queue: convert all functions to methods

This commit is contained in:
Max Kellermann
2013-01-06 21:33:58 +01:00
parent 70652abf97
commit 108242042e
12 changed files with 700 additions and 786 deletions

View File

@@ -40,7 +40,7 @@ extern "C" {
static void playlist_increment_version(struct playlist *playlist)
{
queue_increment_version(&playlist->queue);
playlist->queue.IncrementVersion();
idle_add(IDLE_PLAYLIST);
}
@@ -50,7 +50,7 @@ playlist_clear(struct playlist *playlist, struct player_control *pc)
{
playlist_stop(playlist, pc);
queue_clear(&playlist->queue);
playlist->queue.Clear();
playlist->current = -1;
@@ -75,12 +75,12 @@ playlist_append_song(struct playlist *playlist, struct player_control *pc,
const struct song *queued;
unsigned id;
if (queue_is_full(&playlist->queue))
if (playlist->queue.IsFull())
return PLAYLIST_RESULT_TOO_LARGE;
queued = playlist_get_queued_song(playlist);
id = queue_append(&playlist->queue, song, 0);
id = playlist->queue.Append(song, 0);
if (playlist->queue.random) {
/* shuffle the new song into the list of remaining
@@ -91,9 +91,9 @@ playlist_append_song(struct playlist *playlist, struct player_control *pc,
start = playlist->queued + 1;
else
start = playlist->current + 1;
if (start < queue_length(&playlist->queue))
queue_shuffle_order_last(&playlist->queue, start,
queue_length(&playlist->queue));
if (start < playlist->queue.GetLength())
playlist->queue.ShuffleOrderLast(start,
playlist->queue.GetLength());
}
playlist_increment_version(playlist);
@@ -140,23 +140,20 @@ playlist_swap_songs(struct playlist *playlist, struct player_control *pc,
{
const struct song *queued;
if (!queue_valid_position(&playlist->queue, song1) ||
!queue_valid_position(&playlist->queue, song2))
if (!playlist->queue.IsValidPosition(song1) ||
!playlist->queue.IsValidPosition(song2))
return PLAYLIST_RESULT_BAD_RANGE;
queued = playlist_get_queued_song(playlist);
queue_swap(&playlist->queue, song1, song2);
playlist->queue.SwapPositions(song1, song2);
if (playlist->queue.random) {
/* update the queue order, so that playlist->current
still points to the current song order */
queue_swap_order(&playlist->queue,
queue_position_to_order(&playlist->queue,
song1),
queue_position_to_order(&playlist->queue,
song2));
playlist->queue.SwapOrders(playlist->queue.PositionToOrder(song1),
playlist->queue.PositionToOrder(song2));
} else {
/* correct the "current" song order */
@@ -177,8 +174,8 @@ enum playlist_result
playlist_swap_songs_id(struct playlist *playlist, struct player_control *pc,
unsigned id1, unsigned id2)
{
int song1 = queue_id_to_position(&playlist->queue, id1);
int song2 = queue_id_to_position(&playlist->queue, id2);
int song1 = playlist->queue.IdToPosition(id1);
int song2 = playlist->queue.IdToPosition(id2);
if (song1 < 0 || song2 < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
@@ -191,11 +188,11 @@ playlist_set_priority(struct playlist *playlist, struct player_control *pc,
unsigned start, unsigned end,
uint8_t priority)
{
if (start >= queue_length(&playlist->queue))
if (start >= playlist->queue.GetLength())
return PLAYLIST_RESULT_BAD_RANGE;
if (end > queue_length(&playlist->queue))
end = queue_length(&playlist->queue);
if (end > playlist->queue.GetLength())
end = playlist->queue.GetLength();
if (start >= end)
return PLAYLIST_RESULT_SUCCESS;
@@ -203,24 +200,22 @@ playlist_set_priority(struct playlist *playlist, struct player_control *pc,
/* remember "current" and "queued" */
int current_position = playlist->current >= 0
? (int)queue_order_to_position(&playlist->queue,
playlist->current)
? (int)playlist->queue.OrderToPosition(playlist->current)
: -1;
const struct song *queued = playlist_get_queued_song(playlist);
/* apply the priority changes */
queue_set_priority_range(&playlist->queue, start, end, priority,
playlist->current);
playlist->queue.SetPriorityRange(start, end, priority,
playlist->current);
playlist_increment_version(playlist);
/* restore "current" and choose a new "queued" */
if (current_position >= 0)
playlist->current = queue_position_to_order(&playlist->queue,
current_position);
playlist->current = playlist->queue.PositionToOrder(current_position);
playlist_update_queued_song(playlist, pc, queued);
@@ -231,7 +226,7 @@ enum playlist_result
playlist_set_priority_id(struct playlist *playlist, struct player_control *pc,
unsigned song_id, uint8_t priority)
{
int song_position = queue_id_to_position(&playlist->queue, song_id);
int song_position = playlist->queue.IdToPosition(song_id);
if (song_position < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
@@ -247,9 +242,9 @@ playlist_delete_internal(struct playlist *playlist, struct player_control *pc,
{
unsigned songOrder;
assert(song < queue_length(&playlist->queue));
assert(song < playlist->queue.GetLength());
songOrder = queue_position_to_order(&playlist->queue, song);
songOrder = playlist->queue.PositionToOrder(song);
if (playlist->playing && playlist->current == (int)songOrder) {
bool paused = pc_get_state(pc) == PLAYER_STATE_PAUSE;
@@ -261,8 +256,7 @@ playlist_delete_internal(struct playlist *playlist, struct player_control *pc,
/* see which song is going to be played instead */
playlist->current = queue_next_order(&playlist->queue,
playlist->current);
playlist->current = playlist->queue.GetNextOrder(playlist->current);
if (playlist->current == (int)songOrder)
playlist->current = -1;
@@ -282,7 +276,7 @@ playlist_delete_internal(struct playlist *playlist, struct player_control *pc,
/* now do it: remove the song */
queue_delete(&playlist->queue, song);
playlist->queue.DeletePosition(song);
/* update the "current" and "queued" variables */
@@ -297,7 +291,7 @@ playlist_delete(struct playlist *playlist, struct player_control *pc,
{
const struct song *queued;
if (song >= queue_length(&playlist->queue))
if (song >= playlist->queue.GetLength())
return PLAYLIST_RESULT_BAD_RANGE;
queued = playlist_get_queued_song(playlist);
@@ -316,11 +310,11 @@ playlist_delete_range(struct playlist *playlist, struct player_control *pc,
{
const struct song *queued;
if (start >= queue_length(&playlist->queue))
if (start >= playlist->queue.GetLength())
return PLAYLIST_RESULT_BAD_RANGE;
if (end > queue_length(&playlist->queue))
end = queue_length(&playlist->queue);
if (end > playlist->queue.GetLength())
end = playlist->queue.GetLength();
if (start >= end)
return PLAYLIST_RESULT_SUCCESS;
@@ -341,7 +335,7 @@ enum playlist_result
playlist_delete_id(struct playlist *playlist, struct player_control *pc,
unsigned id)
{
int song = queue_id_to_position(&playlist->queue, id);
int song = playlist->queue.IdToPosition(id);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
@@ -352,8 +346,8 @@ void
playlist_delete_song(struct playlist *playlist, struct player_control *pc,
const struct song *song)
{
for (int i = queue_length(&playlist->queue) - 1; i >= 0; --i)
if (song == queue_get(&playlist->queue, i))
for (int i = playlist->queue.GetLength() - 1; i >= 0; --i)
if (song == playlist->queue.Get(i))
playlist_delete(playlist, pc, i);
}
@@ -364,12 +358,12 @@ playlist_move_range(struct playlist *playlist, struct player_control *pc,
const struct song *queued;
int currentSong;
if (!queue_valid_position(&playlist->queue, start) ||
!queue_valid_position(&playlist->queue, end - 1))
if (!playlist->queue.IsValidPosition(start) ||
!playlist->queue.IsValidPosition(end - 1))
return PLAYLIST_RESULT_BAD_RANGE;
if ((to >= 0 && to + end - start - 1 >= queue_length(&playlist->queue)) ||
(to < 0 && abs(to) > (int)queue_length(&playlist->queue)))
if ((to >= 0 && to + end - start - 1 >= playlist->queue.GetLength()) ||
(to < 0 && abs(to) > (int)playlist->queue.GetLength()))
return PLAYLIST_RESULT_BAD_RANGE;
if ((int)start == to)
@@ -383,19 +377,18 @@ playlist_move_range(struct playlist *playlist, struct player_control *pc,
* (-playlist.length == to) => move to position BEFORE current song
*/
currentSong = playlist->current >= 0
? (int)queue_order_to_position(&playlist->queue,
playlist->current)
? (int)playlist->queue.OrderToPosition(playlist->current)
: -1;
if (to < 0 && playlist->current >= 0) {
if (start <= (unsigned)currentSong && (unsigned)currentSong < end)
/* no-op, can't be moved to offset of itself */
return PLAYLIST_RESULT_SUCCESS;
to = (currentSong + abs(to)) % queue_length(&playlist->queue);
to = (currentSong + abs(to)) % playlist->queue.GetLength();
if (start < (unsigned)to)
to--;
}
queue_move_range(&playlist->queue, start, end, to);
playlist->queue.MoveRange(start, end, to);
if (!playlist->queue.random) {
/* update current/queued */
@@ -422,7 +415,7 @@ enum playlist_result
playlist_move_id(struct playlist *playlist, struct player_control *pc,
unsigned id1, int to)
{
int song = queue_id_to_position(&playlist->queue, id1);
int song = playlist->queue.IdToPosition(id1);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
@@ -435,9 +428,9 @@ playlist_shuffle(struct playlist *playlist, struct player_control *pc,
{
const struct song *queued;
if (end > queue_length(&playlist->queue))
if (end > playlist->queue.GetLength())
/* correct the "end" offset */
end = queue_length(&playlist->queue);
end = playlist->queue.GetLength();
if ((start+1) >= end)
/* needs at least two entries. */
@@ -446,17 +439,16 @@ playlist_shuffle(struct playlist *playlist, struct player_control *pc,
queued = playlist_get_queued_song(playlist);
if (playlist->playing && playlist->current >= 0) {
unsigned current_position;
current_position = queue_order_to_position(&playlist->queue,
playlist->current);
current_position = playlist->queue.OrderToPosition(playlist->current);
if (current_position >= start && current_position < end)
{
/* put current playing song first */
queue_swap(&playlist->queue, start, current_position);
playlist->queue.SwapPositions(start, current_position);
if (playlist->queue.random) {
playlist->current =
queue_position_to_order(&playlist->queue, start);
playlist->queue.PositionToOrder(start);
} else
playlist->current = start;
@@ -469,7 +461,7 @@ playlist_shuffle(struct playlist *playlist, struct player_control *pc,
playlist->current = -1;
}
queue_shuffle_range(&playlist->queue, start, end);
playlist->queue.ShuffleRange(start, end);
playlist_increment_version(playlist);