fps sample setup
This commit is contained in:
@@ -11,5 +11,41 @@ config_version=5
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[application]
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[application]
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config/name="parable"
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config/name="parable"
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run/main_scene="uid://c2kjfysadph28"
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[input]
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ui_left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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]
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}
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ui_right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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]
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}
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ui_up={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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]
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}
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ui_down={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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]
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}
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20
scenes/game.tscn
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20
scenes/game.tscn
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[gd_scene load_steps=4 format=3 uid="uid://c2kjfysadph28"]
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[ext_resource type="Texture2D" uid="uid://bsd3o6sy0cdc5" path="res://icon.svg" id="1_uwrxv"]
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[ext_resource type="PackedScene" uid="uid://dsgumv1053wb2" path="res://scenes/player.tscn" id="2_lnu2h"]
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[ext_resource type="PackedScene" uid="uid://dfbqg6cxhbpng" path="res://scenes/ground.tscn" id="3_lbhrr"]
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[node name="Game" type="Node3D"]
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[node name="Godot" type="Sprite3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.16255)
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texture = ExtResource("1_uwrxv")
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[node name="Player" parent="." instance=ExtResource("2_lnu2h")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.73814, 0)
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[node name="Ground" parent="." instance=ExtResource("3_lbhrr")]
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transform = Transform3D(100, 0, 0, 0, 100, 0, 0, 0, 100, 0, 0, 0)
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[node name="Sun" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 7.72306, 0)
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18
scenes/ground.tscn
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18
scenes/ground.tscn
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[gd_scene load_steps=4 format=3 uid="uid://dfbqg6cxhbpng"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_7ylpw"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_7ylpw"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_pybca"]
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size = Vector3(2, 0.2, 2)
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[node name="Ground" type="MeshInstance3D"]
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mesh = SubResource("PlaneMesh_7ylpw")
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[node name="StaticBody3D" type="StaticBody3D" parent="."]
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physics_material_override = SubResource("PhysicsMaterial_7ylpw")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.099587, 0)
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shape = SubResource("BoxShape3D_pybca")
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21
scenes/player.tscn
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scenes/player.tscn
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[gd_scene load_steps=5 format=3 uid="uid://dsgumv1053wb2"]
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[ext_resource type="Script" uid="uid://ccj8w85qobhpl" path="res://scripts/player.gd" id="1_3vyb7"]
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[ext_resource type="Script" uid="uid://bs7pcycdeiwqx" path="res://scripts/player_camera.gd" id="2_g2els"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_u8vuu"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_u8vuu"]
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[node name="Player" type="CharacterBody3D"]
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script = ExtResource("1_3vyb7")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("CapsuleMesh_u8vuu")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("CapsuleShape3D_u8vuu")
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[node name="Camera" type="Camera3D" parent="."]
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current = true
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script = ExtResource("2_g2els")
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26
scripts/player.gd
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26
scripts/player.gd
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extends CharacterBody3D
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const SPEED = 5.0
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const JUMP_VELOCITY = 4.5
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func _physics_process(delta):
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var input_dir = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
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var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
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if direction:
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velocity.x = direction.x * SPEED
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velocity.z = direction.z * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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velocity.z = move_toward(velocity.z, 0, SPEED)
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move_and_slide()
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1
scripts/player.gd.uid
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scripts/player.gd.uid
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uid://ccj8w85qobhpl
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68
scripts/player_camera.gd
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68
scripts/player_camera.gd
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# taken from
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# https://github.com/tavurth/godot-simple-fps-camera/blob/master/player/Camera.gd
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#
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extends Camera3D
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@onready var Player = get_parent()
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## Increase this value to give a slower turn speed
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const CAMERA_TURN_SPEED = 400
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func _ready():
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## Tell Godot that we want to handle input
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set_process_input(true)
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func look_updown_rotation(new_rotation = 0):
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"""
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Returns a new Vector3 which contains only the x direction
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We'll use this vector to compute the final 3D rotation later
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"""
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var toReturn = self.get_rotation() + Vector3(new_rotation, 0, 0)
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##
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## We don't want the player to be able to bend over backwards
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## neither to be able to look under their arse.
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## Here we'll clamp the vertical look to 90° up and down
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toReturn.x = clamp(toReturn.x, PI / -2, PI / 2)
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return toReturn
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func look_leftright_rotation(new_rotation = 0):
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"""
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Returns a new Vector3 which contains only the y direction
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We'll use this vector to compute the final 3D rotation later
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"""
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return Player.get_rotation() + Vector3(0, new_rotation, 0)
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func _input(event):
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"""
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First person camera controls
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"""
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##
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## We'll only process mouse motion events
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if not event is InputEventMouseMotion:
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return
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##
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## We'll use the parent node "Player" to set our left-right rotation
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## This prevents us from adding the x-rotation to the y-rotation
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## which would result in a kind of flight-simulator camera
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Player.set_rotation(look_leftright_rotation(event.relative.x / -CAMERA_TURN_SPEED))
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##
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## Now we can simply set our y-rotation for the camera, and let godot
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## handle the transformation of both together
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self.set_rotation(look_updown_rotation(event.relative.y / -CAMERA_TURN_SPEED))
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func _enter_tree():
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"""
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Hide the mouse when we start
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"""
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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func _leave_tree():
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"""
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Show the mouse when we leave
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"""
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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1
scripts/player_camera.gd.uid
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1
scripts/player_camera.gd.uid
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uid://bs7pcycdeiwqx
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