update collision layers, fix player rotation
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@@ -1,18 +1,22 @@
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extends Node
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func _ready() -> void:
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$AudioStreamPlayer.play()
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$AudioStreamPlayer.play()
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func _on_boss_area_entered(_body: Node2D) -> void:
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if $AudioStreamPlayer["parameters/switch_to_clip"] == "Boss":
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return
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$AudioStreamPlayer["parameters/switch_to_clip"] = "-> Boss"
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print_debug("Boss area entered")
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if $AudioStreamPlayer["parameters/switch_to_clip"] == "Boss":
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print_debug("Already in boss music")
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return
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$AudioStreamPlayer["parameters/switch_to_clip"] = "-> Boss"
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func _on_boss_area_exited(_body: Node2D) -> void:
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if $AudioStreamPlayer["parameters/switch_to_clip"] == "Base":
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return
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$AudioStreamPlayer["parameters/switch_to_clip"] = "-> Base"
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print_debug("Boss area exited")
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if $AudioStreamPlayer["parameters/switch_to_clip"] == "Base":
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print_debug("Already in base music")
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return
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$AudioStreamPlayer["parameters/switch_to_clip"] = "-> Base"
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