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feat: run example project with SDL3
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.gitignore
vendored
3
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# Build outputs
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out/
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# Prerequisites
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*.d
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7
Makefile
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7
Makefile
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compile:
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gcc -W -Wall -Wextra -pedantic -o out/main src/main.c -Iinclude -lpthread -Llib -lSDL3
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run:
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make compile
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./out/main
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src/main.c
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src/main.c
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/*
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* This example code creates an SDL window and renderer, and then clears the
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* window to a different color every frame, so you'll effectively get a window
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* that's smoothly fading between colors.
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*
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* This code is public domain. Feel free to use it for any purpose!
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*/
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#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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/* We will use this renderer to draw into this window every frame. */
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static SDL_Window *window = NULL;
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static SDL_Renderer *renderer = NULL;
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/* This function runs once at startup. */
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SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) {
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SDL_SetAppMetadata("Example Renderer Clear", "1.0",
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"com.example.renderer-clear");
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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if (!SDL_CreateWindowAndRenderer("examples/renderer/clear", 640, 480, 0,
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&window, &renderer)) {
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SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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return SDL_APP_CONTINUE; /* carry on with the program! */
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}
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/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
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SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
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if ((event->type == SDL_EVENT_KEY_UP &&
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event->key.scancode == SDL_SCANCODE_ESCAPE) ||
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event->type == SDL_EVENT_QUIT) {
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return SDL_APP_SUCCESS; /* end the program, reporting success to the OS.
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*/
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}
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return SDL_APP_CONTINUE; /* carry on with the program! */
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}
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/* This function runs once per frame, and is the heart of the program. */
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SDL_AppResult SDL_AppIterate(void *appstate) {
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const double now = ((double)SDL_GetTicks()) /
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1000.0; /* convert from milliseconds to seconds. */
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/* choose the color for the frame we will draw. The sine wave trick makes it
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* fade between colors smoothly. */
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const float red = (float)(0.5 + 0.5 * SDL_sin(now));
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const float green = (float)(0.5 + 0.5 * SDL_sin(now + SDL_PI_D * 2 / 3));
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const float blue = (float)(0.5 + 0.5 * SDL_sin(now + SDL_PI_D * 4 / 3));
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SDL_SetRenderDrawColorFloat(
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renderer, red, green, blue,
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SDL_ALPHA_OPAQUE_FLOAT); /* new color, full alpha. */
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/* clear the window to the draw color. */
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SDL_RenderClear(renderer);
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/* put the newly-cleared rendering on the screen. */
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SDL_RenderPresent(renderer);
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return SDL_APP_CONTINUE; /* carry on with the program! */
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate, SDL_AppResult result) {
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/* SDL will clean up the window/renderer for us. */
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}
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