shield sprite

This commit is contained in:
2025-10-05 14:51:05 +02:00
parent feaf2b7289
commit 91a1936475
9 changed files with 141 additions and 1 deletions

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@@ -149,6 +149,7 @@ func shuffle_deck():
drawpile.shuffle();
# active_card_index = 0;
get_node(player).shield_active = true;
get_node(player).get_node("Shield").visible = true;
highlight_card(active_card_index)
func get_cards() -> Array:

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@@ -114,6 +114,7 @@ func take_hit(_damage, knockback_vector, knockback_strength = 1):
move_state = MoveState.Knockback;
velocity = knockback_vector;
knockback_timer.start(0.2 * knockback_strength);
$Shield.visible = false;
else:
reboot();
@@ -124,4 +125,5 @@ func reboot():
velocity = Vector2.ZERO;
move_state = MoveState.Still;
shield_active = true;
$Shield.visible = true;
# hand.discard_all();

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@@ -1,8 +1,9 @@
[gd_scene load_steps=6 format=3 uid="uid://dhhnr3xkxbxlu"]
[gd_scene load_steps=8 format=3 uid="uid://dhhnr3xkxbxlu"]
[ext_resource type="Script" uid="uid://b6lfgkrbmr8ee" path="res://player.gd" id="1_4flbx"]
[ext_resource type="AudioStream" uid="uid://b4g7622b8mxeg" path="res://assets/sfx/damage_taken.wav" id="2_i3pqv"]
[ext_resource type="Texture2D" uid="uid://dcvpult8xfit6" path="res://assets/icons/Nortoff_logo.png" id="2_onrkg"]
[ext_resource type="Texture2D" uid="uid://c45wkn2k85clo" path="res://assets/animations/Shield_animations/Shield up.png" id="4_hqtel"]
[sub_resource type="SpriteFrames" id="SpriteFrames_onrkg"]
animations = [{
@@ -15,6 +16,17 @@ animations = [{
"speed": 5.0
}]
[sub_resource type="SpriteFrames" id="SpriteFrames_sweqy"]
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"frames": [{
"duration": 1.0,
"texture": ExtResource("4_hqtel")
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"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_i3pqv"]
[node name="Player" type="CharacterBody2D"]
@@ -33,6 +45,11 @@ unique_name_in_owner = true
scale = Vector2(0.1, 0.1)
sprite_frames = SubResource("SpriteFrames_onrkg")
[node name="Shield" type="AnimatedSprite2D" parent="."]
scale = Vector2(0.3, 0.3)
sprite_frames = SubResource("SpriteFrames_sweqy")
frame_progress = 0.8800269
[node name="Hurtbox" type="CollisionShape2D" parent="."]
scale = Vector2(2.5, 2.5)
shape = SubResource("CircleShape2D_i3pqv")