output_thread: moved code to ao_next_chunk()
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@ -312,6 +312,16 @@ ao_play_chunk(struct audio_output *ao, const struct music_chunk *chunk)
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return true;
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return true;
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}
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}
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static const struct music_chunk *
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ao_next_chunk(struct audio_output *ao)
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{
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return ao->chunk != NULL
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/* continue the previous play() call */
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? ao->chunk->next
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/* get the first chunk from the pipe */
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: music_pipe_peek(ao->pipe);
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}
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/**
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/**
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* Plays all remaining chunks, until the tail of the pipe has been
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* Plays all remaining chunks, until the tail of the pipe has been
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* reached (and no more chunks are queued), or until a command is
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* reached (and no more chunks are queued), or until a command is
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@ -328,12 +338,7 @@ ao_play(struct audio_output *ao)
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assert(ao->pipe != NULL);
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assert(ao->pipe != NULL);
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chunk = ao->chunk;
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chunk = ao_next_chunk(ao);
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if (chunk != NULL)
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/* continue the previous play() call */
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chunk = chunk->next;
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else
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chunk = music_pipe_peek(ao->pipe);
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if (chunk == NULL)
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if (chunk == NULL)
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/* no chunk available */
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/* no chunk available */
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return false;
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return false;
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