artillery animation

This commit is contained in:
2025-10-05 14:30:46 +02:00
parent 4df984bc3e
commit feaf2b7289
32 changed files with 687 additions and 38 deletions

View File

@@ -4,21 +4,21 @@ extends Node2D
@export var knockback_strength = 4
func _on_area_entered(area: Area2D) -> void:
print_debug("Mine triggered by area: %s" % area)
if self.get_parent().is_in_group("Virus"):
# Prevent friendly fire
return
if area.name != "Hurtbox":
return
var area_parent = area.get_parent()
if (area_parent.is_in_group("Virus")):
area_parent.take_hit(damage, self.position.direction_to(area.position) * 200, knockback_strength)
print_debug("Mine triggered by area: %s" % area)
if self.get_parent().is_in_group("Virus"):
# Prevent friendly fire
return
if area.name != "Hurtbox":
return
var area_parent = area.get_parent()
if (area_parent.is_in_group("Virus")):
area_parent.take_hit(damage, self.position.direction_to(area.position) * 200, knockback_strength)
func _on_body_entered(body):
if self.get_parent() == body:
return
body.take_hit(damage, self.position.direction_to(body.position) * 200, knockback_strength)
if self.get_parent() == body:
return
body.take_hit(damage, self.position.direction_to(body.position) * 200, knockback_strength)
func _on_timer_timeout():
self.queue_free()
self.queue_free()

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@@ -1,37 +1,86 @@
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code = "shader_type canvas_item;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
COLOR.y = 1.0;
}
//void light() {
// // Called for every pixel for every light affecting the CanvasItem.
// // Uncomment to replace the default light processing function with this one.
//}
"
[sub_resource type="ShaderMaterial" id="ShaderMaterial_56tnn"]
shader = SubResource("Shader_80s1i")
[sub_resource type="SpriteFrames" id="SpriteFrames_4ojra"]
animations = [{
"frames": [{
"duration": 1.0,
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"texture": ExtResource("15_rp2iw")
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"duration": 1.0,
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}],
"loop": false,
"name": &"default",
"speed": 10.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_80s1i"]
radius = 135
radius = 135.0
[node name="Mine" type="Node2D"]
script = ExtResource("1_mj2xh")
[node name="Sprite2D" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_56tnn")
texture = ExtResource("2_80s1i")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_4ojra")
autoplay = "default"
frame = 14
frame_progress = 1.0
[node name="Area2D" type="Area2D" parent="."]

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