].version = version;
|
||||
|
||||
IncrementVersion();
|
||||
}
|
||||
|
||||
unsigned
|
||||
queue::Append(struct song *song, uint8_t priority)
|
||||
{
|
||||
unsigned id = queue_generate_id(this);
|
||||
|
||||
assert(!IsFull());
|
||||
|
||||
auto &item = items[length];
|
||||
item.song = song_dup_detached(song);
|
||||
item.id = id;
|
||||
item.version = version;
|
||||
item.priority = priority;
|
||||
|
||||
order[length] = length;
|
||||
id_to_position[id] = length;
|
||||
|
||||
++length;
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
void
|
||||
queue::SwapPositions(unsigned position1, unsigned position2)
|
||||
{
|
||||
struct queue_item tmp;
|
||||
unsigned id1 = items[position1].id;
|
||||
unsigned id2 = items[position2].id;
|
||||
|
||||
tmp = items[position1];
|
||||
items[position1] = items[position2];
|
||||
items[position2] = tmp;
|
||||
|
||||
items[position1].version = version;
|
||||
items[position2].version = version;
|
||||
|
||||
id_to_position[id1] = position2;
|
||||
id_to_position[id2] = position1;
|
||||
}
|
||||
|
||||
static void
|
||||
queue_move_song_to(struct queue *queue, unsigned from, unsigned to)
|
||||
{
|
||||
unsigned from_id = queue->items[from].id;
|
||||
|
||||
queue->items[to] = queue->items[from];
|
||||
queue->items[to].version = queue->version;
|
||||
queue->id_to_position[from_id] = to;
|
||||
}
|
||||
|
||||
void
|
||||
queue::MovePostion(unsigned from, unsigned to)
|
||||
{
|
||||
struct queue_item item = items[from];
|
||||
|
||||
/* move songs to one less in from->to */
|
||||
|
||||
for (unsigned i = from; i < to; i++)
|
||||
queue_move_song_to(this, i + 1, i);
|
||||
|
||||
/* move songs to one more in to->from */
|
||||
|
||||
for (unsigned i = from; i > to; i--)
|
||||
queue_move_song_to(this, i - 1, i);
|
||||
|
||||
/* put song at _to_ */
|
||||
|
||||
id_to_position[item.id] = to;
|
||||
items[to] = item;
|
||||
items[to].version = version;
|
||||
|
||||
/* now deal with order */
|
||||
|
||||
if (random) {
|
||||
for (unsigned i = 0; i < length; i++) {
|
||||
if (order[i] > from && order[i] <= to)
|
||||
order[i]--;
|
||||
else if (order[i] < from &&
|
||||
order[i] >= to)
|
||||
order[i]++;
|
||||
else if (from == order[i])
|
||||
order[i] = to;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
queue::MoveRange(unsigned start, unsigned end, unsigned to)
|
||||
{
|
||||
struct queue_item tmp[end - start];
|
||||
// Copy the original block [start,end-1]
|
||||
for (unsigned i = start; i < end; i++)
|
||||
tmp[i - start] = items[i];
|
||||
|
||||
// If to > start, we need to move to-start items to start, starting from end
|
||||
for (unsigned i = end; i < end + to - start; i++)
|
||||
queue_move_song_to(this, i, start + i - end);
|
||||
|
||||
// If to < start, we need to move start-to items to newend (= end + to - start), starting from to
|
||||
// This is the same as moving items from start-1 to to (decreasing), with start-1 going to end-1
|
||||
// We have to iterate in this order to avoid writing over something we haven't yet moved
|
||||
for (unsigned i = start - 1; i >= to && i != G_MAXUINT; i--)
|
||||
queue_move_song_to(this, i, i + end - start);
|
||||
|
||||
// Copy the original block back in, starting at to.
|
||||
for (unsigned i = start; i< end; i++)
|
||||
{
|
||||
id_to_position[tmp[i-start].id] = to + i - start;
|
||||
items[to + i - start] = tmp[i-start];
|
||||
items[to + i - start].version = version;
|
||||
}
|
||||
|
||||
if (random) {
|
||||
// Update the positions in the queue.
|
||||
// Note that the ranges for these cases are the same as the ranges of
|
||||
// the loops above.
|
||||
for (unsigned i = 0; i < length; i++) {
|
||||
if (order[i] >= end && order[i] < to + end - start)
|
||||
order[i] -= end - start;
|
||||
else if (order[i] < start &&
|
||||
order[i] >= to)
|
||||
order[i] += end - start;
|
||||
else if (start <= order[i] && order[i] < end)
|
||||
order[i] += to - start;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves a song to a new position in the "order" list.
|
||||
*/
|
||||
static void
|
||||
queue_move_order(struct queue *queue, unsigned from_order, unsigned to_order)
|
||||
{
|
||||
assert(queue != NULL);
|
||||
assert(from_order < queue->length);
|
||||
assert(to_order <= queue->length);
|
||||
|
||||
const unsigned from_position = queue->OrderToPosition(from_order);
|
||||
|
||||
if (from_order < to_order) {
|
||||
for (unsigned i = from_order; i < to_order; ++i)
|
||||
queue->order[i] = queue->order[i + 1];
|
||||
} else {
|
||||
for (unsigned i = from_order; i > to_order; --i)
|
||||
queue->order[i] = queue->order[i - 1];
|
||||
}
|
||||
|
||||
queue->order[to_order] = from_position;
|
||||
}
|
||||
|
||||
void
|
||||
queue::DeletePosition(unsigned position)
|
||||
{
|
||||
assert(position < length);
|
||||
|
||||
struct song *song = Get(position);
|
||||
assert(!song_in_database(song) || song_is_detached(song));
|
||||
song_free(song);
|
||||
|
||||
const unsigned id = PositionToId(position);
|
||||
const unsigned _order = PositionToOrder(position);
|
||||
|
||||
--length;
|
||||
|
||||
/* release the song id */
|
||||
|
||||
id_to_position[id] = -1;
|
||||
|
||||
/* delete song from songs array */
|
||||
|
||||
for (unsigned i = position; i < length; i++)
|
||||
queue_move_song_to(this, i + 1, i);
|
||||
|
||||
/* delete the entry from the order array */
|
||||
|
||||
for (unsigned i = _order; i < length; i++)
|
||||
order[i] = order[i + 1];
|
||||
|
||||
/* readjust values in the order array */
|
||||
|
||||
for (unsigned i = 0; i < length; i++)
|
||||
if (order[i] > position)
|
||||
--order[i];
|
||||
}
|
||||
|
||||
void
|
||||
queue::Clear()
|
||||
{
|
||||
for (unsigned i = 0; i < length; i++) {
|
||||
struct queue_item *item = &items[i];
|
||||
|
||||
assert(!song_in_database(item->song) ||
|
||||
song_is_detached(item->song));
|
||||
song_free(item->song);
|
||||
|
||||
id_to_position[item->id] = -1;
|
||||
}
|
||||
|
||||
length = 0;
|
||||
}
|
||||
|
||||
static const struct queue_item *
|
||||
queue_get_order_item_const(const struct queue *queue, unsigned order)
|
||||
{
|
||||
|
@ -390,8 +384,7 @@ queue_shuffle_order_range(struct queue *queue, unsigned start, unsigned end)
|
|||
assert(end <= queue->length);
|
||||
|
||||
for (unsigned i = start; i < end; ++i)
|
||||
queue_swap_order(queue, i,
|
||||
g_rand_int_range(queue->rand, i, end));
|
||||
queue->SwapOrders(i, g_rand_int_range(queue->rand, i, end));
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -399,70 +392,66 @@ queue_shuffle_order_range(struct queue *queue, unsigned start, unsigned end)
|
|||
* priority group.
|
||||
*/
|
||||
void
|
||||
queue_shuffle_order_range_with_priority(struct queue *queue,
|
||||
unsigned start, unsigned end)
|
||||
queue::ShuffleOrderRangeWithPriority(unsigned start, unsigned end)
|
||||
{
|
||||
assert(queue != NULL);
|
||||
assert(queue->random);
|
||||
assert(random);
|
||||
assert(start <= end);
|
||||
assert(end <= queue->length);
|
||||
assert(end <= length);
|
||||
|
||||
if (start == end)
|
||||
return;
|
||||
|
||||
/* first group the range by priority */
|
||||
queue_sort_order_by_priority(queue, start, end);
|
||||
queue_sort_order_by_priority(this, start, end);
|
||||
|
||||
/* now shuffle each priority group */
|
||||
unsigned group_start = start;
|
||||
uint8_t group_priority = queue_get_order_priority(queue, start);
|
||||
uint8_t group_priority = queue_get_order_priority(this, start);
|
||||
|
||||
for (unsigned i = start + 1; i < end; ++i) {
|
||||
uint8_t priority = queue_get_order_priority(queue, i);
|
||||
uint8_t priority = queue_get_order_priority(this, i);
|
||||
assert(priority <= group_priority);
|
||||
|
||||
if (priority != group_priority) {
|
||||
/* start of a new group - shuffle the one that
|
||||
has just ended */
|
||||
queue_shuffle_order_range(queue, group_start, i);
|
||||
queue_shuffle_order_range(this, group_start, i);
|
||||
group_start = i;
|
||||
group_priority = priority;
|
||||
}
|
||||
}
|
||||
|
||||
/* shuffle the last group */
|
||||
queue_shuffle_order_range(queue, group_start, end);
|
||||
queue_shuffle_order_range(this, group_start, end);
|
||||
}
|
||||
|
||||
void
|
||||
queue_shuffle_order(struct queue *queue)
|
||||
queue::ShuffleOrder()
|
||||
{
|
||||
queue_shuffle_order_range_with_priority(queue, 0, queue->length);
|
||||
ShuffleOrderRangeWithPriority(0, length);
|
||||
}
|
||||
|
||||
static void
|
||||
queue_shuffle_order_first(struct queue *queue, unsigned start, unsigned end)
|
||||
{
|
||||
queue_swap_order(queue, start,
|
||||
g_rand_int_range(queue->rand, start, end));
|
||||
queue->SwapOrders(start, g_rand_int_range(queue->rand, start, end));
|
||||
}
|
||||
|
||||
void
|
||||
queue_shuffle_order_last(struct queue *queue, unsigned start, unsigned end)
|
||||
queue::ShuffleOrderLast(unsigned start, unsigned end)
|
||||
{
|
||||
queue_swap_order(queue, end - 1,
|
||||
g_rand_int_range(queue->rand, start, end));
|
||||
SwapOrders(end - 1, g_rand_int_range(rand, start, end));
|
||||
}
|
||||
|
||||
void
|
||||
queue_shuffle_range(struct queue *queue, unsigned start, unsigned end)
|
||||
queue::ShuffleRange(unsigned start, unsigned end)
|
||||
{
|
||||
assert(start <= end);
|
||||
assert(end <= queue->length);
|
||||
assert(end <= length);
|
||||
|
||||
for (unsigned i = start; i < end; i++) {
|
||||
unsigned ri = g_rand_int_range(queue->rand, i, end);
|
||||
queue_swap(queue, i, ri);
|
||||
unsigned ri = g_rand_int_range(rand, i, end);
|
||||
SwapPositions(i, ri);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -479,7 +468,7 @@ queue_find_priority_order(const struct queue *queue, unsigned start_order,
|
|||
assert(start_order <= queue->length);
|
||||
|
||||
for (unsigned order = start_order; order < queue->length; ++order) {
|
||||
const unsigned position = queue_order_to_position(queue, order);
|
||||
const unsigned position = queue->OrderToPosition(order);
|
||||
const struct queue_item *item = &queue->items[position];
|
||||
if (item->priority <= priority && order != exclude_order)
|
||||
return order;
|
||||
|
@ -498,7 +487,7 @@ queue_count_same_priority(const struct queue *queue, unsigned start_order,
|
|||
assert(start_order <= queue->length);
|
||||
|
||||
for (unsigned order = start_order; order < queue->length; ++order) {
|
||||
const unsigned position = queue_order_to_position(queue, order);
|
||||
const unsigned position = queue->OrderToPosition(order);
|
||||
const struct queue_item *item = &queue->items[position];
|
||||
if (item->priority != priority)
|
||||
return order - start_order;
|
||||
|
@ -508,39 +497,37 @@ queue_count_same_priority(const struct queue *queue, unsigned start_order,
|
|||
}
|
||||
|
||||
bool
|
||||
queue_set_priority(struct queue *queue, unsigned position, uint8_t priority,
|
||||
int after_order)
|
||||
queue::SetPriority(unsigned position, uint8_t priority, int after_order)
|
||||
{
|
||||
assert(queue != NULL);
|
||||
assert(position < queue->length);
|
||||
assert(position < length);
|
||||
|
||||
struct queue_item *item = &queue->items[position];
|
||||
struct queue_item *item = &items[position];
|
||||
uint8_t old_priority = item->priority;
|
||||
if (old_priority == priority)
|
||||
return false;
|
||||
|
||||
item->version = queue->version;
|
||||
item->version = version;
|
||||
item->priority = priority;
|
||||
|
||||
if (!queue->random)
|
||||
if (!random)
|
||||
/* don't reorder if not in random mode */
|
||||
return true;
|
||||
|
||||
unsigned order = queue_position_to_order(queue, position);
|
||||
unsigned _order = PositionToOrder(position);
|
||||
if (after_order >= 0) {
|
||||
if (order == (unsigned)after_order)
|
||||
if (_order == (unsigned)after_order)
|
||||
/* don't reorder the current song */
|
||||
return true;
|
||||
|
||||
if (order < (unsigned)after_order) {
|
||||
if (_order < (unsigned)after_order) {
|
||||
/* the specified song has been played already
|
||||
- enqueue it only if its priority has just
|
||||
become bigger than the current one's */
|
||||
|
||||
const unsigned after_position =
|
||||
queue_order_to_position(queue, after_order);
|
||||
OrderToPosition(after_order);
|
||||
const struct queue_item *after_item =
|
||||
&queue->items[after_position];
|
||||
&items[after_position];
|
||||
if (old_priority > after_item->priority ||
|
||||
priority <= after_item->priority)
|
||||
/* priority hasn't become bigger */
|
||||
|
@ -552,44 +539,41 @@ queue_set_priority(struct queue *queue, unsigned position, uint8_t priority,
|
|||
create a new priority group) */
|
||||
|
||||
const unsigned before_order =
|
||||
queue_find_priority_order(queue, after_order + 1, priority,
|
||||
order);
|
||||
const unsigned new_order = before_order > order
|
||||
queue_find_priority_order(this, after_order + 1, priority,
|
||||
_order);
|
||||
const unsigned new_order = before_order > _order
|
||||
? before_order - 1
|
||||
: before_order;
|
||||
queue_move_order(queue, order, new_order);
|
||||
queue_move_order(this, _order, new_order);
|
||||
|
||||
/* shuffle the song within that priority group */
|
||||
|
||||
const unsigned priority_count =
|
||||
queue_count_same_priority(queue, new_order, priority);
|
||||
queue_count_same_priority(this, new_order, priority);
|
||||
assert(priority_count >= 1);
|
||||
queue_shuffle_order_first(queue, new_order,
|
||||
queue_shuffle_order_first(this, new_order,
|
||||
new_order + priority_count);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
queue_set_priority_range(struct queue *queue,
|
||||
unsigned start_position, unsigned end_position,
|
||||
uint8_t priority, int after_order)
|
||||
queue::SetPriorityRange(unsigned start_position, unsigned end_position,
|
||||
uint8_t priority, int after_order)
|
||||
{
|
||||
assert(queue != NULL);
|
||||
assert(start_position <= end_position);
|
||||
assert(end_position <= queue->length);
|
||||
assert(end_position <= length);
|
||||
|
||||
bool modified = false;
|
||||
int after_position = after_order >= 0
|
||||
? (int)queue_order_to_position(queue, after_order)
|
||||
? (int)OrderToPosition(after_order)
|
||||
: -1;
|
||||
for (unsigned i = start_position; i < end_position; ++i) {
|
||||
after_order = after_position >= 0
|
||||
? (int)queue_position_to_order(queue, after_position)
|
||||
? (int)PositionToOrder(after_position)
|
||||
: -1;
|
||||
|
||||
modified |= queue_set_priority(queue, i, priority,
|
||||
after_order);
|
||||
modified |= SetPriority(i, priority, after_order);
|
||||
}
|
||||
|
||||
return modified;
|
||||
|
|
481
src/Queue.hxx
481
src/Queue.hxx
|
@ -20,10 +20,11 @@
|
|||
#ifndef MPD_QUEUE_HXX
|
||||
#define MPD_QUEUE_HXX
|
||||
|
||||
#include "gcc.h"
|
||||
|
||||
#include <glib.h>
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
enum {
|
||||
|
@ -110,268 +111,222 @@ struct queue {
|
|||
|
||||
queue(const queue &other) = delete;
|
||||
queue &operator=(const queue &other) = delete;
|
||||
|
||||
unsigned GetLength() const {
|
||||
assert(length <= max_length);
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine if the queue is empty, i.e. there are no songs.
|
||||
*/
|
||||
bool IsEmpty() const {
|
||||
return length == 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine if the maximum number of songs has been reached.
|
||||
*/
|
||||
bool IsFull() const {
|
||||
assert(length <= max_length);
|
||||
|
||||
return length >= max_length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Is that a valid position number?
|
||||
*/
|
||||
bool IsValidPosition(unsigned position) const {
|
||||
return position < length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Is that a valid order number?
|
||||
*/
|
||||
bool IsValidOrder(unsigned _order) const {
|
||||
return _order < length;
|
||||
}
|
||||
|
||||
int IdToPosition(unsigned id) const {
|
||||
if (id >= max_length * QUEUE_HASH_MULT)
|
||||
return -1;
|
||||
|
||||
assert(id_to_position[id] >= -1);
|
||||
assert(id_to_position[id] < (int)length);
|
||||
|
||||
return id_to_position[id];
|
||||
}
|
||||
|
||||
int PositionToId(unsigned position) const
|
||||
{
|
||||
assert(position < length);
|
||||
|
||||
return items[position].id;
|
||||
}
|
||||
|
||||
gcc_pure
|
||||
unsigned OrderToPosition(unsigned _order) const {
|
||||
assert(_order < length);
|
||||
|
||||
return order[_order];
|
||||
}
|
||||
|
||||
gcc_pure
|
||||
unsigned PositionToOrder(unsigned position) const {
|
||||
assert(position < length);
|
||||
|
||||
for (unsigned i = 0;; ++i) {
|
||||
assert(i < length);
|
||||
|
||||
if (order[i] == position)
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
G_GNUC_PURE
|
||||
uint8_t GetPriorityAtPosition(unsigned position) const {
|
||||
assert(position < length);
|
||||
|
||||
return items[position].priority;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the song at the specified position.
|
||||
*/
|
||||
struct song *Get(unsigned position) const {
|
||||
assert(position < length);
|
||||
|
||||
return items[position].song;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the song at the specified order number.
|
||||
*/
|
||||
struct song *GetOrder(unsigned _order) const {
|
||||
return Get(OrderToPosition(_order));
|
||||
}
|
||||
|
||||
/**
|
||||
* Is the song at the specified position newer than the specified
|
||||
* version?
|
||||
*/
|
||||
bool IsNewerAtPosition(unsigned position, uint32_t _version) const {
|
||||
assert(position < length);
|
||||
|
||||
return _version > version ||
|
||||
items[position].version >= _version ||
|
||||
items[position].version == 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the order number following the specified one. This takes
|
||||
* end of queue and "repeat" mode into account.
|
||||
*
|
||||
* @return the next order number, or -1 to stop playback
|
||||
*/
|
||||
gcc_pure
|
||||
int GetNextOrder(unsigned order) const;
|
||||
|
||||
/**
|
||||
* Increments the queue's version number. This handles integer
|
||||
* overflow well.
|
||||
*/
|
||||
void IncrementVersion();
|
||||
|
||||
/**
|
||||
* Marks the specified song as "modified" and increments the version
|
||||
* number.
|
||||
*/
|
||||
void ModifyAtOrder(unsigned order);
|
||||
|
||||
/**
|
||||
* Marks all songs as "modified" and increments the version number.
|
||||
*/
|
||||
void ModifyAll();
|
||||
|
||||
/**
|
||||
* Appends a song to the queue and returns its position. Prior to
|
||||
* that, the caller must check if the queue is already full.
|
||||
*
|
||||
* If a song is not in the database (determined by
|
||||
* song_in_database()), it is freed when removed from the queue.
|
||||
*
|
||||
* @param priority the priority of this new queue item
|
||||
*/
|
||||
unsigned Append(struct song *song, uint8_t priority);
|
||||
|
||||
/**
|
||||
* Swaps two songs, addressed by their position.
|
||||
*/
|
||||
void SwapPositions(unsigned position1, unsigned position2);
|
||||
|
||||
/**
|
||||
* Swaps two songs, addressed by their order number.
|
||||
*/
|
||||
void SwapOrders(unsigned order1, unsigned order2) {
|
||||
unsigned tmp = order[order1];
|
||||
order[order1] = order[order2];
|
||||
order[order2] = tmp;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves a song to a new position.
|
||||
*/
|
||||
void MovePostion(unsigned from, unsigned to);
|
||||
|
||||
/**
|
||||
* Moves a range of songs to a new position.
|
||||
*/
|
||||
void MoveRange(unsigned start, unsigned end, unsigned to);
|
||||
|
||||
/**
|
||||
* Removes a song from the playlist.
|
||||
*/
|
||||
void DeletePosition(unsigned position);
|
||||
|
||||
/**
|
||||
* Removes all songs from the playlist.
|
||||
*/
|
||||
void Clear();
|
||||
|
||||
/**
|
||||
* Initializes the "order" array, and restores "normal" order.
|
||||
*/
|
||||
void RestoreOrder() {
|
||||
for (unsigned i = 0; i < length; ++i)
|
||||
order[i] = i;
|
||||
}
|
||||
|
||||
/**
|
||||
* Shuffle the order of items in the specified range, taking their
|
||||
* priorities into account.
|
||||
*/
|
||||
void ShuffleOrderRangeWithPriority(unsigned start, unsigned end);
|
||||
|
||||
/**
|
||||
* Shuffles the virtual order of songs, but does not move them
|
||||
* physically. This is used in random mode.
|
||||
*/
|
||||
void ShuffleOrder();
|
||||
|
||||
/**
|
||||
* Shuffles the virtual order of the last song in the specified
|
||||
* (order) range. This is used in random mode after a song has been
|
||||
* appended by queue_append().
|
||||
*/
|
||||
void ShuffleOrderLast(unsigned start, unsigned end);
|
||||
|
||||
/**
|
||||
* Shuffles a (position) range in the queue. The songs are physically
|
||||
* shuffled, not by using the "order" mapping.
|
||||
*/
|
||||
void ShuffleRange(unsigned start, unsigned end);
|
||||
|
||||
bool SetPriority(unsigned position, uint8_t priority, int after_order);
|
||||
|
||||
bool SetPriorityRange(unsigned start_position, unsigned end_position,
|
||||
uint8_t priority, int after_order);
|
||||
};
|
||||
|
||||
static inline unsigned
|
||||
queue_length(const struct queue *queue)
|
||||
{
|
||||
assert(queue->length <= queue->max_length);
|
||||
|
||||
return queue->length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine if the queue is empty, i.e. there are no songs.
|
||||
*/
|
||||
static inline bool
|
||||
queue_is_empty(const struct queue *queue)
|
||||
{
|
||||
return queue->length == 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine if the maximum number of songs has been reached.
|
||||
*/
|
||||
static inline bool
|
||||
queue_is_full(const struct queue *queue)
|
||||
{
|
||||
assert(queue->length <= queue->max_length);
|
||||
|
||||
return queue->length >= queue->max_length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Is that a valid position number?
|
||||
*/
|
||||
static inline bool
|
||||
queue_valid_position(const struct queue *queue, unsigned position)
|
||||
{
|
||||
return position < queue->length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Is that a valid order number?
|
||||
*/
|
||||
static inline bool
|
||||
queue_valid_order(const struct queue *queue, unsigned order)
|
||||
{
|
||||
return order < queue->length;
|
||||
}
|
||||
|
||||
static inline int
|
||||
queue_id_to_position(const struct queue *queue, unsigned id)
|
||||
{
|
||||
if (id >= queue->max_length * QUEUE_HASH_MULT)
|
||||
return -1;
|
||||
|
||||
assert(queue->id_to_position[id] >= -1);
|
||||
assert(queue->id_to_position[id] < (int)queue->length);
|
||||
|
||||
return queue->id_to_position[id];
|
||||
}
|
||||
|
||||
static inline int
|
||||
queue_position_to_id(const struct queue *queue, unsigned position)
|
||||
{
|
||||
assert(position < queue->length);
|
||||
|
||||
return queue->items[position].id;
|
||||
}
|
||||
|
||||
static inline unsigned
|
||||
queue_order_to_position(const struct queue *queue, unsigned order)
|
||||
{
|
||||
assert(order < queue->length);
|
||||
|
||||
return queue->order[order];
|
||||
}
|
||||
|
||||
static inline unsigned
|
||||
queue_position_to_order(const struct queue *queue, unsigned position)
|
||||
{
|
||||
assert(position < queue->length);
|
||||
|
||||
for (unsigned i = 0;; ++i) {
|
||||
assert(i < queue->length);
|
||||
|
||||
if (queue->order[i] == position)
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
G_GNUC_PURE
|
||||
static inline uint8_t
|
||||
queue_get_priority_at_position(const struct queue *queue, unsigned position)
|
||||
{
|
||||
assert(position < queue->length);
|
||||
|
||||
return queue->items[position].priority;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the song at the specified position.
|
||||
*/
|
||||
static inline struct song *
|
||||
queue_get(const struct queue *queue, unsigned position)
|
||||
{
|
||||
assert(position < queue->length);
|
||||
|
||||
return queue->items[position].song;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the song at the specified order number.
|
||||
*/
|
||||
static inline struct song *
|
||||
queue_get_order(const struct queue *queue, unsigned order)
|
||||
{
|
||||
return queue_get(queue, queue_order_to_position(queue, order));
|
||||
}
|
||||
|
||||
/**
|
||||
* Is the song at the specified position newer than the specified
|
||||
* version?
|
||||
*/
|
||||
static inline bool
|
||||
queue_song_newer(const struct queue *queue, unsigned position,
|
||||
uint32_t version)
|
||||
{
|
||||
assert(position < queue->length);
|
||||
|
||||
return version > queue->version ||
|
||||
queue->items[position].version >= version ||
|
||||
queue->items[position].version == 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the order number following the specified one. This takes
|
||||
* end of queue and "repeat" mode into account.
|
||||
*
|
||||
* @return the next order number, or -1 to stop playback
|
||||
*/
|
||||
int
|
||||
queue_next_order(const struct queue *queue, unsigned order);
|
||||
|
||||
/**
|
||||
* Increments the queue's version number. This handles integer
|
||||
* overflow well.
|
||||
*/
|
||||
void
|
||||
queue_increment_version(struct queue *queue);
|
||||
|
||||
/**
|
||||
* Marks the specified song as "modified" and increments the version
|
||||
* number.
|
||||
*/
|
||||
void
|
||||
queue_modify(struct queue *queue, unsigned order);
|
||||
|
||||
/**
|
||||
* Marks all songs as "modified" and increments the version number.
|
||||
*/
|
||||
void
|
||||
queue_modify_all(struct queue *queue);
|
||||
|
||||
/**
|
||||
* Appends a song to the queue and returns its position. Prior to
|
||||
* that, the caller must check if the queue is already full.
|
||||
*
|
||||
* If a song is not in the database (determined by
|
||||
* song_in_database()), it is freed when removed from the queue.
|
||||
*
|
||||
* @param priority the priority of this new queue item
|
||||
*/
|
||||
unsigned
|
||||
queue_append(struct queue *queue, struct song *song, uint8_t priority);
|
||||
|
||||
/**
|
||||
* Swaps two songs, addressed by their position.
|
||||
*/
|
||||
void
|
||||
queue_swap(struct queue *queue, unsigned position1, unsigned position2);
|
||||
|
||||
/**
|
||||
* Swaps two songs, addressed by their order number.
|
||||
*/
|
||||
static inline void
|
||||
queue_swap_order(struct queue *queue, unsigned order1, unsigned order2)
|
||||
{
|
||||
unsigned tmp = queue->order[order1];
|
||||
queue->order[order1] = queue->order[order2];
|
||||
queue->order[order2] = tmp;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves a song to a new position.
|
||||
*/
|
||||
void
|
||||
queue_move(struct queue *queue, unsigned from, unsigned to);
|
||||
|
||||
/**
|
||||
* Moves a range of songs to a new position.
|
||||
*/
|
||||
void
|
||||
queue_move_range(struct queue *queue, unsigned start, unsigned end, unsigned to);
|
||||
|
||||
/**
|
||||
* Removes a song from the playlist.
|
||||
*/
|
||||
void
|
||||
queue_delete(struct queue *queue, unsigned position);
|
||||
|
||||
/**
|
||||
* Removes all songs from the playlist.
|
||||
*/
|
||||
void
|
||||
queue_clear(struct queue *queue);
|
||||
|
||||
/**
|
||||
* Initializes the "order" array, and restores "normal" order.
|
||||
*/
|
||||
static inline void
|
||||
queue_restore_order(struct queue *queue)
|
||||
{
|
||||
for (unsigned i = 0; i < queue->length; ++i)
|
||||
queue->order[i] = i;
|
||||
}
|
||||
|
||||
/**
|
||||
* Shuffle the order of items in the specified range, taking their
|
||||
* priorities into account.
|
||||
*/
|
||||
void
|
||||
queue_shuffle_order_range_with_priority(struct queue *queue,
|
||||
unsigned start, unsigned end);
|
||||
|
||||
/**
|
||||
* Shuffles the virtual order of songs, but does not move them
|
||||
* physically. This is used in random mode.
|
||||
*/
|
||||
void
|
||||
queue_shuffle_order(struct queue *queue);
|
||||
|
||||
/**
|
||||
* Shuffles the virtual order of the last song in the specified
|
||||
* (order) range. This is used in random mode after a song has been
|
||||
* appended by queue_append().
|
||||
*/
|
||||
void
|
||||
queue_shuffle_order_last(struct queue *queue, unsigned start, unsigned end);
|
||||
|
||||
/**
|
||||
* Shuffles a (position) range in the queue. The songs are physically
|
||||
* shuffled, not by using the "order" mapping.
|
||||
*/
|
||||
void
|
||||
queue_shuffle_range(struct queue *queue, unsigned start, unsigned end);
|
||||
|
||||
bool
|
||||
queue_set_priority(struct queue *queue, unsigned position,
|
||||
uint8_t priority, int after_order);
|
||||
|
||||
bool
|
||||
queue_set_priority_range(struct queue *queue,
|
||||
unsigned start_position, unsigned end_position,
|
||||
uint8_t priority, int after_order);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -171,7 +171,7 @@ enum command_return
|
|||
handle_shuffle(G_GNUC_UNUSED Client *client,
|
||||
G_GNUC_UNUSED int argc, G_GNUC_UNUSED char *argv[])
|
||||
{
|
||||
unsigned start = 0, end = queue_length(&client->playlist.queue);
|
||||
unsigned start = 0, end = client->playlist.queue.GetLength();
|
||||
if (argc == 2 && !check_range(client, &start, &end, argv[1]))
|
||||
return COMMAND_RETURN_ERROR;
|
||||
|
||||
|
|
|
@ -41,11 +41,11 @@ static void
|
|||
queue_print_song_info(Client *client, const struct queue *queue,
|
||||
unsigned position)
|
||||
{
|
||||
song_print_info(client, queue_get(queue, position));
|
||||
song_print_info(client, queue->Get(position));
|
||||
client_printf(client, "Pos: %u\nId: %u\n",
|
||||
position, queue_position_to_id(queue, position));
|
||||
position, queue->PositionToId(position));
|
||||
|
||||
uint8_t priority = queue_get_priority_at_position(queue, position);
|
||||
uint8_t priority = queue->GetPriorityAtPosition(position);
|
||||
if (priority != 0)
|
||||
client_printf(client, "Prio: %u\n", priority);
|
||||
}
|
||||
|
@ -55,7 +55,7 @@ queue_print_info(Client *client, const struct queue *queue,
|
|||
unsigned start, unsigned end)
|
||||
{
|
||||
assert(start <= end);
|
||||
assert(end <= queue_length(queue));
|
||||
assert(end <= queue->GetLength());
|
||||
|
||||
for (unsigned i = start; i < end; ++i)
|
||||
queue_print_song_info(client, queue, i);
|
||||
|
@ -66,11 +66,11 @@ queue_print_uris(Client *client, const struct queue *queue,
|
|||
unsigned start, unsigned end)
|
||||
{
|
||||
assert(start <= end);
|
||||
assert(end <= queue_length(queue));
|
||||
assert(end <= queue->GetLength());
|
||||
|
||||
for (unsigned i = start; i < end; ++i) {
|
||||
client_printf(client, "%i:", i);
|
||||
song_print_uri(client, queue_get(queue, i));
|
||||
song_print_uri(client, queue->Get(i));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -78,8 +78,8 @@ void
|
|||
queue_print_changes_info(Client *client, const struct queue *queue,
|
||||
uint32_t version)
|
||||
{
|
||||
for (unsigned i = 0; i < queue_length(queue); i++) {
|
||||
if (queue_song_newer(queue, i, version))
|
||||
for (unsigned i = 0; i < queue->GetLength(); i++) {
|
||||
if (queue->IsNewerAtPosition(i, version))
|
||||
queue_print_song_info(client, queue, i);
|
||||
}
|
||||
}
|
||||
|
@ -88,18 +88,18 @@ void
|
|||
queue_print_changes_position(Client *client, const struct queue *queue,
|
||||
uint32_t version)
|
||||
{
|
||||
for (unsigned i = 0; i < queue_length(queue); i++)
|
||||
if (queue_song_newer(queue, i, version))
|
||||
for (unsigned i = 0; i < queue->GetLength(); i++)
|
||||
if (queue->IsNewerAtPosition(i, version))
|
||||
client_printf(client, "cpos: %i\nId: %i\n",
|
||||
i, queue_position_to_id(queue, i));
|
||||
i, queue->PositionToId(i));
|
||||
}
|
||||
|
||||
void
|
||||
queue_find(Client *client, const struct queue *queue,
|
||||
const SongFilter &filter)
|
||||
{
|
||||
for (unsigned i = 0; i < queue_length(queue); i++) {
|
||||
const struct song *song = queue_get(queue, i);
|
||||
for (unsigned i = 0; i < queue->GetLength(); i++) {
|
||||
const struct song *song = queue->Get(i);
|
||||
|
||||
if (filter.Match(*song))
|
||||
queue_print_song_info(client, queue, i);
|
||||
|
|
|
@ -61,19 +61,19 @@ queue_save_song(FILE *fp, int idx, const struct song *song)
|
|||
void
|
||||
queue_save(FILE *fp, const struct queue *queue)
|
||||
{
|
||||
for (unsigned i = 0; i < queue_length(queue); i++) {
|
||||
uint8_t prio = queue_get_priority_at_position(queue, i);
|
||||
for (unsigned i = 0; i < queue->GetLength(); i++) {
|
||||
uint8_t prio = queue->GetPriorityAtPosition(i);
|
||||
if (prio != 0)
|
||||
fprintf(fp, PRIO_LABEL "%u\n", prio);
|
||||
|
||||
queue_save_song(fp, i, queue_get(queue, i));
|
||||
queue_save_song(fp, i, queue->Get(i));
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
queue_load_song(TextFile &file, const char *line, queue *queue)
|
||||
{
|
||||
if (queue_is_full(queue))
|
||||
if (queue->IsFull())
|
||||
return;
|
||||
|
||||
uint8_t priority = 0;
|
||||
|
@ -123,7 +123,7 @@ queue_load_song(TextFile &file, const char *line, queue *queue)
|
|||
}
|
||||
}
|
||||
|
||||
queue_append(queue, song, priority);
|
||||
queue->Append(song, priority);
|
||||
|
||||
if (db != nullptr)
|
||||
db->ReturnSong(song);
|
||||
|
|
|
@ -23,21 +23,21 @@ G_GNUC_UNUSED
|
|||
static void
|
||||
dump_order(const struct queue *queue)
|
||||
{
|
||||
g_printerr("queue length=%u, order:\n", queue_length(queue));
|
||||
for (unsigned i = 0; i < queue_length(queue); ++i)
|
||||
g_printerr("queue length=%u, order:\n", queue->GetLength());
|
||||
for (unsigned i = 0; i < queue->GetLength(); ++i)
|
||||
g_printerr(" [%u] -> %u (prio=%u)\n", i, queue->order[i],
|
||||
queue->items[queue->order[i]].priority);
|
||||
}
|
||||
|
||||
static void
|
||||
check_descending_priority(G_GNUC_UNUSED const struct queue *queue,
|
||||
check_descending_priority(const struct queue *queue,
|
||||
unsigned start_order)
|
||||
{
|
||||
assert(start_order < queue_length(queue));
|
||||
assert(start_order < queue->GetLength());
|
||||
|
||||
uint8_t last_priority = 0xff;
|
||||
for (unsigned order = start_order; order < queue_length(queue); ++order) {
|
||||
unsigned position = queue_order_to_position(queue, order);
|
||||
for (unsigned order = start_order; order < queue->GetLength(); ++order) {
|
||||
unsigned position = queue->OrderToPosition(order);
|
||||
uint8_t priority = queue->items[position].priority;
|
||||
assert(priority <= last_priority);
|
||||
(void)last_priority;
|
||||
|
@ -48,74 +48,74 @@ check_descending_priority(G_GNUC_UNUSED const struct queue *queue,
|
|||
int
|
||||
main(G_GNUC_UNUSED int argc, G_GNUC_UNUSED char **argv)
|
||||
{
|
||||
struct song songs[16];
|
||||
static struct song songs[16];
|
||||
|
||||
struct queue queue(32);
|
||||
|
||||
for (unsigned i = 0; i < G_N_ELEMENTS(songs); ++i)
|
||||
queue_append(&queue, &songs[i], 0);
|
||||
queue.Append(&songs[i], 0);
|
||||
|
||||
assert(queue_length(&queue) == G_N_ELEMENTS(songs));
|
||||
assert(queue.GetLength() == G_N_ELEMENTS(songs));
|
||||
|
||||
/* priority=10 for 4 items */
|
||||
|
||||
queue_set_priority_range(&queue, 4, 8, 10, -1);
|
||||
queue.SetPriorityRange(4, 8, 10, -1);
|
||||
|
||||
queue.random = true;
|
||||
queue_shuffle_order(&queue);
|
||||
queue.ShuffleOrder();
|
||||
check_descending_priority(&queue, 0);
|
||||
|
||||
for (unsigned i = 0; i < 4; ++i) {
|
||||
assert(queue_position_to_order(&queue, i) >= 4);
|
||||
assert(queue.PositionToOrder(i) >= 4);
|
||||
}
|
||||
|
||||
for (unsigned i = 4; i < 8; ++i) {
|
||||
assert(queue_position_to_order(&queue, i) < 4);
|
||||
assert(queue.PositionToOrder(i) < 4);
|
||||
}
|
||||
|
||||
for (unsigned i = 8; i < G_N_ELEMENTS(songs); ++i) {
|
||||
assert(queue_position_to_order(&queue, i) >= 4);
|
||||
assert(queue.PositionToOrder(i) >= 4);
|
||||
}
|
||||
|
||||
/* priority=50 one more item */
|
||||
|
||||
queue_set_priority_range(&queue, 15, 16, 50, -1);
|
||||
queue.SetPriorityRange(15, 16, 50, -1);
|
||||
check_descending_priority(&queue, 0);
|
||||
|
||||
assert(queue_position_to_order(&queue, 15) == 0);
|
||||
assert(queue.PositionToOrder(15) == 0);
|
||||
|
||||
for (unsigned i = 0; i < 4; ++i) {
|
||||
assert(queue_position_to_order(&queue, i) >= 4);
|
||||
assert(queue.PositionToOrder(i) >= 4);
|
||||
}
|
||||
|
||||
for (unsigned i = 4; i < 8; ++i) {
|
||||
assert(queue_position_to_order(&queue, i) >= 1 &&
|
||||
queue_position_to_order(&queue, i) < 5);
|
||||
assert(queue.PositionToOrder(i) >= 1 &&
|
||||
queue.PositionToOrder(i) < 5);
|
||||
}
|
||||
|
||||
for (unsigned i = 8; i < 15; ++i) {
|
||||
assert(queue_position_to_order(&queue, i) >= 5);
|
||||
assert(queue.PositionToOrder(i) >= 5);
|
||||
}
|
||||
|
||||
/* priority=20 for one of the 4 priority=10 items */
|
||||
|
||||
queue_set_priority_range(&queue, 3, 4, 20, -1);
|
||||
queue.SetPriorityRange(3, 4, 20, -1);
|
||||
check_descending_priority(&queue, 0);
|
||||
|
||||
assert(queue_position_to_order(&queue, 3) == 1);
|
||||
assert(queue_position_to_order(&queue, 15) == 0);
|
||||
assert(queue.PositionToOrder(3) == 1);
|
||||
assert(queue.PositionToOrder(15) == 0);
|
||||
|
||||
for (unsigned i = 0; i < 3; ++i) {
|
||||
assert(queue_position_to_order(&queue, i) >= 5);
|
||||
assert(queue.PositionToOrder(i) >= 5);
|
||||
}
|
||||
|
||||
for (unsigned i = 4; i < 8; ++i) {
|
||||
assert(queue_position_to_order(&queue, i) >= 2 &&
|
||||
queue_position_to_order(&queue, i) < 6);
|
||||
assert(queue.PositionToOrder(i) >= 2 &&
|
||||
queue.PositionToOrder(i) < 6);
|
||||
}
|
||||
|
||||
for (unsigned i = 8; i < 15; ++i) {
|
||||
assert(queue_position_to_order(&queue, i) >= 6);
|
||||
assert(queue.PositionToOrder(i) >= 6);
|
||||
}
|
||||
|
||||
/* priority=20 for another one of the 4 priority=10 items;
|
||||
|
@ -124,17 +124,17 @@ main(G_GNUC_UNUSED int argc, G_GNUC_UNUSED char **argv)
|
|||
|
||||
unsigned current_order = 4;
|
||||
unsigned current_position =
|
||||
queue_order_to_position(&queue, current_order);
|
||||
queue.OrderToPosition(current_order);
|
||||
|
||||
unsigned a_order = 3;
|
||||
unsigned a_position = queue_order_to_position(&queue, a_order);
|
||||
unsigned a_position = queue.OrderToPosition(a_order);
|
||||
assert(queue.items[a_position].priority == 10);
|
||||
queue_set_priority(&queue, a_position, 20, current_order);
|
||||
queue.SetPriority(a_position, 20, current_order);
|
||||
|
||||
current_order = queue_position_to_order(&queue, current_position);
|
||||
current_order = queue.PositionToOrder(current_position);
|
||||
assert(current_order == 3);
|
||||
|
||||
a_order = queue_position_to_order(&queue, a_position);
|
||||
a_order = queue.PositionToOrder(a_position);
|
||||
assert(a_order == 4);
|
||||
|
||||
check_descending_priority(&queue, current_order + 1);
|
||||
|
@ -144,14 +144,14 @@ main(G_GNUC_UNUSED int argc, G_GNUC_UNUSED char **argv)
|
|||
just created */
|
||||
|
||||
unsigned b_order = 10;
|
||||
unsigned b_position = queue_order_to_position(&queue, b_order);
|
||||
unsigned b_position = queue.OrderToPosition(b_order);
|
||||
assert(queue.items[b_position].priority == 0);
|
||||
queue_set_priority(&queue, b_position, 70, current_order);
|
||||
queue.SetPriority(b_position, 70, current_order);
|
||||
|
||||
current_order = queue_position_to_order(&queue, current_position);
|
||||
current_order = queue.PositionToOrder(current_position);
|
||||
assert(current_order == 3);
|
||||
|
||||
b_order = queue_position_to_order(&queue, b_position);
|
||||
b_order = queue.PositionToOrder(b_position);
|
||||
assert(b_order == 4);
|
||||
|
||||
check_descending_priority(&queue, current_order + 1);
|
||||
|
@ -161,27 +161,26 @@ main(G_GNUC_UNUSED int argc, G_GNUC_UNUSED char **argv)
|
|||
hasn't changed (it was already higher before) */
|
||||
|
||||
unsigned c_order = 0;
|
||||
unsigned c_position = queue_order_to_position(&queue, c_order);
|
||||
unsigned c_position = queue.OrderToPosition(c_order);
|
||||
assert(queue.items[c_position].priority == 50);
|
||||
queue_set_priority(&queue, c_position, 60, current_order);
|
||||
queue.SetPriority(c_position, 60, current_order);
|
||||
|
||||
current_order = queue_position_to_order(&queue, current_position);
|
||||
current_order = queue.PositionToOrder(current_position);
|
||||
assert(current_order == 3);
|
||||
|
||||
c_order = queue_position_to_order(&queue, c_position);
|
||||
c_order = queue.PositionToOrder(c_position);
|
||||
assert(c_order == 0);
|
||||
|
||||
/* move the prio=20 item back */
|
||||
|
||||
a_order = queue_position_to_order(&queue, a_position);
|
||||
a_order = queue.PositionToOrder(a_position);
|
||||
assert(a_order == 5);
|
||||
assert(queue.items[a_position].priority == 20);
|
||||
queue_set_priority(&queue, a_position, 5, current_order);
|
||||
queue.SetPriority(a_position, 5, current_order);
|
||||
|
||||
|
||||
current_order = queue_position_to_order(&queue, current_position);
|
||||
current_order = queue.PositionToOrder(current_position);
|
||||
assert(current_order == 3);
|
||||
|
||||
a_order = queue_position_to_order(&queue, a_position);
|
||||
a_order = queue.PositionToOrder(a_position);
|
||||
assert(a_order == 6);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue