why is helicoptor referennc pont so far awey :(
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@@ -103,7 +103,7 @@ impl World {
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for _i in 0..num_helicopters {
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let mut heli_root = SceneNode::new();
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heli_root.reference_point = glm::vec3(20.0, 10.0, 0.0);
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heli_root.reference_point = glm::vec3(0.0, 0.0, 0.0);
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let mut heli_body = SceneNode::from_vao(meshes[&Nodes::HeliBody].vao_id, meshes[&Nodes::HeliBody].index_count);
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heli_body.reference_point = glm::vec3(0.0, 0.0, 0.0);
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@@ -205,4 +205,4 @@ impl World {
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}
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}
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}
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}
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}
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