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Author SHA1 Message Date
697f4ab914 Add tasks 2020-10-05 12:13:59 +02:00
e273e2a7d9 Remove all files 2020-10-01 14:27:08 +02:00
112 changed files with 141 additions and 7573 deletions

3
.gitignore vendored
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__pycache__
.vscode
.vim
.vscode

114
.vim/.ropeproject/config.py Normal file
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# The default ``config.py``
# flake8: noqa
def set_prefs(prefs):
"""This function is called before opening the project"""
# Specify which files and folders to ignore in the project.
# Changes to ignored resources are not added to the history and
# VCSs. Also they are not returned in `Project.get_files()`.
# Note that ``?`` and ``*`` match all characters but slashes.
# '*.pyc': matches 'test.pyc' and 'pkg/test.pyc'
# 'mod*.pyc': matches 'test/mod1.pyc' but not 'mod/1.pyc'
# '.svn': matches 'pkg/.svn' and all of its children
# 'build/*.o': matches 'build/lib.o' but not 'build/sub/lib.o'
# 'build//*.o': matches 'build/lib.o' and 'build/sub/lib.o'
prefs['ignored_resources'] = ['*.pyc', '*~', '.ropeproject',
'.hg', '.svn', '_svn', '.git', '.tox']
# Specifies which files should be considered python files. It is
# useful when you have scripts inside your project. Only files
# ending with ``.py`` are considered to be python files by
# default.
# prefs['python_files'] = ['*.py']
# Custom source folders: By default rope searches the project
# for finding source folders (folders that should be searched
# for finding modules). You can add paths to that list. Note
# that rope guesses project source folders correctly most of the
# time; use this if you have any problems.
# The folders should be relative to project root and use '/' for
# separating folders regardless of the platform rope is running on.
# 'src/my_source_folder' for instance.
# prefs.add('source_folders', 'src')
# You can extend python path for looking up modules
# prefs.add('python_path', '~/python/')
# Should rope save object information or not.
prefs['save_objectdb'] = True
prefs['compress_objectdb'] = False
# If `True`, rope analyzes each module when it is being saved.
prefs['automatic_soa'] = True
# The depth of calls to follow in static object analysis
prefs['soa_followed_calls'] = 0
# If `False` when running modules or unit tests "dynamic object
# analysis" is turned off. This makes them much faster.
prefs['perform_doa'] = True
# Rope can check the validity of its object DB when running.
prefs['validate_objectdb'] = True
# How many undos to hold?
prefs['max_history_items'] = 32
# Shows whether to save history across sessions.
prefs['save_history'] = True
prefs['compress_history'] = False
# Set the number spaces used for indenting. According to
# :PEP:`8`, it is best to use 4 spaces. Since most of rope's
# unit-tests use 4 spaces it is more reliable, too.
prefs['indent_size'] = 4
# Builtin and c-extension modules that are allowed to be imported
# and inspected by rope.
prefs['extension_modules'] = []
# Add all standard c-extensions to extension_modules list.
prefs['import_dynload_stdmods'] = True
# If `True` modules with syntax errors are considered to be empty.
# The default value is `False`; When `False` syntax errors raise
# `rope.base.exceptions.ModuleSyntaxError` exception.
prefs['ignore_syntax_errors'] = False
# If `True`, rope ignores unresolvable imports. Otherwise, they
# appear in the importing namespace.
prefs['ignore_bad_imports'] = False
# If `True`, rope will insert new module imports as
# `from <package> import <module>` by default.
prefs['prefer_module_from_imports'] = False
# If `True`, rope will transform a comma list of imports into
# multiple separate import statements when organizing
# imports.
prefs['split_imports'] = False
# If `True`, rope will remove all top-level import statements and
# reinsert them at the top of the module when making changes.
prefs['pull_imports_to_top'] = True
# If `True`, rope will sort imports alphabetically by module name instead
# of alphabetically by import statement, with from imports after normal
# imports.
prefs['sort_imports_alphabetically'] = False
# Location of implementation of
# rope.base.oi.type_hinting.interfaces.ITypeHintingFactory In general
# case, you don't have to change this value, unless you're an rope expert.
# Change this value to inject you own implementations of interfaces
# listed in module rope.base.oi.type_hinting.providers.interfaces
# For example, you can add you own providers for Django Models, or disable
# the search type-hinting in a class hierarchy, etc.
prefs['type_hinting_factory'] = (
'rope.base.oi.type_hinting.factory.default_type_hinting_factory')
def project_opened(project):
"""This function is called after opening the project"""
# Do whatever you like here!

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def inputTypeCheck(message, type, errorMessage):
while True:
inputValue = input(message)
try:
return type(inputValue)
except ValueError:
print(errorMessage)

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from common import inputTypeCheck
class recipe:
def __init__(self, ingredients, standardPortions):
self.ingredients = ingredients
self.standardPortions = standardPortions
def getIngredients(self, portions):
ratio = portions / self.standardPortions
for ingredient in self.ingredients:
print(f'{ingredient}: {self.ingredients[ingredient]*ratio}')
cookies = recipe(
ingredients={
'sukker(g)': 400,
'smør(g)': 320,
'sjokolade(g)': 500,
'egg': 2,
'hvetemel(g)': 460
},
standardPortions=48,
)
cookieNumber = inputTypeCheck(
message = 'Hvor mange cookies ønsker du å bake? ',
type = float,
errorMessage = 'Beklager, det du skrev inn er ikke et tall. Prøv igjen\n'
)
print('Antall cookies:', cookieNumber)
cookies.getIngredients(cookieNumber)

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from typing import List, Dict, Union
from common import inputTypeCheck
COLUMN_PADDING = 10
class recipe:
def __init__(self, ingredients, standardPortions):
self.ingredients = ingredients
self.standardPortions = standardPortions
def toMap(self, portions):
ratio = portions / self.standardPortions
result = {'Antall cookies': portions}
for ingredient in self.ingredients:
result[ingredient] = self.ingredients[ingredient]*ratio
return result
cookies = recipe(
ingredients={
'sukker(g)': 400,
'smør(g)': 320,
'sjokolade(g)': 500,
'egg': 2,
'hvetemel(g)': 460
},
standardPortions=48,
)
columnsToPrint = ['Antall cookies', 'sukker(g)', 'sjokolade(g)']
questionList = [
'Hvor mange cookies vil du lage? ',
'Hvor mange cookies vil du lage nå? ',
'Hvor mange cookies vil du lage til slutt? '
]
ask = lambda question: inputTypeCheck(
message=question,
type=float,
errorMessage='Beklager, det du skrev inn er ikke et tall. Prøv igjen\n'
)
cookieAmounts = list(map(ask, questionList))
cookieObjects = list(map(lambda cNum: cookies.toMap(cNum), cookieAmounts))
def createColumns(columnsToPrint) -> Dict[str, List[Union[str, int]]]:
rawColumnData = {}
for column in columnsToPrint:
rawColumnData[column] = [column]
recipeRows = list(map(lambda cookie: cookie[column], cookieObjects))
rawColumnData[column].extend(recipeRows)
return rawColumnData
rawColumns = createColumns(columnsToPrint)
def getColumnLength(column, padding) -> int:
lengths = list(map(lambda element: len(str(element)), column))
return max(lengths) + padding
def formatRows(column) -> List[str]:
columnLength = getColumnLength(column, COLUMN_PADDING)
formattedColumn = []
for entry in column:
formattedColumn.append(str(entry).ljust(columnLength))
return formattedColumn
def formatColumns(unFormattedColumns, columnsToPrint) -> Dict[str, List[str]]:
formattedColumns = {}
for column in columnsToPrint:
formattedColumns[column] = formatRows(unFormattedColumns[column])
return formattedColumns
formattedColumns = formatColumns(rawColumns, columnsToPrint)
for row in range(0, len(formattedColumns['Antall cookies'])):
thisRow=[]
for column in formattedColumns:
thisRow.append(formattedColumns[column][row])
print(''.join(thisRow))

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def inputTypeCheck(message, type, errorMessage):
while True:
inputValue = input(message)
try:
return type(inputValue)
except ValueError:
print(errorMessage)

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import math
from common import inputTypeCheck
# Bump the decimal point up by numberOfDecimal points,
# add 0.5 to make floor go from 0-1 to 0.5-1.5,
# then add back the decimal points.
def myRoundFunction(number, numberOfDecimals):
decimalFactor = 10 ** numberOfDecimals
return math.floor(number * decimalFactor + 0.5) / decimalFactor
def removeEmptyDecimals(number):
hasEmptyDecimals = (number == int(number))
return int(number) if hasEmptyDecimals else number
number = inputTypeCheck(
message='Gi inn et desimaltall: ',
type=float,
errorMessage='Beklager, det du skrev inn er ikke et nummer. Prøv igjen\n'
)
numberOfDecimals = inputTypeCheck(
message='Antall desimaler i avrunding: ',
type=int,
errorMessage='Beklager, det du skrev inn er ikke et heltall. Prøv igjen\n'
)
roundedNumber = removeEmptyDecimals(myRoundFunction(number,numberOfDecimals))
print(f'Avrundet til {numberOfDecimals} desimal: {roundedNumber}')

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import math
from common import inputTypeCheck
def removeEmptyDecimals(number):
hasEmptyDecimals = (number == int(number))
return int(number) if hasEmptyDecimals else number
def myRoundFunction(integerPart,decimalPart,amountOfDecimals):
decimalOffset = len(str(integerPart))
roundOffset = decimalOffset + amountOfDecimals
numberString = f'{integerPart}{decimalPart}'
lastDigit = int(numberString[roundOffset-1])
firstEvalDigit = int(numberString[roundOffset])
addPointAtOffset = lambda num,off: float(str(num)[:off] + '.' + str(num)[off:])
if (firstEvalDigit < 5):
return addPointAtOffset(numberString[:roundOffset], decimalOffset)
elif (firstEvalDigit == 5):
try:
hasDigitsBehind5 = (int(numberString[roundOffset+1:]) > 0)
except ValueError:
hasDigitsBehind5 = False
# This is the special case where round() rounds 2.5 down to 2.
# It is only valid when there's no digits behind the eval digit
# and when the base digit is even.
specialCase = ((not hasDigitsBehind5) and (lastDigit % 2 == 0))
roundedNumber = int(numberString[:roundOffset]) + 1 - specialCase
return addPointAtOffset(roundedNumber, decimalOffset)
else:
return addPointAtOffset(int(numberString[:roundOffset]) + 1, decimalOffset)
integerPart = inputTypeCheck(
message='Oppgi heltallsdelen av tallet (det foran punktum): ',
type=int,
errorMessage='Beklager, det du skrev inn er ikke et heltall. Prøv igjen\n'
)
decimalPart = inputTypeCheck(
message='Oppgi desimaldelen av tallet (det bak punktum): ',
type=int,
errorMessage='Beklager, dette er ikke et tall, eller inneholder et desimalpunkt. Prøv igjen\n'
)
amountOfDecimals = inputTypeCheck(
message='Oppgi ønsket antall desimaler i avrunding: ',
type=int,
errorMessage='Beklager, det du skrev inn er ikke et heltall. Prøv igjen\n'
)
roundedNumber = removeEmptyDecimals(myRoundFunction(integerPart, decimalPart, amountOfDecimals))
print(f'{integerPart}.{decimalPart} avrundet til {amountOfDecimals} desimaler blir {roundedNumber}')

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# Known bug:
# The program will not accept a name consisting of a single name and a single surname
# when the surname only consists of the capital letters IVXLCDM and it will wrongly accept
# a surname consisting of those letters as Roman numerals. In order to fix, some more
# complex regex logic is needed.
import re
capitalize = lambda name: name.capitalize()
PREPOSITION_LIST = ['von', 'van', 'de', 'di']
PREPOSITION_LIST.extend(list(map(capitalize, PREPOSITION_LIST)))
SUFFIX_PATTERN = '[sj]r\.?'
ROMAN_NUMERAL_PATTERN = '[IVXLCDM]+\.?'
hasSuffix = lambda word: re.match(SUFFIX_PATTERN, word, re.IGNORECASE) is not None
hasRomanNumerals = lambda word: re.match(ROMAN_NUMERAL_PATTERN, word) is not None
def getName():
while True:
name = input('Jeg heter: ')
if (' ' in name):
names = name.split(' ')
if not (len(names) == 2 and (hasSuffix(names[-1]) or hasRomanNumerals(names[-1]))):
return names
print('Putt et mellomrom mellom fornavn og etternavn')
names = list(map(capitalize, getName()))
firstNames = names[:-1]
lastNames=[names[-1]]
moveLastFirstNameToLastNames = lambda: lastNames.insert(0, firstNames.pop())
if hasSuffix or hasRomanNumerals:
moveLastFirstNameToLastNames()
hasPreposition = firstNames[-1] in PREPOSITION_LIST and len(firstNames) != 1
if hasPreposition:
moveLastFirstNameToLastNames()
lastNamesString = ' '.join(lastNames)
firstNamesString = ' '.join(firstNames)
print(f'The name is {lastNamesString}, {firstNamesString} {lastNamesString}')

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Exercise 1/2.hs Normal file
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main :: IO ()
main = putStrLn "Hello world"

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Exercise 1/3.hs Normal file
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main :: IO ()
main = do
putStrLn $ show $ 1 + 2 * (3+4) + 4/2 - 1
let minutter = 355 :: Int
let timer = minutter `div` 60
let minutterIgjen = minutter `mod` 60
putStrLn $ show $ show minutter ++ " minutter blir " ++ show timer ++ " timer og " ++ show minutterIgjen ++ " minutter"

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def inputTypeCheck(message, type, errorMessage):
while True:
inputValue = input(message)
try:
return type(inputValue)
except ValueError:
print(errorMessage)

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from common import inputTypeCheck
AVOGADROS_CONSTANT = 6.022e23
substance = input('Si et stoff du er i besittelse av: ')
weight = inputTypeCheck(
message='Hva er molvekt i gram for vann? ',
type=float,
errorMessage='Beklager, det du skrev inn er ikke et tall. Prøv igjen\n'
)
amount = inputTypeCheck(
message='Hvor mange gram vann har du? ',
type=float,
errorMessage='Beklager, det du skrev inn er ikke et tall. Prøv igjen\n'
)
numberOfMolecules = (amount * AVOGADROS_CONSTANT / weight)
print(f'Du har {format(numberOfMolecules, ".1e")} molekyler {substance.lower()}')

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from common import inputTypeCheck
AMOUNT_OF_POSSIBLE_MELODIES = 8.25e19
melodiesHeard = inputTypeCheck(
message = 'Antall ulike 10-toners melodilinjer du har hørt? ',
type = int,
errorMessage='Beklager, det du skrev inn er ikke et heltall. Prøv igjen\n'
)
percentMelodiesHeard = melodiesHeard / AMOUNT_OF_POSSIBLE_MELODIES * 100
print(f'Du har hørt {percentMelodiesHeard} prosent av melodier som er mulig.')

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Exercise 1/9.hs Normal file
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main :: IO ()
main = do
input <- promptLine "Skriv inn h: "
let h = read input :: Double
putStrLn $ show $ tetraederVolum h
promptLine :: String -> IO String
promptLine prompt = do
putStr prompt
getLine
tetraederVolum :: Double -> Double
tetraederVolum h = sqrt 2 * a / 12
where a = 3 / sqrt 6 * h

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# Exercise 1
## About `common.py`
I've copied the function inputTypeCheck() into a common.py for each directory. Normally, I would've made it a module, but to avoid system specific bugs, I've decided not edit global environment variables like PYTHONPATH or edit the sys.path. This means, at least as far as I know, that I can't use relative imports.

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def inputTypeCheck(message, type, errorMessage):
while True:
inputValue = input(message)
try:
return type(inputValue)
except ValueError:
print(errorMessage)

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from math import sqrt
from common import inputTypeCheck
class Tetraeder:
def __init__(self, length):
self.length = length
self.a = 3/sqrt(6) * length
getArea = lambda self: sqrt(3) * (self.a**2)
getVolume = lambda self: sqrt(2) * (self.a**3) / 12
figure1 = Tetraeder(3)
print(f'Et tetraeder med høyde {figure1.length} har areal {figure1.getArea()}')
print(f'Et tetraeder med høyde {figure1.length} har volum {figure1.getVolume()}')
print()
figure2 = Tetraeder(
inputTypeCheck(
message='Skriv inn en høyde: ',
type=float,
errorMessage='Beklager, det du skrev inn er ikke et tall. Prøv igjen\n'
)
)
print(f'Et tetraeder med høyde {figure2.length} har volum {figure2.getVolume()} og areal {figure2.getArea()}')

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from math import floor
recursive_sum = lambda n: 1 if n == 1 else n + recursive_sum(n - 1)
merge_sum = lambda lst: lst[0] if len(lst) == 1 else merge_sum(lst[0:floor(len(
lst) / 2)]) + merge_sum(lst[floor(len(lst) / 2):len(lst)])
def find_smallest_element(lst):
if len(lst) == 1: return lst[0]
smallest_element = find_smallest_element(lst[1:])
return lst[0] if lst[0] < smallest_element else smallest_element
def binary_search(numbers, element):
return -float('inf')

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from math import sin
import matplotlib.pyplot as plt
x_verdier = [x/10 for x in range(301)]
y_verdier = [sin(x) for x in x_verdier]
plt.plot(x_verdier, y_verdier, c='r')
plt.show()

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from typing import Callable, Iterable, Union
from os import system
from shutil import get_terminal_size as getTerminalSize
from piece import Piece
def centerText(text):
terminalWidth = getTerminalSize((60, 0))[0] # Column size 60 as fallback
return "\n".join(line.center(terminalWidth) for line in text.split('\n'))
def centerBlockText(text):
terminalWidth = getTerminalSize((60, 0))[0] # Column size 60 as fallback
textArray = text.split('\n')
offset = int((terminalWidth - len(textArray[0])) / 2)
return "\n".join(offset * ' ' + line for line in textArray)
def determineMove(key, x, y, maxmin) -> tuple:
if key in ['s', 'j'] and y != maxmin[1]: return (0, 1)
elif key in ['w', 'k'] and y != maxmin[0]: return (0, -1)
elif key in ['d', 'l'] and x != maxmin[1]: return (1, 0)
elif key in ['a', 'h'] and x != maxmin[0]: return (-1, 0)
else: return False
class Board:
def __init__(self, boardState=None):
"""Create a standard board if nothing else is defined in boardState"""
self.boardArray = [
[Piece(type, 'black') for type in ['r', 'n', 'b', 'q', 'k', 'b', 'n', 'r']],
[Piece('p', 'black') for _ in range(8)],
*[[None for _ in range(8)] for _ in range(4)],
[Piece('p', 'white') for _ in range(8)],
[Piece(type, 'white') for type in ['r', 'n', 'b', 'q', 'k', 'b', 'n', 'r']],
] if boardState == None else boardState
def draw(self, config={}) -> str:
"""Returns a string representing the board
config options:
highlightedContent: [(x,y)] - Pieces to color
highlightEscapeCodes: (str, str) - Terminal escape codes to color highlightedContent with
highlightedBoxes: [(x,y)] - Boxes to make bold
"""
# Fill default values in config dict
def fillConfigDefaultValue(key, defaultValue):
if key not in config:
config[key] = defaultValue
fillConfigDefaultValue('highlightedContent', [])
fillConfigDefaultValue('highlightedBoxes', [])
fillConfigDefaultValue('highlightEscapeCodes', ('\033[32;5;7m', '\033[0m'))
# Draw general outline with ┼ as all corners
stringArray = [list('' + '───┼' * 8)] + [[None] for _ in range(8 * 2)]
for y, row in enumerate(self.boardArray):
for x, _ in enumerate(row):
stringArray[2 * y + 1][4 * x] = ''
stringArray[2 * y + 2][4 * x] = ''
symbol = str(self.boardArray[y][x]) if self.boardArray[y][x] != None else ' '
stringArray[2 * y + 1] += list(' {}'.format(symbol))
stringArray[2 * y + 2] += list('───┼')
# Overwrite corners
stringArray[0][0] = ''
stringArray[0][-1] = ''
stringArray[-1][0] = ''
stringArray[-1][-1] = ''
# Overwrite T-junctions
for i in range(int(len(stringArray[0]) / 4) - 1): # Loop row
stringArray[0][i * 4 + 4] = ''
stringArray[-1][i * 4 + 4] = ''
for i in range(int(len(stringArray) / 2) - 1): # Loop column
stringArray[i * 2 + 2][0] = ''
stringArray[i * 2 + 2][-1] = ''
def highlightContent(x, y, modifiers=config['highlightEscapeCodes']):
"""highlight inner part of a box with xterm-256colors modifiers"""
stringArray[y * 2 + 1][x * 4 + 1] = \
modifiers[0] + stringArray[y * 2 + 1][x * 4 + 1]
stringArray[y * 2 + 1][x * 4 + 3] += modifiers[1]
def highlightBox(x, y):
"""Make box around a position bold"""
boldBoxChars = {
'': '',
'': '',
'': '',
'': '',
'': '',
'': '',
'': '',
'': '',
'': '',
'': '',
'': '',
}
pointsToChange = \
[(x * 4 + 0, y * 2 + i) for i in range(3)] + \
[(x * 4 + 4, y * 2 + i) for i in range(3)] + \
[(x * 4 + i, y * 2 + 0) for i in range(1,4)] + \
[(x * 4 + i, y * 2 + 2) for i in range(1,4)]
# This has to doublecheck that the character exists, because if neighbour
# boxes are to be highlighed, it will try to overwrite already bold borders
for x, y in pointsToChange:
symbolExists = stringArray[y][x] in boldBoxChars
stringArray[y][x] = boldBoxChars[stringArray[y][x]] if symbolExists else stringArray[y][x]
# Color white pieces
for piece in self.getPositionsWhere(lambda piece: piece.color == 'white'):
highlightContent(*piece, ('\033[7m', '\033[0m'))
for box in config['highlightedBoxes']:
highlightBox(*box)
for piece in config['highlightedContent']:
highlightContent(*piece)
return '\n'.join([''.join(line) for line in stringArray])
def selectPiece(self, player, x=0, y=0, centering=True) -> tuple:
"""Lets the user select a piece"""
while True:
system('clear')
playerString = '\n' + player.name + '\n'
checkString = f"\033[41m{'CHECK' if self.checkCheck(player.color) else ''}\033[0m" + '\n'
hoveringPiece = self.getPieceAt(x, y)
pieceIsOwnColor = hoveringPiece != None and hoveringPiece.color == player.color
menuString = self.draw({
'highlightedBoxes': [(x, y)],
'highlightedContent': Piece.possibleMoves(x, y, self) if pieceIsOwnColor else []
}) + '\n'
inputString = f" W E\nA S D <- Enter : "
if centering:
playerString = centerText(playerString)
checkString = centerText(checkString)
menuString = centerBlockText(menuString)
inputString = centerBlockText(inputString)
print(playerString)
print(checkString)
print(menuString)
try:
key = input(inputString)[0]
except IndexError: # Input was empty
key = ''
try:
if move := determineMove(key, x, y, (0, 7)):
x += move[0]
y += move[1]
elif key == 'e' \
and hoveringPiece.color == player.color \
and Piece.possibleMoves(x, y, self) != []:
return (x, y)
except AttributeError: # Chosen tile contains no piece
pass
def selectMove(self, player, x, y, legalMoves, centering=True) -> Union[tuple, bool]:
"""Lets the user select a move to make from a graphic board"""
while True:
system('clear')
playerString = '\n' + player.name + '\n'
checkString = f"\033[41m{'CHECK' if self.checkCheck(player.color) else ''}\033[0m" + '\n'
menuString = self.draw({
'highlightedBoxes': [(x, y)],
'highlightedContent': legalMoves
}) + '\n'
inputString = f"Q W E\nA S D <- Enter : "
if centering:
playerString = centerText(playerString)
checkString = centerText(checkString) #TODO: Doesn't center because of escape chars
menuString = centerBlockText(menuString)
inputString = centerBlockText(inputString)
print(playerString)
print(checkString)
print(menuString)
try:
key = input(inputString)[0]
except IndexError: # Input was empty
key = ''
if move := determineMove(key, x, y, (0, 7)):
x += move[0]
y += move[1]
elif key == 'q':
return False
elif key == 'e' and (x, y) in legalMoves:
return (x, y)
def getPieceAt(self, x, y) -> Union[Piece, None]:
"""Gets a piece at a certain position"""
try:
return self.boardArray[y][x]
except IndexError: # Outside board
return None
def getPositionsWhere(self, condition: Callable[[Piece], bool]) -> Iterable[tuple]:
"""Returns a list of xy pairs of the pieces where a condition is met """
result = []
for y, row in enumerate(self.boardArray):
for x, piece in enumerate(row):
try:
if condition(piece):
result.append((x, y))
except AttributeError: # Position is None
pass
return result
def checkCheck(self, color, simulation=False) -> bool:
"""Check whether a team is caught in check. The color is the color of the team to check"""
king = self.getPositionsWhere(lambda piece: piece.type == 'k' and piece.color == color)[0]
piecesToCheck = self.getPositionsWhere(lambda piece: piece.color != color)
# Resend simulation status into possibleMoves in order to avoid indefinite recursion
return any(
king in Piece.possibleMoves(*piece, self, simulation=simulation) for piece in piecesToCheck)
def getPositionsToProtectKing(self, color) -> Iterable[tuple]:
"""Get a list of the positions to protect in order to protect the king when in check. The color is the color of the team who's in check"""
king = self.getPositionsWhere(lambda piece: piece.type == 'k' and piece.color == color)[0]
piecesToCheck = self.getPositionsWhere(lambda piece: piece.color != color)
# Get all pieces that threaten the king
piecesToCheck = [piece for piece in piecesToCheck if king in Piece.possibleMoves(*piece, self)]
# Add only self if piece is pawn, knight or king
result = []
for piece in piecesToCheck:
result.append([piece])
if self.getPieceAt(*piece).type not in ['p', 'n', 'k']:
def getDirection(fromPosition, toPosition) -> tuple:
"""Get the direction as a tuple from the threatening piece to the king"""
x = -1 if toPosition[0] > fromPosition[0] else \
0 if toPosition[0] == fromPosition[0] else 1
y = -1 if toPosition[1] > fromPosition[1] else \
0 if toPosition[1] == fromPosition[1] else 1
return (x, y)
def getPositionsUntilKing(x, y, direction) -> Iterable[tuple]:
"""Return a list of every position until the king"""
result = []
x += direction[0]
y += direction[1]
while self.getPieceAt(x, y) == None:
result.append((x, y))
x += direction[0]
y += direction[1]
return result
direction = getDirection(piece, king)
result[-1] += getPositionsUntilKing(*king, direction)
def getCommonValues(lst: Iterable[Iterable[tuple]]):
"""Combine lists so that only tuples in all the lists of threatening pieces are valid"""
result = set(lst[0])
for sublst in lst[1:]:
result.intersection_update(sublst)
return result
return getCommonValues(result)
def playerHasLegalMoves(self, color) -> bool:
""" returns whether or not a player has any legal moves left"""
enemyPieces = self.getPositionsWhere(lambda piece: piece.color == color)
if self.checkCheck(color):
getLegalMoves = lambda piece: Piece.possibleMoves(
*piece, self, legalMoves=self.getPositionsToProtectKing(color))
else:
getLegalMoves = lambda piece: Piece.possibleMoves(*piece, self)
return any(getLegalMoves(piece) != [] for piece in enemyPieces)
def checkStaleMate(self, color) -> bool:
"""Check whether a team is caught in stalemate. The color is the color of the team to check"""
return (not self.checkCheck(color)) and not self.playerHasLegalMoves(color)
def checkCheckMate(self, color) -> bool:
"""Check whether a team is caught in checkmate. The color is the color of the team to check"""
return self.checkCheck(color) and not self.playerHasLegalMoves(color)
def movePiece(self, position, toPosition, piecesToRemove=[]):
""" Move a piece from position to toPosition. In case of extra pieces to be removes, add them to the list piecesToRemove"""
x, y = position
toX, toY = toPosition
self.boardArray[toY][toX] = self.boardArray[y][x]
self.boardArray[y][x] = None
for x, y in piecesToRemove:
self.boardArray[y][x] = None

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@ -1,96 +0,0 @@
#!/bin/python3
from os import system
from dataclasses import dataclass
from board import Board
from piece import Piece
@dataclass
class Player:
name: str
color: str
class Chess:
def __init__(self, players):
self.players = players
self.board = Board()
def win(self, player):
if player.color == 'white':
print('''
''')
else:
print('''
''')
input('Press any button to exit...')
exit(0)
def tie(self):
print('''
''')
input('Press any button to exit...')
exit(0)
def promoteIfPossible(self, player, position):
promoteY = 0 if player.color == 'white' else 7
if (piece := self.board.getPieceAt(*position)).type == 'p' and position[1] == promoteY:
while True:
answer = input('What would you like your pawn to become? (q,b,r or n) ')
if answer in 'qbrn' and len(answer) == 1:
break
else:
print('\nCouldn\'t parse input. Try again')
piece.type = answer
def makeMove(self, player):
# Get the first piece belonging to the player
currentPlayersPiece = lambda piece: piece.color == player.color
chosenTile = self.board.getPositionsWhere(currentPlayersPiece)[0]
while True:
piece = self.board.selectPiece(player, *chosenTile)
chosenTile = piece
possibleMoves = Piece.possibleMoves(*piece, self.board)
if move := self.board.selectMove(player, *piece, possibleMoves):
break
self.board.movePiece(piece, move)
self.promoteIfPossible(player, move)
def turn(self, playerNum):
system('clear')
self.makeMove(players[playerNum])
# 1 - 1 = 0 and 1 - 0 = 1
if self.board.checkCheckMate(players[1 - playerNum].color):
self.win(players[playerNum])
elif self.board.checkStaleMate(players[1 - playerNum].color):
self.tie()
def loop(self):
while True:
self.turn(0)
self.turn(1)
if __name__ == "__main__":
players = (
Player('Spiller 1', 'white'),
Player('Spiller 2', 'black'),
)
game = Chess(('Spiller 1', 'Spiller 2'))
game.loop()

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@ -1,140 +0,0 @@
from typing import Iterable, Callable
from itertools import product
from copy import deepcopy
class Piece:
def __init__(self, type, color):
self.type = type
self.color = color
def __str__(self):
return self.type.upper() if self.color == 'white' else self.type
# Unused code. I'm missing the font for my terminal, but go ahead and use piece.symbol instead of str(symbol) in board.draw if you'd like
@property
def symbol(self):
symbols = [{
'p': '',
'r': '',
'n': '',
'b': '',
'q': '',
'k': '',
}, {
'p': '♟︎',
'r': '',
'n': '',
'b': '',
'q': '',
'k': '',
}]
return symbols[0 if self.color == 'white' else 1][self.type]
@staticmethod
def possibleMoves(
x,
y,
board,
legalMoves=None,
simulation=False,
) -> Callable[[int, int], Iterable[tuple]]:
"""
Calculate all possible moves for a piece at (x, y) given a board in a certain state.
If there is restrictions for where the piece can go, the legal moves can be set to these.
If the function is part of a simulation, simulation needs to be set to True so that it doesn't keep on recursing simulation indefinetely.
"""
piece = board.getPieceAt(x, y)
moves = []
pieceIsEnemyColor = lambda pieceToCheck: pieceToCheck != None and pieceToCheck.color != piece.color
pieceIsEmpty = lambda pieceToCheck: pieceToCheck == None
pieceIsEmptyOrEnemyColor = lambda pieceToCheck: pieceToCheck == None or pieceToCheck.color != piece.color
positionInsideBounds = lambda x, y: x in range(8) and y in range(8)
def addMoveIfTrue(xOffset, yOffset, condition: Callable[[Piece], bool]) -> bool:
"""Tests a condition against a position away from self. Adds move if condition returns true. Returns condition result"""
if condition(board.getPieceAt(x + xOffset, y + yOffset)):
moves.append((x + xOffset, y + yOffset))
return True
return False
def assertNotCheck(newX, newY) -> bool:
"""Simulate a move and return whether or not the move will result in check"""
testBoard = deepcopy(board)
testBoard.movePiece((x, y), (newX, newY))
return not testBoard.checkCheck(piece.color, simulation=True)
def addWhileInsideBoard(direction: tuple):
"""Adds moves in direction until it either hits a piece or the edge"""
localX, localY = x, y
while positionInsideBounds(localX, localY):
localX += direction[0]
localY += direction[1]
currentPiece = board.getPieceAt(localX, localY)
if pieceIsEmpty(currentPiece):
moves.append((localX, localY))
else:
if pieceIsEnemyColor(currentPiece):
moves.append((localX, localY))
return
if piece.type == 'p':
localY = 1 if piece.color == 'black' else -1
startPosition = 1 if piece.color == 'black' else 6
pieceAtStartPosition = lambda pieceToCheck: pieceToCheck == None and y == startPosition
addMoveIfTrue(1, localY, pieceIsEnemyColor)
addMoveIfTrue(-1, localY, pieceIsEnemyColor)
if addMoveIfTrue(0, localY, pieceIsEmpty):
addMoveIfTrue(0, localY * 2, pieceAtStartPosition)
elif piece.type == 'n':
positions = [
(-2, -1),
(-2, 1),
(-1, -2),
(-1, 2),
(1, -2),
(1, 2),
(2, -1),
(2, 1),
]
for position in positions:
addMoveIfTrue(*position, pieceIsEmptyOrEnemyColor)
elif piece.type == 'k':
positions = list(product([-1, 0, 1], repeat=2))
positions.remove((0, 0))
for position in positions:
addMoveIfTrue(*position, pieceIsEmptyOrEnemyColor)
elif piece.type == 'r':
for direction in [(1, 0), (-1, 0), (0, 1), (0, -1)]:
addWhileInsideBoard(direction)
elif piece.type == 'b':
for direction in product([-1, 1], repeat=2):
addWhileInsideBoard(direction)
elif piece.type == 'q':
directions = list(product([-1, 0, 1], repeat=2))
directions.remove((0, 0))
for direction in directions:
addWhileInsideBoard(direction)
# Remove moves that will lead the piece out of the board
moves = [move for move in moves if positionInsideBounds(*move)]
# Remove moves that is not included in the legal moves (moves to block check)
if legalMoves != None and piece.type != 'k':
moves = [move for move in moves if move in legalMoves]
# Remove moves that will put the king in check
if not simulation:
moves = [position for position in moves if assertNotCheck(*position)]
return moves

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@ -1,18 +0,0 @@
print("Dette er et program for å teste din sjenerøsitet.")
har_epler = int(input("Hvor mange epler har du? "))
if har_epler == 0:
print("Æsj, det sier du bare for å slippe å gi noe!")
else:
gir_epler = int(input("Hvor mange kan du gi til meg? "))
if gir_epler < har_epler / 2:
print("Du beholder det meste for deg selv...")
else:
print("Takk, det var snilt!")
print("Du har nå", har_epler - gir_epler, "epler igjen.")
# Logg:
# Reindent everything to 2 spaces
# line 3: changed = to == for boolean expression
# line 5: added a colon after else
# line 8: indent print statement
# line 9: unindent else

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@ -1,14 +0,0 @@
def remainingApplesString(applesLeft):
return "Du har nå " + str(applesLeft) + (" epler" if applesLeft != 1 else " eple") +" igjen."
print("Dette er et program for å teste din sjenerøsitet.")
har_epler = int(input("Hvor mange epler har du? "))
if har_epler == 0:
print("Æsj, det sier du bare for å slippe å gi noe!")
else:
gir_epler = int(input("Hvor mange kan du gi til meg? "))
if gir_epler < har_epler / 2:
print("Du beholder det meste for deg selv...")
else:
print("Takk, det var snilt!")
print(remainingApplesString(har_epler - gir_epler))

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@ -1,17 +0,0 @@
def remainingApplesString(applesLeft):
applesOwed = applesLeft < 0
actualApplesLeft = 0 if applesOwed else applesLeft
remainingApplesString = "Du har nå " + str(actualApplesLeft) + (" epler" if applesLeft != 1 else " eple") +" igjen."
return remainingApplesString + f' Gi meg de {abs(applesLeft)} du skylder meg neste gang vi møtes.' * applesOwed
print("Dette er et program for å teste din sjenerøsitet.")
har_epler = int(input("Hvor mange epler har du? "))
if har_epler == 0:
print("Æsj, det sier du bare for å slippe å gi noe!")
else:
gir_epler = int(input("Hvor mange kan du gi til meg? "))
if gir_epler < har_epler / 2:
print("Du beholder det meste for deg selv...")
else:
print("Takk, det var snilt!")
print(remainingApplesString(har_epler - gir_epler))

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@ -1,23 +0,0 @@
def getValues() -> (int, int, int):
while True:
values = input('Gi inn en andregradsliknings a, b og c separert med mellomrom:\n\t')
try:
splitValues = values.split(' ')
assert len(splitValues) == 3
return map(int, splitValues)
except ValueError:
print('Sørg for at alle tallene er heltall.\n')
except AssertionError:
print('Det skal bare være 3 tall.\n')
if __name__ == "__main__":
a, b, c = getValues()
d = b**2 - 4 * a * c
if d > 0:
print('Ligninga har to reelle løsninger')
elif d == 0:
print('Ligninga har en reell løsning')
else:
print('Ligninga har to imaginære løsninger')

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@ -1,23 +0,0 @@
from math import sqrt
from task11a import getValues
if __name__ == "__main__":
a, b, c = getValues()
d = b**2 - 4 * a * c
expression = f'{a}x^2 + {b}x + {c}'
if d > 0:
roots = (
(-b + sqrt(d)) / (2 * a),
(-b - sqrt(d)) / (2 * a)
)
print(
f'Andregradsligningen {expression} har de to reelle løsningene {roots[0]} og {roots[1]}'
)
elif d == 0:
root = (-b + sqrt(d)) / (2 * a)
print(f'Andregradsligningen {expression} har en reell dobbelrot {root}')
else:
print(f'Andregradsligningen {expression} har to imaginære løsninger')

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@ -1,14 +0,0 @@
try:
from common.inputChecking.typeCheck import inputTypeCheck
except ModuleNotFoundError:
print('Sjekk README.md for hvilke flagg python trenger')
exit(1)
def evalPrice(daysToTrip):
return 'Du kan få minipris: 199,-' if (
daysToTrip >= 14) else 'For sent for minipris; fullpris 440,-'
if __name__ == "__main__":
daysToTrip = inputTypeCheck('Dager til du skal reise? ', int)
print(evalPrice(daysToTrip))

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@ -1,20 +0,0 @@
try:
from common.inputChecking.boolInput import boolInput
from common.inputChecking.typeCheck import inputTypeCheck
except ModuleNotFoundError:
print('Sjekk README.md for hvilke flagg python trenger')
exit(1)
def miniPriceBranch():
choseMiniPrice = boolInput('Minipris 199,- kan ikke refunderes/endres\nØnskes dette (J/N)? ')
print('Takk for pengene, god reise!' if choseMiniPrice else 'Da tilbyr vi fullpris: 440,-')
if __name__ == "__main__":
daysToTrip = inputTypeCheck('Dager til du skal reise? ', int)
if daysToTrip >= 14:
miniPriceBranch()
else:
print('For sent for minipris; fullpris 440,-')

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@ -1,40 +0,0 @@
try:
from common.inputChecking.boolInput import boolInput
from common.inputChecking.typeCheck import inputTypeCheck
except ModuleNotFoundError:
print('Sjekk README.md for hvilke flagg python trenger')
exit(1)
def miniPriceBranch():
choseMiniPrice = boolInput(
'Minipris 199,- kan ikke refunderes/endres\nØnskes dette (J/N)? ')
if choseMiniPrice:
print('Takk for pengene, god reise!')
else:
normalBranch()
def evalDiscountPercent():
age = inputTypeCheck('Skriv inn din alder: ', int)
if age < 16:
return 50
elif age >= 60:
return 25
hasSpecialSocialStatus = boolInput('Er du student eller militær (J/N)?')
return 25 if hasSpecialSocialStatus else 0
def normalBranch():
discountPercent = evalDiscountPercent()
print(f'Prisen på biletten blir: {440 - 440 * discountPercent/100}')
if __name__ == "__main__":
daysToTrip = inputTypeCheck('Dager til du skal reise? ', int)
if daysToTrip >= 14:
miniPriceBranch()
else:
normalBranch()

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@ -1,34 +0,0 @@
try:
from common.inputChecking.typeCheck import inputTypeCheck
except ModuleNotFoundError:
print('Sjekk README.md for hvilke flagg python trenger')
exit(1)
INFO = f"""INFO
Dette programmet besvarer om din utleie av egen bolig er skattepliktig.
Først trenger vi å vite hvor stor del av boligen du har leid ut.
Angi dette i prosent, 100 betyr hele boligen, 50 betyr halve,
20 en mindre del av boligen som f.eks. en hybel. """
HLINE = '----------------------------------------------------------------------'
def mainBranch():
print('DATAINNHENTING:')
percentRented = inputTypeCheck('Oppgi hvor mye av boligen som ble utleid: ', float)
rentIncome = inputTypeCheck('Skriv inn hva du har hatt i leieinntekt: ', float)
hasTax = percentRented > 50 and rentIncome >= 20000
hasTaxString = 'Inntekten er skattepliktig' if hasTax else 'Inntekten er ikke skattepliktig'
print(HLINE)
print('SKATTEBEREGNING')
print (hasTaxString)
if hasTax:
print(f'Skattepliktig beløp er {rentIncome}')
if __name__ == "__main__":
print(INFO)
print(HLINE)
mainBranch()

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@ -1,76 +0,0 @@
try:
from common.inputChecking.choiceInput import choiceInput
from common.inputChecking.typeCheck import inputTypeCheck
except ModuleNotFoundError:
print('Sjekk README.md for hvilke flagg python trenger')
exit(1)
INFO = """INFO
Dette programmet besvarer om din utleie en annen type bolig,
her sekundær- eller fritidsbolig, er skattepliktig.
Først trenger vi å vite om du leier ut en sekundær- eller en fritidsbolig."""
HLINE = '---------------------------------------------------------------------'
FRITIDSBOLIG_INFO = """INFO
Du har valgt fritidsbolig.
trenger vi først å vite om fritidsboligen(e) primært brukes til utleie eller fritid.
Deretter trenger vi å vite hvor mange fritidsbolig(er) du leier ut.
Til slutt trenger vi å vite hvor store utleieinntekter du har pr. fritidsbolig."""
SECONDARYHOUSE_INFO = """INFO
Du har valgt sekundærbolig.
trenger vi først å vite hvor mange sekundærbolig(er) du leier ut.
Deretter trenger vi å vite hvor store utleieinntekter du har pr. sekundærbolig."""
def fritidsboligBranch():
print(FRITIDSBOLIG_INFO)
print(HLINE)
print('DATAINNHENTING:')
housePurposeIsRenting = choiceInput(
prompt='Skriv inn formålet med fritidsboligen(e): ',
choices=['utleie', 'fritid']
) == 'utleie'
houseAmount = inputTypeCheck('Skriv inn antallet fritidsboliger du leier ut: ', int)
rentPerHouse = inputTypeCheck('Skriv inn utleieinntekten pr. fritidsbolig: ', int)
print()
print(HLINE)
print('SKATTEBEREGNING')
hasTax = housePurposeIsRenting or rentPerHouse > 10000
if hasTax:
print('Inntekten er skattepliktig')
if not housePurposeIsRenting:
print(f'Overskytende beløp pr. fritidsbolig er {rentPerHouse - 10000}')
housePurposeDeduction = 0 if housePurposeIsRenting else 10000
taxedRentPerHouse = (rentPerHouse - housePurposeDeduction) * 85/100
print(f'Skattepliktig inntekt pr. fritidsbolig er {taxedRentPerHouse}')
print(f'Totalt skattepliktig beløp er {houseAmount * taxedRentPerHouse}')
else:
print('Inntekten er ikke skattepliktig')
def secondaryHouseBranch():
print(SECONDARYHOUSE_INFO)
print(HLINE)
print('DATAINNHENTING:')
houseAmount = inputTypeCheck('Skriv inn antallet sekundærboliger du leier ut: ', int)
rentPerHouse = inputTypeCheck('Skriv inn utleieinntekten pr. sekundærbolig: ', int)
if __name__ == "__main__":
print(INFO)
print(HLINE)
print('DATAINNHENTING:')
houseType = choiceInput(
prompt='Skriv inn type annen bolig (sekundærbolig/fritidsbolig) du har leid ut: ',
choices=['fritidsbolig','sekundærbolig']
)
print()
if houseType == 'fritidsbolig':
fritidsboligBranch()
else:
secondaryHouseBranch()

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@ -1,22 +0,0 @@
try:
from common.inputChecking.choiceInput import choiceInput
except ModuleNotFoundError:
print('Sjekk README.md for hvilke flagg python trenger')
exit(1)
from task9a import mainBranch
from task9b import fritidsboligBranch, secondaryHouseBranch
if __name__ == "__main__":
choices = ['egen bolig', 'sekundærbolig', 'fritidsbolig']
choice = choiceInput(
prompt=f'Skriv inn hustype for skatteutregning ({", ".join(choices)}): ',
choices=choices)
if choice == 'egen bolig':
mainBranch()
elif choice == 'sekundærbolig':
secondaryHouseBranch()
else:
fritidsboligBranch()

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@ -1,34 +0,0 @@
try:
from common.inputChecking.typeCheck import inputTypeCheck
except ModuleNotFoundError:
print('Sjekk README.md for hvilke flagg python trenger')
exit(1)
def numberPyramid(length):
for i in range(length):
row = ''
for k in range(i + 1):
row += f'{k+1} '
print(row)
def numberPyramidGenerator():
currentList = ['1']
while True:
yield ' '.join(currentList)
currentList.append(str(int(currentList[-1]) + 1))
def solutionWithForLoops(n):
return numberPyramid(n)
def solutionWithGenerator(n):
myGenerator = numberPyramidGenerator()
for i in range(n):
print(next(myGenerator))
if __name__ == "__main__":
n = inputTypeCheck('n: ', int)
print(solutionWithForLoops(n))

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@ -1,20 +0,0 @@
try:
from common.inputChecking.typeCheck import inputTypeCheck
except ModuleNotFoundError:
print('Sjekk README.md for hvilke flagg python trenger')
exit(1)
def numberPyramid(length):
for i in range(length):
print('X', ' ' * i + 'X')
def numberPyramidDoubleLoop(length):
for i in range(length):
space = ''.join([' ' for _ in range(i)])
print('X', space + 'X')
if __name__ == "__main__":
n = inputTypeCheck('n: ', int)
numberPyramidDoubleLoop(n)

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@ -1,50 +0,0 @@
from math import sqrt
try:
from common.inputChecking.typeCheck import inputTypeCheck
except ModuleNotFoundError:
print('Sjekk README.md for hvilke flagg python trenger')
exit(1)
# O(√n)
def isPrime(n):
if n < 2: return False
if n == 2 or n == 3 or n == 5: return True
limit = int(sqrt(n))
numberToCheck = 5
while numberToCheck <= limit:
if n % numberToCheck == 0: return False
numberToCheck += 2 # Skip all even numbers
return True
# Would be O(log₂(n)), but isPrime(n) is used,
# thus it's O(√n)
def findAllFactors(n):
factors = []
while not isPrime(n):
for i in range(2, int(n)):
if n % i == 0:
factors.append(i)
n = n / i
break
factors.append(int(n))
return factors
def factorize(n):
factors = []
if isPrime(n):
factors.append(n)
else:
factors = findAllFactors(n)
return factors
if __name__ == "__main__":
n = inputTypeCheck('Skriv inn et positivt heltall: ', int)
factors = factorize(n)
if len(factors) == 1:
print(f'{n} er et primtall')
else:
print(f'{n} = {" * ".join([str(tall) for tall in factorize(n)])}')

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@ -1,63 +0,0 @@
from random import randint
class multiplicationGame:
def __init__(self, min, max, tries):
self.min = min
self.max = max
self.tries = tries
self.updateProblem()
def generateNewMultiplicationProblem(self) -> (int, int):
number = lambda: randint(self.min, self.max)
self.currentProblem = (number(), number())
def updateProblem(self):
self.generateNewMultiplicationProblem()
self.currentTries = self.tries
def userWantsNewQuestion(self) -> bool:
while True:
answer = input(
'Er det ønskelig med flere spørsmål? Skriv 1 for ja og 0 for nei: ')
if answer in ['1', '0']:
return bool(int(answer))
else:
print('Skriv 1 for ja og 0 for nei')
def checkIfUserWantsNewQuestion(self):
if not self.userWantsNewQuestion():
exit(0)
print()
def wrongAnswer(self):
self.currentTries -= 1
if self.currentTries == 0:
print(
'Dessverre klarte du ikke dette regnestykket, men vent så får du et nytt et:)'
)
self.checkIfUserWantsNewQuestion()
self.updateProblem()
else:
print(f'Dessverre ikke riktig. Du har {self.currentTries} forsøk igjen.')
def correctAnswer(self):
print('Gratulerer, det er helt riktig!')
self.checkIfUserWantsNewQuestion()
self.updateProblem()
def update(self):
answer = int(input(f'Hva blir {self.currentProblem[0]} * {self.currentProblem[1]}? '))
if answer == self.currentProblem[0] * self.currentProblem[1]:
self.correctAnswer()
else:
self.wrongAnswer()
def loop(self):
while True:
self.update()
if __name__ == "__main__":
game = multiplicationGame(min=0, max=10, tries=3)
game.loop()

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@ -1,22 +0,0 @@
from task11d import multiplicationGame
class newMultiplicationGame(multiplicationGame):
def __init__(self, roundsBetweenDifficultyUpdate, *args, **kwargs):
self.roundsBetweenDifficultyUpdate = roundsBetweenDifficultyUpdate
self.roundsPlayed = 0
return super().__init__(*args, **kwargs)
def updateDifficulty(self):
self.max = self.max + 5
print('Oppgavene har nå blitt litt vanskeligere.\n')
def updateProblem(self):
super().updateProblem()
self.roundsPlayed += 1
if self.roundsPlayed % self.roundsBetweenDifficultyUpdate == 0:
self.updateDifficulty()
if __name__ == "__main__":
game = newMultiplicationGame(roundsBetweenDifficultyUpdate=5, min=0, max=10, tries=3)
game.loop()

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@ -1,19 +0,0 @@
try:
from common.inputChecking.typeCheck import inputTypeCheck
except ModuleNotFoundError:
print('Sjekk README.md for hvilke flagg python trenger')
exit(1)
def alternateSum(n):
positiveNumbers = [
num**2 for num in [i for i in range(1, n + 1) if i % 2 != 0]
]
negativeNumbers = [
-num**2 for num in [i for i in range(1, n + 1) if i % 2 == 0]
]
return sum(positiveNumbers + negativeNumbers)
if __name__ == "__main__":
n = inputTypeCheck('n: ', int)
print(alternateSum(n))

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@ -1,34 +0,0 @@
try:
from common.inputChecking.typeCheck import inputTypeCheck
except ModuleNotFoundError:
print('Sjekk README.md for hvilke flagg python trenger')
exit(1)
def AlternateNumberGenerator():
isEven = lambda n: n % 2 == 0
n = 1
counter = 2
while True:
yield n
n = n + (-counter**2 if isEven(counter) else counter**2)
counter += 1
def alternateSumStopAt(k):
numGen = AlternateNumberGenerator()
previousN = None
n = next(numGen)
iterations = 0
while n < k:
previousN = n
n = next(numGen)
iterations += 1
print(
f'Summen av tallene før summen blir større enn k er {previousN}. Antall iterasjoner: {iterations}'
)
if __name__ == "__main__":
k = inputTypeCheck('k: ', int)
alternateSumStopAt(k)

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@ -1,57 +0,0 @@
import os
class game():
def __init__(self):
self.secret_word = input('Skriv inn det hemmelige ordet: ')
self.lives = int(input('Hvor mange forsøk får brukeren? '))
self.lettersLeft = list(self.secret_word)
os.system('clear')
def getWord(self):
return ''.join([('*' if (ch in self.lettersLeft) else ch)
for ch in list(self.secret_word)])
def removeLetterFromLettersLeft(self, letter):
self.lettersLeft = list(
filter(lambda leftLetter: leftLetter != letter, self.lettersLeft))
def gameOver(self):
print('Du har ingen liv igjen.')
exit(0)
def gameWon(self):
print(f'Gratulerer. Ordet var {self.secret_word}')
exit(0)
def wrongLetter(self, letter):
print(f'Bokstaven {letter} er ikke i ordet.')
self.lives -= 1
if self.lives == 0:
self.gameOver()
print(f'Du har {self.lives} liv igjen, prøv på nytt.')
def rightLetter(self, letter):
print('Stemmer, bokstaven er i ordet')
self.removeLetterFromLettersLeft(letter)
if self.lettersLeft == []:
self.gameWon()
def update(self):
print(self.getWord())
letter = input('Gjett på én bokstav i ordet: ')
if letter in self.lettersLeft:
self.rightLetter(letter)
else:
self.wrongLetter(letter)
def loop(self):
while True:
os.system('clear')
self.update()
input("Trykk enter for å fortsette...")
if __name__ == "__main__":
myGame = game()
myGame.loop()

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@ -1,25 +0,0 @@
try:
from common.inputChecking.typeCheck import inputTypeCheck
except ModuleNotFoundError:
print('Sjekk README.md for hvilke flagg python trenger')
exit(1)
def fibonacciIterative(n):
k1 = 0
k2 = 1
for i in range(n - 1):
previousK2 = k2
k2 = k1 + k2
k1 = previousK2
return k1
fibonacciSum = lambda n: sum([fibonacciIterative(i) for i in range(1, n + 1)])
fibonacciList = lambda n: [fibonacciIterative(i) for i in range(1, n + 1)]
if __name__ == "__main__":
n = inputTypeCheck('n: ', int)
print(f'a) Fibonacci({n})', fibonacciIterative(n))
print(f'b) Sum av Fibonacci(1..{n})', fibonacciSum(n))
print(f'c) Sum av Fibonacci(1..{n})', fibonacciList(n))

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@ -1,21 +0,0 @@
month = input('Skriv inn en måned: ').lower()
if month == 'februar':
year = input('Skriv inn et år: ')
isLeapyear = int(year) % 4 == 0
print(29 if isLeapyear else 28)
else:
months = {
"januar": 31,
# "februar": 30,
"mars": 31,
"april": 30,
"mai": 31,
"juni": 30,
"july": 31, # Hmmm
"august": 31,
"september": 30,
"oktober": 31,
"november": 30,
"desember": 31
}
print(months[month])

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@ -1,32 +0,0 @@
months = {
"januar": 31,
# "februar": 30,
"mars": 31,
"april": 30,
"mai": 31,
"juni": 30,
"july": 31, # Hmmm
"august": 31,
"september": 30,
"oktober": 31,
"november": 30,
"desember": 31
}
def myMonth():
while True:
try:
month = input('Skriv inn en måned: ').lower()
if month == 'februar':
year = int(input('Skriv inn et år: '))
assert ((year >= 0) and ( year <= 2020))
isLeapyear = year % 4 == 0
days = 29 if isLeapyear else 28
else:
assert month in months
days = month[month]
return f'Det er {days} dager i denne måneden'
except:
print('Ugyldig input! Prøv på nytt!')
print(myMonth)

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@ -1,4 +0,0 @@
import re
def correct_word(string):
return bool(re.match('^\w+$', string))

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@ -1,8 +0,0 @@
import re
def count_letters(string):
try:
assert bool(re.match('^\w+$', string))
return len(string)
except AssertionError:
return -1

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@ -1,5 +0,0 @@
def spam_with_questions(question) -> str:
while True:
answer = input(question).lower()
if answer == 'stopp':
break

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@ -1,12 +0,0 @@
def energy_efficient_spamming(q1, q2):
try:
assert len(q1)>len(q2)
answer = input(q1)
while True:
if answer == 'stopp':
break
answer = input(q2)
except AssertionError:
return
energy_efficient_spamming('jadu', 'nei')

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@ -1,3 +0,0 @@
def triangle(h):
for n in range(1,h+1):
print('* '*n)

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@ -1,3 +0,0 @@
def triangle(h):
for n in reversed(range(1,h+1)):
print('* '*n)

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@ -1,4 +0,0 @@
def isosceles_triangle(h):
for i in range(1, h+1):
spaces = h-i
print(spaces*' ' + i*'* ')

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@ -1,13 +0,0 @@
def cubeInput():
while True:
try:
l,w,h = (float(input('Lengde: ')), float(input('Bredde: ')), float(input('Høyde: ')))
assert w != l and l != h and w != h
return (l,w,h)
except AssertionError:
print('Morten er ikke fornøyd, prøv igjen')
except ValueError:
print('Det er ikke et tall, prøv igjen')
d = min(cubeInput())
print(f'Den største kuben vil ha et volum på {d**3}')

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@ -1,4 +0,0 @@
x = 3
while x:
print('#'*x)
x-=1

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@ -1 +0,0 @@
print(f'Det minste talled du skrev inn var { min([int(input("Skriv et tall: ")) for _ in range(5)]) }.')

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@ -1,3 +0,0 @@
def print_table(n):
for a in range(1, n+1):
print(' '.join([str(a*b) for b in range(1, n+1)]))

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@ -1,15 +0,0 @@
def f(tol):
g = lambda k: 1 + 1/k**2
iterationCount = 2
result = 2
while True:
prevResult = result
result *= g(iterationCount)
if result - prevResult < tol:
return (result, iterationCount)
iterationCount += 1
if __name__ == "__main__":
result, iterationCount = f(0.01)
print(f'Produktet ble {"{:.2f}".format(result)} etter {iterationCount} iterasjoner.')

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@ -1,14 +0,0 @@
def f(tol, count=0):
g = lambda x: 1 + 1/x**2
product = g(count+1)
# Base case
if product < 1 + tol:
return (product, count)
newProd, newCount = f(tol, count + 1)
return (product * newProd, newCount) # Nest in the last count value without modification
if __name__ == "__main__":
result, recursionCount = f(0.01)
print(f'Rekursjonsdybden er {recursionCount}\nProduktet ble {"{:.2f}".format(result)}')

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@ -1,9 +0,0 @@
from local import is_leap_year
def weekday_newyear(year):
daySum = sum([366 if is_leap_year(year) else 365 for year in range(year)])
return (daySum - 2) % 7
if __name__ == "__main__":
days = ['man', 'tir', 'ons', 'tor', 'fre', 'lor', 'son']
_ = [ print(f'{year} {days[weekday_newyear(year)]}') for year in range(1900, 1920) ]

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@ -1,2 +0,0 @@
def is_workday(day):
return day < 5

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@ -1,15 +0,0 @@
from itertools import islice, cycle
from local import is_leap_year
from a import weekday_newyear
from b import is_workday
def workdays_in_year(year):
firstDay = weekday_newyear(year)
cycler = islice( cycle(range(7)), firstDay, None)
days = [next(cycler) for day in range((366 if is_leap_year(year) else 365))]
workdays = [day for day in days if day < 5]
return len(workdays)
if __name__ == "__main__":
_ = [print(f'{year} har {workdays_in_year(year)} arbeidsdager') for year in range(1900, 1920)]

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@ -1,8 +0,0 @@
def is_leap_year ( year ):
if year % 400 == 0:
return True
elif year % 100 == 0:
return False
elif year % 4 == 0:
return True
return False

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@ -1,260 +0,0 @@
from common.inputChecking.boolInput import boolInput
from os import get_terminal_size, system
from math import ceil
import random
class Card:
def __init__(self, cardId, color):
"""
cardId goes from 1 to 1 where 1 is A and 13 is K
"""
self.id = cardId
self.color = color
cardNums = ['A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K']
cardSyms = {
'spade': '',
'heart': '',
'diamond': '',
'club': ''
}
self.num = cardNums[cardId-1]
self.sym = cardSyms[color]
WIDTH = 11
def __str__(self):
return f"""┌─────────┐
{self.num}{' ' if self.id != 10 else ''}
{self.sym}
{' ' if self.id != 10 else ''}{self.num}
"""
def value(self, aceValue):
cardValues = {
'A': aceValue,
'2': 2,
'3': 3,
'4': 4,
'5': 5,
'6': 6,
'7': 7,
'8': 8,
'9': 9,
'10': 10,
'J': 10,
'Q': 10,
'K': 10
}
return cardValues[self.num]
class CardHandler:
def __init__(self, cards, printSep=5, aceValue = 1):
self.cards = cards
self.printSeparator = printSep
self.aceValue = aceValue
def addCard(self, card):
self.cards.append(card)
def generateNewCard(self):
cardTypes = range(1,14)
cardColors = ['spade', 'heart', 'diamond', 'club']
self.addCard(Card(random.choice(cardTypes), random.choice(cardColors)))
def _concatenateCards(self, cards):
"""
Concatenate several card objects into an list of sublists
where each sublist contains the strings for the cards to be
printed for a specific horizontal line.
"""
cardStringLists = [(str(card)).split('\n') for card in cards]
cardHeight = len(cardStringLists[0])
linesToPrint = [[] for line in range(cardHeight)]
for cardStringList in cardStringLists:
[linesToPrint[line].append(cardStringList[line]) for line in range(cardHeight)]
return linesToPrint
def printCards(self, cardsPerLine):
"""
Print <cardsPerLine> cards per line, horizontally aligned
"""
splitCards =[[] for _ in range(ceil(len(self.cards)/cardsPerLine))]
for i, card in enumerate(self.cards):
splitCards[i // cardsPerLine].append(card)
SplitCardStrings = [self._concatenateCards(cardList) for cardList in splitCards]
printCardList = lambda cardList: print('\n'.join([ (' ' * self.printSeparator).join(line) for line in cardList ]))
[ printCardList(SplitCardString) for SplitCardString in SplitCardStrings ]
def safePrintCards(self):
"""
Print the amount of cards that there is room for depending on the terminal width
"""
cardWidth = Card.WIDTH
extendedCardWidth = (cardWidth + self.printSeparator)
terminalWidth = get_terminal_size().columns
isRoomForExtraCard = terminalWidth % extendedCardWidth >= cardWidth
cardsPerLine = terminalWidth // extendedCardWidth + (1 if isRoomForExtraCard else 0)
self.printCards(cardsPerLine)
@property
def cardSum(self):
return sum([card.value(aceValue=self.aceValue) for card in self.cards])
@property
def containsAce(self):
return any([True for card in self.cards if card.id == 1])
@property
def containsBlackJack(self):
return any([True for card in self.cards if card.num == 'A']) \
and any([True for card in self.cards if card.value(self.aceValue) == 10])
def emptyCard():
result = Card(1,'spade')
result.num = '?'
result.sym = '?'
return result
class Blackjack:
def __init__(self):
self.handler = CardHandler([])
self.emptyHandler = CardHandler([emptyCard(), emptyCard()])
self.dealerHandler = CardHandler([])
self.gameResults = [0,0]
self.reset()
def generateNewCards(self):
self.dealerHandler.cards = []
self.handler.cards = []
for _ in range(2):
self.dealerHandler.generateNewCard()
self.handler.generateNewCard()
self.emptyHandler.cards[0] = self.dealerHandler.cards[0]
def determineAceValue(self):
if self.handler.cardSum < 11 and self.handler.containsAce: # 11 + 1 = 12, 11 + 11 = 22
self.handler.aceValue = self.dealerHandler.aceValue = 11
else:
self.handler.aceValue = self.dealerHandler.aceValue = 1
def reset(self):
self.generateNewCards()
self.determineAceValue()
def youWin(self):
self.gameResults[0] += 1
print("""
__ __
/\ \ /\ \ __
\ `\`\\\\/'/ ___ __ __ __ __ __/\_\ ___
`\ `\ /' / __`\/\ \/\ \ /\ \/\ \/\ \/\ \ /' _ `\
`\ \ \/\ \L\ \ \ \_\ \\ \\ \ \_/ \_/ \ \ \/\ \/\ \
\ \_\ \____/\ \____/ \ \___x___/'\ \_\ \_\ \_\\
\/_/\/___/ \/___/ \/__//__/ \/_/\/_/\/_/
""")
def youLose(self):
self.gameResults[1] += 1
print("""
__ __ ___
/\ \ /\ \ /\_ \
\ `\`\\\\/'/ ___ __ __ \//\ \ ___ ____ __
`\ `\ /' / __`\/\ \/\ \ \ \ \ / __`\ /',__\ /'__`\
`\ \ \/\ \L\ \ \ \_\ \ \_\ \_/\ \L\ \/\__, `\/\ __/
\ \_\ \____/\ \____/ /\____\ \____/\/\____/\ \____\\
\/_/\/___/ \/___/ \/____/\/___/ \/___/ \/____/
""")
def gameOver(self, gameWon):
system('clear')
print('\nDEALERS CARDS\n')
self.dealerHandler.safePrintCards()
print('\nYOUR CARDS\n')
self.handler.safePrintCards()
print()
print('Ace value is', self.handler.aceValue)
if gameWon:
self.youWin()
else:
self.youLose()
print()
print(f'Wins: {self.gameResults[0]} Losses: {self.gameResults[1]}')
if boolInput(
'Do you want to play again? [y/n]: ',
yesNoLetters=['y','n'],
error=''
):
self.reset()
else:
exit(0)
def checkIfLost(self):
winningConditions = [
self.handler.containsBlackJack and not self.dealerHandler.containsBlackJack,
self.dealerHandler.cardSum > 21
]
losingConditions = [
self.handler.cardSum > 21
]
if any(losingConditions):
self.gameOver(gameWon=False)
return True
elif any(winningConditions):
self.gameOver(gameWon=True)
return True
return False
def update(self):
system('clear')
print('\nDEALERS CARDS\n')
self.emptyHandler.safePrintCards()
print('\nYOUR CARDS\n')
self.handler.safePrintCards()
print()
print('Ace value is', self.handler.aceValue)
print()
if not self.checkIfLost():
if not boolInput('Continue? [y/n]: ', yesNoLetters=('y','n')):
gameWon = self.dealerHandler.cardSum < self.handler.cardSum
self.gameOver(gameWon=gameWon)
return
self.handler.generateNewCard()
def loop(self):
while True:
self.update()
if __name__ == "__main__":
game = Blackjack()
game.loop()

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@ -1,131 +0,0 @@
from common.inputChecking.typeCheck import validateInput as validateTypeInput
from common.inputChecking.boolInput import validateInput as validateBoolInput
from json import dumps as serialize
from json import loads as unserialize
from os.path import isfile
class ExitError(Exception):
pass
def boolInput(question, yesNoLetters=('j','n'), exitKeyword='hade'):
yesLetters = [yesNoLetters[0], yesNoLetters[0].capitalize()]
while True:
answer = input(question)
if answer == exitKeyword:
raise ExitError
if validateBoolInput(answer, yesNoLetters):
return answer in yesLetters
def inputTypeCheck(question, type, exitKeyword='hade'):
while True:
userInput = input(question)
if userInput == exitKeyword:
raise ExitError
if validateTypeInput(userInput, type):
return userInput
class DataSchema:
def __init__(
self,
genderIsMale = None,
age = None,
hasMultipleSubjects = None,
hasITGK = None,
avgStudyTime = None
):
self.genderIsMale = genderIsMale
self.age = age
self.hasMultipleSubjects = hasMultipleSubjects
self.hasITGK = hasITGK
self.avgStudyTime = avgStudyTime
class Survey:
def __init__(self, savePath='./results.json', resultsPath=''):
self.savePath = savePath
if resultsPath != '':
self.resultsPath = resultsPath
self.loadResults()
results = []
def loadResults(self):
try:
file = open(self.resultsPath, 'r')
dicts = unserialize(file.read())
self.results = [DataSchema(**dict) for dict in dicts]
except FileNotFoundError:
print('Fant ikke undersøkelsesdata ved', self.resultsPath)
except Exception as e:
print('Noe gikk galt under lasting av undersøkelsesdata')
print(e)
def printStats(self):
print('Resultat av undersøkelse!')
men = women = multipleChoice = itgk = studyHours = 0
for result in self.results:
if result.genderIsMale:
men += 1
else:
women += 1
multipleChoice += 1 if result.hasMultipleSubjects else 0
itgk += 1 if result.hasITGK else 0
studyHours += int(result.avgStudyTime)
print("Antall kvinner:", women)
print("Antall menn:", men)
print("Antall personer som tar fag:", multipleChoice)
print("Antall personer som tar ITGK:", itgk)
print("Antall timer i snitt brukt på lekser:", studyHours/len(self.results))
def saveResults(self):
serializedResults = serialize([result.__dict__ for result in self.results])
# Check whether file exists
try:
assert not isfile(self.savePath)
except:
if not boolInput(f'Det eksisterer allerede en fil ved {self.savePath}\nVil du overskrive filen? [j/n]: '):
return
# Try to write data to file.
try:
file = open(self.savePath, "w")
file.write(serializedResults)
file.close()
except:
if boolInput('Noe gikk galt under lagring av data. Vil du prøve igjen? [j/n]: '):
self.saveResults()
def end(self):
if len(self.results) > 0:
self.printStats()
self.saveResults()
exit(0)
def update(self):
schema = DataSchema()
print('Velkommen til spørreundersøkelsen!\n')
try:
schema.genderIsMale = boolInput('Hvilket kjønn er du? [f/m]: ', yesNoLetters=('m','f'))
schema.age = inputTypeCheck('Hvor gammel er du?: ', int)
schema.hasMultipleSubjects = boolInput('Tar du et eller flere fag? [j/n]: ')
hasITGKQuestion = 'Tar du ITGK? [j/n]: ' if int(schema.age) < 22 else 'Tar du virkelig ITGK? [j/n]: '
schema.hasITGK = boolInput(hasITGKQuestion)
schema.avgStudyTime = inputTypeCheck('Hvor mange timer bruker du daglig (i snitt) på lekser?: ', float)
self.results.append(schema)
except ExitError:
self.end()
print()
def loop(self):
while True:
self.update()
if __name__ == "__main__":
survey = Survey(resultsPath='./results.json')
survey.loop()

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@ -1,32 +0,0 @@
from random import randint
def random_matrise(x, y):
return [[randint(0, 9) for _ in range(x)] for _ in range(y)]
def print_matrise(matrix, title):
print(f'{title}=[')
for row in matrix:
print('\t', row)
print(']')
def matrise_addisjon(A, B):
try:
assert len(A) == len(B) and len(A[0]) == len(B[0])
newMatrix = [[A[x][y] + B[x][y] for y in range(len(A[0]))] for x in range(len(A))]
return newMatrix
except:
print('Matrisene er ikke av samme dimensjon')
def main():
A = random_matrise(4,3)
print_matrise(A, 'A')
B = random_matrise(3,4)
print_matrise(B, 'B')
C = random_matrise(3,4)
print_matrise(C, 'C')
D = matrise_addisjon(A,B)
E = matrise_addisjon(B,C)
print_matrise(E, 'B+C' )
if __name__ == "__main__":
main()

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@ -1,11 +0,0 @@
def separate(numbers, threshold):
return(
[num for num in numbers if num < threshold],
[num for num in numbers if num >= threshold],
)
def multiplication_table(n):
return [[(x+1)*(y+1) for x in range(n)] for y in range(n)]
if __name__ == "__main__":
print(multiplication_table(4))

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@ -1,60 +0,0 @@
from random import sample
import threading
def guessInput(amount):
while True:
try:
answer = input(f'Gjett {amount} tall\n').split(' ')
assert len(answer) == amount
return [int(num) for num in answer]
except:
print(f'Er du sikker på at du har skrevet inn {amount} tall? Prøv igjen.')
drawNumber = lambda numList, amount: sample(numList, amount)
compList = lambda list1, list2: len([1 for elem in list1 if elem in list2])
def Winnings(rightNums, rightExtraNums):
isBiggerThan = lambda rn, ren: rightNums >= rn and rightExtraNums >= ren
if isBiggerThan(7,0): return 2749455
elif isBiggerThan(6,1): return 102110
elif isBiggerThan(6,0): return 3385
elif isBiggerThan(5,0): return 95
elif isBiggerThan(4,1): return 45
else: return 0
numbers = list(range(1,35))
calculateRightNumbers = lambda list: compList(list, drawNumber(numbers, len(list)))
combinedRightNumbers = lambda list1, list2: Winnings(calculateRightNumbers(list1), calculateRightNumbers(list2))
def main():
myGuess = guessInput(7)
print('Nå skal du gjette ekstra-tall')
myExtraGuess = guessInput(3)
print('Du vant {} kroner'.format(combinedRightNumbers(myGuess, myExtraGuess) - 5))
# g)
def calculateMillionSum(threadNum):
timesPerTread = int(1000000/threadNum)
results = []
def threadTarget():
partialSum = sum([combinedRightNumbers(sample(numbers, 7), sample(numbers, 3)) - 5 for _ in range(timesPerTread)])
results.append(partialSum)
threads = [threading.Thread(target=threadTarget) for _ in range(threadNum)]
for thread in threads:
thread.start()
for thread in threads:
thread.join()
return sum(results)
if __name__ == "__main__":
# main()
result = calculateMillionSum(64)
print(result)

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@ -1,18 +0,0 @@
def tooth(g):
result = []
coins = [20, 10, 5, 1]
def findCoinAmount(gramsLeft, coinIndex):
result.append(gramsLeft//coins[coinIndex])
if coinIndex != len(coins) - 1:
findCoinAmount(gramsLeft%coins[coinIndex], coinIndex+1)
findCoinAmount(g, 0)
return result
if __name__ == "__main__":
teeth = [95,103,71,99,114,64,95,53,97,114,109,11,2,21,45,2,26,81,54,14,118,108,117,27,115,43,70,58,107]
prettyPrint = lambda tooth: print(f'20: {tooth[0]}, 10: {tooth[1]}, 5: {tooth[2]}, 1: {tooth[3]}')
for grams in teeth:
prettyPrint(tooth(grams))

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@ -1,17 +0,0 @@
import numpy as np
import matplotlib.pyplot as plt
def areOrthagonal(list1,list2):
vec1 = np.array(list1)
vec2 = np.array(list2)
return np.dot(vec1,vec2) == 0
def createColumnArray():
return np.arange(1,16).reshape(3,5).transpose()
if __name__ == "__main__":
print(areOrthagonal([0,1],[1,0]))
print(areOrthagonal([1,0],[1,0]))
print()
print(createColumnArray())

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@ -1,34 +0,0 @@
import re
def find_substring_indexes(str1, str2):
matches = re.compile(f'(?=({str1}))', re.IGNORECASE).finditer(str2)
return [match.span()[0] for match in matches]
def sub_string_matches(str1, str2, str3):
matchIndexes = find_substring_indexes(str1, str2)
offset = 0
newString = str2
for i in range(len(matchIndexes)):
realIndex = matchIndexes[i] + offset
try:
if len(str3) - len(str1) - (matchIndexes[i+1] - matchIndexes[i]) > 0:
reverseOffset = len(str3) - len(str1) - (matchIndexes[i+1] - matchIndexes[i])
else:
reverseOffset = 0
except IndexError:
reverseOffset = 0
pass
newString = newString[:realIndex] + str3 + newString[realIndex + len(str1) - reverseOffset:]
offset += len(str3) - len(str1) + reverseOffset
return newString
if __name__ == "__main__":
print(find_substring_indexes('iS', "Is this the real life? Is this just fantasy?"))
print(find_substring_indexes(str1 = "oo", str2 = "Never let you go let me go. Never let me go ooo"))
print(sub_string_matches(str1 = "iS", str2 = "Is this the real life? Is this just fantasy?", str3 = "cool"))
print(sub_string_matches(str1 = "oo", str2 = "Never let you goooo let me goo. Never let me goo oooo", str3 = "cool"))

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@ -1,74 +0,0 @@
from typing import Union
class Piece:
def __init__(self, char):
self.type = char.lower()
self.isWhite = char.isupper()
def __str__(self):
return self.type.upper() if self.isWhite else self.type
class Board:
def __init__(self, boardString, size=5):
pieces = [Piece(char) if char!='.' else None for char in boardString]
self.rows = [pieces[i:i+size] for i in range(0, len(pieces), size)]
def __str__(self):
return ''.join([''.join([str(piece) if piece!=None else '.' for piece in row])for row in self.rows])
def print(self):
for row in self.rows:
for piece in row:
print(piece if piece!=None else '.', end='')
print()
def getPiece(self, x, y) -> Union[Piece, None]:
x -= 1
y = len(self.rows) - y
return self.rows[y][x]
def getLegalMoves(self, x, y):
try:
piece = self.getPiece(x, y)
assert piece.type == 'p'
frontDirection = 1 if piece.isWhite else -1
def checkIfStartPosition(x,y):
if piece.isWhite and y == 2 and self.getPiece(x,y+2) == None:
return [(x,y+2)]
elif (not piece.isWhite) and y == 4 and self.getPiece(x,y-2) == None:
return [(x,y-2)]
return []
def checkInFrontOf(x, y, frontDirection):
if not self.getPiece(x, y+frontDirection):
return [(x, y+frontDirection)]
return []
def checkDiagonalOf(x, y, frontDirection):
moves = []
for xToCheck in [-1, 1]:
pieceToCheck = self.getPiece(x+xToCheck, y+frontDirection)
if pieceToCheck != None and pieceToCheck.isWhite != piece.isWhite:
moves.append((x+xToCheck, y+frontDirection))
return moves
moves = checkInFrontOf(x,y,frontDirection)
if moves != []:
moves += checkIfStartPosition(x,y)
moves += checkDiagonalOf(x,y,frontDirection)
return moves
except AssertionError:
print('Piece rules not implemented yet')
if __name__ == "__main__":
board = Board('rkn.r.p.....P..PP.PPB.K..')
board.print()
print()
print(board.getPiece(5, 2))
print(board.getPiece(2, 1))
print()
print(board.getLegalMoves(4, 2))
print(board.getLegalMoves(2, 4))

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@ -1,52 +0,0 @@
import numpy as np
import matplotlib.pyplot as plt
def EulerCromer( tmax, x0, y0, v0, u0, m, tau):
# tmax er tiden jorden bruker rundt solen
# x0 og y0 er startbetingelser for jordens posisjon
# v0 og u0 er starbetingelser for farten til jorden
# m er massen til jorden og tau er steglengden.
N = int(round(tmax/tau)) #np.zeros(N) lager en liste bestående av bare 0ere av lengde N
x = np.zeros(N)
y = np.zeros(N)
u = np.zeros(N)
v = np.zeros(N)
radiuser = np.zeros(N)
# startbetingelser
u[0] = u0
v[0] = v0
x[0] = x0
y[0] = y0
radiuser[0] = np.sqrt((x[0]) ** 2 + (y[0]) ** 2)
for n in range(1, N):
u[n] = u[n - 1] - 4 * np.pi ** 2 * x[n - 1] * tau / (radiuser[n - 1] ** 3)
v[n] = v[n - 1] - 4 * np.pi ** 2 * y[n - 1] * tau / (radiuser[n - 1] ** 3)
x[n] = x[n - 1] + u[n] * tau
y[n] = y[n - 1] + v[n] * tau
radiuser[n] = np.sqrt((x[n]) ** 2 + (y[n]) ** 2)
return x, y # posisjons- og farts-lister
# startbetingelser:
x0 = 1 # Tenk deg at solen er i origo og at jorden starter i posisjon(1,0)
y0 = 0
u0 = 0 # startfarten i x-retning er 0
v0 = 2*3.1415623 # startfarten i y-retning er 2*pi
m = 1 / 333480 # dette er massen til Jorden i forhold til massen til Solen
tmax = 1 # Omløpstiden rundt Solen er 1(år)
tau = 0.01 # denne skrittlengden er såpass liten at plottet blir fint nok
x1, y1 = EulerCromer(tmax, x0, y0, v0, u0, m, tau)
# Plotter banen til planeten rundt sola
plt.figure()
plt.plot(x1, y1)
circle = plt.Circle((0, 0), radius=0.06, fc='yellow')
plt.gca().add_patch(circle)
plt.xlabel(r'x [AU]')
plt.ylabel(r'y [AU]')
plt.show()

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@ -1,28 +0,0 @@
from re import search
def check_equal(str1, str2):
for char in range(len(str1)):
if str1[char] != str2[char]: return False
return True
def reversed_word(word):
return ''.join([word[len(word) - 1 - i] for i in range(len(word))])
def check_palindrome(string):
return string == reversed_word(string)
def contains_string(str1, str2):
match = search(pattern=str2, string=str1)
return match.span()[0] if match != None else -1
if __name__ == "__main__":
print(check_equal('hei', 'hello'))
print(check_equal('hello', 'hello'))
print()
print(reversed_word('star desserts'))
print()
print(check_palindrome('agnes i senga'))
print(check_palindrome('hello'))
print()
print(contains_string('pepperkake', 'per'))
print(contains_string('pepperkake', 'ola'))

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@ -1,51 +0,0 @@
from random import randrange
songs = [("You hear the door slam. And realize there's nowhere left to", "run"),
("Oh, I wanna dance with somebody. I wanna feel the", "heat"),
("There's a fire starting in my heart. Reaching a fever", "pitch"),
("Hey, I just met you and this is crazy. But here's my", "number"),
("'Cause baby, you're a firework. Come on, show 'em what you're", "worth")]
# Om jeg tar inn songs som parameter vil ikke pop_random_songs kunne fjerne noe fra lista.
# Her velger jeg aktivt å ikke ta et argument inn med tanke på oppgave B
def pop_random_songs():
songIndex = randrange(len(songs))
song = songs[songIndex]
del songs[songIndex]
return song
def continueGuessing():
while True:
try:
answer = input('Do you want to go again? [y/n] ')
assert answer in ['y', 'Y', 'n', 'N']
return answer in ['y', 'Y']
except AssertionError:
pass
def song_contest():
currentSong = pop_random_songs()
while True:
print('The lyrics are:')
print(currentSong[0])
answer = input('What\'s the next word? ')
if answer.lower() == currentSong[1].lower():
print(f'Correct!')
if len(songs) == 0:
print('You did it! You remembered all the objects')
exit(0)
elif continueGuessing():
currentSong = pop_random_songs()
else:
print('Welcome back later :D')
exit(0)
else:
print('Wrong guess. Try again.')
song_contest()
# for _ in range(5):
# print(pop_random_songs())

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@ -1,33 +0,0 @@
def smallify_words(objects):
return [string.lower() for string in objects]
def get_5_objects():
while True:
try:
answer = input('Enter five objects separated by \';\': ').split(';')
assert len(answer) == 5
return answer
except AssertionError:
print(f'You were supposed to enter five objects, not {len(answer)}. Try again.')
def play_game():
objects = get_5_objects()
answer = input('What is your guess? ')
while True:
if answer == 'quit':
exit(0)
if answer in smallify_words(objects):
print(f'Congratulations! You remembered {answer}')
objects.remove(answer)
else:
print('Sorry, that was not one of the words')
if len(objects) == 0:
print('You did it! You remembered all the objects')
exit(0)
answer = input('What is your next guess? ').lower()
play_game()

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@ -1,5 +0,0 @@
def derivate(x, function):
h = 1e-8
return (function(x+h) - function(x)) / h
print(derivate(3, lambda x: x**2 + 2*x + 13))

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@ -1,7 +0,0 @@
def input_strings():
return [input('Skriv inn en streng: ') for _ in range(4) ]
def acronym():
return "".join([string[0].upper() for string in input_strings()])
print(acronym())

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@ -1,25 +0,0 @@
def customInput(msg, interval):
while True:
try:
answer = int(input(msg))
assert answer in range(*interval)
return answer
except (AssertionError, ValueError):
print('You have to gie a value in the interval [1,10]. Try again')
def do_user_like(items):
print('On a scale of 1 to 10 where 10 is the highest, how much do you like:')
return [(item, customInput(f'{item}? ', (1,11))) for item in items]
def get_prioritized_list(lst):
return sorted(lst, key=lambda tuple: (tuple[1], tuple[0]), reverse=True)
def what_user_likes_best(items, num):
sortedList = get_prioritized_list(do_user_like(items))
print(f'Your top {num} are')
for i in range(num):
print(f'{i+1}. {sortedList[i][0]}')
x = what_user_likes_best(['dof', 'fas', 'be', 'aa'], 2)

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@ -1,153 +0,0 @@
from os import system
class TicTacToe:
def __init__(self, playerSymbols=['0', 'X']):
self.board = [0 for _ in range(9)]
name1, name2 = self.getUsernames()
self.players = [
{
'name': name1,
'sym': playerSymbols[0],
'num': 1
},
{
'name': name2,
'sym': playerSymbols[1],
'num': 4
}
]
def getUsernames(self):
return [input(f'Spiller {i+1} sitt navn: ') for i in range(2)]
def toPieceArray(self): return \
[ self.players[0]['sym'] if i==self.players[0]['num'] else \
self.players[1]['sym'] if i==self.players[1]['num'] else \
' ' for i in self.board ]
def pieceExistAt(self, pos):
return self.board[pos] == self.players[0]['num'] or self.board[pos] == self.players[1]['num']
def hasWon(self, userId):
getPiecesFromIndexes = lambda indexes: [self.board[i] for i in indexes]
indexesList = [[0,4,8], [1,4,7], [2,4,6], [3,4,5], [0,3,6], [0,1,2], [2,5,8], [6,7,8]]
winningSum = self.players[userId]['num'] * 3
return any([sum(getPiecesFromIndexes(indexes)) == winningSum for indexes in indexesList])
def __str__(self):
pieces = self.toPieceArray()
return """╭───┬───┬───╮
{} {} {}
{} {} {}
{} {} {}
""".format(*pieces)
def selectedBoardAt(self, x, y) -> str:
characterMap = {
'': '',
'': '',
'': '',
'': '',
'': '',
'': '',
'': '',
'': '',
'': '',
'': '',
'': '',
}
pointsToChange = \
[(0 + x * 4, i + y * 2) for i in range(3)] + \
[(4 + x * 4, i + y * 2) for i in range(3)] + \
[(i + x * 4, 0 + y * 2) for i in range(1,4)] + \
[(i + x * 4, 2 + y * 2) for i in range(1,4)]
board = [list(line) for line in str(self).split('\n')]
for x,y in pointsToChange:
board[y][x] = characterMap[board[y][x]]
return '\n'.join([''.join(line) for line in board])
def drawBoard(self, userId, x=-1, y=-1):
system('clear')
print(f'({self.players[userId]["sym"]}) - {self.players[userId]["name"].upper()}\'S TURN\n')
print(self.selectedBoardAt(x,y) if (x,y) != (-1,-1) else str(self))
def selectPiece(self, userId) -> int:
x, y = 0, 0
while True:
self.drawBoard(userId, x,y)
key = input(f" W E\n A S D <- Enter : ")[0]
if key in ['s', 'j'] and y!=2: y+=1
elif key in ['w', 'k'] and y!=0: y-=1
elif key in ['d', 'l'] and x!=2: x+=1
elif key in ['a', 'h'] and x!=0: x-=1
elif key == 'e' and not self.pieceExistAt(3*y + x): return 3*y + x
def youWinTheGameItsHalloweenBois(self, userId):
print(f"""
{self.players[userId]['name']}
""")
def spookyTie(self):
print("""
""")
def checkGameStatus(self,userId):
if self.hasWon(userId):
self.drawBoard(userId)
# print(self.players[userId]['name'], 'has won!')
self.youWinTheGameItsHalloweenBois(userId)
exit(0)
elif not 0 in self.board:
self.drawBoard(userId)
self.spookyTie()
exit(0)
def loop(self):
while True:
piece = self.selectPiece(0)
self.board[piece] = self.players[0]['num']
self.checkGameStatus(0)
piece = self.selectPiece(1)
self.board[piece] = self.players[1]['num']
self.checkGameStatus(1)
if __name__ == "__main__":
game = TicTacToe()
game.loop()
print(game)

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@ -1,16 +0,0 @@
number_of_lines = lambda filename: len(open(filename, 'r').readlines())
def number_frequency(filename):
result = {}
for number in open(filename, 'r').read().splitlines():
if not number in result: result[number] = 0
result[number] += 1
return result
if __name__ == "__main__":
print(number_of_lines('numbers.txt'))
frequencies = number_frequency('numbers.txt')
for key in frequencies:
print(f'{key}: {frequencies[key]}')

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@ -1,49 +0,0 @@
from csv import reader
from operator import attrgetter
class Subject:
def __init__(self, subjectString, criteria):
splitString = subjectString.split(" ")
self.faculty = splitString[0]
self.code = splitString[1]
self.name = " ".join(splitString[2:])
self.criteria = criteria
def subjectsWithoutLimit(subjectList):
return len([subject for subject in subjectList if subject.criteria == 'Alle'])
def averageLimit(subjectList):
subjectsWithLimits = [subject for subject in subjectList if subject.criteria != 'Alle']
return sum([float(subject.criteria) for subject in subjectsWithLimits]) / len(subjectsWithLimits)
def minLimit(subjectList):
subjectsWithLimits = [subject for subject in subjectList if subject.criteria != 'Alle']
for subject in subjectsWithLimits:
subject.criteria = float(subject.criteria)
return min(subjectsWithLimits, key=attrgetter('criteria'))
def getFacultySubjects(subjectList):
toDict = lambda subject: {subject.name: subject.criteria}
result = {}
for subject in subjectList:
if not subject.faculty in result: result[subject.faculty] = []
result[subject.faculty].append(toDict(subject))
return result
if __name__ == "__main__":
with open('poenggrenser_2011.csv' ,'r') as file:
Subjects = [Subject(*i) for i in reader(file)]
print('Antall studier hvor alle kom inn:', subjectsWithoutLimit(Subjects))
print('Gjennomsnittlig opptaksgrense for NTNU var:', averageLimit(Subjects))
formatSubject = lambda subject: f'{subject.faculty} {subject.code} {subject.name}'
print('Studiet som hadde den laveste opptaksgrensen var:', formatSubject(minLimit(Subjects)))
print(getFacultySubjects(Subjects))

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@ -1,29 +0,0 @@
from re import sub, split
def read_from_file(path):
with open(path, 'r') as file:
return file.read()
def remove_symbols(string):
return sub(r'[^A-Za-z ]', '', string).lower()
def count_words(path):
with open(path, 'r') as file:
words = split('\s+', remove_symbols(file.read()))
if words[0] == '': words = words[1:]
if words[-1] == '': words = words[:-1]
word_counts = {}
for word in words:
if not word in word_counts: word_counts[word] = 0
word_counts[word] += 1
return word_counts
if __name__ == "__main__":
alice_dict = count_words('alice_in_wonderland.txt')
for word, value in alice_dict.items():
print(word, value)

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@ -1,36 +0,0 @@
7
4
9
4
1
4
4
3
1
5
3
5
5
7
9
3
2
9
7
3
5
2
5
4
2
6
5
2
3
8
1
4
5
7
9
4

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