output_thread: moved code to ao_next_chunk()
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		| @@ -312,6 +312,16 @@ ao_play_chunk(struct audio_output *ao, const struct music_chunk *chunk) | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| static const struct music_chunk * | ||||
| ao_next_chunk(struct audio_output *ao) | ||||
| { | ||||
| 	return ao->chunk != NULL | ||||
| 		/* continue the previous play() call */ | ||||
| 		? ao->chunk->next | ||||
| 		/* get the first chunk from the pipe */ | ||||
| 		: music_pipe_peek(ao->pipe); | ||||
| } | ||||
|  | ||||
| /** | ||||
|  * Plays all remaining chunks, until the tail of the pipe has been | ||||
|  * reached (and no more chunks are queued), or until a command is | ||||
| @@ -328,12 +338,7 @@ ao_play(struct audio_output *ao) | ||||
|  | ||||
| 	assert(ao->pipe != NULL); | ||||
|  | ||||
| 	chunk = ao->chunk; | ||||
| 	if (chunk != NULL) | ||||
| 		/* continue the previous play() call */ | ||||
| 		chunk = chunk->next; | ||||
| 	else | ||||
| 		chunk = music_pipe_peek(ao->pipe); | ||||
| 	chunk = ao_next_chunk(ao); | ||||
| 	if (chunk == NULL) | ||||
| 		/* no chunk available */ | ||||
| 		return false; | ||||
|   | ||||
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	 Max Kellermann
					Max Kellermann