mpd/src/crossfade.h

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/* the Music Player Daemon (MPD)
* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
* Copyright (C) 2008 Max Kellermann <max@duempel.org>
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MPD_CROSSFADE_H
#define MPD_CROSSFADE_H
struct audio_format;
struct music_chunk;
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/**
* Calculate how many music pipe chunks should be used for crossfading.
*
* @param duration the requested crossfade duration
* @param total_time total_time the duration of the new song
* @param af the audio format of the new song
* @param old_format the audio format of the current song
* @param max_chunks the maximum number of chunks
* @return the number of chunks for crossfading, or 0 if cross fading
* should be disabled for this song change
*/
unsigned cross_fade_calc(float duration, float total_time,
const struct audio_format *af,
const struct audio_format *old_format,
unsigned max_chunks);
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/**
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* Applies cross fading to two chunks, i.e. mixes these chunks.
* Internally, this calls pcm_mix().
*
* @param a the chunk in the current song (and the destination chunk)
* @param b the according chunk in the new song
* @param format the audio format of both chunks (must be the same)
* @param current_chunk the relative index of the current chunk
* @param num_chunks the number of chunks used for cross fading
*/
void cross_fade_apply(struct music_chunk *a, const struct music_chunk *b,
const struct audio_format *format,
unsigned int current_chunk, unsigned int num_chunks);
#endif