work 18. Feb 2020

This commit is contained in:
2020-02-19 00:02:10 +01:00
parent 1b5cc44714
commit f62ff0fdf4

@ -1,8 +1,8 @@
// @ts-check
/* Initialize variables */
const pixelSize = 20;
const pixelAmount = 40;
const pixelSize = 20; //Cannot be odd
const pixelAmount = 20;
/* Register HTML DOM elements by variables */
const canvas = document.getElementById('game');
@ -13,52 +13,46 @@ const startButton = document.getElementById('start');
document.addEventListener('keydown', updateDirection, false);
startButton.addEventListener('click', gameLoop, false);
/* Initialize HTML with functions */
/* Initialize HTML */
canvas.style.display = 'block';
canvas.style.width = canvas.style.height = `${pixelSize * pixelAmount}px`;
game.canvas.width = game.canvas.height = pixelSize * pixelAmount;
canvas.style.backgroundColor = '#ffffff';
/* Snake class */
class snake {
constructor() {
this.x = 0;
this.y = 0;
this.speed = 5;
this.direction = 'left';
this.tail = [
[3, 0],
[2, 0],
[1, 0],
[0, 0],
];
this.color = '#00ff00';
}
/* Snake object */
const snake = {
speed: 5, //in FPS
direction: 'right',
color: '#00ff00',
tail: [
[3, 0],
[2, 0],
[1, 0],
[0, 0],
],
/* Draw the snake by the tail array */
draw() {
game.fillStyle = this.color;
for (let tailPoint = 0; tailPoint < this.tail.length; tailPoint++) {
/* Correct tailpoint x and y to actual size */
const pixelPosition = this.tail[tailPoint].map(
point => point * pixelSize
);
game.fillRect(
pixelPosition[0],
pixelPosition[1],
pixelPosition[0] + pixelSize,
pixelPosition[1] + pixelSize
);
}
}
const realPosition = this.tail[tailPoint].map(point => point * pixelSize);
game.fillRect(realPosition[0], realPosition[1], pixelSize, pixelSize);
}
},
/* Generate the next tail array */
updateTail() {
this.tail.pop();
const realPosition = this.tail.pop().map(point => point * pixelSize);
game.clearRect(realPosition[0], realPosition[1], pixelSize, pixelSize);
switch (this.direction) {
case 'left':
this.tail.unshift([this.tail[0][0] + 1, this.tail[0][1]]);
this.tail.unshift([this.tail[0][0] - 1, this.tail[0][1]]);
break;
case 'right':
this.tail.unshift([this.tail[0][0] - 1, this.tail[0][1]]);
this.tail.unshift([this.tail[0][0] + 1, this.tail[0][1]]);
break;
case 'up':
this.tail.unshift([this.tail[0][0], this.tail[0][1] - 1]);
@ -67,57 +61,77 @@ class snake {
this.tail.unshift([this.tail[0][0], this.tail[0][1] + 1]);
break;
}
}
}
},
};
/* Apple class */
class apple {
constructor() {
this.x = 0;
this.y = 0;
}
}
/* Apple object */
const apple = {
position: [20, 20],
color: 'red',
const Snake = new snake();
/* Generate new coordinates */
generate() {
this.position.map(() => Math.floor(Math.random() * pixelAmount));
},
/* Draw the apple */
draw() {
const realPosition = this.position.map(point => point * pixelSize);
game.fillStyle = this.color;
game.fillRect(realPosition[0], realPosition[1], pixelSize, pixelSize);
},
};
/* Wrapper function for gameloop */
function gameLoop() {
/* Slow down loop */
/* Slow down loop by snake speed*/
setTimeout(() => {
window.requestAnimationFrame(gameLoop);
gameUpdate();
}, 1000 / Snake.speed);
}, 1000 / snake.speed);
}
/* Function that is being run each tick */
function gameUpdate() {
/* Draw snake */
Snake.draw();
Snake.updateTail();
snake.draw();
snake.updateTail();
if (snake.tail[0] === apple.position) {
}
}
/* Update direction for snake */
function updateDirection(evt) {
const key = evt.code;
console.log(key);
console.debug(`Pressed %c${key}`, 'color: red');
switch (key) {
case 'ArrowLeft':
evt.preventDefault();
Snake.direction = 'left';
if (snake.direction !== 'right') {
snake.direction = 'left';
}
break;
case 'ArrowRight':
evt.preventDefault();
Snake.direction = 'right';
if (snake.direction !== 'left') {
snake.direction = 'right';
}
break;
case 'ArrowUp':
evt.preventDefault();
Snake.direction = 'up';
if (snake.direction !== 'down') {
snake.direction = 'up';
}
break;
case 'ArrowDown':
evt.preventDefault();
Snake.direction = 'down';
if (snake.direction !== 'up') {
snake.direction = 'down';
}
break;
}
}