katana card inject scene
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28
growth/CardInjects/Katana/katana_card_inject.gd
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28
growth/CardInjects/Katana/katana_card_inject.gd
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extends Node
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@export var KatanaSlash: PackedScene
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@export var max_range = 50
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@export var min_range = 50
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@export var max_ammo = 20
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var ammo = max_ammo
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func activate(world, activator):
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var katana = KatanaSlash.instantiate()
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var target = activator.get_target_pos()
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katana.position = activator.position
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katana.position += katana.position.direction_to(target) \
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* clamp(katana.position.distance_to(target), min_range, max_range)
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katana.look_at(target)
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if activator.get_collision_layer_value(1): # player object
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katana.get_node("Area2D").set_collision_layer_value(1, false)
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katana.get_node("Area2D").set_collision_layer_value(2, true)
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elif activator.get_collision_layer_value(2): # enemy object
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katana.get_node("Area2D").set_collision_layer_value(1, true)
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katana.get_node("Area2D").set_collision_layer_value(2, false)
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else:
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assert(false, "who are you, activator?")
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world.add_child(katana)
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func discard(world, activator):
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pass
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