29 lines
947 B
GDScript
29 lines
947 B
GDScript
extends Node
|
|
|
|
@export var KatanaSlash: PackedScene
|
|
@export var max_range = 50
|
|
@export var min_range = 50
|
|
@export var max_ammo = 20
|
|
var ammo = max_ammo
|
|
|
|
func activate(world, activator):
|
|
var katana = KatanaSlash.instantiate()
|
|
var target = activator.get_target_pos()
|
|
katana.position = activator.position
|
|
katana.position += katana.position.direction_to(target) \
|
|
* clamp(katana.position.distance_to(target), min_range, max_range)
|
|
katana.look_at(target)
|
|
if activator.get_collision_layer_value(1): # player object
|
|
katana.get_node("Area2D").set_collision_layer_value(1, false)
|
|
katana.get_node("Area2D").set_collision_layer_value(2, true)
|
|
elif activator.get_collision_layer_value(2): # enemy object
|
|
katana.get_node("Area2D").set_collision_layer_value(1, true)
|
|
katana.get_node("Area2D").set_collision_layer_value(2, false)
|
|
else:
|
|
assert(false, "who are you, activator?")
|
|
world.add_child(katana)
|
|
|
|
|
|
func discard(world, activator):
|
|
pass
|