PlayerControl: use std::chrono::duration for Seek()

This commit is contained in:
Max Kellermann 2014-08-27 18:50:16 +02:00
parent f8d0ebe92f
commit 0f2a7226fb
4 changed files with 17 additions and 14 deletions

View File

@ -221,7 +221,7 @@ PlayerControl::EnqueueSong(DetachedSong *song)
}
bool
PlayerControl::Seek(DetachedSong *song, float seek_time)
PlayerControl::Seek(DetachedSong *song, SongTime t)
{
assert(song != nullptr);
@ -229,7 +229,7 @@ PlayerControl::Seek(DetachedSong *song, float seek_time)
delete next_song;
next_song = song;
seek_where = seek_time;
seek_time = t;
SynchronousCommand(PlayerCommand::SEEK);
Unlock();

View File

@ -26,6 +26,7 @@
#include "thread/Thread.hxx"
#include "util/Error.hxx"
#include "CrossFade.hxx"
#include "Chrono.hxx"
#include <stdint.h>
@ -161,7 +162,7 @@ struct PlayerControl {
*/
DetachedSong *next_song;
double seek_where;
SongTime seek_time;
CrossFadeSettings cross_fade;
@ -434,7 +435,7 @@ public:
* @return true on success, false on failure (e.g. if MPD isn't
* playing currently)
*/
bool Seek(DetachedSong *song, float seek_time);
bool Seek(DetachedSong *song, SongTime t);
void SetCrossFade(float cross_fade_seconds);

View File

@ -293,7 +293,7 @@ Player::StartDecoder(MusicPipe &_pipe)
unsigned start_ms = pc.next_song->GetStartMS();
if (pc.command == PlayerCommand::SEEK)
start_ms += (unsigned)(pc.seek_where * 1000);
start_ms += pc.seek_time.ToMS();
dc.Start(new DetachedSong(*pc.next_song),
start_ms, pc.next_song->GetEndMS(),
@ -561,19 +561,20 @@ Player::SeekDecoder()
/* send the SEEK command */
double where = pc.seek_where;
if (pc.total_time > 0 && where > pc.total_time)
where = pc.total_time - 0.1;
if (where < 0.0)
where = 0.0;
SongTime where = pc.seek_time;
if (pc.total_time > 0) {
const SongTime total_time = SongTime::FromS(pc.total_time);
if (where > total_time)
where = total_time;
}
if (!dc.Seek(SongTime::FromS(where) + SongTime::FromMS(start_ms))) {
if (!dc.Seek(where + SongTime::FromMS(start_ms))) {
/* decoder failure */
player_command_finished(pc);
return false;
}
elapsed_time = where;
elapsed_time = where.ToDoubleS();
player_command_finished(pc);
@ -923,7 +924,7 @@ Player::Run()
pc.state = PlayerState::PLAY;
if (pc.command == PlayerCommand::SEEK)
elapsed_time = pc.seek_where;
elapsed_time = pc.seek_time.ToDoubleS();
pc.CommandFinished();

View File

@ -215,7 +215,8 @@ playlist::SeekSongPosition(PlayerControl &pc, unsigned song, float seek_time)
queued_song = nullptr;
}
if (!pc.Seek(new DetachedSong(queue.GetOrder(i)), seek_time)) {
if (!pc.Seek(new DetachedSong(queue.GetOrder(i)),
SongTime::FromS(seek_time))) {
UpdateQueuedSong(pc, queued_song);
return PlaylistResult::NOT_PLAYING;