mpd/src/thread/Thread.cxx

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// SPDX-License-Identifier: GPL-2.0-or-later
// Copyright The Music Player Daemon Project
#include "Thread.hxx"
#include "system/Error.hxx"
#ifdef ANDROID
#include "java/Global.hxx"
#endif
#ifdef _WIN32
#include <synchapi.h> // for WaitForSingleObject()
#include <windef.h> // for HWND (needed by winbase.h)
#include <winbase.h> // for INFINITE
#endif
void
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Thread::Start()
{
assert(!IsDefined());
#ifdef _WIN32
handle = ::CreateThread(nullptr, 0, ThreadProc, this, 0, &id);
if (handle == nullptr)
throw MakeLastError("Failed to create thread");
#else
int e = pthread_create(&handle, nullptr, ThreadProc, this);
if (e != 0)
throw MakeErrno(e, "Failed to create thread");
#endif
}
void
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Thread::Join() noexcept
{
assert(IsDefined());
assert(!IsInside());
#ifdef _WIN32
::WaitForSingleObject(handle, INFINITE);
::CloseHandle(handle);
handle = nullptr;
#else
pthread_join(handle, nullptr);
handle = pthread_t();
#endif
}
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inline void
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Thread::Run() noexcept
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{
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f();
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#ifdef ANDROID
Java::DetachCurrentThread();
#endif
}
#ifdef _WIN32
DWORD WINAPI
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Thread::ThreadProc(LPVOID ctx) noexcept
{
Thread &thread = *(Thread *)ctx;
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thread.Run();
return 0;
}
#else
void *
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Thread::ThreadProc(void *ctx) noexcept
{
Thread &thread = *(Thread *)ctx;
#ifndef NDEBUG
thread.inside_handle = pthread_self();
#endif
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thread.Run();
return nullptr;
}
#endif