Merge branch 'master' of github.com:h7x4ABk3g/IT2

This commit is contained in:
2020-03-31 16:05:31 +02:00
2 changed files with 188 additions and 42 deletions

View File

@@ -16,6 +16,13 @@
<canvas id="game"></canvas>
<button class="big" id="start">Start game</button>
<button class="big" id="reset">Reset</button>
score: <span id="score"></span> Highscore: <span id="highscore"></span>
<form id="pixelAmountForm">
<label for="pixelAmount">Size of map:</label>
<input type="number" id="pixelAmount" min="5" max="40" value="20">
<input type="submit" value="Apply">
</form>
</div>

View File

@@ -1,26 +1,27 @@
// @ts-check
/* Initialize variables */
const pixelSize = 20; //Cannot be odd
const pixelAmount = 30;
/* Register HTML DOM elements by variables */
const canvas = document.getElementById('game');
const game = canvas.getContext('2d');
const ctx = canvas.getContext('2d');
const startButton = document.getElementById('start');
const resetButton = document.getElementById('reset');
const scoreSpan = document.getElementById('score');
const highscoreSpan = document.getElementById('highscore');
const pixelAmountInput = document.getElementById('pixelAmount');
const pixelAmountForm = document.getElementById('pixelAmountForm');
/* Add event listeners */
document.addEventListener('keydown', updateDirection, false);
startButton.addEventListener('click', gameLoop, false);
scoreSpan.innerHTML = score;
highscoreSpan.innerHTML = highscore;
/* Initialize HTML */
canvas.style.display = 'block';
game.canvas.width = game.canvas.height = pixelSize * pixelAmount;
ctx.canvas.width = ctx.canvas.height = (pixelAmount + 1) * pixelSize;
canvas.style.backgroundColor = '#ffffff';
/* Snake object */
const snake = {
speed: 5, //in FPS
direction: 'right',
color: '#00ff00',
tail: [
@@ -29,24 +30,11 @@ const snake = {
[1, 0],
[0, 0],
],
/* Draw the snake by the tail array */
draw() {
game.fillStyle = this.color;
for (let tailPoint = 0; tailPoint < this.tail.length; tailPoint++) {
/* Correct tailpoint x and y to actual size */
const realPosition = this.tail[tailPoint].map(point => point * pixelSize);
game.fillRect(realPosition[0], realPosition[1], pixelSize, pixelSize);
}
},
deadTail: [0, 0],
/* Generate the next tail array */
updateTail() {
const realPosition = this.tail.pop().map(point => point * pixelSize);
game.clearRect(realPosition[0], realPosition[1], pixelSize, pixelSize);
//Add new point to tail based on snake direction
switch (this.direction) {
case 'left':
this.tail.unshift([this.tail[0][0] - 1, this.tail[0][1]]);
@@ -61,47 +49,196 @@ const snake = {
this.tail.unshift([this.tail[0][0], this.tail[0][1] + 1]);
break;
}
this.deadTail = this.tail.pop();
},
/* Draw the snake by the tail array */
draw() {
ctx.fillStyle = this.color;
const clearPosition = this.deadTail.map(point => point * pixelSize);
ctx.clearRect(clearPosition[0], clearPosition[1], pixelSize, pixelSize);
for (let tailPoint = 0; tailPoint < this.tail.length; tailPoint++) {
/* Correct tailpoint x and y to actual size */
const realPosition = this.tail[tailPoint].map(point => point * pixelSize);
ctx.fillRect(realPosition[0], realPosition[1], pixelSize, pixelSize);
}
},
addTail() {
this.tail.push[this.deadTail];
},
tailCrossing() {
return new Set(this.tail).size !== this.tail.length; //TODO: fix function
},
};
/* Apple object */
const apple = {
position: [20, 20],
position: [Math.floor(pixelAmount / 2), Math.floor(pixelAmount / 2)],
color: 'red',
/* Sets position to the middle based on pixelAmount */
setStartPosition() {
this.position = [Math.floor(pixelAmount / 2), Math.floor(pixelAmount / 2)];
},
/* Generate new coordinates */
generate() {
this.position.map(() => Math.floor(Math.random() * pixelAmount));
generatePosition() {
this.position = game.getClearSpotRandom(); //TODO: Switch between the functions based on how much the snake has eaten
console.debug(`%cApple position: ${this.position}`, 'color: red');
},
/* Draw the apple */
draw() {
const realPosition = this.position.map(point => point * pixelSize);
game.fillStyle = this.color;
game.fillRect(realPosition[0], realPosition[1], pixelSize, pixelSize);
ctx.fillStyle = this.color;
ctx.fillRect(realPosition[0], realPosition[1], pixelSize, pixelSize);
},
};
/* Wrapper function for gameloop */
function gameLoop() {
/* Slow down loop by snake speed*/
setTimeout(() => {
window.requestAnimationFrame(gameLoop);
gameUpdate();
}, 1000 / snake.speed);
}
/* Handles everything that happens on the canvas */
const game = {
fps: 5,
hasEnded: false,
isPaused: false,
/* Function that is being run each tick */
function gameUpdate() {
/* Draw snake */
snake.draw();
snake.updateTail();
/* Game init function */
init() {
apple.draw();
},
if (snake.tail[0] === apple.position) {
/* Game loop function */
loop() {
/* Draw snake */
snake.updateTail();
snake.draw();
if (snake.tail[0].toString() === apple.position.toString()) {
console.debug('Snake ate apple');
score += 1;
scoreSpan.innerHTML = score;
snake.updateTail();
apple.generatePosition();
apple.draw();
}
if (
snake.tail[0][0] > pixelAmount ||
snake.tail[0][1] > pixelAmount ||
snake.tail[0][0] < 0 ||
snake.tail[0][1] < 0 ||
snake.tailCrossing()
) {
this.hasEnded = true;
}
},
reset() {
/*TODO: get board size from localstorage */
snake.tail = [
[3, 0],
[2, 0],
[1, 0],
[0, 0],
];
snake.direction = 'right';
apple.setStartPosition();
game.hasEnded = false;
ctx.fillStyle = '#ffffff';
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
},
/* Function to determine whether a coordinate hits the snake
* Retuns a bool
*/
hitsSnake(coordinate) {
return snake.tail
.map(snakeCoordinate => snakeCoordinate.toString()) //TODO: Rewrite
.toString()
.includes(coordinate.toString());
},
/* Function to be used if the snake is covering a small part of the map
* Returns a coordinate array
*/
getClearSpotRandom() {
while (true) {
const coordinate = Array.from({length: 2}, () =>
Math.floor(Math.random() * pixelAmount)
);
if (!this.hitsSnake(coordinate)) {
return coordinate;
}
}
},
/* Function to be used if the snake is covering a big part of the map
* Returns a coordinate array
*/
getClearSpotForce() {
clearSpots = [];
for (let x = 0; x < pixelAmount; x++) {
for (let y = 0; y < pixelAmount; y++) {
if (!this.hitsSnake([x, y])) {
clearSpots.push([x, y]);
}
}
}
return clearSpots[Math.floor(Math.random() * clearSpots.length)];
},
};
/* Wrapper function requesting a gameloop */
function getLoop() {
/* Slow down loop by game fps */
if (!game.hasEnded) {
setTimeout(() => {
window.requestAnimationFrame(getLoop);
game.loop();
}, 1000 / game.fps);
} else {
console.debug('Game over');
if (score > highscore) {
console.debug('New highcore');
highscore = score;
window.localStorage.setItem('highscore', highscore);
}
}
}
/* Add event listeners */
document.addEventListener('keydown', updateDirection, false);
startButton.addEventListener(
'click',
() => {
game.init();
getLoop();
},
false
);
resetButton.addEventListener('click', game.reset, false);
pixelAmountForm.addEventListener('submit', updatePixelAmount, false);
/* Updates size of canvas */
function updatePixelAmount(evt) {
evt.preventDefault();
pixelAmount = parseInt(pixelAmountInput.value);
console.debug('Updated canvas size');
ctx.canvas.width = ctx.canvas.height = (pixelAmount + 1) * pixelSize;
apple.setStartPosition();
}
/* Clear higscore from localStorage */
const clearHighscore = () => (window.localStorage.highscore = 0);
/* Update direction for snake */
function updateDirection(evt) {
const key = evt.code;
@@ -134,4 +271,6 @@ function updateDirection(evt) {
}
break;
}
//TODO: Add pause function
}