11 lines
158 B
GLSL
11 lines
158 B
GLSL
#version 460 core
|
|
|
|
out layout(location=0) vec4 color;
|
|
in vec4 gl_FragCoord;
|
|
in vec4 vColor;
|
|
in vec3 vNormal;
|
|
|
|
void main() {
|
|
color = vec4(vNormal, 1.0);
|
|
}
|