queue: convert all functions to methods
This commit is contained in:
481
src/Queue.hxx
481
src/Queue.hxx
@@ -20,10 +20,11 @@
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#ifndef MPD_QUEUE_HXX
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#define MPD_QUEUE_HXX
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#include "gcc.h"
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#include <glib.h>
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#include <assert.h>
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#include <stdbool.h>
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#include <stdint.h>
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enum {
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@@ -110,268 +111,222 @@ struct queue {
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queue(const queue &other) = delete;
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queue &operator=(const queue &other) = delete;
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unsigned GetLength() const {
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assert(length <= max_length);
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return length;
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}
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/**
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* Determine if the queue is empty, i.e. there are no songs.
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*/
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bool IsEmpty() const {
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return length == 0;
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}
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/**
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* Determine if the maximum number of songs has been reached.
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*/
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bool IsFull() const {
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assert(length <= max_length);
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return length >= max_length;
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}
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/**
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* Is that a valid position number?
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*/
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bool IsValidPosition(unsigned position) const {
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return position < length;
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}
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/**
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* Is that a valid order number?
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*/
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bool IsValidOrder(unsigned _order) const {
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return _order < length;
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}
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int IdToPosition(unsigned id) const {
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if (id >= max_length * QUEUE_HASH_MULT)
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return -1;
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assert(id_to_position[id] >= -1);
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assert(id_to_position[id] < (int)length);
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return id_to_position[id];
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}
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int PositionToId(unsigned position) const
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{
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assert(position < length);
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return items[position].id;
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}
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gcc_pure
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unsigned OrderToPosition(unsigned _order) const {
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assert(_order < length);
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return order[_order];
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}
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gcc_pure
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unsigned PositionToOrder(unsigned position) const {
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assert(position < length);
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for (unsigned i = 0;; ++i) {
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assert(i < length);
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if (order[i] == position)
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return i;
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}
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}
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G_GNUC_PURE
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uint8_t GetPriorityAtPosition(unsigned position) const {
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assert(position < length);
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return items[position].priority;
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}
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/**
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* Returns the song at the specified position.
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*/
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struct song *Get(unsigned position) const {
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assert(position < length);
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return items[position].song;
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}
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/**
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* Returns the song at the specified order number.
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*/
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struct song *GetOrder(unsigned _order) const {
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return Get(OrderToPosition(_order));
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}
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/**
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* Is the song at the specified position newer than the specified
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* version?
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*/
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bool IsNewerAtPosition(unsigned position, uint32_t _version) const {
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assert(position < length);
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return _version > version ||
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items[position].version >= _version ||
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items[position].version == 0;
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}
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/**
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* Returns the order number following the specified one. This takes
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* end of queue and "repeat" mode into account.
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*
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* @return the next order number, or -1 to stop playback
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*/
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gcc_pure
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int GetNextOrder(unsigned order) const;
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/**
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* Increments the queue's version number. This handles integer
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* overflow well.
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*/
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void IncrementVersion();
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/**
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* Marks the specified song as "modified" and increments the version
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* number.
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*/
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void ModifyAtOrder(unsigned order);
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/**
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* Marks all songs as "modified" and increments the version number.
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*/
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void ModifyAll();
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/**
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* Appends a song to the queue and returns its position. Prior to
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* that, the caller must check if the queue is already full.
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*
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* If a song is not in the database (determined by
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* song_in_database()), it is freed when removed from the queue.
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*
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* @param priority the priority of this new queue item
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*/
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unsigned Append(struct song *song, uint8_t priority);
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/**
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* Swaps two songs, addressed by their position.
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*/
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void SwapPositions(unsigned position1, unsigned position2);
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/**
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* Swaps two songs, addressed by their order number.
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*/
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void SwapOrders(unsigned order1, unsigned order2) {
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unsigned tmp = order[order1];
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order[order1] = order[order2];
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order[order2] = tmp;
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}
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/**
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* Moves a song to a new position.
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*/
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void MovePostion(unsigned from, unsigned to);
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/**
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* Moves a range of songs to a new position.
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*/
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void MoveRange(unsigned start, unsigned end, unsigned to);
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/**
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* Removes a song from the playlist.
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*/
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void DeletePosition(unsigned position);
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/**
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* Removes all songs from the playlist.
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*/
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void Clear();
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/**
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* Initializes the "order" array, and restores "normal" order.
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*/
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void RestoreOrder() {
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for (unsigned i = 0; i < length; ++i)
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order[i] = i;
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}
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/**
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* Shuffle the order of items in the specified range, taking their
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* priorities into account.
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*/
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void ShuffleOrderRangeWithPriority(unsigned start, unsigned end);
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/**
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* Shuffles the virtual order of songs, but does not move them
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* physically. This is used in random mode.
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*/
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void ShuffleOrder();
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/**
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* Shuffles the virtual order of the last song in the specified
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* (order) range. This is used in random mode after a song has been
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* appended by queue_append().
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*/
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void ShuffleOrderLast(unsigned start, unsigned end);
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/**
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* Shuffles a (position) range in the queue. The songs are physically
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* shuffled, not by using the "order" mapping.
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*/
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void ShuffleRange(unsigned start, unsigned end);
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bool SetPriority(unsigned position, uint8_t priority, int after_order);
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bool SetPriorityRange(unsigned start_position, unsigned end_position,
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uint8_t priority, int after_order);
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};
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static inline unsigned
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queue_length(const struct queue *queue)
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{
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assert(queue->length <= queue->max_length);
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return queue->length;
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}
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/**
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* Determine if the queue is empty, i.e. there are no songs.
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*/
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static inline bool
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queue_is_empty(const struct queue *queue)
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{
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return queue->length == 0;
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}
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/**
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* Determine if the maximum number of songs has been reached.
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*/
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static inline bool
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queue_is_full(const struct queue *queue)
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{
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assert(queue->length <= queue->max_length);
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return queue->length >= queue->max_length;
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}
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/**
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* Is that a valid position number?
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*/
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static inline bool
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queue_valid_position(const struct queue *queue, unsigned position)
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{
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return position < queue->length;
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}
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/**
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* Is that a valid order number?
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*/
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static inline bool
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queue_valid_order(const struct queue *queue, unsigned order)
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{
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return order < queue->length;
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}
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static inline int
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queue_id_to_position(const struct queue *queue, unsigned id)
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{
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if (id >= queue->max_length * QUEUE_HASH_MULT)
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return -1;
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assert(queue->id_to_position[id] >= -1);
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assert(queue->id_to_position[id] < (int)queue->length);
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return queue->id_to_position[id];
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}
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static inline int
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queue_position_to_id(const struct queue *queue, unsigned position)
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{
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assert(position < queue->length);
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return queue->items[position].id;
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}
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static inline unsigned
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queue_order_to_position(const struct queue *queue, unsigned order)
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{
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assert(order < queue->length);
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return queue->order[order];
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}
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static inline unsigned
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queue_position_to_order(const struct queue *queue, unsigned position)
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{
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assert(position < queue->length);
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for (unsigned i = 0;; ++i) {
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assert(i < queue->length);
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if (queue->order[i] == position)
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return i;
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}
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}
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G_GNUC_PURE
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static inline uint8_t
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queue_get_priority_at_position(const struct queue *queue, unsigned position)
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{
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assert(position < queue->length);
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return queue->items[position].priority;
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}
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/**
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* Returns the song at the specified position.
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*/
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static inline struct song *
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queue_get(const struct queue *queue, unsigned position)
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{
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assert(position < queue->length);
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return queue->items[position].song;
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}
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/**
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* Returns the song at the specified order number.
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*/
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static inline struct song *
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queue_get_order(const struct queue *queue, unsigned order)
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{
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return queue_get(queue, queue_order_to_position(queue, order));
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}
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/**
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* Is the song at the specified position newer than the specified
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* version?
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*/
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static inline bool
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queue_song_newer(const struct queue *queue, unsigned position,
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uint32_t version)
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{
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assert(position < queue->length);
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return version > queue->version ||
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queue->items[position].version >= version ||
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queue->items[position].version == 0;
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}
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/**
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* Returns the order number following the specified one. This takes
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* end of queue and "repeat" mode into account.
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*
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* @return the next order number, or -1 to stop playback
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*/
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int
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queue_next_order(const struct queue *queue, unsigned order);
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/**
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* Increments the queue's version number. This handles integer
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* overflow well.
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*/
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void
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queue_increment_version(struct queue *queue);
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/**
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* Marks the specified song as "modified" and increments the version
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* number.
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*/
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void
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queue_modify(struct queue *queue, unsigned order);
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/**
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* Marks all songs as "modified" and increments the version number.
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*/
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void
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queue_modify_all(struct queue *queue);
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/**
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* Appends a song to the queue and returns its position. Prior to
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* that, the caller must check if the queue is already full.
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*
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* If a song is not in the database (determined by
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* song_in_database()), it is freed when removed from the queue.
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*
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* @param priority the priority of this new queue item
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*/
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unsigned
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queue_append(struct queue *queue, struct song *song, uint8_t priority);
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/**
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* Swaps two songs, addressed by their position.
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*/
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void
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queue_swap(struct queue *queue, unsigned position1, unsigned position2);
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/**
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* Swaps two songs, addressed by their order number.
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*/
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static inline void
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queue_swap_order(struct queue *queue, unsigned order1, unsigned order2)
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{
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unsigned tmp = queue->order[order1];
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queue->order[order1] = queue->order[order2];
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queue->order[order2] = tmp;
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}
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/**
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* Moves a song to a new position.
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*/
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void
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queue_move(struct queue *queue, unsigned from, unsigned to);
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/**
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* Moves a range of songs to a new position.
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*/
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void
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queue_move_range(struct queue *queue, unsigned start, unsigned end, unsigned to);
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/**
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* Removes a song from the playlist.
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*/
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void
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queue_delete(struct queue *queue, unsigned position);
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/**
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* Removes all songs from the playlist.
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*/
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void
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queue_clear(struct queue *queue);
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/**
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* Initializes the "order" array, and restores "normal" order.
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*/
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static inline void
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queue_restore_order(struct queue *queue)
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{
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for (unsigned i = 0; i < queue->length; ++i)
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queue->order[i] = i;
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}
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/**
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* Shuffle the order of items in the specified range, taking their
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* priorities into account.
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*/
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void
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queue_shuffle_order_range_with_priority(struct queue *queue,
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unsigned start, unsigned end);
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/**
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* Shuffles the virtual order of songs, but does not move them
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* physically. This is used in random mode.
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*/
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void
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queue_shuffle_order(struct queue *queue);
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/**
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* Shuffles the virtual order of the last song in the specified
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* (order) range. This is used in random mode after a song has been
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* appended by queue_append().
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*/
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void
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queue_shuffle_order_last(struct queue *queue, unsigned start, unsigned end);
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/**
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* Shuffles a (position) range in the queue. The songs are physically
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* shuffled, not by using the "order" mapping.
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*/
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void
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queue_shuffle_range(struct queue *queue, unsigned start, unsigned end);
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bool
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queue_set_priority(struct queue *queue, unsigned position,
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uint8_t priority, int after_order);
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bool
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queue_set_priority_range(struct queue *queue,
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unsigned start_position, unsigned end_position,
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uint8_t priority, int after_order);
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#endif
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