Commit Graph

14 Commits

Author SHA1 Message Date
frero 755d62db7d place shadows to show off mixing 2026-01-30 19:12:00 +01:00
frero 552c3c6e95 clean code ™️ 2026-01-30 18:28:15 +01:00
frero fd7ff7288c smuud shadows 2026-01-30 16:52:42 +01:00
frero 45a62a0aeb use LightSource instead for colors! 2026-01-29 20:44:15 +01:00
frero e9aef6d42f ... or do they? skip shadows for ball light lol 2026-01-29 20:03:40 +01:00
frero 7bd2a5caa6 shadows everywhere! lights must be moved elsewhere 2026-01-29 20:02:43 +01:00
frero 73de6b6dcc dithering! that was easy 2026-01-29 20:02:43 +01:00
frero 80dcd0c04e attenuation! 2026-01-29 20:02:43 +01:00
frero c635a0f0c2 working lights!
- fix positions of lights
- fix normal vector bug (mat4->mat3)
- change light color
2026-01-29 19:06:41 +01:00
frero 0d25e9b7f9 kinda phong frag shader 2026-01-27 11:44:03 +01:00
frero 11215105d3 all shader inputs set, time to implement phong frag 2026-01-27 10:39:18 +01:00
Michael fca107c75b Improved assignments for 2020 2020-02-10 14:58:17 +01:00
Bart van Blokland 4645e40b62 Updated code handout for assignment 2 2019-02-18 17:52:50 +01:00
bartvbl a430863701 Initial release 2019-02-04 18:34:28 +01:00