player/Control: add method LockApplyBorderPause()
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@@ -351,6 +351,17 @@ public:
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*/
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void LockSetBorderPause(bool border_pause);
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bool ApplyBorderPause() {
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if (border_pause)
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state = PlayerState::PAUSE;
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return border_pause;
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}
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bool LockApplyBorderPause() {
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const ScopeLock lock(mutex);
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return ApplyBorderPause();
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}
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void Kill();
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gcc_pure
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