final changes
This commit is contained in:
parent
1bd7fa4e0e
commit
744d91aa49
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@ -1,8 +1,28 @@
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from typing import Callable, Iterable, Union
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from typing import Callable, Iterable, Union
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from os import system
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from os import system
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from shutil import get_terminal_size as getTerminalSize
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from piece import Piece
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from piece import Piece
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from util import centerText, centerBlockText, boxCharsToBoldBoxCharsMap as boldBoxChars, determineMove
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def centerText(text):
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terminalWidth = getTerminalSize((60, 0))[0] # Column size 60 as fallback
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return "\n".join(line.center(terminalWidth) for line in text.split('\n'))
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def centerBlockText(text):
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terminalWidth = getTerminalSize((60, 0))[0] # Column size 60 as fallback
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textArray = text.split('\n')
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offset = int((terminalWidth - len(textArray[0])) / 2)
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return "\n".join(offset * ' ' + line for line in textArray)
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def determineMove(key, x, y, maxmin) -> tuple:
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if key in ['s', 'j'] and y != maxmin[1]: return (0, 1)
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elif key in ['w', 'k'] and y != maxmin[0]: return (0, -1)
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elif key in ['d', 'l'] and x != maxmin[1]: return (1, 0)
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elif key in ['a', 'h'] and x != maxmin[0]: return (-1, 0)
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else: return False
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class Board:
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class Board:
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@ -69,6 +89,20 @@ class Board:
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def highlightBox(x, y):
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def highlightBox(x, y):
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"""Make box around a position bold"""
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"""Make box around a position bold"""
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boldBoxChars = {
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'─': '═',
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'│': '║',
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'┼': '╬',
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'╰': '╚',
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'╯': '╝',
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'╭': '╔',
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'╮': '╗',
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'├': '╠',
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'┴': '╩',
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'┤': '╣',
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'┬': '╦',
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}
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pointsToChange = \
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pointsToChange = \
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[(x * 4 + 0, y * 2 + i) for i in range(3)] + \
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[(x * 4 + 0, y * 2 + i) for i in range(3)] + \
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[(x * 4 + 4, y * 2 + i) for i in range(3)] + \
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[(x * 4 + 4, y * 2 + i) for i in range(3)] + \
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@ -94,33 +128,46 @@ class Board:
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return '\n'.join([''.join(line) for line in stringArray])
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return '\n'.join([''.join(line) for line in stringArray])
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def selectPiece(self, player, x=0, y=0, centering=True) -> tuple:
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def selectPiece(self, player, x=0, y=0, centering=True) -> tuple:
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"""Lets the user select a piece from a graphic board"""
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"""Lets the user select a piece"""
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while True:
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while True:
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system('clear')
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system('clear')
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playerString = '\n' + player.name + '\n\n'
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playerString = '\n' + player.name + '\n'
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menuString = self.draw({'highlightedBoxes': [(x, y)]}) + '\n'
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checkString = f"\033[41m{'CHECK' if self.checkCheck(player.color) else ''}\033[0m" + '\n'
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hoveringPiece = self.getPieceAt(x, y)
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pieceIsOwnColor = hoveringPiece != None and hoveringPiece.color == player.color
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menuString = self.draw({
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'highlightedBoxes': [(x, y)],
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'highlightedContent': Piece.possibleMoves(x, y, self) if pieceIsOwnColor else []
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}) + '\n'
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inputString = f" W E\nA S D <- Enter : "
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inputString = f" W E\nA S D <- Enter : "
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if centering:
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if centering:
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playerString = centerText(playerString)
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playerString = centerText(playerString)
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checkString = centerText(checkString)
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menuString = centerBlockText(menuString)
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menuString = centerBlockText(menuString)
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inputString = centerBlockText(inputString)
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inputString = centerBlockText(inputString)
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print(playerString)
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print(playerString)
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print(checkString)
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print(menuString)
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print(menuString)
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try:
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try:
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key = input(inputString)[0]
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key = input(inputString)[0]
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except IndexError:
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except IndexError: # Input was empty
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key = ''
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key = ''
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try:
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try:
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if move := determineMove(key, x, y, (0, 7)):
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if move := determineMove(key, x, y, (0, 7)):
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x += move[0]
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x += move[0]
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y += move[1]
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y += move[1]
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elif key == 'e' and self.getPieceAt(x, y).color == player.color:
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elif key == 'e' \
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and hoveringPiece.color == player.color \
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and Piece.possibleMoves(x, y, self) != []:
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return (x, y)
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return (x, y)
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except AttributeError:
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except AttributeError: # Chosen tile contains no piece
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pass
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pass
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def selectMove(self, player, x, y, legalMoves, centering=True) -> Union[tuple, bool]:
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def selectMove(self, player, x, y, legalMoves, centering=True) -> Union[tuple, bool]:
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@ -128,7 +175,8 @@ class Board:
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while True:
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while True:
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system('clear')
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system('clear')
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playerString = '\n' + player.name + '\n\n'
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playerString = '\n' + player.name + '\n'
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checkString = f"\033[41m{'CHECK' if self.checkCheck(player.color) else ''}\033[0m" + '\n'
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menuString = self.draw({
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menuString = self.draw({
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'highlightedBoxes': [(x, y)],
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'highlightedBoxes': [(x, y)],
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'highlightedContent': legalMoves
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'highlightedContent': legalMoves
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@ -137,16 +185,19 @@ class Board:
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if centering:
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if centering:
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playerString = centerText(playerString)
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playerString = centerText(playerString)
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checkString = centerText(checkString) #TODO: Doesn't center because of escape chars
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menuString = centerBlockText(menuString)
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menuString = centerBlockText(menuString)
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inputString = centerBlockText(inputString)
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inputString = centerBlockText(inputString)
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print(playerString)
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print(playerString)
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print(checkString)
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print(menuString)
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print(menuString)
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try:
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try:
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key = input(inputString)[0]
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key = input(inputString)[0]
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except IndexError:
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except IndexError: # Input was empty
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key = ''
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key = ''
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if move := determineMove(key, x, y, (0, 7)):
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if move := determineMove(key, x, y, (0, 7)):
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x += move[0]
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x += move[0]
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y += move[1]
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y += move[1]
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@ -155,10 +206,11 @@ class Board:
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elif key == 'e' and (x, y) in legalMoves:
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elif key == 'e' and (x, y) in legalMoves:
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return (x, y)
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return (x, y)
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def getPieceAt(self, x, y) -> Piece:
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def getPieceAt(self, x, y) -> Union[Piece, None]:
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"""Gets a piece at a certain position"""
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try:
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try:
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return self.boardArray[y][x]
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return self.boardArray[y][x]
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except IndexError:
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except IndexError: # Outside board
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return None
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return None
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def getPositionsWhere(self, condition: Callable[[Piece], bool]) -> Iterable[tuple]:
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def getPositionsWhere(self, condition: Callable[[Piece], bool]) -> Iterable[tuple]:
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@ -178,9 +230,9 @@ class Board:
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"""Check whether a team is caught in check. The color is the color of the team to check"""
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"""Check whether a team is caught in check. The color is the color of the team to check"""
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king = self.getPositionsWhere(lambda piece: piece.type == 'k' and piece.color == color)[0]
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king = self.getPositionsWhere(lambda piece: piece.type == 'k' and piece.color == color)[0]
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piecesToCheck = self.getPositionsWhere(lambda piece: piece.color != color)
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piecesToCheck = self.getPositionsWhere(lambda piece: piece.color != color)
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return any([
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# Resend simulation status into possibleMoves in order to avoid indefinite recursion
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king in Piece.possibleMoves(*piece, self, simulation=simulation) for piece in piecesToCheck
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return any(
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])
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king in Piece.possibleMoves(*piece, self, simulation=simulation) for piece in piecesToCheck)
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def getPositionsToProtectKing(self, color) -> Iterable[tuple]:
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def getPositionsToProtectKing(self, color) -> Iterable[tuple]:
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"""Get a list of the positions to protect in order to protect the king when in check. The color is the color of the team who's in check"""
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"""Get a list of the positions to protect in order to protect the king when in check. The color is the color of the team who's in check"""
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@ -196,18 +248,16 @@ class Board:
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result.append([piece])
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result.append([piece])
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if self.getPieceAt(*piece).type not in ['p', 'n', 'k']:
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if self.getPieceAt(*piece).type not in ['p', 'n', 'k']:
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# Get the direction as a tuple from the threatening piece to the king
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def getDirection(fromPosition, toPosition) -> tuple:
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def getDirection(fromPosition, toPosition) -> tuple:
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"""Get the direction as a tuple from the threatening piece to the king"""
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x = -1 if toPosition[0] > fromPosition[0] else \
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x = -1 if toPosition[0] > fromPosition[0] else \
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0 if toPosition[0] == fromPosition[0] else 1
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0 if toPosition[0] == fromPosition[0] else 1
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y = -1 if toPosition[1] > fromPosition[1] else \
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y = -1 if toPosition[1] > fromPosition[1] else \
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0 if toPosition[1] == fromPosition[1] else 1
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0 if toPosition[1] == fromPosition[1] else 1
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return (x, y)
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return (x, y)
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direction = getDirection(piece, king)
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# Return a list of every position until the king
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def getPositionsUntilKing(x, y, direction) -> Iterable[tuple]:
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def getPositionsUntilKing(x, y, direction) -> Iterable[tuple]:
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"""Return a list of every position until the king"""
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result = []
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result = []
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x += direction[0]
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x += direction[0]
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y += direction[1]
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y += direction[1]
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y += direction[1]
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y += direction[1]
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return result
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return result
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direction = getDirection(piece, king)
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result[-1] += getPositionsUntilKing(*king, direction)
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result[-1] += getPositionsUntilKing(*king, direction)
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# Combine lists so that only tuples in all the lists of threatening pieces are valid
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def getCommonValues(lst: Iterable[Iterable[tuple]]):
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def getCommonValues(lst: Iterable[Iterable[tuple]]):
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"""Combine lists so that only tuples in all the lists of threatening pieces are valid"""
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result = set(lst[0])
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result = set(lst[0])
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for sublst in lst[1:]:
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for sublst in lst[1:]:
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result.intersection_update(sublst)
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result.intersection_update(sublst)
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return getCommonValues(result)
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return getCommonValues(result)
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def playerHasLegalMoves(self, color) -> bool:
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def playerHasLegalMoves(self, color) -> bool:
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""" returns whether or not a player has any legal moves left"""
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enemyPieces = self.getPositionsWhere(lambda piece: piece.color == color)
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enemyPieces = self.getPositionsWhere(lambda piece: piece.color == color)
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if self.checkCheck(color):
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if self.checkCheck(color):
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getLegalMoves = lambda piece: Piece.possibleMoves(
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getLegalMoves = lambda piece: Piece.possibleMoves(
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@ -236,7 +288,7 @@ class Board:
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else:
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else:
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getLegalMoves = lambda piece: Piece.possibleMoves(*piece, self)
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getLegalMoves = lambda piece: Piece.possibleMoves(*piece, self)
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return not any(getLegalMoves(piece) == None for piece in enemyPieces)
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return any(getLegalMoves(piece) != [] for piece in enemyPieces)
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def checkStaleMate(self, color) -> bool:
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def checkStaleMate(self, color) -> bool:
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"""Check whether a team is caught in stalemate. The color is the color of the team to check"""
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"""Check whether a team is caught in stalemate. The color is the color of the team to check"""
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@ -246,12 +298,12 @@ class Board:
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"""Check whether a team is caught in checkmate. The color is the color of the team to check"""
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"""Check whether a team is caught in checkmate. The color is the color of the team to check"""
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return self.checkCheck(color) and not self.playerHasLegalMoves(color)
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return self.checkCheck(color) and not self.playerHasLegalMoves(color)
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def movePiece(self, position, toPosition, piecesToRemove=None):
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def movePiece(self, position, toPosition, piecesToRemove=[]):
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""" Move a piece from position to toPosition. In case of extra pieces to be removes, add them to the list piecesToRemove"""
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x, y = position
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x, y = position
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toX, toY = toPosition
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toX, toY = toPosition
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self.boardArray[toY][toX] = self.boardArray[y][x]
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self.boardArray[toY][toX] = self.boardArray[y][x]
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self.boardArray[y][x] = None
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self.boardArray[y][x] = None
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if piecesToRemove != None:
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for x, y in piecesToRemove:
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for x, y in piecesToRemove:
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self.boardArray[y][x] = None
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self.boardArray[y][x] = None
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@ -32,6 +32,7 @@ class Chess:
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░█▀▄░█░░░█▀█░█░░░█▀▄░░░█▄█░░█░░█░█
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░█▀▄░█░░░█▀█░█░░░█▀▄░░░█▄█░░█░░█░█
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░▀▀░░▀▀▀░▀░▀░▀▀▀░▀░▀░░░▀░▀░▀▀▀░▀░▀
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░▀▀░░▀▀▀░▀░▀░▀▀▀░▀░▀░░░▀░▀░▀▀▀░▀░▀
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''')
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''')
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input('Press any button to exit...')
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exit(0)
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exit(0)
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def tie(self):
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def tie(self):
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@ -40,10 +41,26 @@ class Chess:
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░▀▀█░░█░░█▀█░█░░░█▀▀░█░█░█▀█░░█░░█▀▀
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░▀▀█░░█░░█▀█░█░░░█▀▀░█░█░█▀█░░█░░█▀▀
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░▀▀▀░░▀░░▀░▀░▀▀▀░▀▀▀░▀░▀░▀░▀░░▀░░▀▀▀
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░▀▀▀░░▀░░▀░▀░▀▀▀░▀▀▀░▀░▀░▀░▀░░▀░░▀▀▀
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''')
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''')
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input('Press any button to exit...')
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exit(0)
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exit(0)
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def promoteIfPossible(self, player, position):
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promoteY = 0 if player.color == 'white' else 7
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if (piece := self.board.getPieceAt(*position)).type == 'p' and position[1] == promoteY:
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while True:
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answer = input('What would you like your pawn to become? (q,b,r or n) ')
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if answer in 'qbrn' and len(answer) == 1:
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break
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else:
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print('\nCouldn\'t parse input. Try again')
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piece.type = answer
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def makeMove(self, player):
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def makeMove(self, player):
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chosenTile = 0, 0
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# Get the first piece belonging to the player
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currentPlayersPiece = lambda piece: piece.color == player.color
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chosenTile = self.board.getPositionsWhere(currentPlayersPiece)[0]
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while True:
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while True:
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piece = self.board.selectPiece(player, *chosenTile)
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piece = self.board.selectPiece(player, *chosenTile)
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chosenTile = piece
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chosenTile = piece
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@ -51,6 +68,7 @@ class Chess:
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if move := self.board.selectMove(player, *piece, possibleMoves):
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if move := self.board.selectMove(player, *piece, possibleMoves):
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break
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break
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self.board.movePiece(piece, move)
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self.board.movePiece(piece, move)
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self.promoteIfPossible(player, move)
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def turn(self, playerNum):
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def turn(self, playerNum):
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system('clear')
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system('clear')
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@ -12,6 +12,7 @@ class Piece:
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def __str__(self):
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def __str__(self):
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return self.type.upper() if self.color == 'white' else self.type
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return self.type.upper() if self.color == 'white' else self.type
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# Unused code. I'm missing the font for my terminal, but go ahead and use piece.symbol instead of str(symbol) in board.draw if you'd like
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@property
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@property
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def symbol(self):
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def symbol(self):
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symbols = [{
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symbols = [{
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@ -54,8 +55,8 @@ class Piece:
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pieceIsEmptyOrEnemyColor = lambda pieceToCheck: pieceToCheck == None or pieceToCheck.color != piece.color
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pieceIsEmptyOrEnemyColor = lambda pieceToCheck: pieceToCheck == None or pieceToCheck.color != piece.color
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positionInsideBounds = lambda x, y: x in range(8) and y in range(8)
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positionInsideBounds = lambda x, y: x in range(8) and y in range(8)
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||||||
|
|
||||||
def addMoveIfTrue(xOffset, yOffset, condition: Callable[[Piece], bool]):
|
def addMoveIfTrue(xOffset, yOffset, condition: Callable[[Piece], bool]) -> bool:
|
||||||
"""Tests a condition against a position away from self. Adds if condition returns true"""
|
"""Tests a condition against a position away from self. Adds move if condition returns true. Returns condition result"""
|
||||||
if condition(board.getPieceAt(x + xOffset, y + yOffset)):
|
if condition(board.getPieceAt(x + xOffset, y + yOffset)):
|
||||||
moves.append((x + xOffset, y + yOffset))
|
moves.append((x + xOffset, y + yOffset))
|
||||||
return True
|
return True
|
||||||
|
@ -73,21 +74,23 @@ class Piece:
|
||||||
while positionInsideBounds(localX, localY):
|
while positionInsideBounds(localX, localY):
|
||||||
localX += direction[0]
|
localX += direction[0]
|
||||||
localY += direction[1]
|
localY += direction[1]
|
||||||
if board.getPieceAt(localX, localY) == None:
|
currentPiece = board.getPieceAt(localX, localY)
|
||||||
|
if pieceIsEmpty(currentPiece):
|
||||||
moves.append((localX, localY))
|
moves.append((localX, localY))
|
||||||
else:
|
else:
|
||||||
if board.getPieceAt(localX, localY).color != piece.color:
|
if pieceIsEnemyColor(currentPiece):
|
||||||
moves.append((localX, localY))
|
moves.append((localX, localY))
|
||||||
return
|
return
|
||||||
|
|
||||||
if piece.type == 'p':
|
if piece.type == 'p':
|
||||||
localY = 1 if piece.color == 'black' else -1
|
localY = 1 if piece.color == 'black' else -1
|
||||||
startPosition = 1 if piece.color == 'black' else 6
|
startPosition = 1 if piece.color == 'black' else 6
|
||||||
|
pieceAtStartPosition = lambda pieceToCheck: pieceToCheck == None and y == startPosition
|
||||||
|
|
||||||
addMoveIfTrue(1, localY, pieceIsEnemyColor)
|
addMoveIfTrue(1, localY, pieceIsEnemyColor)
|
||||||
addMoveIfTrue(-1, localY, pieceIsEnemyColor)
|
addMoveIfTrue(-1, localY, pieceIsEnemyColor)
|
||||||
if addMoveIfTrue(0, localY, pieceIsEmpty):
|
if addMoveIfTrue(0, localY, pieceIsEmpty):
|
||||||
addMoveIfTrue(0, localY * 2,
|
addMoveIfTrue(0, localY * 2, pieceAtStartPosition)
|
||||||
lambda pieceToCheck: pieceToCheck == None and y == startPosition)
|
|
||||||
|
|
||||||
elif piece.type == 'n':
|
elif piece.type == 'n':
|
||||||
positions = [
|
positions = [
|
||||||
|
@ -126,7 +129,7 @@ class Piece:
|
||||||
# Remove moves that will lead the piece out of the board
|
# Remove moves that will lead the piece out of the board
|
||||||
moves = [move for move in moves if positionInsideBounds(*move)]
|
moves = [move for move in moves if positionInsideBounds(*move)]
|
||||||
|
|
||||||
# Remove moves that won't block the path for whichever piece has caused the game to check
|
# Remove moves that is not included in the legal moves (moves to block check)
|
||||||
if legalMoves != None and piece.type != 'k':
|
if legalMoves != None and piece.type != 'k':
|
||||||
moves = [move for move in moves if move in legalMoves]
|
moves = [move for move in moves if move in legalMoves]
|
||||||
|
|
||||||
|
|
|
@ -1,36 +0,0 @@
|
||||||
from shutil import get_terminal_size as getTerminalSize
|
|
||||||
|
|
||||||
# ░█▀▄░█▀█░█▀█░█▀▄░█▀█░█▄█░░░█▀▀░█░█░▀█▀░▀█▀
|
|
||||||
# ░█▀▄░█▀█░█░█░█░█░█░█░█░█░░░▀▀█░█▀█░░█░░░█░
|
|
||||||
# ░▀░▀░▀░▀░▀░▀░▀▀░░▀▀▀░▀░▀░░░▀▀▀░▀░▀░▀▀▀░░▀░
|
|
||||||
|
|
||||||
def centerText(text):
|
|
||||||
terminalWidth = getTerminalSize((60, 0))[0] # Column size 60 as fallback
|
|
||||||
return "\n".join(line.center(terminalWidth) for line in text.split('\n'))
|
|
||||||
|
|
||||||
def centerBlockText(text):
|
|
||||||
terminalWidth = getTerminalSize((60, 0))[0] # Column size 60 as fallback
|
|
||||||
textArray = text.split('\n')
|
|
||||||
offset = int((terminalWidth - len(textArray[0])) / 2)
|
|
||||||
return "\n".join(offset * ' ' + line for line in textArray)
|
|
||||||
|
|
||||||
boxCharsToBoldBoxCharsMap = {
|
|
||||||
'─': '═',
|
|
||||||
'│': '║',
|
|
||||||
'┼': '╬',
|
|
||||||
'╰': '╚',
|
|
||||||
'╯': '╝',
|
|
||||||
'╭': '╔',
|
|
||||||
'╮': '╗',
|
|
||||||
'├': '╠',
|
|
||||||
'┴': '╩',
|
|
||||||
'┤': '╣',
|
|
||||||
'┬': '╦',
|
|
||||||
}
|
|
||||||
|
|
||||||
def determineMove(key, x, y, maxmin) -> tuple:
|
|
||||||
if key in ['s', 'j'] and y != maxmin[1]: return (0, 1)
|
|
||||||
elif key in ['w', 'k'] and y != maxmin[0]: return (0, -1)
|
|
||||||
elif key in ['d', 'l'] and x != maxmin[1]: return (1, 0)
|
|
||||||
elif key in ['a', 'h'] and x != maxmin[0]: return (-1, 0)
|
|
||||||
else: return False
|
|
Loading…
Reference in New Issue