remove debug statements
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@@ -24,9 +24,6 @@ var discard_pile = [];
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func _ready() -> void:
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func _ready() -> void:
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drawpile.shuffle();
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drawpile.shuffle();
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print_debug("Shuffled deck, drawpile size: " + str(drawpile.size()))
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print_debug("Empty card slots: " + str(hand_size) + " - " + str(get_cards().size()) + " = " + str(hand_size - get_cards().size()))
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# print_debug("Drawing initial hand")
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for i in range(hand_size - get_cards().size()):
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for i in range(hand_size - get_cards().size()):
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draw_card()
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draw_card()
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@@ -46,7 +43,6 @@ func play_card():
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if card.ammo <= 0:
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if card.ammo <= 0:
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discard(false);
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discard(false);
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print(active_card_index)
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func discard(do_ability = true):
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func discard(do_ability = true):
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var cards = get_cards();
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var cards = get_cards();
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@@ -68,7 +64,6 @@ func cycle_card(index_shift):
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draw_card();
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draw_card();
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func draw_card():
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func draw_card():
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print_debug("Drawing card")
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var held_card_count = get_cards().size()
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var held_card_count = get_cards().size()
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if held_card_count == 0:
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if held_card_count == 0:
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shuffle_deck();
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shuffle_deck();
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@@ -77,7 +72,6 @@ func draw_card():
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var card = drawpile.pop_back();
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var card = drawpile.pop_back();
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if active_card_index == -1:
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if active_card_index == -1:
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active_card_index = 0;
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active_card_index = 0;
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print_debug("Instantiating card from drawpile, remaining size: " + str(drawpile.size()))
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var empty_slots = get_card_container().get_children().filter(func(slot): return not slot.has_method("get_node") or slot.get_node_or_null("Card") == null)
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var empty_slots = get_card_container().get_children().filter(func(slot): return not slot.has_method("get_node") or slot.get_node_or_null("Card") == null)
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if empty_slots.size() > 0:
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if empty_slots.size() > 0:
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empty_slots[0].add_child(card)
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empty_slots[0].add_child(card)
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