Compare commits
2 Commits
Author | SHA1 | Date | |
---|---|---|---|
697f4ab914 | |||
e273e2a7d9 |
3
.gitignore
vendored
3
.gitignore
vendored
@ -1,4 +1,3 @@
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__pycache__
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.vscode
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.vim
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.vscode
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114
.vim/.ropeproject/config.py
Normal file
114
.vim/.ropeproject/config.py
Normal file
@ -0,0 +1,114 @@
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# The default ``config.py``
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# flake8: noqa
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def set_prefs(prefs):
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"""This function is called before opening the project"""
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# Specify which files and folders to ignore in the project.
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# Changes to ignored resources are not added to the history and
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# VCSs. Also they are not returned in `Project.get_files()`.
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# Note that ``?`` and ``*`` match all characters but slashes.
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# '*.pyc': matches 'test.pyc' and 'pkg/test.pyc'
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# 'mod*.pyc': matches 'test/mod1.pyc' but not 'mod/1.pyc'
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# '.svn': matches 'pkg/.svn' and all of its children
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# 'build/*.o': matches 'build/lib.o' but not 'build/sub/lib.o'
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# 'build//*.o': matches 'build/lib.o' and 'build/sub/lib.o'
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prefs['ignored_resources'] = ['*.pyc', '*~', '.ropeproject',
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'.hg', '.svn', '_svn', '.git', '.tox']
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# Specifies which files should be considered python files. It is
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# useful when you have scripts inside your project. Only files
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# ending with ``.py`` are considered to be python files by
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# default.
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# prefs['python_files'] = ['*.py']
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# Custom source folders: By default rope searches the project
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# for finding source folders (folders that should be searched
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# for finding modules). You can add paths to that list. Note
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# that rope guesses project source folders correctly most of the
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# time; use this if you have any problems.
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# The folders should be relative to project root and use '/' for
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# separating folders regardless of the platform rope is running on.
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# 'src/my_source_folder' for instance.
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# prefs.add('source_folders', 'src')
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# You can extend python path for looking up modules
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# prefs.add('python_path', '~/python/')
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# Should rope save object information or not.
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prefs['save_objectdb'] = True
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prefs['compress_objectdb'] = False
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# If `True`, rope analyzes each module when it is being saved.
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prefs['automatic_soa'] = True
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# The depth of calls to follow in static object analysis
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prefs['soa_followed_calls'] = 0
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# If `False` when running modules or unit tests "dynamic object
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# analysis" is turned off. This makes them much faster.
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prefs['perform_doa'] = True
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# Rope can check the validity of its object DB when running.
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prefs['validate_objectdb'] = True
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# How many undos to hold?
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prefs['max_history_items'] = 32
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# Shows whether to save history across sessions.
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prefs['save_history'] = True
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prefs['compress_history'] = False
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# Set the number spaces used for indenting. According to
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# :PEP:`8`, it is best to use 4 spaces. Since most of rope's
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# unit-tests use 4 spaces it is more reliable, too.
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prefs['indent_size'] = 4
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# Builtin and c-extension modules that are allowed to be imported
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# and inspected by rope.
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prefs['extension_modules'] = []
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# Add all standard c-extensions to extension_modules list.
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prefs['import_dynload_stdmods'] = True
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# If `True` modules with syntax errors are considered to be empty.
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# The default value is `False`; When `False` syntax errors raise
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# `rope.base.exceptions.ModuleSyntaxError` exception.
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prefs['ignore_syntax_errors'] = False
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# If `True`, rope ignores unresolvable imports. Otherwise, they
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# appear in the importing namespace.
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prefs['ignore_bad_imports'] = False
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# If `True`, rope will insert new module imports as
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# `from <package> import <module>` by default.
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prefs['prefer_module_from_imports'] = False
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# If `True`, rope will transform a comma list of imports into
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# multiple separate import statements when organizing
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# imports.
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prefs['split_imports'] = False
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# If `True`, rope will remove all top-level import statements and
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# reinsert them at the top of the module when making changes.
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prefs['pull_imports_to_top'] = True
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# If `True`, rope will sort imports alphabetically by module name instead
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# of alphabetically by import statement, with from imports after normal
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# imports.
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prefs['sort_imports_alphabetically'] = False
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# Location of implementation of
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# rope.base.oi.type_hinting.interfaces.ITypeHintingFactory In general
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# case, you don't have to change this value, unless you're an rope expert.
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# Change this value to inject you own implementations of interfaces
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# listed in module rope.base.oi.type_hinting.providers.interfaces
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# For example, you can add you own providers for Django Models, or disable
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# the search type-hinting in a class hierarchy, etc.
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prefs['type_hinting_factory'] = (
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'rope.base.oi.type_hinting.factory.default_type_hinting_factory')
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def project_opened(project):
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"""This function is called after opening the project"""
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# Do whatever you like here!
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@ -1,7 +0,0 @@
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def inputTypeCheck(message, type, errorMessage):
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while True:
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inputValue = input(message)
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try:
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return type(inputValue)
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except ValueError:
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print(errorMessage)
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@ -1,31 +0,0 @@
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from common import inputTypeCheck
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class recipe:
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def __init__(self, ingredients, standardPortions):
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self.ingredients = ingredients
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self.standardPortions = standardPortions
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def getIngredients(self, portions):
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ratio = portions / self.standardPortions
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for ingredient in self.ingredients:
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print(f'{ingredient}: {self.ingredients[ingredient]*ratio}')
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cookies = recipe(
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ingredients={
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'sukker(g)': 400,
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'smør(g)': 320,
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'sjokolade(g)': 500,
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'egg': 2,
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'hvetemel(g)': 460
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},
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standardPortions=48,
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)
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cookieNumber = inputTypeCheck(
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message = 'Hvor mange cookies ønsker du å bake? ',
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type = float,
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errorMessage = 'Beklager, det du skrev inn er ikke et tall. Prøv igjen\n'
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)
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print('Antall cookies:', cookieNumber)
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cookies.getIngredients(cookieNumber)
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@ -1,79 +0,0 @@
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from typing import List, Dict, Union
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from common import inputTypeCheck
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COLUMN_PADDING = 10
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class recipe:
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def __init__(self, ingredients, standardPortions):
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self.ingredients = ingredients
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self.standardPortions = standardPortions
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def toMap(self, portions):
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ratio = portions / self.standardPortions
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result = {'Antall cookies': portions}
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for ingredient in self.ingredients:
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result[ingredient] = self.ingredients[ingredient]*ratio
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return result
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cookies = recipe(
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ingredients={
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'sukker(g)': 400,
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'smør(g)': 320,
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'sjokolade(g)': 500,
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'egg': 2,
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'hvetemel(g)': 460
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},
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standardPortions=48,
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)
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columnsToPrint = ['Antall cookies', 'sukker(g)', 'sjokolade(g)']
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questionList = [
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'Hvor mange cookies vil du lage? ',
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'Hvor mange cookies vil du lage nå? ',
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'Hvor mange cookies vil du lage til slutt? '
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]
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ask = lambda question: inputTypeCheck(
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message=question,
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type=float,
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errorMessage='Beklager, det du skrev inn er ikke et tall. Prøv igjen\n'
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)
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cookieAmounts = list(map(ask, questionList))
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cookieObjects = list(map(lambda cNum: cookies.toMap(cNum), cookieAmounts))
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def createColumns(columnsToPrint) -> Dict[str, List[Union[str, int]]]:
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rawColumnData = {}
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for column in columnsToPrint:
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rawColumnData[column] = [column]
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recipeRows = list(map(lambda cookie: cookie[column], cookieObjects))
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rawColumnData[column].extend(recipeRows)
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return rawColumnData
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rawColumns = createColumns(columnsToPrint)
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def getColumnLength(column, padding) -> int:
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lengths = list(map(lambda element: len(str(element)), column))
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return max(lengths) + padding
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def formatRows(column) -> List[str]:
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columnLength = getColumnLength(column, COLUMN_PADDING)
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formattedColumn = []
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for entry in column:
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formattedColumn.append(str(entry).ljust(columnLength))
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return formattedColumn
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def formatColumns(unFormattedColumns, columnsToPrint) -> Dict[str, List[str]]:
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formattedColumns = {}
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for column in columnsToPrint:
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formattedColumns[column] = formatRows(unFormattedColumns[column])
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return formattedColumns
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formattedColumns = formatColumns(rawColumns, columnsToPrint)
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for row in range(0, len(formattedColumns['Antall cookies'])):
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thisRow=[]
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for column in formattedColumns:
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thisRow.append(formattedColumns[column][row])
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print(''.join(thisRow))
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@ -1,7 +0,0 @@
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def inputTypeCheck(message, type, errorMessage):
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while True:
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inputValue = input(message)
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try:
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return type(inputValue)
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except ValueError:
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print(errorMessage)
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@ -1,28 +0,0 @@
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import math
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from common import inputTypeCheck
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# Bump the decimal point up by numberOfDecimal points,
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# add 0.5 to make floor go from 0-1 to 0.5-1.5,
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# then add back the decimal points.
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def myRoundFunction(number, numberOfDecimals):
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decimalFactor = 10 ** numberOfDecimals
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return math.floor(number * decimalFactor + 0.5) / decimalFactor
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def removeEmptyDecimals(number):
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hasEmptyDecimals = (number == int(number))
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return int(number) if hasEmptyDecimals else number
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number = inputTypeCheck(
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message='Gi inn et desimaltall: ',
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type=float,
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errorMessage='Beklager, det du skrev inn er ikke et nummer. Prøv igjen\n'
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)
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numberOfDecimals = inputTypeCheck(
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message='Antall desimaler i avrunding: ',
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type=int,
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errorMessage='Beklager, det du skrev inn er ikke et heltall. Prøv igjen\n'
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)
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roundedNumber = removeEmptyDecimals(myRoundFunction(number,numberOfDecimals))
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print(f'Avrundet til {numberOfDecimals} desimal: {roundedNumber}')
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@ -1,58 +0,0 @@
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import math
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from common import inputTypeCheck
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def removeEmptyDecimals(number):
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hasEmptyDecimals = (number == int(number))
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return int(number) if hasEmptyDecimals else number
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def myRoundFunction(integerPart,decimalPart,amountOfDecimals):
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decimalOffset = len(str(integerPart))
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roundOffset = decimalOffset + amountOfDecimals
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numberString = f'{integerPart}{decimalPart}'
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lastDigit = int(numberString[roundOffset-1])
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firstEvalDigit = int(numberString[roundOffset])
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addPointAtOffset = lambda num,off: float(str(num)[:off] + '.' + str(num)[off:])
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if (firstEvalDigit < 5):
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return addPointAtOffset(numberString[:roundOffset], decimalOffset)
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elif (firstEvalDigit == 5):
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try:
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hasDigitsBehind5 = (int(numberString[roundOffset+1:]) > 0)
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except ValueError:
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hasDigitsBehind5 = False
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# This is the special case where round() rounds 2.5 down to 2.
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# It is only valid when there's no digits behind the eval digit
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# and when the base digit is even.
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specialCase = ((not hasDigitsBehind5) and (lastDigit % 2 == 0))
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roundedNumber = int(numberString[:roundOffset]) + 1 - specialCase
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return addPointAtOffset(roundedNumber, decimalOffset)
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else:
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return addPointAtOffset(int(numberString[:roundOffset]) + 1, decimalOffset)
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integerPart = inputTypeCheck(
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message='Oppgi heltallsdelen av tallet (det foran punktum): ',
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type=int,
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errorMessage='Beklager, det du skrev inn er ikke et heltall. Prøv igjen\n'
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)
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decimalPart = inputTypeCheck(
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message='Oppgi desimaldelen av tallet (det bak punktum): ',
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type=int,
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errorMessage='Beklager, dette er ikke et tall, eller inneholder et desimalpunkt. Prøv igjen\n'
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)
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amountOfDecimals = inputTypeCheck(
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message='Oppgi ønsket antall desimaler i avrunding: ',
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type=int,
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errorMessage='Beklager, det du skrev inn er ikke et heltall. Prøv igjen\n'
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)
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roundedNumber = removeEmptyDecimals(myRoundFunction(integerPart, decimalPart, amountOfDecimals))
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print(f'{integerPart}.{decimalPart} avrundet til {amountOfDecimals} desimaler blir {roundedNumber}')
|
@ -1,46 +0,0 @@
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# Known bug:
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# The program will not accept a name consisting of a single name and a single surname
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# when the surname only consists of the capital letters IVXLCDM and it will wrongly accept
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# a surname consisting of those letters as Roman numerals. In order to fix, some more
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# complex regex logic is needed.
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import re
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capitalize = lambda name: name.capitalize()
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PREPOSITION_LIST = ['von', 'van', 'de', 'di']
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PREPOSITION_LIST.extend(list(map(capitalize, PREPOSITION_LIST)))
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SUFFIX_PATTERN = '[sj]r\.?'
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ROMAN_NUMERAL_PATTERN = '[IVXLCDM]+\.?'
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hasSuffix = lambda word: re.match(SUFFIX_PATTERN, word, re.IGNORECASE) is not None
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hasRomanNumerals = lambda word: re.match(ROMAN_NUMERAL_PATTERN, word) is not None
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def getName():
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while True:
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name = input('Jeg heter: ')
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if (' ' in name):
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names = name.split(' ')
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if not (len(names) == 2 and (hasSuffix(names[-1]) or hasRomanNumerals(names[-1]))):
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return names
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print('Putt et mellomrom mellom fornavn og etternavn')
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names = list(map(capitalize, getName()))
|
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firstNames = names[:-1]
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lastNames=[names[-1]]
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moveLastFirstNameToLastNames = lambda: lastNames.insert(0, firstNames.pop())
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|
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if hasSuffix or hasRomanNumerals:
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moveLastFirstNameToLastNames()
|
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|
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hasPreposition = firstNames[-1] in PREPOSITION_LIST and len(firstNames) != 1
|
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|
||||
if hasPreposition:
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moveLastFirstNameToLastNames()
|
||||
|
||||
lastNamesString = ' '.join(lastNames)
|
||||
firstNamesString = ' '.join(firstNames)
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||||
|
||||
print(f'The name is {lastNamesString}, {firstNamesString} {lastNamesString}')
|
2
Exercise 1/2.hs
Normal file
2
Exercise 1/2.hs
Normal file
@ -0,0 +1,2 @@
|
||||
main :: IO ()
|
||||
main = putStrLn "Hello world"
|
10
Exercise 1/3.hs
Normal file
10
Exercise 1/3.hs
Normal file
@ -0,0 +1,10 @@
|
||||
main :: IO ()
|
||||
main = do
|
||||
putStrLn $ show $ 1 + 2 * (3+4) + 4/2 - 1
|
||||
|
||||
let minutter = 355 :: Int
|
||||
|
||||
let timer = minutter `div` 60
|
||||
let minutterIgjen = minutter `mod` 60
|
||||
|
||||
putStrLn $ show $ show minutter ++ " minutter blir " ++ show timer ++ " timer og " ++ show minutterIgjen ++ " minutter"
|
@ -1,7 +0,0 @@
|
||||
def inputTypeCheck(message, type, errorMessage):
|
||||
while True:
|
||||
inputValue = input(message)
|
||||
try:
|
||||
return type(inputValue)
|
||||
except ValueError:
|
||||
print(errorMessage)
|
@ -1,18 +0,0 @@
|
||||
from common import inputTypeCheck
|
||||
|
||||
AVOGADROS_CONSTANT = 6.022e23
|
||||
|
||||
substance = input('Si et stoff du er i besittelse av: ')
|
||||
weight = inputTypeCheck(
|
||||
message='Hva er molvekt i gram for vann? ',
|
||||
type=float,
|
||||
errorMessage='Beklager, det du skrev inn er ikke et tall. Prøv igjen\n'
|
||||
)
|
||||
amount = inputTypeCheck(
|
||||
message='Hvor mange gram vann har du? ',
|
||||
type=float,
|
||||
errorMessage='Beklager, det du skrev inn er ikke et tall. Prøv igjen\n'
|
||||
)
|
||||
|
||||
numberOfMolecules = (amount * AVOGADROS_CONSTANT / weight)
|
||||
print(f'Du har {format(numberOfMolecules, ".1e")} molekyler {substance.lower()}')
|
@ -1,13 +0,0 @@
|
||||
from common import inputTypeCheck
|
||||
|
||||
AMOUNT_OF_POSSIBLE_MELODIES = 8.25e19
|
||||
|
||||
melodiesHeard = inputTypeCheck(
|
||||
message = 'Antall ulike 10-toners melodilinjer du har hørt? ',
|
||||
type = int,
|
||||
errorMessage='Beklager, det du skrev inn er ikke et heltall. Prøv igjen\n'
|
||||
)
|
||||
|
||||
percentMelodiesHeard = melodiesHeard / AMOUNT_OF_POSSIBLE_MELODIES * 100
|
||||
|
||||
print(f'Du har hørt {percentMelodiesHeard} prosent av melodier som er mulig.')
|
14
Exercise 1/9.hs
Normal file
14
Exercise 1/9.hs
Normal file
@ -0,0 +1,14 @@
|
||||
main :: IO ()
|
||||
main = do
|
||||
input <- promptLine "Skriv inn h: "
|
||||
let h = read input :: Double
|
||||
putStrLn $ show $ tetraederVolum h
|
||||
|
||||
promptLine :: String -> IO String
|
||||
promptLine prompt = do
|
||||
putStr prompt
|
||||
getLine
|
||||
|
||||
tetraederVolum :: Double -> Double
|
||||
tetraederVolum h = sqrt 2 * a / 12
|
||||
where a = 3 / sqrt 6 * h
|
@ -1,4 +0,0 @@
|
||||
# Exercise 1
|
||||
|
||||
## About `common.py`
|
||||
I've copied the function inputTypeCheck() into a common.py for each directory. Normally, I would've made it a module, but to avoid system specific bugs, I've decided not edit global environment variables like PYTHONPATH or edit the sys.path. This means, at least as far as I know, that I can't use relative imports.
|
@ -1,7 +0,0 @@
|
||||
def inputTypeCheck(message, type, errorMessage):
|
||||
while True:
|
||||
inputValue = input(message)
|
||||
try:
|
||||
return type(inputValue)
|
||||
except ValueError:
|
||||
print(errorMessage)
|
@ -1,25 +0,0 @@
|
||||
from math import sqrt
|
||||
from common import inputTypeCheck
|
||||
|
||||
class Tetraeder:
|
||||
def __init__(self, length):
|
||||
self.length = length
|
||||
self.a = 3/sqrt(6) * length
|
||||
|
||||
getArea = lambda self: sqrt(3) * (self.a**2)
|
||||
getVolume = lambda self: sqrt(2) * (self.a**3) / 12
|
||||
|
||||
figure1 = Tetraeder(3)
|
||||
print(f'Et tetraeder med høyde {figure1.length} har areal {figure1.getArea()}')
|
||||
print(f'Et tetraeder med høyde {figure1.length} har volum {figure1.getVolume()}')
|
||||
print()
|
||||
|
||||
figure2 = Tetraeder(
|
||||
inputTypeCheck(
|
||||
message='Skriv inn en høyde: ',
|
||||
type=float,
|
||||
errorMessage='Beklager, det du skrev inn er ikke et tall. Prøv igjen\n'
|
||||
)
|
||||
)
|
||||
|
||||
print(f'Et tetraeder med høyde {figure2.length} har volum {figure2.getVolume()} og areal {figure2.getArea()}')
|
@ -1,17 +0,0 @@
|
||||
from math import floor
|
||||
|
||||
recursive_sum = lambda n: 1 if n == 1 else n + recursive_sum(n - 1)
|
||||
|
||||
merge_sum = lambda lst: lst[0] if len(lst) == 1 else merge_sum(lst[0:floor(len(
|
||||
lst) / 2)]) + merge_sum(lst[floor(len(lst) / 2):len(lst)])
|
||||
|
||||
|
||||
def find_smallest_element(lst):
|
||||
if len(lst) == 1: return lst[0]
|
||||
smallest_element = find_smallest_element(lst[1:])
|
||||
return lst[0] if lst[0] < smallest_element else smallest_element
|
||||
|
||||
|
||||
def binary_search(numbers, element):
|
||||
|
||||
return -float('inf')
|
@ -1,7 +0,0 @@
|
||||
from math import sin
|
||||
import matplotlib.pyplot as plt
|
||||
|
||||
x_verdier = [x/10 for x in range(301)]
|
||||
y_verdier = [sin(x) for x in x_verdier]
|
||||
plt.plot(x_verdier, y_verdier, c='r')
|
||||
plt.show()
|
@ -1,309 +0,0 @@
|
||||
from typing import Callable, Iterable, Union
|
||||
from os import system
|
||||
from shutil import get_terminal_size as getTerminalSize
|
||||
|
||||
from piece import Piece
|
||||
|
||||
|
||||
def centerText(text):
|
||||
terminalWidth = getTerminalSize((60, 0))[0] # Column size 60 as fallback
|
||||
return "\n".join(line.center(terminalWidth) for line in text.split('\n'))
|
||||
|
||||
|
||||
def centerBlockText(text):
|
||||
terminalWidth = getTerminalSize((60, 0))[0] # Column size 60 as fallback
|
||||
textArray = text.split('\n')
|
||||
offset = int((terminalWidth - len(textArray[0])) / 2)
|
||||
return "\n".join(offset * ' ' + line for line in textArray)
|
||||
|
||||
|
||||
def determineMove(key, x, y, maxmin) -> tuple:
|
||||
if key in ['s', 'j'] and y != maxmin[1]: return (0, 1)
|
||||
elif key in ['w', 'k'] and y != maxmin[0]: return (0, -1)
|
||||
elif key in ['d', 'l'] and x != maxmin[1]: return (1, 0)
|
||||
elif key in ['a', 'h'] and x != maxmin[0]: return (-1, 0)
|
||||
else: return False
|
||||
|
||||
|
||||
class Board:
|
||||
|
||||
def __init__(self, boardState=None):
|
||||
"""Create a standard board if nothing else is defined in boardState"""
|
||||
self.boardArray = [
|
||||
[Piece(type, 'black') for type in ['r', 'n', 'b', 'q', 'k', 'b', 'n', 'r']],
|
||||
[Piece('p', 'black') for _ in range(8)],
|
||||
*[[None for _ in range(8)] for _ in range(4)],
|
||||
[Piece('p', 'white') for _ in range(8)],
|
||||
[Piece(type, 'white') for type in ['r', 'n', 'b', 'q', 'k', 'b', 'n', 'r']],
|
||||
] if boardState == None else boardState
|
||||
|
||||
def draw(self, config={}) -> str:
|
||||
"""Returns a string representing the board
|
||||
|
||||
config options:
|
||||
highlightedContent: [(x,y)] - Pieces to color
|
||||
highlightEscapeCodes: (str, str) - Terminal escape codes to color highlightedContent with
|
||||
highlightedBoxes: [(x,y)] - Boxes to make bold
|
||||
"""
|
||||
|
||||
# Fill default values in config dict
|
||||
def fillConfigDefaultValue(key, defaultValue):
|
||||
if key not in config:
|
||||
config[key] = defaultValue
|
||||
|
||||
fillConfigDefaultValue('highlightedContent', [])
|
||||
fillConfigDefaultValue('highlightedBoxes', [])
|
||||
fillConfigDefaultValue('highlightEscapeCodes', ('\033[32;5;7m', '\033[0m'))
|
||||
|
||||
# Draw general outline with ┼ as all corners
|
||||
stringArray = [list('┼' + '───┼' * 8)] + [[None] for _ in range(8 * 2)]
|
||||
for y, row in enumerate(self.boardArray):
|
||||
for x, _ in enumerate(row):
|
||||
stringArray[2 * y + 1][4 * x] = '│'
|
||||
stringArray[2 * y + 2][4 * x] = '┼'
|
||||
|
||||
symbol = str(self.boardArray[y][x]) if self.boardArray[y][x] != None else ' '
|
||||
stringArray[2 * y + 1] += list(' {} │'.format(symbol))
|
||||
stringArray[2 * y + 2] += list('───┼')
|
||||
|
||||
# Overwrite corners
|
||||
stringArray[0][0] = '╭'
|
||||
stringArray[0][-1] = '╮'
|
||||
stringArray[-1][0] = '╰'
|
||||
stringArray[-1][-1] = '╯'
|
||||
|
||||
# Overwrite T-junctions
|
||||
for i in range(int(len(stringArray[0]) / 4) - 1): # Loop row
|
||||
stringArray[0][i * 4 + 4] = '┬'
|
||||
stringArray[-1][i * 4 + 4] = '┴'
|
||||
for i in range(int(len(stringArray) / 2) - 1): # Loop column
|
||||
stringArray[i * 2 + 2][0] = '├'
|
||||
stringArray[i * 2 + 2][-1] = '┤'
|
||||
|
||||
def highlightContent(x, y, modifiers=config['highlightEscapeCodes']):
|
||||
"""highlight inner part of a box with xterm-256colors modifiers"""
|
||||
stringArray[y * 2 + 1][x * 4 + 1] = \
|
||||
modifiers[0] + stringArray[y * 2 + 1][x * 4 + 1]
|
||||
stringArray[y * 2 + 1][x * 4 + 3] += modifiers[1]
|
||||
|
||||
def highlightBox(x, y):
|
||||
"""Make box around a position bold"""
|
||||
|
||||
boldBoxChars = {
|
||||
'─': '═',
|
||||
'│': '║',
|
||||
'┼': '╬',
|
||||
'╰': '╚',
|
||||
'╯': '╝',
|
||||
'╭': '╔',
|
||||
'╮': '╗',
|
||||
'├': '╠',
|
||||
'┴': '╩',
|
||||
'┤': '╣',
|
||||
'┬': '╦',
|
||||
}
|
||||
|
||||
pointsToChange = \
|
||||
[(x * 4 + 0, y * 2 + i) for i in range(3)] + \
|
||||
[(x * 4 + 4, y * 2 + i) for i in range(3)] + \
|
||||
[(x * 4 + i, y * 2 + 0) for i in range(1,4)] + \
|
||||
[(x * 4 + i, y * 2 + 2) for i in range(1,4)]
|
||||
|
||||
# This has to doublecheck that the character exists, because if neighbour
|
||||
# boxes are to be highlighed, it will try to overwrite already bold borders
|
||||
for x, y in pointsToChange:
|
||||
symbolExists = stringArray[y][x] in boldBoxChars
|
||||
stringArray[y][x] = boldBoxChars[stringArray[y][x]] if symbolExists else stringArray[y][x]
|
||||
|
||||
# Color white pieces
|
||||
for piece in self.getPositionsWhere(lambda piece: piece.color == 'white'):
|
||||
highlightContent(*piece, ('\033[7m', '\033[0m'))
|
||||
|
||||
for box in config['highlightedBoxes']:
|
||||
highlightBox(*box)
|
||||
|
||||
for piece in config['highlightedContent']:
|
||||
highlightContent(*piece)
|
||||
|
||||
return '\n'.join([''.join(line) for line in stringArray])
|
||||
|
||||
def selectPiece(self, player, x=0, y=0, centering=True) -> tuple:
|
||||
"""Lets the user select a piece"""
|
||||
|
||||
while True:
|
||||
system('clear')
|
||||
playerString = '\n' + player.name + '\n'
|
||||
checkString = f"\033[41m{'CHECK' if self.checkCheck(player.color) else ''}\033[0m" + '\n'
|
||||
|
||||
hoveringPiece = self.getPieceAt(x, y)
|
||||
pieceIsOwnColor = hoveringPiece != None and hoveringPiece.color == player.color
|
||||
|
||||
menuString = self.draw({
|
||||
'highlightedBoxes': [(x, y)],
|
||||
'highlightedContent': Piece.possibleMoves(x, y, self) if pieceIsOwnColor else []
|
||||
}) + '\n'
|
||||
inputString = f" W E\nA S D <- Enter : "
|
||||
|
||||
if centering:
|
||||
playerString = centerText(playerString)
|
||||
checkString = centerText(checkString)
|
||||
menuString = centerBlockText(menuString)
|
||||
inputString = centerBlockText(inputString)
|
||||
|
||||
print(playerString)
|
||||
print(checkString)
|
||||
print(menuString)
|
||||
|
||||
try:
|
||||
key = input(inputString)[0]
|
||||
except IndexError: # Input was empty
|
||||
key = ''
|
||||
|
||||
try:
|
||||
if move := determineMove(key, x, y, (0, 7)):
|
||||
x += move[0]
|
||||
y += move[1]
|
||||
elif key == 'e' \
|
||||
and hoveringPiece.color == player.color \
|
||||
and Piece.possibleMoves(x, y, self) != []:
|
||||
return (x, y)
|
||||
except AttributeError: # Chosen tile contains no piece
|
||||
pass
|
||||
|
||||
def selectMove(self, player, x, y, legalMoves, centering=True) -> Union[tuple, bool]:
|
||||
"""Lets the user select a move to make from a graphic board"""
|
||||
|
||||
while True:
|
||||
system('clear')
|
||||
playerString = '\n' + player.name + '\n'
|
||||
checkString = f"\033[41m{'CHECK' if self.checkCheck(player.color) else ''}\033[0m" + '\n'
|
||||
menuString = self.draw({
|
||||
'highlightedBoxes': [(x, y)],
|
||||
'highlightedContent': legalMoves
|
||||
}) + '\n'
|
||||
inputString = f"Q W E\nA S D <- Enter : "
|
||||
|
||||
if centering:
|
||||
playerString = centerText(playerString)
|
||||
checkString = centerText(checkString) #TODO: Doesn't center because of escape chars
|
||||
menuString = centerBlockText(menuString)
|
||||
inputString = centerBlockText(inputString)
|
||||
|
||||
print(playerString)
|
||||
print(checkString)
|
||||
print(menuString)
|
||||
|
||||
try:
|
||||
key = input(inputString)[0]
|
||||
except IndexError: # Input was empty
|
||||
key = ''
|
||||
|
||||
if move := determineMove(key, x, y, (0, 7)):
|
||||
x += move[0]
|
||||
y += move[1]
|
||||
elif key == 'q':
|
||||
return False
|
||||
elif key == 'e' and (x, y) in legalMoves:
|
||||
return (x, y)
|
||||
|
||||
def getPieceAt(self, x, y) -> Union[Piece, None]:
|
||||
"""Gets a piece at a certain position"""
|
||||
try:
|
||||
return self.boardArray[y][x]
|
||||
except IndexError: # Outside board
|
||||
return None
|
||||
|
||||
def getPositionsWhere(self, condition: Callable[[Piece], bool]) -> Iterable[tuple]:
|
||||
"""Returns a list of xy pairs of the pieces where a condition is met """
|
||||
|
||||
result = []
|
||||
for y, row in enumerate(self.boardArray):
|
||||
for x, piece in enumerate(row):
|
||||
try:
|
||||
if condition(piece):
|
||||
result.append((x, y))
|
||||
except AttributeError: # Position is None
|
||||
pass
|
||||
return result
|
||||
|
||||
def checkCheck(self, color, simulation=False) -> bool:
|
||||
"""Check whether a team is caught in check. The color is the color of the team to check"""
|
||||
king = self.getPositionsWhere(lambda piece: piece.type == 'k' and piece.color == color)[0]
|
||||
piecesToCheck = self.getPositionsWhere(lambda piece: piece.color != color)
|
||||
# Resend simulation status into possibleMoves in order to avoid indefinite recursion
|
||||
return any(
|
||||
king in Piece.possibleMoves(*piece, self, simulation=simulation) for piece in piecesToCheck)
|
||||
|
||||
def getPositionsToProtectKing(self, color) -> Iterable[tuple]:
|
||||
"""Get a list of the positions to protect in order to protect the king when in check. The color is the color of the team who's in check"""
|
||||
king = self.getPositionsWhere(lambda piece: piece.type == 'k' and piece.color == color)[0]
|
||||
piecesToCheck = self.getPositionsWhere(lambda piece: piece.color != color)
|
||||
|
||||
# Get all pieces that threaten the king
|
||||
piecesToCheck = [piece for piece in piecesToCheck if king in Piece.possibleMoves(*piece, self)]
|
||||
|
||||
# Add only self if piece is pawn, knight or king
|
||||
result = []
|
||||
for piece in piecesToCheck:
|
||||
result.append([piece])
|
||||
if self.getPieceAt(*piece).type not in ['p', 'n', 'k']:
|
||||
|
||||
def getDirection(fromPosition, toPosition) -> tuple:
|
||||
"""Get the direction as a tuple from the threatening piece to the king"""
|
||||
x = -1 if toPosition[0] > fromPosition[0] else \
|
||||
0 if toPosition[0] == fromPosition[0] else 1
|
||||
y = -1 if toPosition[1] > fromPosition[1] else \
|
||||
0 if toPosition[1] == fromPosition[1] else 1
|
||||
return (x, y)
|
||||
|
||||
def getPositionsUntilKing(x, y, direction) -> Iterable[tuple]:
|
||||
"""Return a list of every position until the king"""
|
||||
result = []
|
||||
x += direction[0]
|
||||
y += direction[1]
|
||||
while self.getPieceAt(x, y) == None:
|
||||
result.append((x, y))
|
||||
x += direction[0]
|
||||
y += direction[1]
|
||||
return result
|
||||
|
||||
direction = getDirection(piece, king)
|
||||
result[-1] += getPositionsUntilKing(*king, direction)
|
||||
|
||||
def getCommonValues(lst: Iterable[Iterable[tuple]]):
|
||||
"""Combine lists so that only tuples in all the lists of threatening pieces are valid"""
|
||||
result = set(lst[0])
|
||||
for sublst in lst[1:]:
|
||||
result.intersection_update(sublst)
|
||||
return result
|
||||
|
||||
return getCommonValues(result)
|
||||
|
||||
def playerHasLegalMoves(self, color) -> bool:
|
||||
""" returns whether or not a player has any legal moves left"""
|
||||
enemyPieces = self.getPositionsWhere(lambda piece: piece.color == color)
|
||||
if self.checkCheck(color):
|
||||
getLegalMoves = lambda piece: Piece.possibleMoves(
|
||||
*piece, self, legalMoves=self.getPositionsToProtectKing(color))
|
||||
else:
|
||||
getLegalMoves = lambda piece: Piece.possibleMoves(*piece, self)
|
||||
|
||||
return any(getLegalMoves(piece) != [] for piece in enemyPieces)
|
||||
|
||||
def checkStaleMate(self, color) -> bool:
|
||||
"""Check whether a team is caught in stalemate. The color is the color of the team to check"""
|
||||
return (not self.checkCheck(color)) and not self.playerHasLegalMoves(color)
|
||||
|
||||
def checkCheckMate(self, color) -> bool:
|
||||
"""Check whether a team is caught in checkmate. The color is the color of the team to check"""
|
||||
return self.checkCheck(color) and not self.playerHasLegalMoves(color)
|
||||
|
||||
def movePiece(self, position, toPosition, piecesToRemove=[]):
|
||||
""" Move a piece from position to toPosition. In case of extra pieces to be removes, add them to the list piecesToRemove"""
|
||||
x, y = position
|
||||
toX, toY = toPosition
|
||||
self.boardArray[toY][toX] = self.boardArray[y][x]
|
||||
self.boardArray[y][x] = None
|
||||
|
||||
for x, y in piecesToRemove:
|
||||
self.boardArray[y][x] = None
|
@ -1,96 +0,0 @@
|
||||
#!/bin/python3
|
||||
|
||||
from os import system
|
||||
from dataclasses import dataclass
|
||||
|
||||
from board import Board
|
||||
from piece import Piece
|
||||
|
||||
|
||||
@dataclass
|
||||
class Player:
|
||||
name: str
|
||||
color: str
|
||||
|
||||
|
||||
class Chess:
|
||||
|
||||
def __init__(self, players):
|
||||
self.players = players
|
||||
self.board = Board()
|
||||
|
||||
def win(self, player):
|
||||
if player.color == 'white':
|
||||
print('''
|
||||
░█░█░█░█░▀█▀░▀█▀░█▀▀░░░█░█░▀█▀░█▀█
|
||||
░█▄█░█▀█░░█░░░█░░█▀▀░░░█▄█░░█░░█░█
|
||||
░▀░▀░▀░▀░▀▀▀░░▀░░▀▀▀░░░▀░▀░▀▀▀░▀░▀
|
||||
''')
|
||||
else:
|
||||
print('''
|
||||
░█▀▄░█░░░█▀█░█▀▀░█░█░░░█░█░▀█▀░█▀█
|
||||
░█▀▄░█░░░█▀█░█░░░█▀▄░░░█▄█░░█░░█░█
|
||||
░▀▀░░▀▀▀░▀░▀░▀▀▀░▀░▀░░░▀░▀░▀▀▀░▀░▀
|
||||
''')
|
||||
input('Press any button to exit...')
|
||||
exit(0)
|
||||
|
||||
def tie(self):
|
||||
print('''
|
||||
░█▀▀░▀█▀░█▀█░█░░░█▀▀░█▄█░█▀█░▀█▀░█▀▀
|
||||
░▀▀█░░█░░█▀█░█░░░█▀▀░█░█░█▀█░░█░░█▀▀
|
||||
░▀▀▀░░▀░░▀░▀░▀▀▀░▀▀▀░▀░▀░▀░▀░░▀░░▀▀▀
|
||||
''')
|
||||
input('Press any button to exit...')
|
||||
exit(0)
|
||||
|
||||
def promoteIfPossible(self, player, position):
|
||||
promoteY = 0 if player.color == 'white' else 7
|
||||
if (piece := self.board.getPieceAt(*position)).type == 'p' and position[1] == promoteY:
|
||||
while True:
|
||||
answer = input('What would you like your pawn to become? (q,b,r or n) ')
|
||||
if answer in 'qbrn' and len(answer) == 1:
|
||||
break
|
||||
else:
|
||||
print('\nCouldn\'t parse input. Try again')
|
||||
|
||||
piece.type = answer
|
||||
|
||||
|
||||
def makeMove(self, player):
|
||||
# Get the first piece belonging to the player
|
||||
currentPlayersPiece = lambda piece: piece.color == player.color
|
||||
chosenTile = self.board.getPositionsWhere(currentPlayersPiece)[0]
|
||||
while True:
|
||||
piece = self.board.selectPiece(player, *chosenTile)
|
||||
chosenTile = piece
|
||||
possibleMoves = Piece.possibleMoves(*piece, self.board)
|
||||
if move := self.board.selectMove(player, *piece, possibleMoves):
|
||||
break
|
||||
self.board.movePiece(piece, move)
|
||||
self.promoteIfPossible(player, move)
|
||||
|
||||
def turn(self, playerNum):
|
||||
system('clear')
|
||||
self.makeMove(players[playerNum])
|
||||
# 1 - 1 = 0 and 1 - 0 = 1
|
||||
if self.board.checkCheckMate(players[1 - playerNum].color):
|
||||
self.win(players[playerNum])
|
||||
elif self.board.checkStaleMate(players[1 - playerNum].color):
|
||||
self.tie()
|
||||
|
||||
def loop(self):
|
||||
while True:
|
||||
self.turn(0)
|
||||
self.turn(1)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
players = (
|
||||
Player('Spiller 1', 'white'),
|
||||
Player('Spiller 2', 'black'),
|
||||
)
|
||||
|
||||
game = Chess(('Spiller 1', 'Spiller 2'))
|
||||
game.loop()
|
@ -1,140 +0,0 @@
|
||||
from typing import Iterable, Callable
|
||||
from itertools import product
|
||||
from copy import deepcopy
|
||||
|
||||
|
||||
class Piece:
|
||||
|
||||
def __init__(self, type, color):
|
||||
self.type = type
|
||||
self.color = color
|
||||
|
||||
def __str__(self):
|
||||
return self.type.upper() if self.color == 'white' else self.type
|
||||
|
||||
# Unused code. I'm missing the font for my terminal, but go ahead and use piece.symbol instead of str(symbol) in board.draw if you'd like
|
||||
@property
|
||||
def symbol(self):
|
||||
symbols = [{
|
||||
'p': '♙',
|
||||
'r': '♖',
|
||||
'n': '♘',
|
||||
'b': '♗',
|
||||
'q': '♕',
|
||||
'k': '♔',
|
||||
}, {
|
||||
'p': '♟︎',
|
||||
'r': '♜',
|
||||
'n': '♞',
|
||||
'b': '♝',
|
||||
'q': '♛',
|
||||
'k': '♚',
|
||||
}]
|
||||
return symbols[0 if self.color == 'white' else 1][self.type]
|
||||
|
||||
@staticmethod
|
||||
def possibleMoves(
|
||||
x,
|
||||
y,
|
||||
board,
|
||||
legalMoves=None,
|
||||
simulation=False,
|
||||
) -> Callable[[int, int], Iterable[tuple]]:
|
||||
"""
|
||||
Calculate all possible moves for a piece at (x, y) given a board in a certain state.
|
||||
|
||||
If there is restrictions for where the piece can go, the legal moves can be set to these.
|
||||
If the function is part of a simulation, simulation needs to be set to True so that it doesn't keep on recursing simulation indefinetely.
|
||||
"""
|
||||
|
||||
piece = board.getPieceAt(x, y)
|
||||
moves = []
|
||||
|
||||
pieceIsEnemyColor = lambda pieceToCheck: pieceToCheck != None and pieceToCheck.color != piece.color
|
||||
pieceIsEmpty = lambda pieceToCheck: pieceToCheck == None
|
||||
pieceIsEmptyOrEnemyColor = lambda pieceToCheck: pieceToCheck == None or pieceToCheck.color != piece.color
|
||||
positionInsideBounds = lambda x, y: x in range(8) and y in range(8)
|
||||
|
||||
def addMoveIfTrue(xOffset, yOffset, condition: Callable[[Piece], bool]) -> bool:
|
||||
"""Tests a condition against a position away from self. Adds move if condition returns true. Returns condition result"""
|
||||
if condition(board.getPieceAt(x + xOffset, y + yOffset)):
|
||||
moves.append((x + xOffset, y + yOffset))
|
||||
return True
|
||||
return False
|
||||
|
||||
def assertNotCheck(newX, newY) -> bool:
|
||||
"""Simulate a move and return whether or not the move will result in check"""
|
||||
testBoard = deepcopy(board)
|
||||
testBoard.movePiece((x, y), (newX, newY))
|
||||
return not testBoard.checkCheck(piece.color, simulation=True)
|
||||
|
||||
def addWhileInsideBoard(direction: tuple):
|
||||
"""Adds moves in direction until it either hits a piece or the edge"""
|
||||
localX, localY = x, y
|
||||
while positionInsideBounds(localX, localY):
|
||||
localX += direction[0]
|
||||
localY += direction[1]
|
||||
currentPiece = board.getPieceAt(localX, localY)
|
||||
if pieceIsEmpty(currentPiece):
|
||||
moves.append((localX, localY))
|
||||
else:
|
||||
if pieceIsEnemyColor(currentPiece):
|
||||
moves.append((localX, localY))
|
||||
return
|
||||
|
||||
if piece.type == 'p':
|
||||
localY = 1 if piece.color == 'black' else -1
|
||||
startPosition = 1 if piece.color == 'black' else 6
|
||||
pieceAtStartPosition = lambda pieceToCheck: pieceToCheck == None and y == startPosition
|
||||
|
||||
addMoveIfTrue(1, localY, pieceIsEnemyColor)
|
||||
addMoveIfTrue(-1, localY, pieceIsEnemyColor)
|
||||
if addMoveIfTrue(0, localY, pieceIsEmpty):
|
||||
addMoveIfTrue(0, localY * 2, pieceAtStartPosition)
|
||||
|
||||
elif piece.type == 'n':
|
||||
positions = [
|
||||
(-2, -1),
|
||||
(-2, 1),
|
||||
(-1, -2),
|
||||
(-1, 2),
|
||||
(1, -2),
|
||||
(1, 2),
|
||||
(2, -1),
|
||||
(2, 1),
|
||||
]
|
||||
for position in positions:
|
||||
addMoveIfTrue(*position, pieceIsEmptyOrEnemyColor)
|
||||
|
||||
elif piece.type == 'k':
|
||||
positions = list(product([-1, 0, 1], repeat=2))
|
||||
positions.remove((0, 0))
|
||||
for position in positions:
|
||||
addMoveIfTrue(*position, pieceIsEmptyOrEnemyColor)
|
||||
|
||||
elif piece.type == 'r':
|
||||
for direction in [(1, 0), (-1, 0), (0, 1), (0, -1)]:
|
||||
addWhileInsideBoard(direction)
|
||||
|
||||
elif piece.type == 'b':
|
||||
for direction in product([-1, 1], repeat=2):
|
||||
addWhileInsideBoard(direction)
|
||||
|
||||
elif piece.type == 'q':
|
||||
directions = list(product([-1, 0, 1], repeat=2))
|
||||
directions.remove((0, 0))
|
||||
for direction in directions:
|
||||
addWhileInsideBoard(direction)
|
||||
|
||||
# Remove moves that will lead the piece out of the board
|
||||
moves = [move for move in moves if positionInsideBounds(*move)]
|
||||
|
||||
# Remove moves that is not included in the legal moves (moves to block check)
|
||||
if legalMoves != None and piece.type != 'k':
|
||||
moves = [move for move in moves if move in legalMoves]
|
||||
|
||||
# Remove moves that will put the king in check
|
||||
if not simulation:
|
||||
moves = [position for position in moves if assertNotCheck(*position)]
|
||||
|
||||
return moves
|
@ -1,18 +0,0 @@
|
||||
print("Dette er et program for å teste din sjenerøsitet.")
|
||||
har_epler = int(input("Hvor mange epler har du? "))
|
||||
if har_epler == 0:
|
||||
print("Æsj, det sier du bare for å slippe å gi noe!")
|
||||
else:
|
||||
gir_epler = int(input("Hvor mange kan du gi til meg? "))
|
||||
if gir_epler < har_epler / 2:
|
||||
print("Du beholder det meste for deg selv...")
|
||||
else:
|
||||
print("Takk, det var snilt!")
|
||||
print("Du har nå", har_epler - gir_epler, "epler igjen.")
|
||||
|
||||
# Logg:
|
||||
# Reindent everything to 2 spaces
|
||||
# line 3: changed = to == for boolean expression
|
||||
# line 5: added a colon after else
|
||||
# line 8: indent print statement
|
||||
# line 9: unindent else
|
@ -1,14 +0,0 @@
|
||||
def remainingApplesString(applesLeft):
|
||||
return "Du har nå " + str(applesLeft) + (" epler" if applesLeft != 1 else " eple") +" igjen."
|
||||
|
||||
print("Dette er et program for å teste din sjenerøsitet.")
|
||||
har_epler = int(input("Hvor mange epler har du? "))
|
||||
if har_epler == 0:
|
||||
print("Æsj, det sier du bare for å slippe å gi noe!")
|
||||
else:
|
||||
gir_epler = int(input("Hvor mange kan du gi til meg? "))
|
||||
if gir_epler < har_epler / 2:
|
||||
print("Du beholder det meste for deg selv...")
|
||||
else:
|
||||
print("Takk, det var snilt!")
|
||||
print(remainingApplesString(har_epler - gir_epler))
|
@ -1,17 +0,0 @@
|
||||
def remainingApplesString(applesLeft):
|
||||
applesOwed = applesLeft < 0
|
||||
actualApplesLeft = 0 if applesOwed else applesLeft
|
||||
remainingApplesString = "Du har nå " + str(actualApplesLeft) + (" epler" if applesLeft != 1 else " eple") +" igjen."
|
||||
return remainingApplesString + f' Gi meg de {abs(applesLeft)} du skylder meg neste gang vi møtes.' * applesOwed
|
||||
|
||||
print("Dette er et program for å teste din sjenerøsitet.")
|
||||
har_epler = int(input("Hvor mange epler har du? "))
|
||||
if har_epler == 0:
|
||||
print("Æsj, det sier du bare for å slippe å gi noe!")
|
||||
else:
|
||||
gir_epler = int(input("Hvor mange kan du gi til meg? "))
|
||||
if gir_epler < har_epler / 2:
|
||||
print("Du beholder det meste for deg selv...")
|
||||
else:
|
||||
print("Takk, det var snilt!")
|
||||
print(remainingApplesString(har_epler - gir_epler))
|
@ -1,23 +0,0 @@
|
||||
def getValues() -> (int, int, int):
|
||||
while True:
|
||||
values = input('Gi inn en andregradsliknings a, b og c separert med mellomrom:\n\t')
|
||||
try:
|
||||
splitValues = values.split(' ')
|
||||
assert len(splitValues) == 3
|
||||
return map(int, splitValues)
|
||||
|
||||
except ValueError:
|
||||
print('Sørg for at alle tallene er heltall.\n')
|
||||
except AssertionError:
|
||||
print('Det skal bare være 3 tall.\n')
|
||||
|
||||
if __name__ == "__main__":
|
||||
a, b, c = getValues()
|
||||
d = b**2 - 4 * a * c
|
||||
|
||||
if d > 0:
|
||||
print('Ligninga har to reelle løsninger')
|
||||
elif d == 0:
|
||||
print('Ligninga har en reell løsning')
|
||||
else:
|
||||
print('Ligninga har to imaginære løsninger')
|
@ -1,23 +0,0 @@
|
||||
from math import sqrt
|
||||
|
||||
from task11a import getValues
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
a, b, c = getValues()
|
||||
d = b**2 - 4 * a * c
|
||||
|
||||
expression = f'{a}x^2 + {b}x + {c}'
|
||||
if d > 0:
|
||||
roots = (
|
||||
(-b + sqrt(d)) / (2 * a),
|
||||
(-b - sqrt(d)) / (2 * a)
|
||||
)
|
||||
print(
|
||||
f'Andregradsligningen {expression} har de to reelle løsningene {roots[0]} og {roots[1]}'
|
||||
)
|
||||
elif d == 0:
|
||||
root = (-b + sqrt(d)) / (2 * a)
|
||||
print(f'Andregradsligningen {expression} har en reell dobbelrot {root}')
|
||||
else:
|
||||
print(f'Andregradsligningen {expression} har to imaginære løsninger')
|
@ -1,14 +0,0 @@
|
||||
try:
|
||||
from common.inputChecking.typeCheck import inputTypeCheck
|
||||
except ModuleNotFoundError:
|
||||
print('Sjekk README.md for hvilke flagg python trenger')
|
||||
exit(1)
|
||||
|
||||
def evalPrice(daysToTrip):
|
||||
return 'Du kan få minipris: 199,-' if (
|
||||
daysToTrip >= 14) else 'For sent for minipris; fullpris 440,-'
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
daysToTrip = inputTypeCheck('Dager til du skal reise? ', int)
|
||||
print(evalPrice(daysToTrip))
|
@ -1,20 +0,0 @@
|
||||
try:
|
||||
from common.inputChecking.boolInput import boolInput
|
||||
from common.inputChecking.typeCheck import inputTypeCheck
|
||||
except ModuleNotFoundError:
|
||||
print('Sjekk README.md for hvilke flagg python trenger')
|
||||
exit(1)
|
||||
|
||||
|
||||
def miniPriceBranch():
|
||||
choseMiniPrice = boolInput('Minipris 199,- kan ikke refunderes/endres\nØnskes dette (J/N)? ')
|
||||
print('Takk for pengene, god reise!' if choseMiniPrice else 'Da tilbyr vi fullpris: 440,-')
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
daysToTrip = inputTypeCheck('Dager til du skal reise? ', int)
|
||||
|
||||
if daysToTrip >= 14:
|
||||
miniPriceBranch()
|
||||
else:
|
||||
print('For sent for minipris; fullpris 440,-')
|
@ -1,40 +0,0 @@
|
||||
try:
|
||||
from common.inputChecking.boolInput import boolInput
|
||||
from common.inputChecking.typeCheck import inputTypeCheck
|
||||
except ModuleNotFoundError:
|
||||
print('Sjekk README.md for hvilke flagg python trenger')
|
||||
exit(1)
|
||||
|
||||
|
||||
def miniPriceBranch():
|
||||
choseMiniPrice = boolInput(
|
||||
'Minipris 199,- kan ikke refunderes/endres\nØnskes dette (J/N)? ')
|
||||
if choseMiniPrice:
|
||||
print('Takk for pengene, god reise!')
|
||||
else:
|
||||
normalBranch()
|
||||
|
||||
|
||||
def evalDiscountPercent():
|
||||
age = inputTypeCheck('Skriv inn din alder: ', int)
|
||||
if age < 16:
|
||||
return 50
|
||||
elif age >= 60:
|
||||
return 25
|
||||
|
||||
hasSpecialSocialStatus = boolInput('Er du student eller militær (J/N)?')
|
||||
return 25 if hasSpecialSocialStatus else 0
|
||||
|
||||
|
||||
def normalBranch():
|
||||
discountPercent = evalDiscountPercent()
|
||||
print(f'Prisen på biletten blir: {440 - 440 * discountPercent/100}')
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
daysToTrip = inputTypeCheck('Dager til du skal reise? ', int)
|
||||
|
||||
if daysToTrip >= 14:
|
||||
miniPriceBranch()
|
||||
else:
|
||||
normalBranch()
|
@ -1,34 +0,0 @@
|
||||
try:
|
||||
from common.inputChecking.typeCheck import inputTypeCheck
|
||||
except ModuleNotFoundError:
|
||||
print('Sjekk README.md for hvilke flagg python trenger')
|
||||
exit(1)
|
||||
|
||||
INFO = f"""INFO
|
||||
Dette programmet besvarer om din utleie av egen bolig er skattepliktig.
|
||||
Først trenger vi å vite hvor stor del av boligen du har leid ut.
|
||||
Angi dette i prosent, 100 betyr hele boligen, 50 betyr halve,
|
||||
20 en mindre del av boligen som f.eks. en hybel. """
|
||||
|
||||
HLINE = '----------------------------------------------------------------------'
|
||||
|
||||
def mainBranch():
|
||||
print('DATAINNHENTING:')
|
||||
|
||||
percentRented = inputTypeCheck('Oppgi hvor mye av boligen som ble utleid: ', float)
|
||||
rentIncome = inputTypeCheck('Skriv inn hva du har hatt i leieinntekt: ', float)
|
||||
|
||||
hasTax = percentRented > 50 and rentIncome >= 20000
|
||||
hasTaxString = 'Inntekten er skattepliktig' if hasTax else 'Inntekten er ikke skattepliktig'
|
||||
|
||||
print(HLINE)
|
||||
print('SKATTEBEREGNING')
|
||||
print (hasTaxString)
|
||||
if hasTax:
|
||||
print(f'Skattepliktig beløp er {rentIncome}')
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
print(INFO)
|
||||
print(HLINE)
|
||||
mainBranch()
|
@ -1,76 +0,0 @@
|
||||
try:
|
||||
from common.inputChecking.choiceInput import choiceInput
|
||||
from common.inputChecking.typeCheck import inputTypeCheck
|
||||
except ModuleNotFoundError:
|
||||
print('Sjekk README.md for hvilke flagg python trenger')
|
||||
exit(1)
|
||||
|
||||
INFO = """INFO
|
||||
Dette programmet besvarer om din utleie en annen type bolig,
|
||||
her sekundær- eller fritidsbolig, er skattepliktig.
|
||||
Først trenger vi å vite om du leier ut en sekundær- eller en fritidsbolig."""
|
||||
|
||||
HLINE = '---------------------------------------------------------------------'
|
||||
|
||||
FRITIDSBOLIG_INFO = """INFO
|
||||
Du har valgt fritidsbolig.
|
||||
Nå trenger vi først å vite om fritidsboligen(e) primært brukes til utleie eller fritid.
|
||||
Deretter trenger vi å vite hvor mange fritidsbolig(er) du leier ut.
|
||||
Til slutt trenger vi å vite hvor store utleieinntekter du har pr. fritidsbolig."""
|
||||
|
||||
SECONDARYHOUSE_INFO = """INFO
|
||||
Du har valgt sekundærbolig.
|
||||
Nå trenger vi først å vite hvor mange sekundærbolig(er) du leier ut.
|
||||
Deretter trenger vi å vite hvor store utleieinntekter du har pr. sekundærbolig."""
|
||||
|
||||
|
||||
def fritidsboligBranch():
|
||||
print(FRITIDSBOLIG_INFO)
|
||||
print(HLINE)
|
||||
print('DATAINNHENTING:')
|
||||
housePurposeIsRenting = choiceInput(
|
||||
prompt='Skriv inn formålet med fritidsboligen(e): ',
|
||||
choices=['utleie', 'fritid']
|
||||
) == 'utleie'
|
||||
houseAmount = inputTypeCheck('Skriv inn antallet fritidsboliger du leier ut: ', int)
|
||||
rentPerHouse = inputTypeCheck('Skriv inn utleieinntekten pr. fritidsbolig: ', int)
|
||||
print()
|
||||
print(HLINE)
|
||||
print('SKATTEBEREGNING')
|
||||
|
||||
hasTax = housePurposeIsRenting or rentPerHouse > 10000
|
||||
if hasTax:
|
||||
print('Inntekten er skattepliktig')
|
||||
if not housePurposeIsRenting:
|
||||
print(f'Overskytende beløp pr. fritidsbolig er {rentPerHouse - 10000}')
|
||||
|
||||
housePurposeDeduction = 0 if housePurposeIsRenting else 10000
|
||||
taxedRentPerHouse = (rentPerHouse - housePurposeDeduction) * 85/100
|
||||
|
||||
print(f'Skattepliktig inntekt pr. fritidsbolig er {taxedRentPerHouse}')
|
||||
print(f'Totalt skattepliktig beløp er {houseAmount * taxedRentPerHouse}')
|
||||
else:
|
||||
print('Inntekten er ikke skattepliktig')
|
||||
|
||||
def secondaryHouseBranch():
|
||||
print(SECONDARYHOUSE_INFO)
|
||||
print(HLINE)
|
||||
print('DATAINNHENTING:')
|
||||
houseAmount = inputTypeCheck('Skriv inn antallet sekundærboliger du leier ut: ', int)
|
||||
rentPerHouse = inputTypeCheck('Skriv inn utleieinntekten pr. sekundærbolig: ', int)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
print(INFO)
|
||||
print(HLINE)
|
||||
print('DATAINNHENTING:')
|
||||
houseType = choiceInput(
|
||||
prompt='Skriv inn type annen bolig (sekundærbolig/fritidsbolig) du har leid ut: ',
|
||||
choices=['fritidsbolig','sekundærbolig']
|
||||
)
|
||||
print()
|
||||
|
||||
if houseType == 'fritidsbolig':
|
||||
fritidsboligBranch()
|
||||
else:
|
||||
secondaryHouseBranch()
|
@ -1,22 +0,0 @@
|
||||
try:
|
||||
from common.inputChecking.choiceInput import choiceInput
|
||||
except ModuleNotFoundError:
|
||||
print('Sjekk README.md for hvilke flagg python trenger')
|
||||
exit(1)
|
||||
|
||||
from task9a import mainBranch
|
||||
from task9b import fritidsboligBranch, secondaryHouseBranch
|
||||
|
||||
if __name__ == "__main__":
|
||||
choices = ['egen bolig', 'sekundærbolig', 'fritidsbolig']
|
||||
|
||||
choice = choiceInput(
|
||||
prompt=f'Skriv inn hustype for skatteutregning ({", ".join(choices)}): ',
|
||||
choices=choices)
|
||||
|
||||
if choice == 'egen bolig':
|
||||
mainBranch()
|
||||
elif choice == 'sekundærbolig':
|
||||
secondaryHouseBranch()
|
||||
else:
|
||||
fritidsboligBranch()
|
@ -1,34 +0,0 @@
|
||||
try:
|
||||
from common.inputChecking.typeCheck import inputTypeCheck
|
||||
except ModuleNotFoundError:
|
||||
print('Sjekk README.md for hvilke flagg python trenger')
|
||||
exit(1)
|
||||
|
||||
def numberPyramid(length):
|
||||
for i in range(length):
|
||||
row = ''
|
||||
for k in range(i + 1):
|
||||
row += f'{k+1} '
|
||||
print(row)
|
||||
|
||||
|
||||
def numberPyramidGenerator():
|
||||
currentList = ['1']
|
||||
while True:
|
||||
yield ' '.join(currentList)
|
||||
currentList.append(str(int(currentList[-1]) + 1))
|
||||
|
||||
|
||||
def solutionWithForLoops(n):
|
||||
return numberPyramid(n)
|
||||
|
||||
|
||||
def solutionWithGenerator(n):
|
||||
myGenerator = numberPyramidGenerator()
|
||||
for i in range(n):
|
||||
print(next(myGenerator))
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
n = inputTypeCheck('n: ', int)
|
||||
print(solutionWithForLoops(n))
|
@ -1,20 +0,0 @@
|
||||
try:
|
||||
from common.inputChecking.typeCheck import inputTypeCheck
|
||||
except ModuleNotFoundError:
|
||||
print('Sjekk README.md for hvilke flagg python trenger')
|
||||
exit(1)
|
||||
|
||||
def numberPyramid(length):
|
||||
for i in range(length):
|
||||
print('X', ' ' * i + 'X')
|
||||
|
||||
|
||||
def numberPyramidDoubleLoop(length):
|
||||
for i in range(length):
|
||||
space = ''.join([' ' for _ in range(i)])
|
||||
print('X', space + 'X')
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
n = inputTypeCheck('n: ', int)
|
||||
numberPyramidDoubleLoop(n)
|
@ -1,50 +0,0 @@
|
||||
from math import sqrt
|
||||
|
||||
try:
|
||||
from common.inputChecking.typeCheck import inputTypeCheck
|
||||
except ModuleNotFoundError:
|
||||
print('Sjekk README.md for hvilke flagg python trenger')
|
||||
exit(1)
|
||||
|
||||
# O(√n)
|
||||
def isPrime(n):
|
||||
if n < 2: return False
|
||||
if n == 2 or n == 3 or n == 5: return True
|
||||
limit = int(sqrt(n))
|
||||
numberToCheck = 5
|
||||
while numberToCheck <= limit:
|
||||
if n % numberToCheck == 0: return False
|
||||
numberToCheck += 2 # Skip all even numbers
|
||||
return True
|
||||
|
||||
|
||||
# Would be O(log₂(n)), but isPrime(n) is used,
|
||||
# thus it's O(√n)
|
||||
def findAllFactors(n):
|
||||
factors = []
|
||||
while not isPrime(n):
|
||||
for i in range(2, int(n)):
|
||||
if n % i == 0:
|
||||
factors.append(i)
|
||||
n = n / i
|
||||
break
|
||||
factors.append(int(n))
|
||||
return factors
|
||||
|
||||
|
||||
def factorize(n):
|
||||
factors = []
|
||||
if isPrime(n):
|
||||
factors.append(n)
|
||||
else:
|
||||
factors = findAllFactors(n)
|
||||
return factors
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
n = inputTypeCheck('Skriv inn et positivt heltall: ', int)
|
||||
factors = factorize(n)
|
||||
if len(factors) == 1:
|
||||
print(f'{n} er et primtall')
|
||||
else:
|
||||
print(f'{n} = {" * ".join([str(tall) for tall in factorize(n)])}')
|
@ -1,63 +0,0 @@
|
||||
from random import randint
|
||||
|
||||
|
||||
class multiplicationGame:
|
||||
def __init__(self, min, max, tries):
|
||||
self.min = min
|
||||
self.max = max
|
||||
self.tries = tries
|
||||
self.updateProblem()
|
||||
|
||||
def generateNewMultiplicationProblem(self) -> (int, int):
|
||||
number = lambda: randint(self.min, self.max)
|
||||
self.currentProblem = (number(), number())
|
||||
|
||||
def updateProblem(self):
|
||||
self.generateNewMultiplicationProblem()
|
||||
self.currentTries = self.tries
|
||||
|
||||
def userWantsNewQuestion(self) -> bool:
|
||||
while True:
|
||||
answer = input(
|
||||
'Er det ønskelig med flere spørsmål? Skriv 1 for ja og 0 for nei: ')
|
||||
if answer in ['1', '0']:
|
||||
return bool(int(answer))
|
||||
else:
|
||||
print('Skriv 1 for ja og 0 for nei')
|
||||
|
||||
def checkIfUserWantsNewQuestion(self):
|
||||
if not self.userWantsNewQuestion():
|
||||
exit(0)
|
||||
print()
|
||||
|
||||
def wrongAnswer(self):
|
||||
self.currentTries -= 1
|
||||
if self.currentTries == 0:
|
||||
print(
|
||||
'Dessverre klarte du ikke dette regnestykket, men vent så får du et nytt et:)'
|
||||
)
|
||||
self.checkIfUserWantsNewQuestion()
|
||||
self.updateProblem()
|
||||
else:
|
||||
print(f'Dessverre ikke riktig. Du har {self.currentTries} forsøk igjen.')
|
||||
|
||||
def correctAnswer(self):
|
||||
print('Gratulerer, det er helt riktig!')
|
||||
self.checkIfUserWantsNewQuestion()
|
||||
self.updateProblem()
|
||||
|
||||
def update(self):
|
||||
answer = int(input(f'Hva blir {self.currentProblem[0]} * {self.currentProblem[1]}? '))
|
||||
if answer == self.currentProblem[0] * self.currentProblem[1]:
|
||||
self.correctAnswer()
|
||||
else:
|
||||
self.wrongAnswer()
|
||||
|
||||
def loop(self):
|
||||
while True:
|
||||
self.update()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
game = multiplicationGame(min=0, max=10, tries=3)
|
||||
game.loop()
|
@ -1,22 +0,0 @@
|
||||
from task11d import multiplicationGame
|
||||
|
||||
class newMultiplicationGame(multiplicationGame):
|
||||
def __init__(self, roundsBetweenDifficultyUpdate, *args, **kwargs):
|
||||
self.roundsBetweenDifficultyUpdate = roundsBetweenDifficultyUpdate
|
||||
self.roundsPlayed = 0
|
||||
return super().__init__(*args, **kwargs)
|
||||
|
||||
def updateDifficulty(self):
|
||||
self.max = self.max + 5
|
||||
print('Oppgavene har nå blitt litt vanskeligere.\n')
|
||||
|
||||
def updateProblem(self):
|
||||
super().updateProblem()
|
||||
self.roundsPlayed += 1
|
||||
if self.roundsPlayed % self.roundsBetweenDifficultyUpdate == 0:
|
||||
self.updateDifficulty()
|
||||
|
||||
if __name__ == "__main__":
|
||||
game = newMultiplicationGame(roundsBetweenDifficultyUpdate=5, min=0, max=10, tries=3)
|
||||
game.loop()
|
||||
|
@ -1,19 +0,0 @@
|
||||
try:
|
||||
from common.inputChecking.typeCheck import inputTypeCheck
|
||||
except ModuleNotFoundError:
|
||||
print('Sjekk README.md for hvilke flagg python trenger')
|
||||
exit(1)
|
||||
|
||||
def alternateSum(n):
|
||||
positiveNumbers = [
|
||||
num**2 for num in [i for i in range(1, n + 1) if i % 2 != 0]
|
||||
]
|
||||
negativeNumbers = [
|
||||
-num**2 for num in [i for i in range(1, n + 1) if i % 2 == 0]
|
||||
]
|
||||
return sum(positiveNumbers + negativeNumbers)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
n = inputTypeCheck('n: ', int)
|
||||
print(alternateSum(n))
|
@ -1,34 +0,0 @@
|
||||
try:
|
||||
from common.inputChecking.typeCheck import inputTypeCheck
|
||||
except ModuleNotFoundError:
|
||||
print('Sjekk README.md for hvilke flagg python trenger')
|
||||
exit(1)
|
||||
|
||||
def AlternateNumberGenerator():
|
||||
isEven = lambda n: n % 2 == 0
|
||||
n = 1
|
||||
counter = 2
|
||||
while True:
|
||||
yield n
|
||||
n = n + (-counter**2 if isEven(counter) else counter**2)
|
||||
counter += 1
|
||||
|
||||
|
||||
def alternateSumStopAt(k):
|
||||
numGen = AlternateNumberGenerator()
|
||||
previousN = None
|
||||
n = next(numGen)
|
||||
iterations = 0
|
||||
while n < k:
|
||||
previousN = n
|
||||
n = next(numGen)
|
||||
iterations += 1
|
||||
|
||||
print(
|
||||
f'Summen av tallene før summen blir større enn k er {previousN}. Antall iterasjoner: {iterations}'
|
||||
)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
k = inputTypeCheck('k: ', int)
|
||||
alternateSumStopAt(k)
|
@ -1,57 +0,0 @@
|
||||
import os
|
||||
|
||||
|
||||
class game():
|
||||
def __init__(self):
|
||||
self.secret_word = input('Skriv inn det hemmelige ordet: ')
|
||||
self.lives = int(input('Hvor mange forsøk får brukeren? '))
|
||||
self.lettersLeft = list(self.secret_word)
|
||||
os.system('clear')
|
||||
|
||||
def getWord(self):
|
||||
return ''.join([('*' if (ch in self.lettersLeft) else ch)
|
||||
for ch in list(self.secret_word)])
|
||||
|
||||
def removeLetterFromLettersLeft(self, letter):
|
||||
self.lettersLeft = list(
|
||||
filter(lambda leftLetter: leftLetter != letter, self.lettersLeft))
|
||||
|
||||
def gameOver(self):
|
||||
print('Du har ingen liv igjen.')
|
||||
exit(0)
|
||||
|
||||
def gameWon(self):
|
||||
print(f'Gratulerer. Ordet var {self.secret_word}')
|
||||
exit(0)
|
||||
|
||||
def wrongLetter(self, letter):
|
||||
print(f'Bokstaven {letter} er ikke i ordet.')
|
||||
self.lives -= 1
|
||||
if self.lives == 0:
|
||||
self.gameOver()
|
||||
print(f'Du har {self.lives} liv igjen, prøv på nytt.')
|
||||
|
||||
def rightLetter(self, letter):
|
||||
print('Stemmer, bokstaven er i ordet')
|
||||
self.removeLetterFromLettersLeft(letter)
|
||||
if self.lettersLeft == []:
|
||||
self.gameWon()
|
||||
|
||||
def update(self):
|
||||
print(self.getWord())
|
||||
letter = input('Gjett på én bokstav i ordet: ')
|
||||
if letter in self.lettersLeft:
|
||||
self.rightLetter(letter)
|
||||
else:
|
||||
self.wrongLetter(letter)
|
||||
|
||||
def loop(self):
|
||||
while True:
|
||||
os.system('clear')
|
||||
self.update()
|
||||
input("Trykk enter for å fortsette...")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
myGame = game()
|
||||
myGame.loop()
|
@ -1,25 +0,0 @@
|
||||
try:
|
||||
from common.inputChecking.typeCheck import inputTypeCheck
|
||||
except ModuleNotFoundError:
|
||||
print('Sjekk README.md for hvilke flagg python trenger')
|
||||
exit(1)
|
||||
|
||||
def fibonacciIterative(n):
|
||||
k1 = 0
|
||||
k2 = 1
|
||||
for i in range(n - 1):
|
||||
previousK2 = k2
|
||||
k2 = k1 + k2
|
||||
k1 = previousK2
|
||||
return k1
|
||||
|
||||
|
||||
fibonacciSum = lambda n: sum([fibonacciIterative(i) for i in range(1, n + 1)])
|
||||
fibonacciList = lambda n: [fibonacciIterative(i) for i in range(1, n + 1)]
|
||||
|
||||
if __name__ == "__main__":
|
||||
n = inputTypeCheck('n: ', int)
|
||||
|
||||
print(f'a) Fibonacci({n})', fibonacciIterative(n))
|
||||
print(f'b) Sum av Fibonacci(1..{n})', fibonacciSum(n))
|
||||
print(f'c) Sum av Fibonacci(1..{n})', fibonacciList(n))
|
@ -1,21 +0,0 @@
|
||||
month = input('Skriv inn en måned: ').lower()
|
||||
if month == 'februar':
|
||||
year = input('Skriv inn et år: ')
|
||||
isLeapyear = int(year) % 4 == 0
|
||||
print(29 if isLeapyear else 28)
|
||||
else:
|
||||
months = {
|
||||
"januar": 31,
|
||||
# "februar": 30,
|
||||
"mars": 31,
|
||||
"april": 30,
|
||||
"mai": 31,
|
||||
"juni": 30,
|
||||
"july": 31, # Hmmm
|
||||
"august": 31,
|
||||
"september": 30,
|
||||
"oktober": 31,
|
||||
"november": 30,
|
||||
"desember": 31
|
||||
}
|
||||
print(months[month])
|
@ -1,32 +0,0 @@
|
||||
months = {
|
||||
"januar": 31,
|
||||
# "februar": 30,
|
||||
"mars": 31,
|
||||
"april": 30,
|
||||
"mai": 31,
|
||||
"juni": 30,
|
||||
"july": 31, # Hmmm
|
||||
"august": 31,
|
||||
"september": 30,
|
||||
"oktober": 31,
|
||||
"november": 30,
|
||||
"desember": 31
|
||||
}
|
||||
|
||||
def myMonth():
|
||||
while True:
|
||||
try:
|
||||
month = input('Skriv inn en måned: ').lower()
|
||||
if month == 'februar':
|
||||
year = int(input('Skriv inn et år: '))
|
||||
assert ((year >= 0) and ( year <= 2020))
|
||||
isLeapyear = year % 4 == 0
|
||||
days = 29 if isLeapyear else 28
|
||||
else:
|
||||
assert month in months
|
||||
days = month[month]
|
||||
return f'Det er {days} dager i denne måneden'
|
||||
except:
|
||||
print('Ugyldig input! Prøv på nytt!')
|
||||
|
||||
print(myMonth)
|
@ -1,4 +0,0 @@
|
||||
import re
|
||||
|
||||
def correct_word(string):
|
||||
return bool(re.match('^\w+$', string))
|
@ -1,8 +0,0 @@
|
||||
import re
|
||||
|
||||
def count_letters(string):
|
||||
try:
|
||||
assert bool(re.match('^\w+$', string))
|
||||
return len(string)
|
||||
except AssertionError:
|
||||
return -1
|
@ -1,5 +0,0 @@
|
||||
def spam_with_questions(question) -> str:
|
||||
while True:
|
||||
answer = input(question).lower()
|
||||
if answer == 'stopp':
|
||||
break
|
@ -1,12 +0,0 @@
|
||||
def energy_efficient_spamming(q1, q2):
|
||||
try:
|
||||
assert len(q1)>len(q2)
|
||||
answer = input(q1)
|
||||
while True:
|
||||
if answer == 'stopp':
|
||||
break
|
||||
answer = input(q2)
|
||||
except AssertionError:
|
||||
return
|
||||
|
||||
energy_efficient_spamming('jadu', 'nei')
|
@ -1,3 +0,0 @@
|
||||
def triangle(h):
|
||||
for n in range(1,h+1):
|
||||
print('* '*n)
|
@ -1,3 +0,0 @@
|
||||
def triangle(h):
|
||||
for n in reversed(range(1,h+1)):
|
||||
print('* '*n)
|
@ -1,4 +0,0 @@
|
||||
def isosceles_triangle(h):
|
||||
for i in range(1, h+1):
|
||||
spaces = h-i
|
||||
print(spaces*' ' + i*'* ')
|
@ -1,13 +0,0 @@
|
||||
def cubeInput():
|
||||
while True:
|
||||
try:
|
||||
l,w,h = (float(input('Lengde: ')), float(input('Bredde: ')), float(input('Høyde: ')))
|
||||
assert w != l and l != h and w != h
|
||||
return (l,w,h)
|
||||
except AssertionError:
|
||||
print('Morten er ikke fornøyd, prøv igjen')
|
||||
except ValueError:
|
||||
print('Det er ikke et tall, prøv igjen')
|
||||
|
||||
d = min(cubeInput())
|
||||
print(f'Den største kuben vil ha et volum på {d**3}')
|
@ -1,4 +0,0 @@
|
||||
x = 3
|
||||
while x:
|
||||
print('#'*x)
|
||||
x-=1
|
@ -1 +0,0 @@
|
||||
print(f'Det minste talled du skrev inn var { min([int(input("Skriv et tall: ")) for _ in range(5)]) }.')
|
@ -1,3 +0,0 @@
|
||||
def print_table(n):
|
||||
for a in range(1, n+1):
|
||||
print(' '.join([str(a*b) for b in range(1, n+1)]))
|
@ -1,15 +0,0 @@
|
||||
def f(tol):
|
||||
g = lambda k: 1 + 1/k**2
|
||||
iterationCount = 2
|
||||
result = 2
|
||||
|
||||
while True:
|
||||
prevResult = result
|
||||
result *= g(iterationCount)
|
||||
if result - prevResult < tol:
|
||||
return (result, iterationCount)
|
||||
iterationCount += 1
|
||||
|
||||
if __name__ == "__main__":
|
||||
result, iterationCount = f(0.01)
|
||||
print(f'Produktet ble {"{:.2f}".format(result)} etter {iterationCount} iterasjoner.')
|
@ -1,14 +0,0 @@
|
||||
def f(tol, count=0):
|
||||
g = lambda x: 1 + 1/x**2
|
||||
product = g(count+1)
|
||||
|
||||
# Base case
|
||||
if product < 1 + tol:
|
||||
return (product, count)
|
||||
|
||||
newProd, newCount = f(tol, count + 1)
|
||||
return (product * newProd, newCount) # Nest in the last count value without modification
|
||||
|
||||
if __name__ == "__main__":
|
||||
result, recursionCount = f(0.01)
|
||||
print(f'Rekursjonsdybden er {recursionCount}\nProduktet ble {"{:.2f}".format(result)}')
|
@ -1,9 +0,0 @@
|
||||
from local import is_leap_year
|
||||
|
||||
def weekday_newyear(year):
|
||||
daySum = sum([366 if is_leap_year(year) else 365 for year in range(year)])
|
||||
return (daySum - 2) % 7
|
||||
|
||||
if __name__ == "__main__":
|
||||
days = ['man', 'tir', 'ons', 'tor', 'fre', 'lor', 'son']
|
||||
_ = [ print(f'{year} {days[weekday_newyear(year)]}') for year in range(1900, 1920) ]
|
@ -1,2 +0,0 @@
|
||||
def is_workday(day):
|
||||
return day < 5
|
@ -1,15 +0,0 @@
|
||||
from itertools import islice, cycle
|
||||
|
||||
from local import is_leap_year
|
||||
from a import weekday_newyear
|
||||
from b import is_workday
|
||||
|
||||
def workdays_in_year(year):
|
||||
firstDay = weekday_newyear(year)
|
||||
cycler = islice( cycle(range(7)), firstDay, None)
|
||||
days = [next(cycler) for day in range((366 if is_leap_year(year) else 365))]
|
||||
workdays = [day for day in days if day < 5]
|
||||
return len(workdays)
|
||||
|
||||
if __name__ == "__main__":
|
||||
_ = [print(f'{year} har {workdays_in_year(year)} arbeidsdager') for year in range(1900, 1920)]
|
@ -1,8 +0,0 @@
|
||||
def is_leap_year ( year ):
|
||||
if year % 400 == 0:
|
||||
return True
|
||||
elif year % 100 == 0:
|
||||
return False
|
||||
elif year % 4 == 0:
|
||||
return True
|
||||
return False
|
@ -1,260 +0,0 @@
|
||||
from common.inputChecking.boolInput import boolInput
|
||||
|
||||
from os import get_terminal_size, system
|
||||
from math import ceil
|
||||
import random
|
||||
|
||||
class Card:
|
||||
def __init__(self, cardId, color):
|
||||
"""
|
||||
cardId goes from 1 to 1 where 1 is A and 13 is K
|
||||
"""
|
||||
|
||||
self.id = cardId
|
||||
self.color = color
|
||||
|
||||
cardNums = ['A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K']
|
||||
cardSyms = {
|
||||
'spade': '♠',
|
||||
'heart': '♥',
|
||||
'diamond': '♦',
|
||||
'club': '♣'
|
||||
}
|
||||
|
||||
self.num = cardNums[cardId-1]
|
||||
self.sym = cardSyms[color]
|
||||
|
||||
WIDTH = 11
|
||||
|
||||
def __str__(self):
|
||||
return f"""┌─────────┐
|
||||
│{self.num}{' ' if self.id != 10 else ''} │
|
||||
│ │
|
||||
│ │
|
||||
│ {self.sym} │
|
||||
│ │
|
||||
│ │
|
||||
│ {' ' if self.id != 10 else ''}{self.num}│
|
||||
└─────────┘"""
|
||||
|
||||
def value(self, aceValue):
|
||||
cardValues = {
|
||||
'A': aceValue,
|
||||
'2': 2,
|
||||
'3': 3,
|
||||
'4': 4,
|
||||
'5': 5,
|
||||
'6': 6,
|
||||
'7': 7,
|
||||
'8': 8,
|
||||
'9': 9,
|
||||
'10': 10,
|
||||
'J': 10,
|
||||
'Q': 10,
|
||||
'K': 10
|
||||
}
|
||||
return cardValues[self.num]
|
||||
|
||||
class CardHandler:
|
||||
def __init__(self, cards, printSep=5, aceValue = 1):
|
||||
self.cards = cards
|
||||
self.printSeparator = printSep
|
||||
self.aceValue = aceValue
|
||||
|
||||
def addCard(self, card):
|
||||
self.cards.append(card)
|
||||
|
||||
def generateNewCard(self):
|
||||
cardTypes = range(1,14)
|
||||
cardColors = ['spade', 'heart', 'diamond', 'club']
|
||||
self.addCard(Card(random.choice(cardTypes), random.choice(cardColors)))
|
||||
|
||||
def _concatenateCards(self, cards):
|
||||
"""
|
||||
Concatenate several card objects into an list of sublists
|
||||
where each sublist contains the strings for the cards to be
|
||||
printed for a specific horizontal line.
|
||||
"""
|
||||
|
||||
cardStringLists = [(str(card)).split('\n') for card in cards]
|
||||
cardHeight = len(cardStringLists[0])
|
||||
linesToPrint = [[] for line in range(cardHeight)]
|
||||
|
||||
for cardStringList in cardStringLists:
|
||||
[linesToPrint[line].append(cardStringList[line]) for line in range(cardHeight)]
|
||||
return linesToPrint
|
||||
|
||||
|
||||
def printCards(self, cardsPerLine):
|
||||
"""
|
||||
Print <cardsPerLine> cards per line, horizontally aligned
|
||||
"""
|
||||
|
||||
splitCards =[[] for _ in range(ceil(len(self.cards)/cardsPerLine))]
|
||||
|
||||
for i, card in enumerate(self.cards):
|
||||
splitCards[i // cardsPerLine].append(card)
|
||||
|
||||
SplitCardStrings = [self._concatenateCards(cardList) for cardList in splitCards]
|
||||
printCardList = lambda cardList: print('\n'.join([ (' ' * self.printSeparator).join(line) for line in cardList ]))
|
||||
[ printCardList(SplitCardString) for SplitCardString in SplitCardStrings ]
|
||||
|
||||
|
||||
def safePrintCards(self):
|
||||
"""
|
||||
Print the amount of cards that there is room for depending on the terminal width
|
||||
"""
|
||||
cardWidth = Card.WIDTH
|
||||
extendedCardWidth = (cardWidth + self.printSeparator)
|
||||
terminalWidth = get_terminal_size().columns
|
||||
|
||||
isRoomForExtraCard = terminalWidth % extendedCardWidth >= cardWidth
|
||||
cardsPerLine = terminalWidth // extendedCardWidth + (1 if isRoomForExtraCard else 0)
|
||||
|
||||
self.printCards(cardsPerLine)
|
||||
|
||||
|
||||
@property
|
||||
def cardSum(self):
|
||||
|
||||
return sum([card.value(aceValue=self.aceValue) for card in self.cards])
|
||||
|
||||
@property
|
||||
def containsAce(self):
|
||||
return any([True for card in self.cards if card.id == 1])
|
||||
|
||||
@property
|
||||
def containsBlackJack(self):
|
||||
return any([True for card in self.cards if card.num == 'A']) \
|
||||
and any([True for card in self.cards if card.value(self.aceValue) == 10])
|
||||
|
||||
|
||||
def emptyCard():
|
||||
result = Card(1,'spade')
|
||||
result.num = '?'
|
||||
result.sym = '?'
|
||||
return result
|
||||
|
||||
|
||||
class Blackjack:
|
||||
def __init__(self):
|
||||
self.handler = CardHandler([])
|
||||
self.emptyHandler = CardHandler([emptyCard(), emptyCard()])
|
||||
self.dealerHandler = CardHandler([])
|
||||
self.gameResults = [0,0]
|
||||
self.reset()
|
||||
|
||||
def generateNewCards(self):
|
||||
self.dealerHandler.cards = []
|
||||
self.handler.cards = []
|
||||
for _ in range(2):
|
||||
self.dealerHandler.generateNewCard()
|
||||
self.handler.generateNewCard()
|
||||
self.emptyHandler.cards[0] = self.dealerHandler.cards[0]
|
||||
|
||||
def determineAceValue(self):
|
||||
if self.handler.cardSum < 11 and self.handler.containsAce: # 11 + 1 = 12, 11 + 11 = 22
|
||||
self.handler.aceValue = self.dealerHandler.aceValue = 11
|
||||
else:
|
||||
self.handler.aceValue = self.dealerHandler.aceValue = 1
|
||||
|
||||
def reset(self):
|
||||
self.generateNewCards()
|
||||
self.determineAceValue()
|
||||
|
||||
def youWin(self):
|
||||
self.gameResults[0] += 1
|
||||
print("""
|
||||
__ __
|
||||
/\ \ /\ \ __
|
||||
\ `\`\\\\/'/ ___ __ __ __ __ __/\_\ ___
|
||||
`\ `\ /' / __`\/\ \/\ \ /\ \/\ \/\ \/\ \ /' _ `\
|
||||
`\ \ \/\ \L\ \ \ \_\ \\ \\ \ \_/ \_/ \ \ \/\ \/\ \
|
||||
\ \_\ \____/\ \____/ \ \___x___/'\ \_\ \_\ \_\\
|
||||
\/_/\/___/ \/___/ \/__//__/ \/_/\/_/\/_/
|
||||
""")
|
||||
|
||||
def youLose(self):
|
||||
self.gameResults[1] += 1
|
||||
print("""
|
||||
__ __ ___
|
||||
/\ \ /\ \ /\_ \
|
||||
\ `\`\\\\/'/ ___ __ __ \//\ \ ___ ____ __
|
||||
`\ `\ /' / __`\/\ \/\ \ \ \ \ / __`\ /',__\ /'__`\
|
||||
`\ \ \/\ \L\ \ \ \_\ \ \_\ \_/\ \L\ \/\__, `\/\ __/
|
||||
\ \_\ \____/\ \____/ /\____\ \____/\/\____/\ \____\\
|
||||
\/_/\/___/ \/___/ \/____/\/___/ \/___/ \/____/
|
||||
""")
|
||||
|
||||
def gameOver(self, gameWon):
|
||||
system('clear')
|
||||
|
||||
print('\nDEALERS CARDS\n')
|
||||
self.dealerHandler.safePrintCards()
|
||||
print('\nYOUR CARDS\n')
|
||||
self.handler.safePrintCards()
|
||||
print()
|
||||
print('Ace value is', self.handler.aceValue)
|
||||
|
||||
if gameWon:
|
||||
self.youWin()
|
||||
else:
|
||||
self.youLose()
|
||||
print()
|
||||
|
||||
print(f'Wins: {self.gameResults[0]} Losses: {self.gameResults[1]}')
|
||||
if boolInput(
|
||||
'Do you want to play again? [y/n]: ',
|
||||
yesNoLetters=['y','n'],
|
||||
error=''
|
||||
):
|
||||
self.reset()
|
||||
else:
|
||||
exit(0)
|
||||
|
||||
def checkIfLost(self):
|
||||
|
||||
winningConditions = [
|
||||
self.handler.containsBlackJack and not self.dealerHandler.containsBlackJack,
|
||||
self.dealerHandler.cardSum > 21
|
||||
]
|
||||
|
||||
losingConditions = [
|
||||
self.handler.cardSum > 21
|
||||
]
|
||||
|
||||
if any(losingConditions):
|
||||
self.gameOver(gameWon=False)
|
||||
return True
|
||||
elif any(winningConditions):
|
||||
self.gameOver(gameWon=True)
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
def update(self):
|
||||
system('clear')
|
||||
|
||||
print('\nDEALERS CARDS\n')
|
||||
self.emptyHandler.safePrintCards()
|
||||
print('\nYOUR CARDS\n')
|
||||
self.handler.safePrintCards()
|
||||
print()
|
||||
print('Ace value is', self.handler.aceValue)
|
||||
print()
|
||||
|
||||
if not self.checkIfLost():
|
||||
if not boolInput('Continue? [y/n]: ', yesNoLetters=('y','n')):
|
||||
gameWon = self.dealerHandler.cardSum < self.handler.cardSum
|
||||
self.gameOver(gameWon=gameWon)
|
||||
return
|
||||
self.handler.generateNewCard()
|
||||
|
||||
def loop(self):
|
||||
while True:
|
||||
self.update()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
game = Blackjack()
|
||||
game.loop()
|
@ -1,131 +0,0 @@
|
||||
from common.inputChecking.typeCheck import validateInput as validateTypeInput
|
||||
from common.inputChecking.boolInput import validateInput as validateBoolInput
|
||||
|
||||
from json import dumps as serialize
|
||||
from json import loads as unserialize
|
||||
from os.path import isfile
|
||||
|
||||
class ExitError(Exception):
|
||||
pass
|
||||
|
||||
def boolInput(question, yesNoLetters=('j','n'), exitKeyword='hade'):
|
||||
yesLetters = [yesNoLetters[0], yesNoLetters[0].capitalize()]
|
||||
while True:
|
||||
answer = input(question)
|
||||
if answer == exitKeyword:
|
||||
raise ExitError
|
||||
if validateBoolInput(answer, yesNoLetters):
|
||||
return answer in yesLetters
|
||||
|
||||
def inputTypeCheck(question, type, exitKeyword='hade'):
|
||||
while True:
|
||||
userInput = input(question)
|
||||
if userInput == exitKeyword:
|
||||
raise ExitError
|
||||
if validateTypeInput(userInput, type):
|
||||
return userInput
|
||||
|
||||
class DataSchema:
|
||||
def __init__(
|
||||
self,
|
||||
genderIsMale = None,
|
||||
age = None,
|
||||
hasMultipleSubjects = None,
|
||||
hasITGK = None,
|
||||
avgStudyTime = None
|
||||
):
|
||||
self.genderIsMale = genderIsMale
|
||||
self.age = age
|
||||
self.hasMultipleSubjects = hasMultipleSubjects
|
||||
self.hasITGK = hasITGK
|
||||
self.avgStudyTime = avgStudyTime
|
||||
|
||||
|
||||
class Survey:
|
||||
def __init__(self, savePath='./results.json', resultsPath=''):
|
||||
self.savePath = savePath
|
||||
if resultsPath != '':
|
||||
self.resultsPath = resultsPath
|
||||
self.loadResults()
|
||||
|
||||
results = []
|
||||
|
||||
def loadResults(self):
|
||||
try:
|
||||
file = open(self.resultsPath, 'r')
|
||||
dicts = unserialize(file.read())
|
||||
self.results = [DataSchema(**dict) for dict in dicts]
|
||||
except FileNotFoundError:
|
||||
print('Fant ikke undersøkelsesdata ved', self.resultsPath)
|
||||
except Exception as e:
|
||||
print('Noe gikk galt under lasting av undersøkelsesdata')
|
||||
print(e)
|
||||
|
||||
def printStats(self):
|
||||
print('Resultat av undersøkelse!')
|
||||
men = women = multipleChoice = itgk = studyHours = 0
|
||||
for result in self.results:
|
||||
if result.genderIsMale:
|
||||
men += 1
|
||||
else:
|
||||
women += 1
|
||||
multipleChoice += 1 if result.hasMultipleSubjects else 0
|
||||
itgk += 1 if result.hasITGK else 0
|
||||
studyHours += int(result.avgStudyTime)
|
||||
print("Antall kvinner:", women)
|
||||
print("Antall menn:", men)
|
||||
print("Antall personer som tar fag:", multipleChoice)
|
||||
print("Antall personer som tar ITGK:", itgk)
|
||||
print("Antall timer i snitt brukt på lekser:", studyHours/len(self.results))
|
||||
|
||||
def saveResults(self):
|
||||
serializedResults = serialize([result.__dict__ for result in self.results])
|
||||
|
||||
# Check whether file exists
|
||||
try:
|
||||
assert not isfile(self.savePath)
|
||||
except:
|
||||
if not boolInput(f'Det eksisterer allerede en fil ved {self.savePath}\nVil du overskrive filen? [j/n]: '):
|
||||
return
|
||||
|
||||
# Try to write data to file.
|
||||
try:
|
||||
file = open(self.savePath, "w")
|
||||
file.write(serializedResults)
|
||||
file.close()
|
||||
except:
|
||||
if boolInput('Noe gikk galt under lagring av data. Vil du prøve igjen? [j/n]: '):
|
||||
self.saveResults()
|
||||
|
||||
def end(self):
|
||||
if len(self.results) > 0:
|
||||
self.printStats()
|
||||
self.saveResults()
|
||||
exit(0)
|
||||
|
||||
def update(self):
|
||||
schema = DataSchema()
|
||||
|
||||
print('Velkommen til spørreundersøkelsen!\n')
|
||||
|
||||
try:
|
||||
schema.genderIsMale = boolInput('Hvilket kjønn er du? [f/m]: ', yesNoLetters=('m','f'))
|
||||
schema.age = inputTypeCheck('Hvor gammel er du?: ', int)
|
||||
schema.hasMultipleSubjects = boolInput('Tar du et eller flere fag? [j/n]: ')
|
||||
|
||||
hasITGKQuestion = 'Tar du ITGK? [j/n]: ' if int(schema.age) < 22 else 'Tar du virkelig ITGK? [j/n]: '
|
||||
schema.hasITGK = boolInput(hasITGKQuestion)
|
||||
schema.avgStudyTime = inputTypeCheck('Hvor mange timer bruker du daglig (i snitt) på lekser?: ', float)
|
||||
self.results.append(schema)
|
||||
except ExitError:
|
||||
self.end()
|
||||
print()
|
||||
|
||||
def loop(self):
|
||||
while True:
|
||||
self.update()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
survey = Survey(resultsPath='./results.json')
|
||||
survey.loop()
|
@ -1,32 +0,0 @@
|
||||
from random import randint
|
||||
|
||||
def random_matrise(x, y):
|
||||
return [[randint(0, 9) for _ in range(x)] for _ in range(y)]
|
||||
|
||||
def print_matrise(matrix, title):
|
||||
print(f'{title}=[')
|
||||
for row in matrix:
|
||||
print('\t', row)
|
||||
print(']')
|
||||
|
||||
def matrise_addisjon(A, B):
|
||||
try:
|
||||
assert len(A) == len(B) and len(A[0]) == len(B[0])
|
||||
newMatrix = [[A[x][y] + B[x][y] for y in range(len(A[0]))] for x in range(len(A))]
|
||||
return newMatrix
|
||||
except:
|
||||
print('Matrisene er ikke av samme dimensjon')
|
||||
|
||||
def main():
|
||||
A = random_matrise(4,3)
|
||||
print_matrise(A, 'A')
|
||||
B = random_matrise(3,4)
|
||||
print_matrise(B, 'B')
|
||||
C = random_matrise(3,4)
|
||||
print_matrise(C, 'C')
|
||||
D = matrise_addisjon(A,B)
|
||||
E = matrise_addisjon(B,C)
|
||||
print_matrise(E, 'B+C' )
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
@ -1,11 +0,0 @@
|
||||
def separate(numbers, threshold):
|
||||
return(
|
||||
[num for num in numbers if num < threshold],
|
||||
[num for num in numbers if num >= threshold],
|
||||
)
|
||||
|
||||
def multiplication_table(n):
|
||||
return [[(x+1)*(y+1) for x in range(n)] for y in range(n)]
|
||||
|
||||
if __name__ == "__main__":
|
||||
print(multiplication_table(4))
|
@ -1,60 +0,0 @@
|
||||
from random import sample
|
||||
import threading
|
||||
|
||||
|
||||
def guessInput(amount):
|
||||
while True:
|
||||
try:
|
||||
answer = input(f'Gjett {amount} tall\n').split(' ')
|
||||
assert len(answer) == amount
|
||||
return [int(num) for num in answer]
|
||||
except:
|
||||
print(f'Er du sikker på at du har skrevet inn {amount} tall? Prøv igjen.')
|
||||
|
||||
drawNumber = lambda numList, amount: sample(numList, amount)
|
||||
compList = lambda list1, list2: len([1 for elem in list1 if elem in list2])
|
||||
|
||||
def Winnings(rightNums, rightExtraNums):
|
||||
isBiggerThan = lambda rn, ren: rightNums >= rn and rightExtraNums >= ren
|
||||
if isBiggerThan(7,0): return 2749455
|
||||
elif isBiggerThan(6,1): return 102110
|
||||
elif isBiggerThan(6,0): return 3385
|
||||
elif isBiggerThan(5,0): return 95
|
||||
elif isBiggerThan(4,1): return 45
|
||||
else: return 0
|
||||
|
||||
numbers = list(range(1,35))
|
||||
calculateRightNumbers = lambda list: compList(list, drawNumber(numbers, len(list)))
|
||||
combinedRightNumbers = lambda list1, list2: Winnings(calculateRightNumbers(list1), calculateRightNumbers(list2))
|
||||
|
||||
def main():
|
||||
myGuess = guessInput(7)
|
||||
print('Nå skal du gjette ekstra-tall')
|
||||
myExtraGuess = guessInput(3)
|
||||
|
||||
print('Du vant {} kroner'.format(combinedRightNumbers(myGuess, myExtraGuess) - 5))
|
||||
|
||||
# g)
|
||||
|
||||
def calculateMillionSum(threadNum):
|
||||
timesPerTread = int(1000000/threadNum)
|
||||
results = []
|
||||
|
||||
def threadTarget():
|
||||
partialSum = sum([combinedRightNumbers(sample(numbers, 7), sample(numbers, 3)) - 5 for _ in range(timesPerTread)])
|
||||
results.append(partialSum)
|
||||
|
||||
threads = [threading.Thread(target=threadTarget) for _ in range(threadNum)]
|
||||
|
||||
for thread in threads:
|
||||
thread.start()
|
||||
for thread in threads:
|
||||
thread.join()
|
||||
|
||||
return sum(results)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
# main()
|
||||
result = calculateMillionSum(64)
|
||||
print(result)
|
@ -1,18 +0,0 @@
|
||||
def tooth(g):
|
||||
result = []
|
||||
coins = [20, 10, 5, 1]
|
||||
|
||||
def findCoinAmount(gramsLeft, coinIndex):
|
||||
result.append(gramsLeft//coins[coinIndex])
|
||||
if coinIndex != len(coins) - 1:
|
||||
findCoinAmount(gramsLeft%coins[coinIndex], coinIndex+1)
|
||||
|
||||
findCoinAmount(g, 0)
|
||||
|
||||
return result
|
||||
|
||||
if __name__ == "__main__":
|
||||
teeth = [95,103,71,99,114,64,95,53,97,114,109,11,2,21,45,2,26,81,54,14,118,108,117,27,115,43,70,58,107]
|
||||
prettyPrint = lambda tooth: print(f'20: {tooth[0]}, 10: {tooth[1]}, 5: {tooth[2]}, 1: {tooth[3]}')
|
||||
for grams in teeth:
|
||||
prettyPrint(tooth(grams))
|
@ -1,17 +0,0 @@
|
||||
import numpy as np
|
||||
import matplotlib.pyplot as plt
|
||||
|
||||
def areOrthagonal(list1,list2):
|
||||
vec1 = np.array(list1)
|
||||
vec2 = np.array(list2)
|
||||
return np.dot(vec1,vec2) == 0
|
||||
|
||||
def createColumnArray():
|
||||
return np.arange(1,16).reshape(3,5).transpose()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
print(areOrthagonal([0,1],[1,0]))
|
||||
print(areOrthagonal([1,0],[1,0]))
|
||||
print()
|
||||
print(createColumnArray())
|
@ -1,34 +0,0 @@
|
||||
import re
|
||||
|
||||
def find_substring_indexes(str1, str2):
|
||||
matches = re.compile(f'(?=({str1}))', re.IGNORECASE).finditer(str2)
|
||||
return [match.span()[0] for match in matches]
|
||||
|
||||
def sub_string_matches(str1, str2, str3):
|
||||
matchIndexes = find_substring_indexes(str1, str2)
|
||||
|
||||
offset = 0
|
||||
newString = str2
|
||||
for i in range(len(matchIndexes)):
|
||||
|
||||
realIndex = matchIndexes[i] + offset
|
||||
|
||||
try:
|
||||
if len(str3) - len(str1) - (matchIndexes[i+1] - matchIndexes[i]) > 0:
|
||||
reverseOffset = len(str3) - len(str1) - (matchIndexes[i+1] - matchIndexes[i])
|
||||
else:
|
||||
reverseOffset = 0
|
||||
except IndexError:
|
||||
reverseOffset = 0
|
||||
pass
|
||||
|
||||
newString = newString[:realIndex] + str3 + newString[realIndex + len(str1) - reverseOffset:]
|
||||
|
||||
offset += len(str3) - len(str1) + reverseOffset
|
||||
return newString
|
||||
|
||||
if __name__ == "__main__":
|
||||
print(find_substring_indexes('iS', "Is this the real life? Is this just fantasy?"))
|
||||
print(find_substring_indexes(str1 = "oo", str2 = "Never let you go let me go. Never let me go ooo"))
|
||||
print(sub_string_matches(str1 = "iS", str2 = "Is this the real life? Is this just fantasy?", str3 = "cool"))
|
||||
print(sub_string_matches(str1 = "oo", str2 = "Never let you goooo let me goo. Never let me goo oooo", str3 = "cool"))
|
@ -1,74 +0,0 @@
|
||||
from typing import Union
|
||||
|
||||
class Piece:
|
||||
def __init__(self, char):
|
||||
self.type = char.lower()
|
||||
self.isWhite = char.isupper()
|
||||
|
||||
def __str__(self):
|
||||
return self.type.upper() if self.isWhite else self.type
|
||||
|
||||
class Board:
|
||||
def __init__(self, boardString, size=5):
|
||||
pieces = [Piece(char) if char!='.' else None for char in boardString]
|
||||
self.rows = [pieces[i:i+size] for i in range(0, len(pieces), size)]
|
||||
|
||||
def __str__(self):
|
||||
return ''.join([''.join([str(piece) if piece!=None else '.' for piece in row])for row in self.rows])
|
||||
|
||||
def print(self):
|
||||
for row in self.rows:
|
||||
for piece in row:
|
||||
print(piece if piece!=None else '.', end='')
|
||||
print()
|
||||
|
||||
def getPiece(self, x, y) -> Union[Piece, None]:
|
||||
x -= 1
|
||||
y = len(self.rows) - y
|
||||
return self.rows[y][x]
|
||||
|
||||
def getLegalMoves(self, x, y):
|
||||
try:
|
||||
piece = self.getPiece(x, y)
|
||||
assert piece.type == 'p'
|
||||
|
||||
frontDirection = 1 if piece.isWhite else -1
|
||||
|
||||
def checkIfStartPosition(x,y):
|
||||
if piece.isWhite and y == 2 and self.getPiece(x,y+2) == None:
|
||||
return [(x,y+2)]
|
||||
elif (not piece.isWhite) and y == 4 and self.getPiece(x,y-2) == None:
|
||||
return [(x,y-2)]
|
||||
return []
|
||||
|
||||
def checkInFrontOf(x, y, frontDirection):
|
||||
if not self.getPiece(x, y+frontDirection):
|
||||
return [(x, y+frontDirection)]
|
||||
return []
|
||||
|
||||
def checkDiagonalOf(x, y, frontDirection):
|
||||
moves = []
|
||||
for xToCheck in [-1, 1]:
|
||||
pieceToCheck = self.getPiece(x+xToCheck, y+frontDirection)
|
||||
if pieceToCheck != None and pieceToCheck.isWhite != piece.isWhite:
|
||||
moves.append((x+xToCheck, y+frontDirection))
|
||||
return moves
|
||||
|
||||
moves = checkInFrontOf(x,y,frontDirection)
|
||||
if moves != []:
|
||||
moves += checkIfStartPosition(x,y)
|
||||
moves += checkDiagonalOf(x,y,frontDirection)
|
||||
return moves
|
||||
|
||||
except AssertionError:
|
||||
print('Piece rules not implemented yet')
|
||||
|
||||
if __name__ == "__main__":
|
||||
board = Board('rkn.r.p.....P..PP.PPB.K..')
|
||||
board.print()
|
||||
print()
|
||||
print(board.getPiece(5, 2))
|
||||
print(board.getPiece(2, 1))
|
||||
print()
|
||||
print(board.getLegalMoves(4, 2))
|
||||
print(board.getLegalMoves(2, 4))
|
@ -1,52 +0,0 @@
|
||||
import numpy as np
|
||||
import matplotlib.pyplot as plt
|
||||
|
||||
def EulerCromer( tmax, x0, y0, v0, u0, m, tau):
|
||||
# tmax er tiden jorden bruker rundt solen
|
||||
# x0 og y0 er startbetingelser for jordens posisjon
|
||||
# v0 og u0 er starbetingelser for farten til jorden
|
||||
# m er massen til jorden og tau er steglengden.
|
||||
|
||||
N = int(round(tmax/tau)) #np.zeros(N) lager en liste bestående av bare 0ere av lengde N
|
||||
x = np.zeros(N)
|
||||
y = np.zeros(N)
|
||||
u = np.zeros(N)
|
||||
v = np.zeros(N)
|
||||
radiuser = np.zeros(N)
|
||||
|
||||
# startbetingelser
|
||||
u[0] = u0
|
||||
v[0] = v0
|
||||
x[0] = x0
|
||||
y[0] = y0
|
||||
radiuser[0] = np.sqrt((x[0]) ** 2 + (y[0]) ** 2)
|
||||
|
||||
for n in range(1, N):
|
||||
u[n] = u[n - 1] - 4 * np.pi ** 2 * x[n - 1] * tau / (radiuser[n - 1] ** 3)
|
||||
v[n] = v[n - 1] - 4 * np.pi ** 2 * y[n - 1] * tau / (radiuser[n - 1] ** 3)
|
||||
x[n] = x[n - 1] + u[n] * tau
|
||||
y[n] = y[n - 1] + v[n] * tau
|
||||
radiuser[n] = np.sqrt((x[n]) ** 2 + (y[n]) ** 2)
|
||||
|
||||
|
||||
return x, y # posisjons- og farts-lister
|
||||
|
||||
# startbetingelser:
|
||||
x0 = 1 # Tenk deg at solen er i origo og at jorden starter i posisjon(1,0)
|
||||
y0 = 0
|
||||
u0 = 0 # startfarten i x-retning er 0
|
||||
v0 = 2*3.1415623 # startfarten i y-retning er 2*pi
|
||||
m = 1 / 333480 # dette er massen til Jorden i forhold til massen til Solen
|
||||
tmax = 1 # Omløpstiden rundt Solen er 1(år)
|
||||
tau = 0.01 # denne skrittlengden er såpass liten at plottet blir fint nok
|
||||
|
||||
x1, y1 = EulerCromer(tmax, x0, y0, v0, u0, m, tau)
|
||||
|
||||
# Plotter banen til planeten rundt sola
|
||||
plt.figure()
|
||||
plt.plot(x1, y1)
|
||||
circle = plt.Circle((0, 0), radius=0.06, fc='yellow')
|
||||
plt.gca().add_patch(circle)
|
||||
plt.xlabel(r'x [AU]')
|
||||
plt.ylabel(r'y [AU]')
|
||||
plt.show()
|
@ -1,28 +0,0 @@
|
||||
from re import search
|
||||
|
||||
def check_equal(str1, str2):
|
||||
for char in range(len(str1)):
|
||||
if str1[char] != str2[char]: return False
|
||||
return True
|
||||
|
||||
def reversed_word(word):
|
||||
return ''.join([word[len(word) - 1 - i] for i in range(len(word))])
|
||||
|
||||
def check_palindrome(string):
|
||||
return string == reversed_word(string)
|
||||
|
||||
def contains_string(str1, str2):
|
||||
match = search(pattern=str2, string=str1)
|
||||
return match.span()[0] if match != None else -1
|
||||
|
||||
if __name__ == "__main__":
|
||||
print(check_equal('hei', 'hello'))
|
||||
print(check_equal('hello', 'hello'))
|
||||
print()
|
||||
print(reversed_word('star desserts'))
|
||||
print()
|
||||
print(check_palindrome('agnes i senga'))
|
||||
print(check_palindrome('hello'))
|
||||
print()
|
||||
print(contains_string('pepperkake', 'per'))
|
||||
print(contains_string('pepperkake', 'ola'))
|
@ -1,51 +0,0 @@
|
||||
from random import randrange
|
||||
|
||||
songs = [("You hear the door slam. And realize there's nowhere left to", "run"),
|
||||
("Oh, I wanna dance with somebody. I wanna feel the", "heat"),
|
||||
("There's a fire starting in my heart. Reaching a fever", "pitch"),
|
||||
("Hey, I just met you and this is crazy. But here's my", "number"),
|
||||
("'Cause baby, you're a firework. Come on, show 'em what you're", "worth")]
|
||||
|
||||
# Om jeg tar inn songs som parameter vil ikke pop_random_songs kunne fjerne noe fra lista.
|
||||
# Her velger jeg aktivt å ikke ta et argument inn med tanke på oppgave B
|
||||
def pop_random_songs():
|
||||
songIndex = randrange(len(songs))
|
||||
song = songs[songIndex]
|
||||
del songs[songIndex]
|
||||
return song
|
||||
|
||||
def continueGuessing():
|
||||
while True:
|
||||
try:
|
||||
answer = input('Do you want to go again? [y/n] ')
|
||||
assert answer in ['y', 'Y', 'n', 'N']
|
||||
return answer in ['y', 'Y']
|
||||
except AssertionError:
|
||||
pass
|
||||
|
||||
def song_contest():
|
||||
currentSong = pop_random_songs()
|
||||
while True:
|
||||
|
||||
print('The lyrics are:')
|
||||
print(currentSong[0])
|
||||
answer = input('What\'s the next word? ')
|
||||
|
||||
if answer.lower() == currentSong[1].lower():
|
||||
print(f'Correct!')
|
||||
if len(songs) == 0:
|
||||
print('You did it! You remembered all the objects')
|
||||
exit(0)
|
||||
elif continueGuessing():
|
||||
currentSong = pop_random_songs()
|
||||
else:
|
||||
print('Welcome back later :D')
|
||||
exit(0)
|
||||
|
||||
else:
|
||||
print('Wrong guess. Try again.')
|
||||
|
||||
|
||||
song_contest()
|
||||
# for _ in range(5):
|
||||
# print(pop_random_songs())
|
@ -1,33 +0,0 @@
|
||||
def smallify_words(objects):
|
||||
return [string.lower() for string in objects]
|
||||
|
||||
def get_5_objects():
|
||||
while True:
|
||||
try:
|
||||
answer = input('Enter five objects separated by \';\': ').split(';')
|
||||
assert len(answer) == 5
|
||||
return answer
|
||||
except AssertionError:
|
||||
print(f'You were supposed to enter five objects, not {len(answer)}. Try again.')
|
||||
|
||||
def play_game():
|
||||
objects = get_5_objects()
|
||||
answer = input('What is your guess? ')
|
||||
while True:
|
||||
if answer == 'quit':
|
||||
exit(0)
|
||||
|
||||
if answer in smallify_words(objects):
|
||||
print(f'Congratulations! You remembered {answer}')
|
||||
objects.remove(answer)
|
||||
else:
|
||||
print('Sorry, that was not one of the words')
|
||||
|
||||
if len(objects) == 0:
|
||||
print('You did it! You remembered all the objects')
|
||||
exit(0)
|
||||
|
||||
answer = input('What is your next guess? ').lower()
|
||||
play_game()
|
||||
|
||||
|
@ -1,5 +0,0 @@
|
||||
def derivate(x, function):
|
||||
h = 1e-8
|
||||
return (function(x+h) - function(x)) / h
|
||||
|
||||
print(derivate(3, lambda x: x**2 + 2*x + 13))
|
@ -1,7 +0,0 @@
|
||||
def input_strings():
|
||||
return [input('Skriv inn en streng: ') for _ in range(4) ]
|
||||
|
||||
def acronym():
|
||||
return "".join([string[0].upper() for string in input_strings()])
|
||||
|
||||
print(acronym())
|
@ -1,25 +0,0 @@
|
||||
def customInput(msg, interval):
|
||||
while True:
|
||||
try:
|
||||
answer = int(input(msg))
|
||||
assert answer in range(*interval)
|
||||
return answer
|
||||
except (AssertionError, ValueError):
|
||||
print('You have to gie a value in the interval [1,10]. Try again')
|
||||
|
||||
def do_user_like(items):
|
||||
print('On a scale of 1 to 10 where 10 is the highest, how much do you like:')
|
||||
return [(item, customInput(f'{item}? ', (1,11))) for item in items]
|
||||
|
||||
|
||||
def get_prioritized_list(lst):
|
||||
return sorted(lst, key=lambda tuple: (tuple[1], tuple[0]), reverse=True)
|
||||
|
||||
def what_user_likes_best(items, num):
|
||||
sortedList = get_prioritized_list(do_user_like(items))
|
||||
print(f'Your top {num} are')
|
||||
for i in range(num):
|
||||
print(f'{i+1}. {sortedList[i][0]}')
|
||||
|
||||
|
||||
x = what_user_likes_best(['dof', 'fas', 'be', 'aa'], 2)
|
153
Exercise 9/10.py
153
Exercise 9/10.py
@ -1,153 +0,0 @@
|
||||
from os import system
|
||||
|
||||
class TicTacToe:
|
||||
def __init__(self, playerSymbols=['0', 'X']):
|
||||
self.board = [0 for _ in range(9)]
|
||||
name1, name2 = self.getUsernames()
|
||||
self.players = [
|
||||
{
|
||||
'name': name1,
|
||||
'sym': playerSymbols[0],
|
||||
'num': 1
|
||||
},
|
||||
{
|
||||
'name': name2,
|
||||
'sym': playerSymbols[1],
|
||||
'num': 4
|
||||
}
|
||||
]
|
||||
|
||||
|
||||
def getUsernames(self):
|
||||
return [input(f'Spiller {i+1} sitt navn: ') for i in range(2)]
|
||||
|
||||
|
||||
def toPieceArray(self): return \
|
||||
[ self.players[0]['sym'] if i==self.players[0]['num'] else \
|
||||
self.players[1]['sym'] if i==self.players[1]['num'] else \
|
||||
' ' for i in self.board ]
|
||||
|
||||
|
||||
def pieceExistAt(self, pos):
|
||||
return self.board[pos] == self.players[0]['num'] or self.board[pos] == self.players[1]['num']
|
||||
|
||||
|
||||
def hasWon(self, userId):
|
||||
getPiecesFromIndexes = lambda indexes: [self.board[i] for i in indexes]
|
||||
indexesList = [[0,4,8], [1,4,7], [2,4,6], [3,4,5], [0,3,6], [0,1,2], [2,5,8], [6,7,8]]
|
||||
winningSum = self.players[userId]['num'] * 3
|
||||
return any([sum(getPiecesFromIndexes(indexes)) == winningSum for indexes in indexesList])
|
||||
|
||||
|
||||
def __str__(self):
|
||||
pieces = self.toPieceArray()
|
||||
return """╭───┬───┬───╮
|
||||
│ {} │ {} │ {} │
|
||||
├───┼───┼───┤
|
||||
│ {} │ {} │ {} │
|
||||
├───┼───┼───┤
|
||||
│ {} │ {} │ {} │
|
||||
╰───┴───┴───╯""".format(*pieces)
|
||||
|
||||
|
||||
def selectedBoardAt(self, x, y) -> str:
|
||||
|
||||
characterMap = {
|
||||
'─': '═',
|
||||
'│': '║',
|
||||
'┼': '╬',
|
||||
'╰': '╚',
|
||||
'╯': '╝',
|
||||
'╭': '╔',
|
||||
'╮': '╗',
|
||||
'├': '╠',
|
||||
'┴': '╩',
|
||||
'┤': '╣',
|
||||
'┬': '╦',
|
||||
}
|
||||
|
||||
pointsToChange = \
|
||||
[(0 + x * 4, i + y * 2) for i in range(3)] + \
|
||||
[(4 + x * 4, i + y * 2) for i in range(3)] + \
|
||||
[(i + x * 4, 0 + y * 2) for i in range(1,4)] + \
|
||||
[(i + x * 4, 2 + y * 2) for i in range(1,4)]
|
||||
|
||||
board = [list(line) for line in str(self).split('\n')]
|
||||
for x,y in pointsToChange:
|
||||
board[y][x] = characterMap[board[y][x]]
|
||||
return '\n'.join([''.join(line) for line in board])
|
||||
|
||||
def drawBoard(self, userId, x=-1, y=-1):
|
||||
system('clear')
|
||||
|
||||
print(f'({self.players[userId]["sym"]}) - {self.players[userId]["name"].upper()}\'S TURN\n')
|
||||
print(self.selectedBoardAt(x,y) if (x,y) != (-1,-1) else str(self))
|
||||
|
||||
|
||||
def selectPiece(self, userId) -> int:
|
||||
x, y = 0, 0
|
||||
while True:
|
||||
self.drawBoard(userId, x,y)
|
||||
|
||||
key = input(f" W E\n A S D <- Enter : ")[0]
|
||||
if key in ['s', 'j'] and y!=2: y+=1
|
||||
elif key in ['w', 'k'] and y!=0: y-=1
|
||||
elif key in ['d', 'l'] and x!=2: x+=1
|
||||
elif key in ['a', 'h'] and x!=0: x-=1
|
||||
elif key == 'e' and not self.pieceExistAt(3*y + x): return 3*y + x
|
||||
|
||||
|
||||
def youWinTheGameItsHalloweenBois(self, userId):
|
||||
print(f"""
|
||||
▓██ ██▓ ▒█████ █ ██ █ █░ ██▓ ███▄ █
|
||||
▒██ ██▒▒██▒ ██▒ ██ ▓██▒ ▓█░ █ ░█░▓██▒ ██ ▀█ █
|
||||
▒██ ██░▒██░ ██▒▓██ ▒██░ ▒█░ █ ░█ ▒██▒▓██ ▀█ ██▒
|
||||
░ ▐██▓░▒██ ██░▓▓█ ░██░ ░█░ █ ░█ ░██░▓██▒ ▐▌██▒
|
||||
░ ██▒▓░░ ████▓▒░▒▒█████▓ ░░██▒██▓ ░██░▒██░ ▓██░
|
||||
██▒▒▒ ░ ▒░▒░▒░ ░▒▓▒ ▒ ▒ ░ ▓░▒ ▒ ░▓ ░ ▒░ ▒ ▒
|
||||
▓██ ░▒░ ░ ▒ ▒░ ░░▒░ ░ ░ ▒ ░ ░ ▒ ░░ ░░ ░ ▒░
|
||||
▒ ▒ ░░ ░ ░ ░ ▒ ░░░ ░ ░ ░ ░ ▒ ░ ░ ░ ░
|
||||
░ ░ ░ ░ ░ ░ ░ ░
|
||||
░ ░ {self.players[userId]['name']}
|
||||
""")
|
||||
|
||||
def spookyTie(self):
|
||||
print("""
|
||||
███▄ █ ▒█████ ▄▄▄▄ ▒█████ ▓█████▄▓██ ██▓ █ █░ ██▓ ███▄ █ ██████
|
||||
██ ▀█ █ ▒██▒ ██▒▓█████▄ ▒██▒ ██▒▒██▀ ██▌▒██ ██▒ ▓█░ █ ░█░▓██▒ ██ ▀█ █ ▒██ ▒
|
||||
▓██ ▀█ ██▒▒██░ ██▒▒██▒ ▄██▒██░ ██▒░██ █▌ ▒██ ██░ ▒█░ █ ░█ ▒██▒▓██ ▀█ ██▒░ ▓██▄
|
||||
▓██▒ ▐▌██▒▒██ ██░▒██░█▀ ▒██ ██░░▓█▄ ▌ ░ ▐██▓░ ░█░ █ ░█ ░██░▓██▒ ▐▌██▒ ▒ ██▒
|
||||
▒██░ ▓██░░ ████▓▒░░▓█ ▀█▓░ ████▓▒░░▒████▓ ░ ██▒▓░ ░░██▒██▓ ░██░▒██░ ▓██░▒██████▒▒
|
||||
░ ▒░ ▒ ▒ ░ ▒░▒░▒░ ░▒▓███▀▒░ ▒░▒░▒░ ▒▒▓ ▒ ██▒▒▒ ░ ▓░▒ ▒ ░▓ ░ ▒░ ▒ ▒ ▒ ▒▓▒ ▒ ░
|
||||
░ ░░ ░ ▒░ ░ ▒ ▒░ ▒░▒ ░ ░ ▒ ▒░ ░ ▒ ▒ ▓██ ░▒░ ▒ ░ ░ ▒ ░░ ░░ ░ ▒░░ ░▒ ░ ░
|
||||
░ ░ ░ ░ ░ ░ ▒ ░ ░ ░ ░ ░ ▒ ░ ░ ░ ▒ ▒ ░░ ░ ░ ▒ ░ ░ ░ ░ ░ ░ ░
|
||||
░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░
|
||||
░ ░ ░ ░
|
||||
""")
|
||||
|
||||
def checkGameStatus(self,userId):
|
||||
if self.hasWon(userId):
|
||||
self.drawBoard(userId)
|
||||
# print(self.players[userId]['name'], 'has won!')
|
||||
self.youWinTheGameItsHalloweenBois(userId)
|
||||
exit(0)
|
||||
elif not 0 in self.board:
|
||||
self.drawBoard(userId)
|
||||
self.spookyTie()
|
||||
exit(0)
|
||||
|
||||
|
||||
def loop(self):
|
||||
while True:
|
||||
piece = self.selectPiece(0)
|
||||
self.board[piece] = self.players[0]['num']
|
||||
self.checkGameStatus(0)
|
||||
piece = self.selectPiece(1)
|
||||
self.board[piece] = self.players[1]['num']
|
||||
self.checkGameStatus(1)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
game = TicTacToe()
|
||||
game.loop()
|
||||
print(game)
|
@ -1,16 +0,0 @@
|
||||
number_of_lines = lambda filename: len(open(filename, 'r').readlines())
|
||||
|
||||
|
||||
def number_frequency(filename):
|
||||
result = {}
|
||||
for number in open(filename, 'r').read().splitlines():
|
||||
if not number in result: result[number] = 0
|
||||
result[number] += 1
|
||||
return result
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
print(number_of_lines('numbers.txt'))
|
||||
frequencies = number_frequency('numbers.txt')
|
||||
for key in frequencies:
|
||||
print(f'{key}: {frequencies[key]}')
|
@ -1,49 +0,0 @@
|
||||
from csv import reader
|
||||
from operator import attrgetter
|
||||
|
||||
|
||||
class Subject:
|
||||
def __init__(self, subjectString, criteria):
|
||||
splitString = subjectString.split(" ")
|
||||
self.faculty = splitString[0]
|
||||
self.code = splitString[1]
|
||||
self.name = " ".join(splitString[2:])
|
||||
self.criteria = criteria
|
||||
|
||||
|
||||
def subjectsWithoutLimit(subjectList):
|
||||
return len([subject for subject in subjectList if subject.criteria == 'Alle'])
|
||||
|
||||
|
||||
def averageLimit(subjectList):
|
||||
subjectsWithLimits = [subject for subject in subjectList if subject.criteria != 'Alle']
|
||||
return sum([float(subject.criteria) for subject in subjectsWithLimits]) / len(subjectsWithLimits)
|
||||
|
||||
|
||||
def minLimit(subjectList):
|
||||
subjectsWithLimits = [subject for subject in subjectList if subject.criteria != 'Alle']
|
||||
for subject in subjectsWithLimits:
|
||||
subject.criteria = float(subject.criteria)
|
||||
return min(subjectsWithLimits, key=attrgetter('criteria'))
|
||||
|
||||
|
||||
def getFacultySubjects(subjectList):
|
||||
toDict = lambda subject: {subject.name: subject.criteria}
|
||||
result = {}
|
||||
for subject in subjectList:
|
||||
if not subject.faculty in result: result[subject.faculty] = []
|
||||
result[subject.faculty].append(toDict(subject))
|
||||
return result
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
with open('poenggrenser_2011.csv' ,'r') as file:
|
||||
Subjects = [Subject(*i) for i in reader(file)]
|
||||
|
||||
print('Antall studier hvor alle kom inn:', subjectsWithoutLimit(Subjects))
|
||||
print('Gjennomsnittlig opptaksgrense for NTNU var:', averageLimit(Subjects))
|
||||
|
||||
formatSubject = lambda subject: f'{subject.faculty} {subject.code} {subject.name}'
|
||||
print('Studiet som hadde den laveste opptaksgrensen var:', formatSubject(minLimit(Subjects)))
|
||||
|
||||
print(getFacultySubjects(Subjects))
|
@ -1,29 +0,0 @@
|
||||
from re import sub, split
|
||||
|
||||
|
||||
def read_from_file(path):
|
||||
with open(path, 'r') as file:
|
||||
return file.read()
|
||||
|
||||
|
||||
def remove_symbols(string):
|
||||
return sub(r'[^A-Za-z ]', '', string).lower()
|
||||
|
||||
|
||||
def count_words(path):
|
||||
with open(path, 'r') as file:
|
||||
words = split('\s+', remove_symbols(file.read()))
|
||||
if words[0] == '': words = words[1:]
|
||||
if words[-1] == '': words = words[:-1]
|
||||
|
||||
word_counts = {}
|
||||
for word in words:
|
||||
if not word in word_counts: word_counts[word] = 0
|
||||
word_counts[word] += 1
|
||||
return word_counts
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
alice_dict = count_words('alice_in_wonderland.txt')
|
||||
for word, value in alice_dict.items():
|
||||
print(word, value)
|
File diff suppressed because it is too large
Load Diff
@ -1,36 +0,0 @@
|
||||
7
|
||||
4
|
||||
9
|
||||
4
|
||||
1
|
||||
4
|
||||
4
|
||||
3
|
||||
1
|
||||
5
|
||||
3
|
||||
5
|
||||
5
|
||||
7
|
||||
9
|
||||
3
|
||||
2
|
||||
9
|
||||
7
|
||||
3
|
||||
5
|
||||
2
|
||||
5
|
||||
4
|
||||
2
|
||||
6
|
||||
5
|
||||
2
|
||||
3
|
||||
8
|
||||
1
|
||||
4
|
||||
5
|
||||
7
|
||||
9
|
||||
4
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user