output/MultipleOutputs: use struct ConfigData

This commit is contained in:
Max Kellermann 2018-07-17 23:13:35 +02:00
parent 4f678aa244
commit 0c8ffa1ac3
3 changed files with 6 additions and 2 deletions

View File

@ -572,6 +572,7 @@ try {
for (auto &partition : instance->partitions) {
partition.outputs.Configure(instance->rtio_thread.GetEventLoop(),
raw_config,
config.replay_gain,
partition.pc);
partition.UpdateEffectiveReplayGainMode();

View File

@ -24,7 +24,7 @@
#include "MusicPipe.hxx"
#include "MusicChunk.hxx"
#include "config/Block.hxx"
#include "config/Global.hxx"
#include "config/Data.hxx"
#include "config/Option.hxx"
#include "util/RuntimeError.hxx"
@ -87,10 +87,11 @@ LoadOutputControl(EventLoop &event_loop,
void
MultipleOutputs::Configure(EventLoop &event_loop,
const ConfigData &config,
const ReplayGainConfig &replay_gain_config,
AudioOutputClient &client)
{
for (const auto *param = config_get_block(ConfigBlockOption::AUDIO_OUTPUT);
for (const auto *param = config.GetBlock(ConfigBlockOption::AUDIO_OUTPUT);
param != nullptr; param = param->next) {
param->SetUsed();
auto *output = LoadOutputControl(event_loop,

View File

@ -42,6 +42,7 @@ class MusicPipe;
class EventLoop;
class MixerListener;
class AudioOutputClient;
struct ConfigData;
struct ReplayGainConfig;
class MultipleOutputs final : public PlayerOutputs {
@ -72,6 +73,7 @@ public:
~MultipleOutputs() noexcept;
void Configure(EventLoop &event_loop,
const ConfigData &config,
const ReplayGainConfig &replay_gain_config,
AudioOutputClient &client);