update collision layers, fix player rotation

This commit is contained in:
SondreElg
2025-10-04 20:28:07 +02:00
parent 616d8af501
commit 2c6888ce82
5 changed files with 21 additions and 18 deletions

View File

@@ -1,18 +1,22 @@
extends Node
func _ready() -> void:
$AudioStreamPlayer.play()
$AudioStreamPlayer.play()
func _on_boss_area_entered(_body: Node2D) -> void:
if $AudioStreamPlayer["parameters/switch_to_clip"] == "Boss":
return
$AudioStreamPlayer["parameters/switch_to_clip"] = "-> Boss"
print_debug("Boss area entered")
if $AudioStreamPlayer["parameters/switch_to_clip"] == "Boss":
print_debug("Already in boss music")
return
$AudioStreamPlayer["parameters/switch_to_clip"] = "-> Boss"
func _on_boss_area_exited(_body: Node2D) -> void:
if $AudioStreamPlayer["parameters/switch_to_clip"] == "Base":
return
$AudioStreamPlayer["parameters/switch_to_clip"] = "-> Base"
print_debug("Boss area exited")
if $AudioStreamPlayer["parameters/switch_to_clip"] == "Base":
print_debug("Already in base music")
return
$AudioStreamPlayer["parameters/switch_to_clip"] = "-> Base"