PlayerControl: use std::chrono::duration for Seek()

This commit is contained in:
Max Kellermann
2014-08-27 18:50:16 +02:00
parent f8d0ebe92f
commit 0f2a7226fb
4 changed files with 17 additions and 14 deletions

View File

@@ -293,7 +293,7 @@ Player::StartDecoder(MusicPipe &_pipe)
unsigned start_ms = pc.next_song->GetStartMS();
if (pc.command == PlayerCommand::SEEK)
start_ms += (unsigned)(pc.seek_where * 1000);
start_ms += pc.seek_time.ToMS();
dc.Start(new DetachedSong(*pc.next_song),
start_ms, pc.next_song->GetEndMS(),
@@ -561,19 +561,20 @@ Player::SeekDecoder()
/* send the SEEK command */
double where = pc.seek_where;
if (pc.total_time > 0 && where > pc.total_time)
where = pc.total_time - 0.1;
if (where < 0.0)
where = 0.0;
SongTime where = pc.seek_time;
if (pc.total_time > 0) {
const SongTime total_time = SongTime::FromS(pc.total_time);
if (where > total_time)
where = total_time;
}
if (!dc.Seek(SongTime::FromS(where) + SongTime::FromMS(start_ms))) {
if (!dc.Seek(where + SongTime::FromMS(start_ms))) {
/* decoder failure */
player_command_finished(pc);
return false;
}
elapsed_time = where;
elapsed_time = where.ToDoubleS();
player_command_finished(pc);
@@ -923,7 +924,7 @@ Player::Run()
pc.state = PlayerState::PLAY;
if (pc.command == PlayerCommand::SEEK)
elapsed_time = pc.seek_where;
elapsed_time = pc.seek_time.ToDoubleS();
pc.CommandFinished();