ps4: init
This commit is contained in:
13
ps4/.gitignore
vendored
Normal file
13
ps4/.gitignore
vendored
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@@ -0,0 +1,13 @@
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.DS_Store
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.idea
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*.log
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tmp/
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build/
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*.ast
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*.svg
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*.symbols
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*.S
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*.out
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!vsl_programs/*/suggested/*
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52
ps4/CMakeLists.txt
Normal file
52
ps4/CMakeLists.txt
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@@ -0,0 +1,52 @@
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cmake_minimum_required(VERSION 3.21)
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project(vslc VERSION 1.0 LANGUAGES C)
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set(VSLC_SOURCES "src/vslc.c"
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"src/tree.c"
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"src/graphviz_output.c"
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"src/symbols.c"
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"src/symbol_table.c")
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set(VSLC_LEXER_SOURCE "src/scanner.l")
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set(VSLC_PARSER_SOURCE "src/parser.y")
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# === Setup generation of parser and scanner .c files and support headers
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find_package(FLEX 2.6 REQUIRED)
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find_package(BISON 3.5 REQUIRED)
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# It is highly recommended to have bison v. 3.8 or later
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# This version added the very useful counterexample-feature
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if(BISON_VERSION VERSION_GREATER_EQUAL 3.8)
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set(BISON_FLAGS -Wcounterexamples)
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endif()
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set(GEN_DIR "${CMAKE_CURRENT_BINARY_DIR}")
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set(SCANNER_GEN_C "${GEN_DIR}/scanner.c")
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set(PARSER_GEN_C "${GEN_DIR}/parser.c")
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flex_target(scanner "${VSLC_LEXER_SOURCE}" "${SCANNER_GEN_C}" DEFINES_FILE "${GEN_DIR}/scanner.h")
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bison_target(parser "${VSLC_PARSER_SOURCE}" "${PARSER_GEN_C}" DEFINES_FILE "${GEN_DIR}/parser.h"
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COMPILE_FLAGS ${BISON_FLAGS})
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add_flex_bison_dependency(scanner parser)
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# === Finally declare the compiler target, depending on all .c files in the project ===
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add_executable(vslc "${VSLC_SOURCES}" "${SCANNER_GEN_C}" "${PARSER_GEN_C}")
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# Set some flags specifically for flex/bison
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target_include_directories(vslc PRIVATE src "${GEN_DIR}")
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target_compile_definitions(vslc PRIVATE "YYSTYPE=node_t *")
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# Set general compiler flags, such as getting strdup from posix
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target_compile_options(vslc PRIVATE -std=c17 -D_POSIX_C_SOURCE=200809L -Wall -g)
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# === If Address Sanitizer is enabled, add the compiler and linker flag ===
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# Enable ASan by invoking:
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# cmake -B build -DUSE_ADDRESS_SANITIZER=ON
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set (USE_ADDRESS_SANITIZER OFF CACHE BOOL "Should the Address Sanitizer tool be enabled?")
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if (USE_ADDRESS_SANITIZER)
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target_compile_options(vslc PRIVATE -fsanitize=address)
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target_link_options(vslc PRIVATE -fsanitize=address)
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endif()
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71
ps4/src/graphviz_output.c
Normal file
71
ps4/src/graphviz_output.c
Normal file
@@ -0,0 +1,71 @@
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#include "vslc.h"
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// Helper function for escaping special characters when printing GraphViz strings
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static void print_escaped_string(char* str)
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{
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for (char* c = str; *c != '\0'; c++)
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{
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switch (*c)
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{
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case '\\':
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printf("\\\\");
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break;
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case '"':
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printf("\\\"");
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break;
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case '\n':
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printf("\\\\n");
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break;
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default:
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putchar(*c);
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break;
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}
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}
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}
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// A recursive function for printing a node as GraphViz, and all its children
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static void graphviz_node_print_internal(node_t* node)
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{
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printf("node%p [label=\"%s", node, NODE_TYPE_NAMES[node->type]);
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switch (node->type)
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{
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case OPERATOR:
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printf("\\n%s", node->data.operator);
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break;
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case IDENTIFIER:
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printf("\\n%s", node->data.identifier);
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break;
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case NUMBER_LITERAL:
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printf("\\n%ld", node->data.number_literal);
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break;
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case STRING_LITERAL:
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printf("\\n");
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print_escaped_string(node->data.string_literal);
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break;
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case STRING_LIST_REFERENCE:
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printf("\\n%zu", node->data.string_list_index);
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break;
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default:
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break;
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}
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printf("\"];\n");
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for (size_t i = 0; i < node->n_children; i++)
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{
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node_t* child = node->children[i];
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if (child == NULL)
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printf("node%p -- node%pNULL%zu ;\n", node, node, i);
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else
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{
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printf("node%p -- node%p ;\n", node, child);
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graphviz_node_print_internal(child);
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}
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}
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}
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void graphviz_node_print(node_t* root)
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{
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printf("graph \"\" {\n node[shape=box];\n");
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graphviz_node_print_internal(root);
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printf("}\n");
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}
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33
ps4/src/nodetypes.h
Normal file
33
ps4/src/nodetypes.h
Normal file
@@ -0,0 +1,33 @@
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// This is a special file that is not intended to be #include-d normally.
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// Instead, it is included by "tree.h" and "tree.c" to provide both an enum of node types,
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// and an array of strings containing the node names.
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// clang-format off
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#ifndef NODE_TYPE
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#error The file nodetypes.h should only be included after defining the NODE_TYPE macro
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#endif
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NODE_TYPE(LIST),
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NODE_TYPE(GLOBAL_VARIABLE_DECLARATION),
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NODE_TYPE(ARRAY_INDEXING),
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NODE_TYPE(VARIABLE),
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NODE_TYPE(FUNCTION),
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NODE_TYPE(BLOCK),
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NODE_TYPE(LOCAL_VARIABLE_DECLARATION),
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NODE_TYPE(LOCAL_VARIABLE),
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NODE_TYPE(ASSIGNMENT_STATEMENT),
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NODE_TYPE(RETURN_STATEMENT),
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NODE_TYPE(PRINT_STATEMENT),
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NODE_TYPE(PRINTLN_STATEMENT),
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NODE_TYPE(IF_STATEMENT),
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NODE_TYPE(WHILE_STATEMENT),
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NODE_TYPE(BREAK_STATEMENT),
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NODE_TYPE(FUNCTION_CALL),
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NODE_TYPE(OPERATOR), // uses the data field "operator"
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NODE_TYPE(IDENTIFIER), // uses and owns the data field "identifer"
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NODE_TYPE(NUMBER_LITERAL), // uses the data field "number_literal"
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NODE_TYPE(STRING_LITERAL), // uses and owns the data field "string_literal"
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NODE_TYPE(STRING_LIST_REFERENCE), // uses the data field "string_list_index"
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#undef NODE_TYPE
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262
ps4/src/parser.y
Normal file
262
ps4/src/parser.y
Normal file
@@ -0,0 +1,262 @@
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%{
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#include "vslc.h"
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// State variables from the flex generated scanner
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extern int yylineno; // The line currently being read
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extern char yytext[]; // The text of the last consumed lexeme
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// The main flex driver function used by the parser
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int yylex(void);
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// The function called by the parser when errors occur
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int yyerror(const char *error)
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{
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fprintf(stderr, "%s on line %d\n", error, yylineno);
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exit(EXIT_FAILURE);
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}
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// Helper macros for creating nodes
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#define N0C(type) \
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node_create( (type), 0 )
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#define N1C(type, child0) \
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node_create( (type), 1, (child0) )
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#define N2C(type, child0, child1) \
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node_create( (type), 2, (child0), (child1) )
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#define N3C(type, child0, child1, child2) \
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node_create( (type), 3, (child0), (child1), (child2) )
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%}
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%token FUNC VAR RETURN PRINT PRINTLN IF ELSE WHILE BREAK AND OR
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%token NUMBER_TOKEN IDENTIFIER_TOKEN STRING_TOKEN
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// Use operator precedence to ensure order of operations is correct
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%left '?' ':' // The ternary ? : operator has the lowest precedence of them all
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%left OR // Or has lower precedence than and, just like in C
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%left AND
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%left '=' '!' // == and !=
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%left '<' '>' // < <= > and >=
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%left '+' '-'
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%left '*' '/'
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%right UNARY_OPERATORS
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// Resolve the nested if-if-else ambiguity with precedence
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%nonassoc ')'
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%nonassoc ELSE
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%%
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program :
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global_list { root = $1; }
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;
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global_list :
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global { $$ = N1C(LIST, $1); }
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| global_list global { $$ = append_to_list_node($1, $2); }
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;
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global :
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function { $$ = $1; }
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| global_variable_declaration { $$ = $1; }
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;
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global_variable_declaration :
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VAR global_variable_list { $$ = N1C(GLOBAL_VARIABLE_DECLARATION, $2); }
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;
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global_variable_list :
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global_variable { $$ = N1C(LIST, $1); }
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| global_variable_list ',' global_variable { $$ = append_to_list_node($1, $3); }
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;
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global_variable :
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identifier { $$ = $1; }
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| array_indexing { $$ = $1; }
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;
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array_indexing:
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identifier '[' expression ']' { $$ = N2C(ARRAY_INDEXING, $1, $3); }
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;
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parameter_list :
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/* epsilon */ { $$ = N0C(LIST); }
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| identifier { $$ = N1C(LIST, $1); }
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| parameter_list ',' identifier { $$ = append_to_list_node($1, $3); }
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;
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function :
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FUNC identifier '(' parameter_list ')' statement
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{ $$ = N3C(FUNCTION, $2, $4, $6); }
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;
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statement :
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block { $$ = $1; }
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| assignment_statement { $$ = $1; }
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| return_statement { $$ = $1; }
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| print_statement { $$ = $1; }
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| println_statement { $$ = $1; }
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| if_statement { $$ = $1; }
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| while_statement { $$ = $1; }
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| break_statement { $$ = $1; }
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| function_call { $$ = $1; }
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;
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block :
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'{' statement_or_declaration_list '}' { $$ = N1C(BLOCK, $2); }
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;
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statement_or_declaration_list :
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/* epsilon */ { $$ = N0C(LIST); }
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| statement_or_declaration_list statement_or_declaration { $$ = append_to_list_node($1, $2); }
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;
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statement_or_declaration :
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statement { $$ = $1; }
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| local_variable_declaration { $$ = $1; }
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;
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local_variable_declaration :
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VAR local_variable_list { $$ = N1C(LOCAL_VARIABLE_DECLARATION, $2); }
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;
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local_variable_list :
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local_variable { $$ = N1C(LIST, $1); }
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| local_variable_list ',' local_variable { $$ = append_to_list_node($1, $3); }
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;
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local_variable :
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identifier { $$ = N1C(LOCAL_VARIABLE, $1); }
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| identifier '=' expression { $$ = N2C(LOCAL_VARIABLE, $1, $3); }
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;
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assignment_statement :
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identifier '=' expression { $$ = N2C(ASSIGNMENT_STATEMENT, $1, $3); }
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| array_indexing '=' expression { $$ = N2C(ASSIGNMENT_STATEMENT, $1, $3); }
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;
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return_statement :
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RETURN expression
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{ $$ = N1C(RETURN_STATEMENT, $2); }
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;
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print_statement :
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PRINT '(' print_list ')'
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{ $$ = N1C(PRINT_STATEMENT, $3); }
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;
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println_statement :
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PRINTLN '(' print_list ')'
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{ $$ = N1C(PRINTLN_STATEMENT, $3); }
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;
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print_list :
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print_item { $$ = N1C(LIST, $1); }
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| print_list ',' print_item { $$ = append_to_list_node($1, $3); }
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;
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print_item :
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expression { $$ = $1; }
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| string { $$ = $1; }
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;
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break_statement :
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BREAK { $$ = N0C(BREAK_STATEMENT); }
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;
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if_statement :
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IF '(' expression ')' statement
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{ $$ = N2C(IF_STATEMENT, $3, $5); }
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| IF '(' expression ')' statement ELSE statement
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{ $$ = N3C(IF_STATEMENT, $3, $5, $7); }
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;
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while_statement :
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WHILE '(' expression ')' statement
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{ $$ = N2C(WHILE_STATEMENT, $3, $5); }
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;
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||||
expression :
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expression '?' expression ':' expression
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||||
{
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||||
$$ = N3C(OPERATOR, $1, $3, $5);
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$$->data.operator = "?:";
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}
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||||
| expression OR expression
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||||
{
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$$ = N2C(OPERATOR, $1, $3);
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$$->data.operator = "or";
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||||
}
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||||
| expression AND expression
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||||
{
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||||
$$ = N2C(OPERATOR, $1, $3);
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$$->data.operator = "and";
|
||||
}
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||||
| expression '=' '=' expression
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||||
{
|
||||
$$ = N2C(OPERATOR, $1, $4);
|
||||
$$->data.operator = "==";
|
||||
}
|
||||
| expression '!' '=' expression
|
||||
{
|
||||
$$ = N2C(OPERATOR, $1, $4);
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$$->data.operator = "!=";
|
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}
|
||||
| expression '<' expression
|
||||
{
|
||||
$$ = N2C(OPERATOR, $1, $3);
|
||||
$$->data.operator = "<";
|
||||
}
|
||||
| expression '<' '=' expression
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||||
{
|
||||
$$ = N2C(OPERATOR, $1, $4);
|
||||
$$->data.operator = "<=";
|
||||
}
|
||||
| expression '>' expression
|
||||
{
|
||||
$$ = N2C(OPERATOR, $1, $3);
|
||||
$$->data.operator = ">";
|
||||
}
|
||||
| expression '>' '=' expression
|
||||
{
|
||||
$$ = N2C(OPERATOR, $1, $4);
|
||||
$$->data.operator = ">=";
|
||||
}
|
||||
| expression '+' expression
|
||||
{
|
||||
$$ = N2C(OPERATOR, $1, $3);
|
||||
$$->data.operator = "+";
|
||||
}
|
||||
| expression '-' expression
|
||||
{
|
||||
$$ = N2C(OPERATOR, $1, $3);
|
||||
$$->data.operator = "-";
|
||||
}
|
||||
| expression '*' expression
|
||||
{
|
||||
$$ = N2C(OPERATOR, $1, $3);
|
||||
$$->data.operator = "*";
|
||||
}
|
||||
| expression '/' expression
|
||||
{
|
||||
$$ = N2C(OPERATOR, $1, $3);
|
||||
$$->data.operator = "/";
|
||||
}
|
||||
| '-' expression %prec UNARY_OPERATORS
|
||||
{
|
||||
$$ = N1C(OPERATOR, $2);
|
||||
$$->data.operator = "-";
|
||||
}
|
||||
| '!' expression %prec UNARY_OPERATORS
|
||||
{
|
||||
$$ = N1C(OPERATOR, $2);
|
||||
$$->data.operator = "!";
|
||||
}
|
||||
| '(' expression ')' { $$ = $2; }
|
||||
| number { $$ = $1; }
|
||||
| identifier { $$ = $1; }
|
||||
| array_indexing { $$ = $1; }
|
||||
| function_call { $$ = $1; }
|
||||
;
|
||||
function_call :
|
||||
identifier '(' argument_list ')' { $$ = N2C(FUNCTION_CALL, $1, $3); }
|
||||
argument_list :
|
||||
expression_list { $$ = $1; }
|
||||
| /* epsilon */ { $$ = N0C(LIST); }
|
||||
;
|
||||
expression_list :
|
||||
expression { $$ = N1C(LIST, $1); }
|
||||
| expression_list ',' expression { $$ = append_to_list_node($1, $3); }
|
||||
;
|
||||
identifier :
|
||||
IDENTIFIER_TOKEN
|
||||
{
|
||||
$$ = N0C(IDENTIFIER);
|
||||
// Allocate a copy of yytext to keep in the syntax tree as data
|
||||
$$->data.identifier = strdup(yytext);
|
||||
}
|
||||
number :
|
||||
NUMBER_TOKEN
|
||||
{
|
||||
$$ = N0C(NUMBER_LITERAL);
|
||||
$$->data.number_literal = strtol(yytext, NULL, 10);
|
||||
}
|
||||
string :
|
||||
STRING_TOKEN
|
||||
{
|
||||
$$ = N0C(STRING_LITERAL);
|
||||
$$->data.string_literal = strdup(yytext);
|
||||
}
|
||||
%%
|
||||
38
ps4/src/scanner.l
Normal file
38
ps4/src/scanner.l
Normal file
@@ -0,0 +1,38 @@
|
||||
%{
|
||||
#include "vslc.h"
|
||||
|
||||
// The tokens defined in parser.y
|
||||
#include "parser.h"
|
||||
|
||||
// parser.h contains some unused functions, ignore that
|
||||
#pragma GCC diagnostic ignored "-Wunused-function"
|
||||
%}
|
||||
|
||||
%option noyywrap
|
||||
%option array
|
||||
%option yylineno
|
||||
|
||||
WHITESPACE [ \t\v\r\n]
|
||||
COMMENT \/\/[^\n]+
|
||||
QUOTED \"([^\"\n]|\\\")*\"
|
||||
|
||||
%%
|
||||
{WHITESPACE}+ { /* Eliminate whitespace */ }
|
||||
{COMMENT} { /* Eliminate comments */ }
|
||||
func { return FUNC; }
|
||||
var { return VAR; }
|
||||
return { return RETURN; }
|
||||
print { return PRINT; }
|
||||
println { return PRINTLN; }
|
||||
if { return IF; }
|
||||
else { return ELSE; }
|
||||
while { return WHILE; }
|
||||
break { return BREAK; }
|
||||
and { return AND; }
|
||||
or { return OR; }
|
||||
[0-9]+ { return NUMBER_TOKEN; }
|
||||
[A-Za-z_][0-9A-Za-z_]* { return IDENTIFIER_TOKEN; }
|
||||
{QUOTED} { return STRING_TOKEN; }
|
||||
/* Unknown chars get returned as single char tokens */
|
||||
. { return yytext[0]; }
|
||||
%%
|
||||
167
ps4/src/symbol_table.c
Normal file
167
ps4/src/symbol_table.c
Normal file
@@ -0,0 +1,167 @@
|
||||
#include "symbol_table.h"
|
||||
#include "symbols.h"
|
||||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
static insert_result_t symbol_hashmap_insert(symbol_hashmap_t* hashmap, symbol_t* symbol);
|
||||
|
||||
// ================== Symbol table code =================
|
||||
// Initializes a symboltable with 0 entries. Will be resized upon first insertion
|
||||
symbol_table_t* symbol_table_init(void)
|
||||
{
|
||||
symbol_table_t* result = malloc(sizeof(symbol_table_t));
|
||||
*result = (symbol_table_t){.symbols = NULL,
|
||||
.n_symbols = 0,
|
||||
.capacity = 0,
|
||||
.hashmap = symbol_hashmap_init()};
|
||||
return result;
|
||||
}
|
||||
|
||||
// Adds a symbol to both the symbol table, and its hashmap (if possible)
|
||||
insert_result_t symbol_table_insert(symbol_table_t* table, struct symbol* symbol)
|
||||
{
|
||||
// Inserts can fail, if the hashmap already contains the name
|
||||
if (symbol_hashmap_insert(table->hashmap, symbol) == INSERT_COLLISION)
|
||||
return INSERT_COLLISION;
|
||||
|
||||
// If the table is full, resize the list
|
||||
if (table->n_symbols + 1 >= table->capacity)
|
||||
{
|
||||
table->capacity = table->capacity * 2 + 8;
|
||||
table->symbols = realloc(table->symbols, table->capacity * sizeof(symbol_t*));
|
||||
}
|
||||
|
||||
table->symbols[table->n_symbols] = symbol;
|
||||
symbol->sequence_number = table->n_symbols;
|
||||
table->n_symbols++;
|
||||
|
||||
return INSERT_OK;
|
||||
}
|
||||
|
||||
// Destroys the given symbol table, its hashmap, and all the symbols it owns
|
||||
void symbol_table_destroy(symbol_table_t* table)
|
||||
{
|
||||
for (int i = 0; i < table->n_symbols; i++)
|
||||
free(table->symbols[i]);
|
||||
free(table->symbols);
|
||||
symbol_hashmap_destroy(table->hashmap);
|
||||
free(table);
|
||||
}
|
||||
|
||||
// ==================== Hashmap code ====================
|
||||
|
||||
// Initializes a hashmap with 0 buckets. Will be resized upon first insertion
|
||||
symbol_hashmap_t* symbol_hashmap_init()
|
||||
{
|
||||
symbol_hashmap_t* result = malloc(sizeof(symbol_hashmap_t));
|
||||
*result = (symbol_hashmap_t){.buckets = NULL, .n_buckets = 0, .n_entries = 0, .backup = NULL};
|
||||
return result;
|
||||
}
|
||||
|
||||
// Calculates a naive 64-bit hash of the given string
|
||||
static uint64_t hash_string(const char* string)
|
||||
{
|
||||
assert(string != NULL);
|
||||
uint64_t hash = 31;
|
||||
for (const char* c = string; *c != '\0'; c++)
|
||||
hash = hash * 257 + *c;
|
||||
return hash;
|
||||
}
|
||||
|
||||
// Allocates a larger list of buckets, and inserts all hashmap entries again
|
||||
static void symbol_hashmap_resize(symbol_hashmap_t* hashmap, size_t new_capacity)
|
||||
{
|
||||
symbol_t** old_buckets = hashmap->buckets;
|
||||
size_t old_capacity = hashmap->n_buckets;
|
||||
|
||||
// Use calloc, since it initalizes the memory to 0, aka NULL entries
|
||||
hashmap->buckets = calloc(new_capacity, sizeof(symbol_t*));
|
||||
hashmap->n_buckets = new_capacity;
|
||||
hashmap->n_entries = 0;
|
||||
|
||||
// Now re-insert all entries from the old buckets
|
||||
for (int i = 0; i < old_capacity; i++)
|
||||
{
|
||||
if (old_buckets[i] != NULL)
|
||||
symbol_hashmap_insert(hashmap, old_buckets[i]);
|
||||
}
|
||||
|
||||
free(old_buckets);
|
||||
}
|
||||
|
||||
// Performs insertion into the hashmap.
|
||||
// The hashmap uses open addressing, with up to one entry per bucket.
|
||||
// If our first choice of bucket is full, we look at the next bucket, until we find room.
|
||||
static insert_result_t symbol_hashmap_insert(symbol_hashmap_t* hashmap, symbol_t* symbol)
|
||||
{
|
||||
// Make sure that the fill ratio of the hashmap never exeeds 1/2
|
||||
int new_size = hashmap->n_entries + 1;
|
||||
if (new_size * 2 > hashmap->n_buckets)
|
||||
symbol_hashmap_resize(hashmap, hashmap->n_buckets * 2 + 8);
|
||||
|
||||
// Now calculate the position of the new entry
|
||||
uint64_t hash = hash_string(symbol->name);
|
||||
size_t bucket = hash % hashmap->n_buckets;
|
||||
|
||||
// Iterate until we find an empty bucket
|
||||
while (hashmap->buckets[bucket] != NULL)
|
||||
{
|
||||
// Check if the existing entry is a name collision
|
||||
if (strcmp(hashmap->buckets[bucket]->name, symbol->name) == 0)
|
||||
return INSERT_COLLISION; // An entry with the same name already exists
|
||||
// Go to the next bucket
|
||||
bucket = (bucket + 1) % hashmap->n_buckets;
|
||||
}
|
||||
|
||||
// We found an emoty bucket, insert the symbol here
|
||||
hashmap->buckets[bucket] = symbol;
|
||||
hashmap->n_entries++;
|
||||
return INSERT_OK; // We successfully inserted a new symbol
|
||||
}
|
||||
|
||||
// Performs lookup in the hashmap.
|
||||
// Hashes the given string, and checks if the resulting bucket contains the item.
|
||||
// Since the hashmap uses open addressing, the entry can also be in the next bucket,
|
||||
// so we iterate until we either find the item, or find an empty bucket.
|
||||
//
|
||||
// If the key isn't found in this hashmap, but we have a backup, lookup continues there.
|
||||
// Otherwise, NULL is returned.
|
||||
symbol_t* symbol_hashmap_lookup(symbol_hashmap_t* hashmap, const char* name)
|
||||
{
|
||||
uint64_t hash = hash_string(name);
|
||||
|
||||
// Loop through the linked list of hashmaps and backup hashmaps
|
||||
while (hashmap != NULL)
|
||||
{
|
||||
// Skip any hashmaps with 0 buckets
|
||||
if (hashmap->n_buckets == 0)
|
||||
{
|
||||
hashmap = hashmap->backup;
|
||||
continue;
|
||||
}
|
||||
|
||||
size_t bucket = hash % hashmap->n_buckets;
|
||||
while (hashmap->buckets[bucket] != NULL)
|
||||
{
|
||||
// Check if the entry in the bucket has a matching name
|
||||
if (strcmp(hashmap->buckets[bucket]->name, name) == 0)
|
||||
return hashmap->buckets[bucket];
|
||||
|
||||
// Otherwise keep iterating until we find a hit, or an empty bucket
|
||||
bucket = (bucket + 1) % hashmap->n_buckets;
|
||||
}
|
||||
|
||||
// No entry with the required name existed in the hashmap, so go to the backup
|
||||
hashmap = hashmap->backup;
|
||||
}
|
||||
|
||||
// The entry was never found, and we are all out of backups
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void symbol_hashmap_destroy(symbol_hashmap_t* hashmap)
|
||||
{
|
||||
free(hashmap->buckets);
|
||||
free(hashmap);
|
||||
}
|
||||
64
ps4/src/symbol_table.h
Normal file
64
ps4/src/symbol_table.h
Normal file
@@ -0,0 +1,64 @@
|
||||
#ifndef SYMBOL_TABLE_H
|
||||
#define SYMBOL_TABLE_H
|
||||
|
||||
#include "tree.h"
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
// We use hashmaps to make lookups quick.
|
||||
// The entries are symbols, using the name of the symbol as the key.
|
||||
// The hashmap logic is already implemented in symbol_table.c
|
||||
// NOTE that this hashmap does not support removing entries.
|
||||
typedef struct symbol_hashmap
|
||||
{
|
||||
struct symbol** buckets; // A bucket may contain 0 or 1 entries
|
||||
size_t n_buckets;
|
||||
size_t n_entries;
|
||||
|
||||
// If a key is not found, the lookup function will consult this as a backup
|
||||
struct symbol_hashmap* backup;
|
||||
} symbol_hashmap_t;
|
||||
|
||||
// A dynamically sized list of symbols, including a hashmap for fast lookups
|
||||
// The logic for the symbol table is already implemented in symbol_table.c
|
||||
typedef struct symbol_table
|
||||
{
|
||||
struct symbol** symbols;
|
||||
size_t n_symbols;
|
||||
size_t capacity;
|
||||
symbol_hashmap_t* hashmap;
|
||||
} symbol_table_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
INSERT_OK = 0,
|
||||
INSERT_COLLISION = 1
|
||||
} insert_result_t;
|
||||
|
||||
// Initializes a new, empty symbol table, including an empty hashmap
|
||||
symbol_table_t* symbol_table_init(void);
|
||||
|
||||
// Tries to insert the given symbol into the symbol table.
|
||||
// If the topmost hashmap already contains a symbol with the same name,
|
||||
// INSERT_COLLISION is returned, otherwise the result is INSERT_OK.
|
||||
//
|
||||
// The symbol table takes ownership of the symbol, and assigns it a sequence number.
|
||||
// DO NOT change the symbol's name after insertion.
|
||||
insert_result_t symbol_table_insert(symbol_table_t* table, struct symbol* symbol);
|
||||
|
||||
// Destroys the given symbol table, its hashmap, and all the symbols it owns
|
||||
void symbol_table_destroy(symbol_table_t* table);
|
||||
|
||||
// Initalizes a new, empty hashmap
|
||||
symbol_hashmap_t* symbol_hashmap_init(void);
|
||||
|
||||
// Looks for a symbol in the symbol hashmap, matching the given name.
|
||||
// If no symbol is found, the hashmap's backup hashmap is checked.
|
||||
// If the name can't be found in the backup chain either, NULL is returned.
|
||||
struct symbol* symbol_hashmap_lookup(symbol_hashmap_t* hashmap, const char* name);
|
||||
|
||||
// Frees the memory used by the hashmap
|
||||
void symbol_hashmap_destroy(symbol_hashmap_t* hashmap);
|
||||
|
||||
#endif // SYMBOL_TABLE_H
|
||||
163
ps4/src/symbols.c
Normal file
163
ps4/src/symbols.c
Normal file
@@ -0,0 +1,163 @@
|
||||
#include "vslc.h"
|
||||
|
||||
// Declaration of global symbol table
|
||||
symbol_table_t* global_symbols;
|
||||
|
||||
// Declarations of helper functions defined further down in this file
|
||||
static void find_globals(void);
|
||||
static void bind_names(symbol_table_t* local_symbols, node_t* root);
|
||||
static void print_symbol_table(symbol_table_t* table, int nesting);
|
||||
static void destroy_symbol_tables(void);
|
||||
|
||||
static size_t add_string(char* string);
|
||||
static void print_string_list(void);
|
||||
static void destroy_string_list(void);
|
||||
|
||||
/* External interface */
|
||||
|
||||
// Creates a global symbol table, and local symbol tables for each function.
|
||||
// All usages of symbols are bound to their symbol table entries.
|
||||
// All strings are entered into the string_list
|
||||
void create_tables(void)
|
||||
{
|
||||
// TODO:
|
||||
// First use find_globals() to create the global symbol table.
|
||||
// As global symbols are added, function symbols get their own local symbol tables as well.
|
||||
//
|
||||
// Once all global symbols are added, go through all functions bodies and bind references.
|
||||
//
|
||||
// Binding should performed by bind_names(function symbol table, function body AST node).
|
||||
// IDENTIFIERs that reference declarations should point to the symbol_t they reference.
|
||||
// It handles pushing and popping scopes, and adding variables to the local symbol table.
|
||||
// A final task performed by bind_names(...), is adding strings to the global string list.
|
||||
}
|
||||
|
||||
// Prints the global symbol table, and the local symbol tables for each function.
|
||||
// Also prints the global string list.
|
||||
// Finally prints out the AST again, with bound symbols.
|
||||
void print_tables(void)
|
||||
{
|
||||
print_symbol_table(global_symbols, 0);
|
||||
printf("\n == STRING LIST == \n");
|
||||
print_string_list();
|
||||
printf("\n == BOUND SYNTAX TREE == \n");
|
||||
print_syntax_tree();
|
||||
}
|
||||
|
||||
// Cleans up all memory owned by symbol tables and the global string list
|
||||
void destroy_tables(void)
|
||||
{
|
||||
destroy_symbol_tables();
|
||||
destroy_string_list();
|
||||
}
|
||||
|
||||
/* Internal matters */
|
||||
|
||||
// Goes through all global declarations, adding them to the global symbol table.
|
||||
// When adding functions, a local symbol table with symbols for its parameters are created.
|
||||
static void find_globals(void)
|
||||
{
|
||||
global_symbols = symbol_table_init();
|
||||
|
||||
// TODO: Create symbols for all global defintions (global variables, arrays and functions),
|
||||
// and add them to the global symbol table. See the symtype_t enum in "symbols.h"
|
||||
|
||||
// When creating a symbol for a function, also create a local symbol_table_t for it.
|
||||
// Store this local symbol table in the function symbol's function_symtable field.
|
||||
// Any parameters the function may have should be added to this local symbol table.
|
||||
|
||||
// TIP: create symbols using malloc(sizeof(symbol_t)), and assigning the relevant fields.
|
||||
// Use symbol_table_insert() (from "symbol_table.h") to insert new symbols into tables.
|
||||
|
||||
// If a symbol already exists with the same name, the insertion will return INSERT_COLLISION.
|
||||
// Feel free to print an error message and abort using exit(EXIT_FAILURE),
|
||||
// but we will not be testing your compiler on invalid VSL.
|
||||
}
|
||||
|
||||
// A recursive function that traverses the body of a function doing the following:
|
||||
// - LOCAL_VARIABLE declarations have symbols created in the function's local symbol table.
|
||||
// - BLOCKs push and pop lexical scopes for local variables.
|
||||
// - All IDENTIFIER nodes that are not declarations are bound to the symbol it references.
|
||||
// - STRING_LITERAL nodes get their data moved into the global string list.
|
||||
// The node is replaced with a STRING_LIST_REFERENCE node,
|
||||
// where the data.string_list_index field is set to the string's index in the string list.
|
||||
static void bind_names(symbol_table_t* local_symbols, node_t* node)
|
||||
{
|
||||
// TODO: Implement bind_names, doing all the things described above
|
||||
// Tip: See symbol_hashmap_init() in symbol_table.h, to make new hashmaps for new scopes.
|
||||
// Remember the symbol_hashmap_t's backup pointer, forming a linked list of backup hashmaps.
|
||||
// Can you use this linked list to implement a stack of hash maps?
|
||||
|
||||
// Tip: Strings can be added to the string list using add_string(). It returns its index.
|
||||
|
||||
// Note: If an IDENTIFIER has a name that does not correspond to any symbol in the current scope,
|
||||
// a parent scope, or in the global symbol table, that is an error.
|
||||
// Feel free to print a nice error message and abort.
|
||||
// We will not test your compiler on incorrect VSL.
|
||||
}
|
||||
|
||||
// Prints the given symbol table, with sequence number, symbol names and types.
|
||||
// When printing function symbols, its local symbol table is recursively printed, with indentation.
|
||||
static void print_symbol_table(symbol_table_t* table, int nesting)
|
||||
{
|
||||
for (size_t i = 0; i < table->n_symbols; i++)
|
||||
{
|
||||
symbol_t* symbol = table->symbols[i];
|
||||
|
||||
printf(
|
||||
"%*s%ld: %s(%s)\n",
|
||||
nesting * 4,
|
||||
"",
|
||||
symbol->sequence_number,
|
||||
SYMBOL_TYPE_NAMES[symbol->type],
|
||||
symbol->name);
|
||||
|
||||
// If the symbol is a function, print its local symbol table as well
|
||||
if (symbol->type == SYMBOL_FUNCTION)
|
||||
print_symbol_table(symbol->function_symtable, nesting + 1);
|
||||
}
|
||||
}
|
||||
|
||||
// Frees up the memory used by the global symbol table, all local symbol tables, and their symbols
|
||||
static void destroy_symbol_tables(void)
|
||||
{
|
||||
// TODO: Implement cleanup. All symbols in the program are owned by exactly one symbol table.
|
||||
|
||||
// TIP: Using symbol_table_destroy() goes a long way, but it only cleans up the given table.
|
||||
// Try cleaning up all local symbol tables before cleaning up the global one.
|
||||
}
|
||||
|
||||
// Declaration of global string list
|
||||
char** string_list;
|
||||
size_t string_list_len;
|
||||
static size_t string_list_capacity;
|
||||
|
||||
// Adds the given string to the global string list, resizing if needed.
|
||||
// Takes ownership of the string, and returns its position in the string list.
|
||||
static size_t add_string(char* string)
|
||||
{
|
||||
// TODO: Write a helper function you can use during bind_names(),
|
||||
// to easily add a string into the dynamically growing string_list.
|
||||
|
||||
// The length of the string list should be stored in string_list_len.
|
||||
|
||||
// The variable string_list_capacity should contain the maximum number of char*
|
||||
// that can fit in the current string_list before we need to allocate a larger array.
|
||||
// If length is about to surpass capacity, create a larger allocation first.
|
||||
// Tip: See the realloc function from the standard library
|
||||
|
||||
// Return the position the added string gets in the list.
|
||||
}
|
||||
|
||||
// Prints all strings added to the global string list
|
||||
static void print_string_list(void)
|
||||
{
|
||||
for (size_t i = 0; i < string_list_len; i++)
|
||||
printf("%ld: %s\n", i, string_list[i]);
|
||||
}
|
||||
|
||||
// Frees all strings in the global string list, and the string list itself
|
||||
static void destroy_string_list(void)
|
||||
{
|
||||
// TODO: Called during cleanup, free strings, and the memory used by the string list itself
|
||||
}
|
||||
58
ps4/src/symbols.h
Normal file
58
ps4/src/symbols.h
Normal file
@@ -0,0 +1,58 @@
|
||||
#ifndef SYMBOLS_H
|
||||
#define SYMBOLS_H
|
||||
|
||||
#include "symbol_table.h"
|
||||
#include <stddef.h>
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SYMBOL_GLOBAL_VAR,
|
||||
SYMBOL_GLOBAL_ARRAY,
|
||||
SYMBOL_FUNCTION,
|
||||
SYMBOL_PARAMETER,
|
||||
SYMBOL_LOCAL_VAR,
|
||||
} symtype_t;
|
||||
|
||||
// Use as a normal array, to get the name of a symbol type: SYMBOL_TYPE_NAMES[symbol->type]
|
||||
#define SYMBOL_TYPE_NAMES \
|
||||
((const char*[]){[SYMBOL_GLOBAL_VAR] = "GLOBAL_VAR", \
|
||||
[SYMBOL_GLOBAL_ARRAY] = "GLOBAL_ARRAY", \
|
||||
[SYMBOL_FUNCTION] = "FUNCTION", \
|
||||
[SYMBOL_PARAMETER] = "PARAMETER", \
|
||||
[SYMBOL_LOCAL_VAR] = "LOCAL_VAR"})
|
||||
|
||||
// Struct representing the definition of a symbol
|
||||
typedef struct symbol
|
||||
{
|
||||
char* name; // Symbol name ( not owned )
|
||||
symtype_t type; // Symbol type
|
||||
node_t* node; // The AST node that defined this symbol ( not owned )
|
||||
size_t sequence_number; // Sequence number in the symbol table this symbol belongs to.
|
||||
// assigned automatically upon insertion in a symbol table.
|
||||
|
||||
// Global variables and arrays have function_symtable = NULL
|
||||
// Functions point to their own symbol tables here, but the function itself is a global symbol
|
||||
// Parameters and local variables point to the symtable they belong to
|
||||
struct symbol_table* function_symtable;
|
||||
} symbol_t;
|
||||
|
||||
// Global symbol table, which contains and owns all global symbols.
|
||||
// All function symbols in the global symbol table have pointers to their own local symbol table.
|
||||
extern symbol_table_t* global_symbols;
|
||||
|
||||
// Global string list, owns all contained strings
|
||||
extern char** string_list;
|
||||
extern size_t string_list_len;
|
||||
|
||||
// Traverses the abstract syntax tree and creates symbol tables, both global and local.
|
||||
// Places strings in the string_list, and turns STRING_LITERAL nodes into STRING_LIST_REFERENCEs.
|
||||
void create_tables(void);
|
||||
|
||||
// Outputs all global and local symbol tables, and the string list.
|
||||
// Lastly outputs the abstract syntax tree with references to symbols
|
||||
void print_tables(void);
|
||||
|
||||
// Clean up all memory owned by symbol tables
|
||||
void destroy_tables(void);
|
||||
|
||||
#endif // SYMBOLS_H
|
||||
385
ps4/src/tree.c
Normal file
385
ps4/src/tree.c
Normal file
@@ -0,0 +1,385 @@
|
||||
#include "vslc.h"
|
||||
|
||||
// Global root for abstract syntax tree
|
||||
node_t* root;
|
||||
|
||||
// Declarations of helper functions defined further down in this file
|
||||
static void node_print(node_t* node, int nesting);
|
||||
static node_t* simplify_subtree(node_t* node);
|
||||
static void node_finalize(node_t* discard);
|
||||
static void destroy_subtree(node_t* discard);
|
||||
|
||||
// Initialize a node with the given type and children
|
||||
node_t* node_create(node_type_t type, size_t n_children, ...)
|
||||
{
|
||||
node_t* result = malloc(sizeof(node_t));
|
||||
|
||||
// Initialize every field in the struct
|
||||
*result = (node_t){
|
||||
.type = type,
|
||||
.n_children = n_children,
|
||||
.children = malloc(n_children * sizeof(node_t*)),
|
||||
.symbol = NULL,
|
||||
};
|
||||
|
||||
// Read each child node from the va_list
|
||||
va_list child_list;
|
||||
va_start(child_list, n_children);
|
||||
for (size_t i = 0; i < n_children; i++)
|
||||
{
|
||||
result->children[i] = va_arg(child_list, node_t*);
|
||||
}
|
||||
va_end(child_list);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Append an element to the given LIST node, returns the list node
|
||||
node_t* append_to_list_node(node_t* list_node, node_t* element)
|
||||
{
|
||||
assert(list_node->type == LIST);
|
||||
|
||||
// Calculate the minimum size of the new allocation
|
||||
size_t min_allocation_size = list_node->n_children + 1;
|
||||
|
||||
// Round up to the next power of two
|
||||
size_t new_allocation_size = 1;
|
||||
while (new_allocation_size < min_allocation_size)
|
||||
new_allocation_size *= 2;
|
||||
|
||||
// Resize the allocation
|
||||
list_node->children = realloc(list_node->children, new_allocation_size * sizeof(node_t*));
|
||||
|
||||
// Insert the new element and increase child count by 1
|
||||
list_node->children[list_node->n_children] = element;
|
||||
list_node->n_children++;
|
||||
|
||||
return list_node;
|
||||
}
|
||||
|
||||
// Outputs the entire syntax tree to the terminal
|
||||
void print_syntax_tree(void)
|
||||
{
|
||||
// If the environment variable GRAPHVIZ_OUTPUT is set, print a GraphViz graph in the dot format
|
||||
if (getenv("GRAPHVIZ_OUTPUT") != NULL)
|
||||
graphviz_node_print(root);
|
||||
else
|
||||
node_print(root, 0);
|
||||
}
|
||||
|
||||
// Performs constant folding and replaces nodes with simpler nodes
|
||||
void simplify_syntax_tree(void)
|
||||
{
|
||||
root = simplify_subtree(root);
|
||||
}
|
||||
|
||||
// Frees all memory held by the syntax tree
|
||||
void destroy_syntax_tree(void)
|
||||
{
|
||||
destroy_subtree(root);
|
||||
root = NULL;
|
||||
}
|
||||
|
||||
// The rest of this file contains private helper functions used by the above functions
|
||||
|
||||
// Prints out the given node and all its children recursively
|
||||
static void node_print(node_t* node, int nesting)
|
||||
{
|
||||
// Indent the line based on how deep the node is in the syntax tree
|
||||
printf("%*s", nesting, "");
|
||||
|
||||
if (node == NULL)
|
||||
{
|
||||
printf("(NULL)\n");
|
||||
return;
|
||||
}
|
||||
|
||||
printf("%s", NODE_TYPE_NAMES[node->type]);
|
||||
|
||||
// For nodes with extra data, include it in the printout
|
||||
switch (node->type)
|
||||
{
|
||||
case OPERATOR:
|
||||
printf(" (%s)", node->data.operator);
|
||||
break;
|
||||
case IDENTIFIER:
|
||||
printf(" (%s)", node->data.identifier);
|
||||
break;
|
||||
case NUMBER_LITERAL:
|
||||
printf(" (%ld)", node->data.number_literal);
|
||||
break;
|
||||
case STRING_LITERAL:
|
||||
printf(" (%s)", node->data.string_literal);
|
||||
break;
|
||||
case STRING_LIST_REFERENCE:
|
||||
printf(" (%zu)", node->data.string_list_index);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// If the node is a reference to a symbol, print its type and number
|
||||
if (node->symbol)
|
||||
{
|
||||
printf(" %s(%zu)", SYMBOL_TYPE_NAMES[node->symbol->type], node->symbol->sequence_number);
|
||||
}
|
||||
|
||||
putchar('\n');
|
||||
|
||||
// Recursively print children, with some more indentation
|
||||
for (size_t i = 0; i < node->n_children; i++)
|
||||
node_print(node->children[i], nesting + 1);
|
||||
}
|
||||
|
||||
// If the given OPERATOR node is "and" or "or", converts it to a ternary ?: operator like so:
|
||||
// a and b ===> a ? b : 0
|
||||
// a or b ===> a ? 1 : b
|
||||
static node_t* convert_operator(node_t* node)
|
||||
{
|
||||
assert(node->type == OPERATOR);
|
||||
const char* op = node->data.operator;
|
||||
|
||||
if (strcmp(op, "and") == 0)
|
||||
{
|
||||
node_t* lhs = node->children[0];
|
||||
node_t* rhs = node->children[1];
|
||||
node_t* zero = node_create(NUMBER_LITERAL, 0);
|
||||
zero->data.number_literal = 0;
|
||||
node_t* ternary = node_create(OPERATOR, 3, lhs, rhs, zero);
|
||||
ternary->data.operator= "?:";
|
||||
|
||||
node_finalize(node);
|
||||
return ternary;
|
||||
}
|
||||
|
||||
if (strcmp(op, "or") == 0)
|
||||
{
|
||||
node_t* lhs = node->children[0];
|
||||
node_t* rhs = node->children[1];
|
||||
node_t* one = node_create(NUMBER_LITERAL, 0);
|
||||
one->data.number_literal = 1;
|
||||
node_t* ternary = node_create(OPERATOR, 3, lhs, one, rhs);
|
||||
ternary->data.operator= "?:";
|
||||
|
||||
node_finalize(node);
|
||||
return ternary;
|
||||
}
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
// Constant folds the given OPERATOR node, if all its children are NUMBER_LITERAL
|
||||
static node_t* constant_fold_operator(node_t* node)
|
||||
{
|
||||
assert(node->type == OPERATOR);
|
||||
|
||||
// Check that all operands are NUMBER_LITERALs
|
||||
for (size_t i = 0; i < node->n_children; i++)
|
||||
if (node->children[i]->type != NUMBER_LITERAL)
|
||||
return node;
|
||||
|
||||
const char* op = node->data.operator;
|
||||
|
||||
// This is where we store the result of the constant fold
|
||||
int64_t result;
|
||||
|
||||
if (node->n_children == 1)
|
||||
{
|
||||
int64_t operand = node->children[0]->data.number_literal;
|
||||
if (strcmp(op, "-") == 0)
|
||||
result = -operand;
|
||||
else if (strcmp(op, "!") == 0)
|
||||
result = !operand;
|
||||
else
|
||||
assert(false && "Unknown unary operator");
|
||||
}
|
||||
else if (node->n_children == 2)
|
||||
{
|
||||
// We do not need to handle "and" or "or" here, as they have been converted to ternary ?:
|
||||
int64_t lhs = node->children[0]->data.number_literal;
|
||||
int64_t rhs = node->children[1]->data.number_literal;
|
||||
if (strcmp(op, "==") == 0)
|
||||
result = lhs == rhs;
|
||||
else if (strcmp(op, "!=") == 0)
|
||||
result = lhs != rhs;
|
||||
else if (strcmp(op, "<") == 0)
|
||||
result = lhs < rhs;
|
||||
else if (strcmp(op, "<=") == 0)
|
||||
result = lhs <= rhs;
|
||||
else if (strcmp(op, ">") == 0)
|
||||
result = lhs > rhs;
|
||||
else if (strcmp(op, ">=") == 0)
|
||||
result = lhs >= rhs;
|
||||
else if (strcmp(op, "+") == 0)
|
||||
result = lhs + rhs;
|
||||
else if (strcmp(op, "-") == 0)
|
||||
result = lhs - rhs;
|
||||
else if (strcmp(op, "*") == 0)
|
||||
result = lhs * rhs;
|
||||
else if (strcmp(op, "/") == 0)
|
||||
result = lhs / rhs;
|
||||
else
|
||||
assert(false && "Unknown binary operator");
|
||||
}
|
||||
else if (node->n_children == 3)
|
||||
{
|
||||
int64_t condition = node->children[0]->data.number_literal;
|
||||
int64_t lhs = node->children[1]->data.number_literal;
|
||||
int64_t rhs = node->children[2]->data.number_literal;
|
||||
if (strcmp(op, "?:") == 0)
|
||||
result = condition ? lhs : rhs;
|
||||
else
|
||||
assert(false && "Unknown ternary operator");
|
||||
}
|
||||
|
||||
// Free all children, turn the node into a NUMBER_LITERAL
|
||||
for (size_t i = 0; i < node->n_children; i++)
|
||||
destroy_subtree(node->children[i]);
|
||||
|
||||
node->type = NUMBER_LITERAL;
|
||||
node->data.number_literal = result;
|
||||
node->n_children = 0;
|
||||
return node;
|
||||
}
|
||||
|
||||
// Convert PRINTLN_STATEMENT into PRINT_STATEMENT by appending an extra "\n"
|
||||
static node_t* simplify_println_statement(node_t* node)
|
||||
{
|
||||
assert(node->type == PRINTLN_STATEMENT);
|
||||
node->type = PRINT_STATEMENT;
|
||||
|
||||
// Create a string literal containing "\n"
|
||||
node_t* newline_literal = node_create(STRING_LITERAL, 0);
|
||||
newline_literal->data.string_literal = strdup("\"\\n\"");
|
||||
append_to_list_node(node->children[0], newline_literal);
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
// Flatten all LOCAL_VARIABLE_DELCARATION nodes in the block, by converting them
|
||||
// into individual LOCAL_VARIABLE nodes, and splitting all variable initializations
|
||||
// into separate ASSIGNMENT_STATEMENT nodes.
|
||||
static node_t* flatten_variable_declarations(node_t* block)
|
||||
{
|
||||
assert(block->type == BLOCK);
|
||||
|
||||
node_t* old_list = block->children[0];
|
||||
node_t* new_list = node_create(LIST, 0);
|
||||
block->children[0] = new_list;
|
||||
|
||||
// Move over statements from the old list to the new list
|
||||
// LOCAL_VARIABLE_DECLARATIONs are split up
|
||||
for (size_t i = 0; i < old_list->n_children; i++)
|
||||
{
|
||||
node_t* node = old_list->children[i];
|
||||
if (node->type != LOCAL_VARIABLE_DECLARATION)
|
||||
{
|
||||
append_to_list_node(new_list, node);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Copy over each LOCAL_VARIABLE node to the new list
|
||||
node_t* list = node->children[0];
|
||||
for (size_t j = 0; j < list->n_children; j++)
|
||||
{
|
||||
node_t* local_variable = list->children[j];
|
||||
append_to_list_node(new_list, local_variable);
|
||||
|
||||
// if the local variable has an initial value, move it to an assignment statement
|
||||
if (local_variable->n_children == 2)
|
||||
{
|
||||
// Only keep the identifier child
|
||||
local_variable->n_children = 1;
|
||||
|
||||
node_t* identifier = local_variable->children[0];
|
||||
node_t* expression = local_variable->children[1];
|
||||
|
||||
// Create the assignment statement using the expression child
|
||||
node_t* dup_identifier = node_create(IDENTIFIER, 0);
|
||||
dup_identifier->data.identifier = strdup(identifier->data.identifier);
|
||||
node_t* assignment_statement =
|
||||
node_create(ASSIGNMENT_STATEMENT, 2, dup_identifier, expression);
|
||||
append_to_list_node(new_list, assignment_statement);
|
||||
}
|
||||
}
|
||||
// Delete the LOCAL_VARIABLE_DECLARATION node and its LIST
|
||||
list->n_children = 0;
|
||||
destroy_subtree(node);
|
||||
}
|
||||
|
||||
// Clean up the node used for the old list, but do not free any children
|
||||
node_finalize(old_list);
|
||||
|
||||
return block;
|
||||
}
|
||||
|
||||
// Recursively performs simplifcation of the syntax tree:
|
||||
// - replacing "and" and "or" operators with the ternary ?: operator
|
||||
// - constant folding operators where all operands are NUMBER_DATA
|
||||
// - replacing all PRINTLN_STATEMENT with PRINT_STATEMENT with an extra "\n"
|
||||
// - flattening LOCAL_VARIABLE_DECLARATION nodes into LOCAL_VARIABLE and ASSIGNMENT
|
||||
//
|
||||
// Returns the root of the new subtree.
|
||||
// Any node that is detached from the tree by this operation must be freed, to avoid memory leaks.
|
||||
static node_t* simplify_subtree(node_t* node)
|
||||
{
|
||||
if (node == NULL)
|
||||
return node;
|
||||
|
||||
// First simplify all child nodes
|
||||
for (size_t i = 0; i < node->n_children; i++)
|
||||
node->children[i] = simplify_subtree(node->children[i]);
|
||||
|
||||
if (node->type == OPERATOR)
|
||||
{
|
||||
node = convert_operator(node);
|
||||
return constant_fold_operator(node);
|
||||
}
|
||||
|
||||
if (node->type == PRINTLN_STATEMENT)
|
||||
return simplify_println_statement(node);
|
||||
|
||||
if (node->type == BLOCK)
|
||||
return flatten_variable_declarations(node);
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
// Frees the memory owned by the given node, but does not touch its children
|
||||
static void node_finalize(node_t* discard)
|
||||
{
|
||||
if (discard == NULL)
|
||||
return;
|
||||
|
||||
// Only free data if the data field is owned by the node
|
||||
switch (discard->type)
|
||||
{
|
||||
case IDENTIFIER:
|
||||
free(discard->data.identifier);
|
||||
break;
|
||||
case STRING_LITERAL:
|
||||
free(discard->data.string_literal);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
free(discard->children);
|
||||
free(discard);
|
||||
}
|
||||
|
||||
// Recursively frees the memory owned by the given node, and all its children
|
||||
static void destroy_subtree(node_t* discard)
|
||||
{
|
||||
if (discard == NULL)
|
||||
return;
|
||||
|
||||
for (size_t i = 0; i < discard->n_children; i++)
|
||||
destroy_subtree(discard->children[i]);
|
||||
node_finalize(discard);
|
||||
}
|
||||
|
||||
// Definition of the global string array NODE_TYPE_NAMES
|
||||
const char* NODE_TYPE_NAMES[NODE_TYPE_COUNT] = {
|
||||
#define NODE_TYPE(node_type) #node_type
|
||||
#include "nodetypes.h"
|
||||
};
|
||||
64
ps4/src/tree.h
Normal file
64
ps4/src/tree.h
Normal file
@@ -0,0 +1,64 @@
|
||||
#ifndef TREE_H
|
||||
#define TREE_H
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
// Create the node_type_t enum containing all node types defined in nodetypes.h
|
||||
typedef enum
|
||||
{
|
||||
|
||||
#define NODE_TYPE(node_type) node_type
|
||||
#include "nodetypes.h"
|
||||
NODE_TYPE_COUNT
|
||||
} node_type_t;
|
||||
|
||||
// Array containing human-readable names for all node types
|
||||
extern const char* NODE_TYPE_NAMES[NODE_TYPE_COUNT];
|
||||
|
||||
// This is the tree node structure for the abstract syntax tree
|
||||
typedef struct node
|
||||
{
|
||||
node_type_t type;
|
||||
struct node** children; // An owned list of pointers to child nodes
|
||||
size_t n_children; // The length of the list of child nodes
|
||||
|
||||
// At most one of the data fields can be used at once.
|
||||
// The node's type decides which field is active, if any
|
||||
union
|
||||
{
|
||||
const char* operator; // pointer to constant string, such as "+". Not owned
|
||||
char* identifier; // owned heap allocation. The identifier as a string
|
||||
int64_t number_literal; // the literal integer value
|
||||
char* string_literal; // owned heap allocation. Includes the surrounding "quotation marks"
|
||||
size_t string_list_index; // position in global string list
|
||||
} data;
|
||||
|
||||
// A pointer to the symbol this node references. Not owned.
|
||||
// Only used by IDENTIFIER nodes that reference symbols defined elsewhere.
|
||||
struct symbol* symbol;
|
||||
} node_t;
|
||||
|
||||
// Global root for parse tree and abstract syntax tree
|
||||
extern node_t* root;
|
||||
|
||||
// The node creation function, used by the parser
|
||||
node_t* node_create(node_type_t type, size_t n_children, ...);
|
||||
|
||||
// Append an element to the given LIST node, returns the list node
|
||||
node_t* append_to_list_node(node_t* list_node, node_t* element);
|
||||
|
||||
// Outputs the entire syntax tree to the terminal
|
||||
void print_syntax_tree(void);
|
||||
|
||||
// Performs constant folding and node replacements
|
||||
void simplify_syntax_tree(void);
|
||||
|
||||
// Cleans up the entire syntax tree
|
||||
void destroy_syntax_tree(void);
|
||||
|
||||
// Special function used when syntax trees are output as graphviz graphs.
|
||||
// Implemented in graphviz_output.c
|
||||
void graphviz_node_print(node_t* root);
|
||||
|
||||
#endif // TREE_H
|
||||
75
ps4/src/vslc.c
Normal file
75
ps4/src/vslc.c
Normal file
@@ -0,0 +1,75 @@
|
||||
#include "vslc.h"
|
||||
|
||||
#include <getopt.h>
|
||||
|
||||
static bool print_full_tree = false;
|
||||
static bool print_simplified_tree = false;
|
||||
static bool print_symbol_table_contents = false;
|
||||
|
||||
static const char* usage = "Compiler for VSL. The input program is read from stdin."
|
||||
"\n"
|
||||
"Options:\n"
|
||||
"\t -h \t Output this text and exit\n"
|
||||
"\t -t \t Output the abstract syntax tree\n"
|
||||
"\t -T \t Output the abstract syntax tree after constant folding\n"
|
||||
"\t -s \t Output the symbol table contents\n";
|
||||
|
||||
// Command line option parsing
|
||||
static void options(int argc, char** argv)
|
||||
{
|
||||
if (argc == 1)
|
||||
{
|
||||
fprintf(stderr, "%s: expected at last one option. See -h for help\n", argv[0]);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
while (true)
|
||||
{
|
||||
switch (getopt(argc, argv, "htTs"))
|
||||
{
|
||||
default: // Unrecognized option
|
||||
fprintf(stderr, "%s: See -h for help\n", argv[0]);
|
||||
exit(EXIT_FAILURE);
|
||||
case 'h':
|
||||
printf("%s:\n%s", argv[0], usage);
|
||||
exit(EXIT_SUCCESS);
|
||||
case 't':
|
||||
print_full_tree = true;
|
||||
break;
|
||||
case 'T':
|
||||
print_simplified_tree = true;
|
||||
break;
|
||||
case 's':
|
||||
print_symbol_table_contents = true;
|
||||
break;
|
||||
case -1:
|
||||
return; // Done parsing options
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Entry point
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
options(argc, argv);
|
||||
|
||||
yyparse(); // Generated from grammar/bison, constructs syntax tree
|
||||
yylex_destroy(); // Free buffers used by flex
|
||||
|
||||
// Operations in tree.c
|
||||
if (print_full_tree)
|
||||
print_syntax_tree();
|
||||
|
||||
simplify_syntax_tree();
|
||||
|
||||
if (print_simplified_tree)
|
||||
print_syntax_tree();
|
||||
|
||||
// Operations in symbols.c
|
||||
create_tables();
|
||||
if (print_symbol_table_contents)
|
||||
print_tables();
|
||||
|
||||
destroy_tables(); // In symbols.c
|
||||
destroy_syntax_tree(); // In tree.c
|
||||
}
|
||||
23
ps4/src/vslc.h
Normal file
23
ps4/src/vslc.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#ifndef VSLC_H
|
||||
#define VSLC_H
|
||||
#include <assert.h>
|
||||
#include <stdarg.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
// Definition of the tree node type, and functions for handling the parse tree
|
||||
#include "tree.h"
|
||||
|
||||
// Definition of the symbol table, and functions for building it
|
||||
#include "symbols.h"
|
||||
|
||||
// The main driver function of the parser generated by bison
|
||||
int yyparse();
|
||||
|
||||
// A "hidden" cleanup function in flex
|
||||
int yylex_destroy();
|
||||
|
||||
#endif // VSLC_H
|
||||
14
ps4/vsl_programs/ps2-parser/arrays.vsl
Normal file
14
ps4/vsl_programs/ps2-parser/arrays.vsl
Normal file
@@ -0,0 +1,14 @@
|
||||
|
||||
var array[3], other[20]
|
||||
|
||||
func sum() {
|
||||
return array[0] + array[1] + array[2]
|
||||
}
|
||||
|
||||
func main() {
|
||||
array[0] = 5
|
||||
array[1] = 1
|
||||
array[2] = array[1]
|
||||
other[sum()] = sum()
|
||||
println("Should be 7:", other[7])
|
||||
}
|
||||
27
ps4/vsl_programs/ps2-parser/if.vsl
Normal file
27
ps4/vsl_programs/ps2-parser/if.vsl
Normal file
@@ -0,0 +1,27 @@
|
||||
|
||||
func main(a, b) {
|
||||
if (1)
|
||||
println("Always")
|
||||
|
||||
if (0)
|
||||
println("Never")
|
||||
else
|
||||
println("This, however!")
|
||||
|
||||
if (a > b) {
|
||||
println(a, ">", b)
|
||||
}
|
||||
else if (a < b) {
|
||||
println(a, "<", b)
|
||||
}
|
||||
else {
|
||||
println(a, "=", b)
|
||||
}
|
||||
|
||||
// Now test dangling else
|
||||
if (a)
|
||||
if (b)
|
||||
println("a & b")
|
||||
else
|
||||
println("a, but not b")
|
||||
}
|
||||
34
ps4/vsl_programs/ps2-parser/operators.vsl
Normal file
34
ps4/vsl_programs/ps2-parser/operators.vsl
Normal file
@@ -0,0 +1,34 @@
|
||||
|
||||
func main() {
|
||||
var a = 1
|
||||
var b = 4 - 1 - 1
|
||||
var c = -a * b + 4 * a * 1 + 2
|
||||
|
||||
a = a / 2 + 1
|
||||
|
||||
if (a * a < b + c)
|
||||
println("Yes")
|
||||
|
||||
if (a == 1 or b == 2)
|
||||
println("Either!")
|
||||
|
||||
if (a == 1 and b == 2)
|
||||
println("Both!")
|
||||
|
||||
if (!a == 0)
|
||||
println("Yup")
|
||||
|
||||
if (a <= b == b > a)
|
||||
print("Alawys!")
|
||||
|
||||
if (a <= b != a >= b)
|
||||
println("a != b")
|
||||
|
||||
if (a == b == (a != b))
|
||||
println("Never!")
|
||||
|
||||
a = a > 4 or b < 2 ? a + 4 : b - 2
|
||||
|
||||
c = (a <= b) + --(a >= b)
|
||||
return c
|
||||
}
|
||||
12
ps4/vsl_programs/ps2-parser/simple-assignment.vsl
Normal file
12
ps4/vsl_programs/ps2-parser/simple-assignment.vsl
Normal file
@@ -0,0 +1,12 @@
|
||||
|
||||
func main() {
|
||||
var localVariable
|
||||
|
||||
globalVariable = 10
|
||||
localVariable = 3
|
||||
|
||||
println("Global:", globalVariable, " local:", localVariable)
|
||||
}
|
||||
|
||||
// Global variables can be declared anywhere in the file
|
||||
var globalVariable
|
||||
16
ps4/vsl_programs/ps2-parser/simple-functions.vsl
Normal file
16
ps4/vsl_programs/ps2-parser/simple-functions.vsl
Normal file
@@ -0,0 +1,16 @@
|
||||
|
||||
func main() {
|
||||
print("Should be 7:", identity(first(second(5, 7), first(2, 9))))
|
||||
}
|
||||
|
||||
func identity(argument) {
|
||||
return argument
|
||||
}
|
||||
|
||||
func first(a, b) {
|
||||
return a
|
||||
}
|
||||
|
||||
func second(a, b) {
|
||||
return b
|
||||
}
|
||||
5
ps4/vsl_programs/ps2-parser/simple-hello.vsl
Normal file
5
ps4/vsl_programs/ps2-parser/simple-hello.vsl
Normal file
@@ -0,0 +1,5 @@
|
||||
|
||||
func main() {
|
||||
print("Hello ")
|
||||
println("World!")
|
||||
}
|
||||
30
ps4/vsl_programs/ps2-parser/variables.vsl
Normal file
30
ps4/vsl_programs/ps2-parser/variables.vsl
Normal file
@@ -0,0 +1,30 @@
|
||||
|
||||
var global, myArray[10]
|
||||
|
||||
func main() {
|
||||
var a, b = 2
|
||||
a = 5
|
||||
var c
|
||||
global = 3
|
||||
|
||||
// A block is itself a statement
|
||||
{
|
||||
var d = a + b * c
|
||||
println("d:", d)
|
||||
}
|
||||
|
||||
if (1) {
|
||||
var x
|
||||
x = a*b*c
|
||||
|
||||
if (x > 0) {
|
||||
// Declare a new x, shadowing the outer x
|
||||
var x
|
||||
x = a + global
|
||||
} else {
|
||||
x = a
|
||||
myArray[global] = 2
|
||||
}
|
||||
println("x:", x)
|
||||
}
|
||||
}
|
||||
20
ps4/vsl_programs/ps2-parser/while.vsl
Normal file
20
ps4/vsl_programs/ps2-parser/while.vsl
Normal file
@@ -0,0 +1,20 @@
|
||||
|
||||
func callMe(i) {
|
||||
println("i is now", i)
|
||||
}
|
||||
|
||||
func main(start, end) {
|
||||
var counter = start
|
||||
while (counter < end) {
|
||||
callMe(counter)
|
||||
counter = counter + 1
|
||||
}
|
||||
|
||||
// Go down again using while 1 + break
|
||||
while (1) {
|
||||
counter = counter - 1
|
||||
if (counter < start)
|
||||
break
|
||||
callMe(counter)
|
||||
}
|
||||
}
|
||||
14
ps4/vsl_programs/ps3-simplify/and-or-convert.vsl
Normal file
14
ps4/vsl_programs/ps3-simplify/and-or-convert.vsl
Normal file
@@ -0,0 +1,14 @@
|
||||
func other() {
|
||||
return 1
|
||||
}
|
||||
|
||||
func main(a) {
|
||||
if (a and other())
|
||||
print("Hei")
|
||||
|
||||
if (a or other())
|
||||
print("Yo")
|
||||
|
||||
if (a > 2 or other() - 1 and a + 1 < 10)
|
||||
print("Nope")
|
||||
}
|
||||
26
ps4/vsl_programs/ps3-simplify/constant-fold.vsl
Normal file
26
ps4/vsl_programs/ps3-simplify/constant-fold.vsl
Normal file
@@ -0,0 +1,26 @@
|
||||
func main() {
|
||||
print(3 + 5)
|
||||
print(3 - -6)
|
||||
print(20 * 4)
|
||||
print(111 / 11)
|
||||
|
||||
print(50 and 10)
|
||||
print(0 or 20)
|
||||
print(0 and 1)
|
||||
print(1 ? 5 : 7)
|
||||
print(0 ? 20 : 30)
|
||||
|
||||
return other()
|
||||
}
|
||||
|
||||
func other() {
|
||||
var x
|
||||
x = !5 == !6
|
||||
x = !(5 != 6)
|
||||
x = 10 < 10
|
||||
x = 10 <= 10
|
||||
x = 10 > 10
|
||||
x = 10 >= 10
|
||||
x = 40 + 20 + x * 2
|
||||
return x
|
||||
}
|
||||
6
ps4/vsl_programs/ps3-simplify/println-convert.vsl
Normal file
6
ps4/vsl_programs/ps3-simplify/println-convert.vsl
Normal file
@@ -0,0 +1,6 @@
|
||||
func main() {
|
||||
print(20, " and ", 40)
|
||||
println("!")
|
||||
|
||||
println(50, " and ", 50)
|
||||
}
|
||||
10
ps4/vsl_programs/ps3-simplify/var-convert.vsl
Normal file
10
ps4/vsl_programs/ps3-simplify/var-convert.vsl
Normal file
@@ -0,0 +1,10 @@
|
||||
func main() {
|
||||
var a, b = 2, c = b
|
||||
|
||||
print(b)
|
||||
|
||||
var c
|
||||
c = 10
|
||||
|
||||
print(c)
|
||||
}
|
||||
28
ps4/vsl_programs/ps4-symbols/locals.vsl
Normal file
28
ps4/vsl_programs/ps4-symbols/locals.vsl
Normal file
@@ -0,0 +1,28 @@
|
||||
func main() {
|
||||
var a = 2, b = 6
|
||||
|
||||
while (a + b < 10) {
|
||||
a = a + 1
|
||||
|
||||
var tmp = a
|
||||
a = b
|
||||
b = tmp
|
||||
}
|
||||
|
||||
if (a < b) {
|
||||
var tmp
|
||||
tmp = a
|
||||
a = b
|
||||
b = tmp
|
||||
}
|
||||
|
||||
return recursive(a)
|
||||
}
|
||||
|
||||
func recursive(x) {
|
||||
if (x == 0)
|
||||
return 1
|
||||
|
||||
var prev = recursive(x - 1)
|
||||
return prev * 2 + 1
|
||||
}
|
||||
39
ps4/vsl_programs/ps4-symbols/shadowing.vsl
Normal file
39
ps4/vsl_programs/ps4-symbols/shadowing.vsl
Normal file
@@ -0,0 +1,39 @@
|
||||
|
||||
var x, y, z
|
||||
|
||||
func main(x, y) {
|
||||
var x = y + 2
|
||||
if (x > 10) {
|
||||
var x = 6, y = 2
|
||||
z = x + y
|
||||
{
|
||||
var y = 20 + x
|
||||
x = y
|
||||
}
|
||||
z = y
|
||||
}
|
||||
|
||||
y = y + other(x)
|
||||
|
||||
return y
|
||||
}
|
||||
|
||||
func other(x) {
|
||||
var z = x + 1
|
||||
{
|
||||
var x = z + 1
|
||||
{
|
||||
var z = x + 1
|
||||
{
|
||||
var x = z + 1
|
||||
{
|
||||
z = x + 1
|
||||
}
|
||||
}
|
||||
x = z + 1
|
||||
}
|
||||
z = x + 1
|
||||
}
|
||||
x = z + 1
|
||||
return x
|
||||
}
|
||||
10
ps4/vsl_programs/ps4-symbols/simple-globals.vsl
Normal file
10
ps4/vsl_programs/ps4-symbols/simple-globals.vsl
Normal file
@@ -0,0 +1,10 @@
|
||||
var a, b
|
||||
|
||||
func main()
|
||||
return a + x + func2()
|
||||
|
||||
func func2()
|
||||
return array[other[5]]
|
||||
|
||||
var array[2], other[10]
|
||||
var x
|
||||
17
ps4/vsl_programs/ps4-symbols/simple-locals.vsl
Normal file
17
ps4/vsl_programs/ps4-symbols/simple-locals.vsl
Normal file
@@ -0,0 +1,17 @@
|
||||
func main() {
|
||||
var a, b = 2
|
||||
var c
|
||||
|
||||
a = 6
|
||||
|
||||
if (a > b)
|
||||
c = 2
|
||||
else
|
||||
c = 6
|
||||
|
||||
return other(a, b, c)
|
||||
}
|
||||
|
||||
func other(x, y, z) {
|
||||
return x + y * 2
|
||||
}
|
||||
10
ps4/vsl_programs/ps4-symbols/simple-strings.vsl
Normal file
10
ps4/vsl_programs/ps4-symbols/simple-strings.vsl
Normal file
@@ -0,0 +1,10 @@
|
||||
func main() {
|
||||
print("Hello ", 2, " World")
|
||||
{
|
||||
println("Another one")
|
||||
}
|
||||
}
|
||||
|
||||
func printNewlines() {
|
||||
print("\n\n\n")
|
||||
}
|
||||
18
ps4/vsl_programs/ps4-symbols/strings.vsl
Normal file
18
ps4/vsl_programs/ps4-symbols/strings.vsl
Normal file
@@ -0,0 +1,18 @@
|
||||
var glob
|
||||
|
||||
func a() {
|
||||
println("Hei", " ", "and", " ", "hello")
|
||||
|
||||
glob = 10
|
||||
while (1) {
|
||||
println("Cool")
|
||||
if (glob == 0) {
|
||||
println("Done!")
|
||||
break
|
||||
}
|
||||
glob = glob - 1
|
||||
println("Glob is now: ", glob)
|
||||
}
|
||||
|
||||
return 5
|
||||
}
|
||||
Reference in New Issue
Block a user