Don't stop decoding when unpausing fails because no audio device can be
opened. Instead just remain in paused state. git-svn-id: https://svn.musicpd.org/mpd/trunk@5820 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This commit is contained in:
parent
2caf18ad43
commit
059494e8e4
10
src/decode.c
10
src/decode.c
|
@ -222,18 +222,18 @@ static int decodeSeek(PlayerControl * pc, DecoderControl * dc,
|
|||
pause = !pause; \
|
||||
if (pause) pc->state = PLAYER_STATE_PAUSE; \
|
||||
else { \
|
||||
if (openAudioDevice(NULL) < 0) { \
|
||||
if (openAudioDevice(NULL) >= 0) pc->state = PLAYER_STATE_PLAY; \
|
||||
else { \
|
||||
pathcpy_trunc(pc->erroredUrl, pc->utf8url); \
|
||||
pc->error = PLAYER_ERROR_AUDIO; \
|
||||
ERROR("problems opening audio device while playing \"%s\"\n", pc->utf8url); \
|
||||
quitDecode(pc, dc); \
|
||||
return; \
|
||||
pause = -1; \
|
||||
} \
|
||||
pc->state = PLAYER_STATE_PLAY; \
|
||||
} \
|
||||
pc->pause = 0; \
|
||||
kill(getppid(), SIGUSR1); \
|
||||
if (pause) { \
|
||||
if (pause == -1) pause = 1; \
|
||||
else if (pause) { \
|
||||
dropBufferedAudio(); \
|
||||
closeAudioDevice(); \
|
||||
} \
|
||||
|
|
Loading…
Reference in New Issue