why is helicoptor referennc pont so far awey :(

This commit is contained in:
2025-10-03 06:32:25 +02:00
parent e88d36aeb8
commit 12325ffc4b

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@@ -103,7 +103,7 @@ impl World {
for _i in 0..num_helicopters {
let mut heli_root = SceneNode::new();
heli_root.reference_point = glm::vec3(20.0, 10.0, 0.0);
heli_root.reference_point = glm::vec3(0.0, 0.0, 0.0);
let mut heli_body = SceneNode::from_vao(meshes[&Nodes::HeliBody].vao_id, meshes[&Nodes::HeliBody].index_count);
heli_body.reference_point = glm::vec3(0.0, 0.0, 0.0);
@@ -205,4 +205,4 @@ impl World {
}
}
}
}
}