remove debug statements
This commit is contained in:
@@ -24,9 +24,6 @@ var discard_pile = [];
|
||||
|
||||
func _ready() -> void:
|
||||
drawpile.shuffle();
|
||||
print_debug("Shuffled deck, drawpile size: " + str(drawpile.size()))
|
||||
print_debug("Empty card slots: " + str(hand_size) + " - " + str(get_cards().size()) + " = " + str(hand_size - get_cards().size()))
|
||||
# print_debug("Drawing initial hand")
|
||||
for i in range(hand_size - get_cards().size()):
|
||||
draw_card()
|
||||
|
||||
@@ -45,8 +42,7 @@ func play_card():
|
||||
card.activate(get_node(world), get_node(player));
|
||||
if card.ammo <= 0:
|
||||
discard(false);
|
||||
|
||||
print(active_card_index)
|
||||
|
||||
|
||||
func discard(do_ability = true):
|
||||
var cards = get_cards();
|
||||
@@ -68,7 +64,6 @@ func cycle_card(index_shift):
|
||||
draw_card();
|
||||
|
||||
func draw_card():
|
||||
print_debug("Drawing card")
|
||||
var held_card_count = get_cards().size()
|
||||
if held_card_count == 0:
|
||||
shuffle_deck();
|
||||
@@ -77,7 +72,6 @@ func draw_card():
|
||||
var card = drawpile.pop_back();
|
||||
if active_card_index == -1:
|
||||
active_card_index = 0;
|
||||
print_debug("Instantiating card from drawpile, remaining size: " + str(drawpile.size()))
|
||||
var empty_slots = get_card_container().get_children().filter(func(slot): return not slot.has_method("get_node") or slot.get_node_or_null("Card") == null)
|
||||
if empty_slots.size() > 0:
|
||||
empty_slots[0].add_child(card)
|
||||
|
||||
Reference in New Issue
Block a user