extends Node @export var FireWall: PackedScene @export var max_range = 10 @export var min_range = 5 func activate(world, activator): var firewall = FireWall.instantiate() var target = activator.get_target_pos() firewall.position = activator.position firewall.position += firewall.position.direction_to(target) \ * clamp(firewall.position.distance_to(target), min_range, max_range) if activator.get_collision_layer_bit(1): # player object firewall.set_collision_layer_bit(1, false) firewall.set_collision_layer_bit(2, true) elif activator.get_collision_layer_bit(2): # enemy object firewall.set_collision_layer_bit(1, true) firewall.set_collision_layer_bit(2, false) else: assert(false, "who are you, activator?") func discard(world, activator): pass