mpd/src/decoder_internal.c
Max Kellermann 01cf7feac7 pipe: added music_buffer, rewrite music_pipe
Turn the music_pipe into a simple music_chunk queue.  The music_chunk
allocation code is moved to music_buffer, and is now managed with a
linked list instead of a ring buffer.  Two separate music_pipe objects
are used by the decoder for the "current" and the "next" song, which
greatly simplifies the cross-fading code.
2009-03-06 00:42:03 +01:00

79 lines
2.0 KiB
C

/*
* Copyright (C) 2003-2009 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "decoder_internal.h"
#include "decoder_control.h"
#include "player_control.h"
#include "pipe.h"
#include "input_stream.h"
#include "buffer.h"
#include <assert.h>
/**
* All chunks are full of decoded data; wait for the player to free
* one.
*/
static enum decoder_command
need_chunks(struct input_stream *is, bool do_wait)
{
if (dc.command == DECODE_COMMAND_STOP ||
dc.command == DECODE_COMMAND_SEEK)
return dc.command;
if ((is == NULL || input_stream_buffer(is) <= 0) && do_wait) {
notify_wait(&dc.notify);
notify_signal(&pc.notify);
return dc.command;
}
return DECODE_COMMAND_NONE;
}
struct music_chunk *
decoder_get_chunk(struct decoder *decoder, struct input_stream *is)
{
enum decoder_command cmd;
assert(decoder != NULL);
if (decoder->chunk != NULL)
return decoder->chunk;
do {
decoder->chunk = music_buffer_allocate(dc.buffer);
if (decoder->chunk != NULL)
return decoder->chunk;
cmd = need_chunks(is, true);
} while (cmd == DECODE_COMMAND_NONE);
return NULL;
}
void
decoder_flush_chunk(struct decoder *decoder)
{
assert(decoder != NULL);
assert(decoder->chunk != NULL);
music_pipe_push(dc.pipe, decoder->chunk);
decoder->chunk = NULL;
}