60 lines
1.6 KiB
Plaintext
60 lines
1.6 KiB
Plaintext
[gd_scene load_steps=7 format=3 uid="uid://bsv3h2lpv7h77"]
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[ext_resource type="Script" uid="uid://bwhxwf77egesx" path="res://virus.gd" id="1_5nuwd"]
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[ext_resource type="Texture2D" uid="uid://c764pu231ki6l" path="res://icon.svg" id="2_ifgnm"]
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[sub_resource type="Shader" id="Shader_8v58v"]
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code = "shader_type canvas_item;
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void vertex() {
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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COLOR.r = 1.0;
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}
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//void light() {
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// // Called for every pixel for every light affecting the CanvasItem.
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// // Uncomment to replace the default light processing function with this one.
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//}
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"
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_8fg0l"]
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shader = SubResource("Shader_8v58v")
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[sub_resource type="SpriteFrames" id="SpriteFrames_1xnis"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("2_ifgnm")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ifgnm"]
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size = Vector2(128, 128)
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[node name="Virus" type="Node2D"]
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script = ExtResource("1_5nuwd")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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material = SubResource("ShaderMaterial_8fg0l")
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sprite_frames = SubResource("SpriteFrames_1xnis")
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource("RectangleShape2D_ifgnm")
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[node name="RayCast2D" type="RayCast2D" parent="."]
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[node name="SpawningTime" type="Timer" parent="."]
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editor_description = "How long to mature from Spawning to Spawned"
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one_shot = true
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autostart = true
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[connection signal="timeout" from="SpawningTime" to="." method="_on_mature"]
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