Merge remote-tracking branch 'origin/main'

This commit is contained in:
2025-10-05 14:55:45 +02:00
43 changed files with 850 additions and 36 deletions

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@@ -4,18 +4,21 @@ extends Node2D
@export var knockback_strength = 4
func _on_area_entered(area: Area2D) -> void:
if self.get_parent().is_in_group("Virus"):
# Prevent friendly fire
return
var area_parent = area.get_parent()
if (area_parent.is_in_group("Virus")):
area_parent.take_hit(damage, self.position.direction_to(area.position) * 50, knockback_strength)
print_debug("Mine triggered by area: %s" % area)
if self.get_parent().is_in_group("Virus"):
# Prevent friendly fire
return
if area.name != "Hurtbox":
return
var area_parent = area.get_parent()
if (area_parent.is_in_group("Virus")):
area_parent.take_hit(damage, self.position.direction_to(area.position) * 200, knockback_strength)
func _on_body_entered(body):
if self.get_parent() == body:
return
body.take_hit(damage, self.position.direction_to(body.position) * 50, knockback_strength)
if self.get_parent() == body:
return
body.take_hit(damage, self.position.direction_to(body.position) * 200, knockback_strength)
func _on_timer_timeout():
self.queue_free()
self.queue_free()

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@@ -1,41 +1,96 @@
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void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
COLOR.y = 1.0;
}
//void light() {
// // Called for every pixel for every light affecting the CanvasItem.
// // Uncomment to replace the default light processing function with this one.
//}
"
[sub_resource type="ShaderMaterial" id="ShaderMaterial_56tnn"]
shader = SubResource("Shader_80s1i")
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radius = 135.0
[node name="Mine" type="Node2D"]
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frame_progress = 1.0
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[node name="Timer" type="Timer" parent="."]
one_shot = true
autostart = true
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@@ -149,6 +149,7 @@ func shuffle_deck():
drawpile.shuffle();
# active_card_index = 0;
get_node(player).shield_active = true;
get_node(player).get_node("Shield").visible = true;
highlight_card(active_card_index)
func get_cards() -> Array:

View File

@@ -4,8 +4,8 @@
[ext_resource type="PackedScene" uid="uid://bsv3h2lpv7h77" path="res://virus.tscn" id="2_oi3di"]
[ext_resource type="PackedScene" uid="uid://bldi3fw0vmlu3" path="res://music.tscn" id="3_oi3di"]
[ext_resource type="TileSet" uid="uid://c20bl25rqyf68" path="res://assets/tiles/new_tile_set.tres" id="4_0b4ue"]
[ext_resource type="PackedScene" uid="uid://co8jnr2dew5ts" path="res://hand.tscn" id="5_f2txt"]
[ext_resource type="Script" uid="uid://dycpk6lxabn1l" path="res://virus_spawner.gd" id="6_1ainy"]
[ext_resource type="PackedScene" uid="uid://cpp7v4jp8kt74" path="res://hand.tscn" id="5_f2txt"]
[ext_resource type="Script" path="res://virus_spawner.gd" id="6_1ainy"]
[node name="Level" type="Node2D"]
@@ -25,6 +25,17 @@ scale = Vector2(2, 2)
[node name="Hand" parent="CanvasLayer" instance=ExtResource("5_f2txt")]
unique_name_in_owner = true
[node name="ScoreCounter" type="RichTextLabel" parent="CanvasLayer"]
unique_name_in_owner = true
offset_left = 16.0
offset_top = 19.0
offset_right = 117.0
offset_bottom = 65.0
text = "Score: 0
High Score: 0"
fit_content = true
autowrap_mode = 0
[node name="VirusSpawner" type="Node" parent="."]
script = ExtResource("6_1ainy")
Virus = ExtResource("2_oi3di")

View File

@@ -10,6 +10,11 @@ enum MoveState {Still, Moving, Dashing, Knockback}
@onready var camera: Camera2D = %PlayerCamera
@onready var sprite: AnimatedSprite2D = $PlayerSprite
@onready var hand: Control = %Hand;
@onready var shield: Sprite2D = $Shield
@onready var score_counter: RichTextLabel = %ScoreCounter
var score = 0;
var high_score = 0;
var shield_active = true;
var move_direction = Vector2.ZERO;
@@ -114,9 +119,20 @@ func take_hit(_damage, knockback_vector, knockback_strength = 1):
move_state = MoveState.Knockback;
velocity = knockback_vector;
knockback_timer.start(0.2 * knockback_strength);
$Shield.visible = false;
else:
reboot();
func add_to_score(amount):
score += amount;
if score > high_score:
high_score = score;
score_counter.text = "Score: %d\nHigh Score: %d" % [score, high_score]
func reset_score():
score = 0;
score_counter.text = "Score: %d\nHigh Score: %d" % [score, high_score]
func reboot():
# Called when the player dies
# For now, just reset position and state
@@ -124,4 +140,6 @@ func reboot():
velocity = Vector2.ZERO;
move_state = MoveState.Still;
shield_active = true;
$Shield.visible = true;
reset_score();
# hand.discard_all();

View File

@@ -1,8 +1,9 @@
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@@ -33,6 +34,10 @@ unique_name_in_owner = true
scale = Vector2(0.1, 0.1)
sprite_frames = SubResource("SpriteFrames_onrkg")
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scale = Vector2(0.3, 0.3)
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View File

@@ -70,6 +70,7 @@ func take_hit(damage, knockback_vector, knockback_strength = 1):
else:
health -= damage
if health <= 0:
get_node("../../Player").add_to_score(1);
queue_free()
elif knockback_strength > 0:
knockback = -knockback_vector;