Files
OpenGL_Intro/shaders/simple.frag

13 lines
317 B
GLSL

#version 460 core
layout(location = 0) out vec4 color;
in vec4 vColor;
in vec3 vNormal;
void main() {
vec3 lightDirection = normalize(vec3(0.8, -0.5, 0.6));
float lambert = max(0.0, dot(normalize(vNormal), -lightDirection));
vec3 litColor = vColor.rgb * lambert;
color = vec4(litColor, vColor.a);
}