pipe: added music_buffer, rewrite music_pipe
Turn the music_pipe into a simple music_chunk queue. The music_chunk allocation code is moved to music_buffer, and is now managed with a linked list instead of a ring buffer. Two separate music_pipe objects are used by the decoder for the "current" and the "next" song, which greatly simplifies the cross-fading code.
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@@ -21,6 +21,7 @@
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#include "player_control.h"
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#include "pipe.h"
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#include "input_stream.h"
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#include "buffer.h"
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#include <assert.h>
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@@ -46,35 +47,32 @@ need_chunks(struct input_stream *is, bool do_wait)
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}
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struct music_chunk *
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decoder_get_chunk(struct decoder *decoder)
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decoder_get_chunk(struct decoder *decoder, struct input_stream *is)
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{
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enum decoder_command cmd;
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assert(decoder != NULL);
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if (decoder->chunk != NULL)
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return decoder->chunk;
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decoder->chunk = music_pipe_allocate();
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return decoder->chunk;
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do {
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decoder->chunk = music_buffer_allocate(dc.buffer);
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if (decoder->chunk != NULL)
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return decoder->chunk;
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cmd = need_chunks(is, true);
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} while (cmd == DECODE_COMMAND_NONE);
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return NULL;
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}
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enum decoder_command
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decoder_flush_chunk(struct decoder *decoder, struct input_stream *is)
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void
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decoder_flush_chunk(struct decoder *decoder)
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{
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bool success;
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enum decoder_command cmd;
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assert(decoder != NULL);
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assert(decoder->chunk != NULL);
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while (true) {
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success = music_pipe_push(decoder->chunk);
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if (success) {
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decoder->chunk = NULL;
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return DECODE_COMMAND_NONE;
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}
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cmd = need_chunks(is, true);
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if (cmd != DECODE_COMMAND_NONE)
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return cmd;
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}
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music_pipe_push(dc.pipe, decoder->chunk);
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decoder->chunk = NULL;
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}
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