Files
hsgj25-growth/growth/CardInjects/firewall_card_inject.gd
2025-10-04 20:46:06 +02:00

25 lines
775 B
GDScript

extends Node
@export var FireWall: PackedScene
@export var max_range = 10
@export var min_range = 5
func activate(world, activator):
var firewall = FireWall.instantiate()
var target = activator.get_target_pos()
firewall.position = activator.position
firewall.position += firewall.position.direction_to(target) \
* clamp(firewall.position.distance_to(target), min_range, max_range)
if activator.get_collision_layer_bit(1): # player object
firewall.set_collision_layer_bit(1, false)
firewall.set_collision_layer_bit(2, true)
elif activator.get_collision_layer_bit(2): # enemy object
firewall.set_collision_layer_bit(1, true)
firewall.set_collision_layer_bit(2, false)
else:
assert(false, "who are you, activator?")
func discard(world, activator):
pass