mpd/src/db/update/Editor.cxx

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/*
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* Copyright (C) 2003-2014 The Music Player Daemon Project
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* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h" /* must be first for large file support */
#include "Editor.hxx"
#include "Remove.hxx"
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#include "db/PlaylistVector.hxx"
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#include "db/DatabaseLock.hxx"
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#include "db/plugins/simple/Directory.hxx"
#include "db/plugins/simple/Song.hxx"
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#include <assert.h>
#include <stddef.h>
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void
DatabaseEditor::DeleteSong(Directory &dir, Song *del)
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{
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assert(del->parent == &dir);
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/* first, prevent traversers in main task from getting this */
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dir.RemoveSong(del);
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db_unlock(); /* temporary unlock, because update_remove_song() blocks */
/* now take it out of the playlist (in the main_task) */
remove.Remove(del);
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/* finally, all possible references gone, free it */
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del->Free();
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db_lock();
}
void
DatabaseEditor::LockDeleteSong(Directory &parent, Song *song)
{
db_lock();
DeleteSong(parent, song);
db_unlock();
}
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/**
* Recursively remove all sub directories and songs from a directory,
* leaving an empty directory.
*
* Caller must lock the #db_mutex.
*/
inline void
DatabaseEditor::ClearDirectory(Directory &directory)
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{
Directory *child, *n;
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directory_for_each_child_safe(child, n, directory)
DeleteDirectory(child);
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Song *song, *ns;
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directory_for_each_song_safe(song, ns, directory) {
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assert(song->parent == &directory);
DeleteSong(directory, song);
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}
}
void
DatabaseEditor::DeleteDirectory(Directory *directory)
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{
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assert(directory->parent != nullptr);
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ClearDirectory(*directory);
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directory->Delete();
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}
void
DatabaseEditor::LockDeleteDirectory(Directory *directory)
{
db_lock();
DeleteDirectory(directory);
db_unlock();
}
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bool
DatabaseEditor::DeleteNameIn(Directory &parent, const char *name)
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{
bool modified = false;
db_lock();
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Directory *directory = parent.FindChild(name);
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if (directory != nullptr) {
DeleteDirectory(directory);
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modified = true;
}
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Song *song = parent.FindSong(name);
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if (song != nullptr) {
DeleteSong(parent, song);
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modified = true;
}
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parent.playlists.erase(name);
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db_unlock();
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return modified;
}